mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-01 08:05:07 -04:00
460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
206 lines
14 KiB
C
206 lines
14 KiB
C
#ifndef OBJECTS_OBJECT_FD2_H
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#define OBJECTS_OBJECT_FD2_H 1
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#include "align_asset_macro.h"
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#define dobject_fd2Tex_003308 "__OTR__objects/object_fd2/object_fd2Tex_003308"
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static const ALIGN_ASSET(2) char object_fd2Tex_003308[] = dobject_fd2Tex_003308;
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#define dobject_fd2Tex_003B08 "__OTR__objects/object_fd2/object_fd2Tex_003B08"
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static const ALIGN_ASSET(2) char object_fd2Tex_003B08[] = dobject_fd2Tex_003B08;
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#define dobject_fd2Tex_004308 "__OTR__objects/object_fd2/object_fd2Tex_004308"
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static const ALIGN_ASSET(2) char object_fd2Tex_004308[] = dobject_fd2Tex_004308;
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#define dobject_fd2Tex_004508 "__OTR__objects/object_fd2/object_fd2Tex_004508"
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static const ALIGN_ASSET(2) char object_fd2Tex_004508[] = dobject_fd2Tex_004508;
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#define dobject_fd2Tex_004708 "__OTR__objects/object_fd2/object_fd2Tex_004708"
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static const ALIGN_ASSET(2) char object_fd2Tex_004708[] = dobject_fd2Tex_004708;
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#define dobject_fd2Tex_004908 "__OTR__objects/object_fd2/object_fd2Tex_004908"
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static const ALIGN_ASSET(2) char object_fd2Tex_004908[] = dobject_fd2Tex_004908;
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#define dobject_fd2Tex_004BE8 "__OTR__objects/object_fd2/object_fd2Tex_004BE8"
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static const ALIGN_ASSET(2) char object_fd2Tex_004BE8[] = dobject_fd2Tex_004BE8;
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#define dobject_fd2Tex_004FA0 "__OTR__objects/object_fd2/object_fd2Tex_004FA0"
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static const ALIGN_ASSET(2) char object_fd2Tex_004FA0[] = dobject_fd2Tex_004FA0;
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#define dobject_fd2Tex_0051A0 "__OTR__objects/object_fd2/object_fd2Tex_0051A0"
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static const ALIGN_ASSET(2) char object_fd2Tex_0051A0[] = dobject_fd2Tex_0051A0;
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#define dobject_fd2Tex_0053A0 "__OTR__objects/object_fd2/object_fd2Tex_0053A0"
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static const ALIGN_ASSET(2) char object_fd2Tex_0053A0[] = dobject_fd2Tex_0053A0;
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#define dobject_fd2TLUT_002508 "__OTR__objects/object_fd2/object_fd2TLUT_002508"
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static const ALIGN_ASSET(2) char object_fd2TLUT_002508[] = dobject_fd2TLUT_002508;
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#define dgHoleVolvagiaSkel "__OTR__objects/object_fd2/gHoleVolvagiaSkel"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkel[] = dgHoleVolvagiaSkel;
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#define dgHoleVolvagiaManeMaterialDL "__OTR__objects/object_fd2/gHoleVolvagiaManeMaterialDL"
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static const ALIGN_ASSET(2) char gHoleVolvagiaManeMaterialDL[] = dgHoleVolvagiaManeMaterialDL;
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#define dgHoleVolvagiaManeModelDL "__OTR__objects/object_fd2/gHoleVolvagiaManeModelDL"
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static const ALIGN_ASSET(2) char gHoleVolvagiaManeModelDL[] = dgHoleVolvagiaManeModelDL;
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#define dgHoleVolvagiaBrokenFaceDL "__OTR__objects/object_fd2/gHoleVolvagiaBrokenFaceDL"
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static const ALIGN_ASSET(2) char gHoleVolvagiaBrokenFaceDL[] = dgHoleVolvagiaBrokenFaceDL;
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#define dgHoleVolvagiaBreatheFireAnim "__OTR__objects/object_fd2/gHoleVolvagiaBreatheFireAnim"
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static const ALIGN_ASSET(2) char gHoleVolvagiaBreatheFireAnim[] = dgHoleVolvagiaBreatheFireAnim;
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#define dgHoleVolvagiaHitAnim "__OTR__objects/object_fd2/gHoleVolvagiaHitAnim"
