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https://github.com/HarbourMasters/Shipwright.git
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c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#include "SetCollisionHeader.h"
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#include "Globals.h"
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#include "Utils/BitConverter.h"
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#include "Utils/StringHelper.h"
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#include "ZFile.h"
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#include "ZRoom/ZRoom.h"
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SetCollisionHeader::SetCollisionHeader(ZFile* nParent) : ZRoomCommand(nParent)
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{
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}
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void SetCollisionHeader::ParseRawData()
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{
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ZRoomCommand::ParseRawData();
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collisionHeader = new ZCollisionHeader(parent);
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collisionHeader->SetName(
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StringHelper::Sprintf("%sCollisionHeader_%06X", parent->GetName().c_str(), segmentOffset));
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collisionHeader->ExtractFromFile(segmentOffset);
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parent->AddResource(collisionHeader);
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}
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void SetCollisionHeader::DeclareReferences(const std::string& prefix)
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{
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collisionHeader->DeclareVar(prefix, "");
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}
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std::string SetCollisionHeader::GetBodySourceCode() const
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{
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std::string listName;
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Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "CollisionHeader", listName,
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parent->workerID);
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return StringHelper::Sprintf("SCENE_CMD_COL_HEADER(%s)", listName.c_str());
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}
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std::string SetCollisionHeader::GetCommandCName() const
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{
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return "SCmdColHeader";
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}
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RoomCommand SetCollisionHeader::GetRoomCommand() const
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{
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return RoomCommand::SetCollisionHeader;
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}
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