mirror of
https://github.com/HarbourMasters/Shipwright.git
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c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
#include "SetObjectList.h"
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#include "Globals.h"
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#include "Utils/BitConverter.h"
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#include "Utils/StringHelper.h"
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#include "ZFile.h"
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#include "ZRoom/ZNames.h"
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#include "ZRoom/ZRoom.h"
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SetObjectList::SetObjectList(ZFile* nParent) : ZRoomCommand(nParent)
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{
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}
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void SetObjectList::ParseRawData()
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{
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ZRoomCommand::ParseRawData();
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uint8_t objectCnt = parent->GetRawData().at(rawDataIndex + 1);
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uint32_t currentPtr = segmentOffset;
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for (uint8_t i = 0; i < objectCnt; i++)
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{
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uint16_t objectIndex = BitConverter::ToInt16BE(parent->GetRawData(), currentPtr);
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objects.push_back(objectIndex);
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currentPtr += 2;
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}
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}
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void SetObjectList::DeclareReferences(const std::string& prefix)
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{
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if (!objects.empty())
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{
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std::string declaration;
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for (size_t i = 0; i < objects.size(); i++)
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{
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uint16_t objectIndex = objects[i];
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declaration +=
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StringHelper::Sprintf(" %s,", ZNames::GetObjectName(objectIndex).c_str());
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if (i < objects.size() - 1)
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declaration += "\n";
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}
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parent->AddDeclarationArray(
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segmentOffset, DeclarationAlignment::Align4, objects.size() * 2, "s16",
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StringHelper::Sprintf("%sObjectList_%06X", prefix.c_str(), segmentOffset),
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objects.size(), declaration);
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}
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}
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std::string SetObjectList::GetBodySourceCode() const
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{
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std::string listName;
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Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "s16", listName, parent->workerID);
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return StringHelper::Sprintf("SCENE_CMD_OBJECT_LIST(%i, %s)", objects.size(), listName.c_str());
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}
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std::string SetObjectList::GetCommandCName() const
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{
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return "SCmdObjectList";
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}
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RoomCommand SetObjectList::GetRoomCommand() const
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{
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return RoomCommand::SetObjectList;
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}
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