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static const ALIGN_ASSET(2) char gHoleVolvagiaHitAnim[] = dgHoleVolvagiaHitAnim;
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#define dgHoleVolvagiaDamagedAnim "__OTR__objects/object_fd2/gHoleVolvagiaDamagedAnim"
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static const ALIGN_ASSET(2) char gHoleVolvagiaDamagedAnim[] = dgHoleVolvagiaDamagedAnim;
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#define dgHoleVolvagiaBurrowAnim "__OTR__objects/object_fd2/gHoleVolvagiaBurrowAnim"
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static const ALIGN_ASSET(2) char gHoleVolvagiaBurrowAnim[] = dgHoleVolvagiaBurrowAnim;
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#define dgHoleVolvagiaKnockoutAnim "__OTR__objects/object_fd2/gHoleVolvagiaKnockoutAnim"
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static const ALIGN_ASSET(2) char gHoleVolvagiaKnockoutAnim[] = dgHoleVolvagiaKnockoutAnim;
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#define dgHoleVolvagiaVulnerableAnim "__OTR__objects/object_fd2/gHoleVolvagiaVulnerableAnim"
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static const ALIGN_ASSET(2) char gHoleVolvagiaVulnerableAnim[] = dgHoleVolvagiaVulnerableAnim;
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#define dgHoleVolvagiaTurnAnim "__OTR__objects/object_fd2/gHoleVolvagiaTurnAnim"
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static const ALIGN_ASSET(2) char gHoleVolvagiaTurnAnim[] = dgHoleVolvagiaTurnAnim;
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#define dgHoleVolvagiaClawSwipeAnim "__OTR__objects/object_fd2/gHoleVolvagiaClawSwipeAnim"
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static const ALIGN_ASSET(2) char gHoleVolvagiaClawSwipeAnim[] = dgHoleVolvagiaClawSwipeAnim;
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#define dgHoleVolvagiaEmergeAnim "__OTR__objects/object_fd2/gHoleVolvagiaEmergeAnim"
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static const ALIGN_ASSET(2) char gHoleVolvagiaEmergeAnim[] = dgHoleVolvagiaEmergeAnim;
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#define dgHoleVolvagiaIdleAnim "__OTR__objects/object_fd2/gHoleVolvagiaIdleAnim"
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static const ALIGN_ASSET(2) char gHoleVolvagiaIdleAnim[] = dgHoleVolvagiaIdleAnim;
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#define dgHoleVolvagiaEyeHalfTex "__OTR__objects/object_fd2/gHoleVolvagiaEyeHalfTex"
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static const ALIGN_ASSET(2) char gHoleVolvagiaEyeHalfTex[] = dgHoleVolvagiaEyeHalfTex;
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#define dgHoleVolvagiaEyeOpenTex "__OTR__objects/object_fd2/gHoleVolvagiaEyeOpenTex"
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static const ALIGN_ASSET(2) char gHoleVolvagiaEyeOpenTex[] = dgHoleVolvagiaEyeOpenTex;
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#define dgHoleVolvagiaEyeClosedTex "__OTR__objects/object_fd2/gHoleVolvagiaEyeClosedTex"
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static const ALIGN_ASSET(2) char gHoleVolvagiaEyeClosedTex[] = dgHoleVolvagiaEyeClosedTex;
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#define dgHoleVolvagiaAnim_00CDAC "__OTR__objects/object_fd2/gHoleVolvagiaAnim_00CDAC"
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static const ALIGN_ASSET(2) char gHoleVolvagiaAnim_00CDAC[] = dgHoleVolvagiaAnim_00CDAC;
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#define dgHoleVolvagiaVtx_00DD80 "__OTR__objects/object_fd2/gHoleVolvagiaVtx_00DD80"
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static const ALIGN_ASSET(2) char gHoleVolvagiaVtx_00DD80[] = dgHoleVolvagiaVtx_00DD80;
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#define dgHoleVolvagiaVtx_00D000 "__OTR__objects/object_fd2/gHoleVolvagiaVtx_00D000"
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static const ALIGN_ASSET(2) char gHoleVolvagiaVtx_00D000[] = dgHoleVolvagiaVtx_00D000;
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#define dgHoleVolvagiaSkelLimbsLimb_011838DL_00FF70 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011838DL_00FF70"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011838DL_00FF70[] = dgHoleVolvagiaSkelLimbsLimb_011838DL_00FF70;
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#define dgHoleVolvagiaSkelLimbsLimb_011844DL_010D40 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011844DL_010D40"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011844DL_010D40[] = dgHoleVolvagiaSkelLimbsLimb_011844DL_010D40;
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#define dgHoleVolvagiaSkelLimbsLimb_011850DL_010E98 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011850DL_010E98"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011850DL_010E98[] = dgHoleVolvagiaSkelLimbsLimb_011850DL_010E98;
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#define dgHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8[] = dgHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8;
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#define dgHoleVolvagiaSkelLimbsLimb_011868DL_011160 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011868DL_011160"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011868DL_011160[] = dgHoleVolvagiaSkelLimbsLimb_011868DL_011160;
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#define dgHoleVolvagiaSkelLimbsLimb_011874DL_0112C0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011874DL_0112C0"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011874DL_0112C0[] = dgHoleVolvagiaSkelLimbsLimb_011874DL_0112C0;
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#define dgHoleVolvagiaSkelLimbsLimb_011880DL_011410 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011880DL_011410"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011880DL_011410[] = dgHoleVolvagiaSkelLimbsLimb_011880DL_011410;
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#define dgHoleVolvagiaSkelLimbsLimb_01188CDL_011560 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01188CDL_011560"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01188CDL_011560[] = dgHoleVolvagiaSkelLimbsLimb_01188CDL_011560;
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#define dgHoleVolvagiaSkelLimbsLimb_011898DL_0116B8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011898DL_0116B8"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011898DL_0116B8[] = dgHoleVolvagiaSkelLimbsLimb_011898DL_0116B8;
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#define dgHoleVolvagiaSkelLimbsLimb_0118A4DL_010070 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118A4DL_010070"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118A4DL_010070[] = dgHoleVolvagiaSkelLimbsLimb_0118A4DL_010070;
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#define dgHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0[] = dgHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0;
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#define dgHoleVolvagiaSkelLimbsLimb_0118BCDL_010330 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118BCDL_010330"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118BCDL_010330[] = dgHoleVolvagiaSkelLimbsLimb_0118BCDL_010330;
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#define dgHoleVolvagiaSkelLimbsLimb_0118C8DL_010490 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118C8DL_010490"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118C8DL_010490[] = dgHoleVolvagiaSkelLimbsLimb_0118C8DL_010490;
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#define dgHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8[] = dgHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8;
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#define dgHoleVolvagiaSkelLimbsLimb_0118E0DL_010758 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118E0DL_010758"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118E0DL_010758[] = dgHoleVolvagiaSkelLimbsLimb_0118E0DL_010758;
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#define dgHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0[] = dgHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0;
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#define dgHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10[] = dgHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10;
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#define dgHoleVolvagiaSkelLimbsLimb_011904DL_001748 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011904DL_001748"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011904DL_001748[] = dgHoleVolvagiaSkelLimbsLimb_011904DL_001748;
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#define dgHoleVolvagiaSkelLimbsLimb_011910DL_0018D8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011910DL_0018D8"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011910DL_0018D8[] = dgHoleVolvagiaSkelLimbsLimb_011910DL_0018D8;
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#define dgHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0[] = dgHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0;
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#define dgHoleVolvagiaSkelLimbsLimb_011928DL_001AB0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011928DL_001AB0"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011928DL_001AB0[] = dgHoleVolvagiaSkelLimbsLimb_011928DL_001AB0;
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#define dgHoleVolvagiaSkelLimbsLimb_011934DL_001D30 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011934DL_001D30"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011934DL_001D30[] = dgHoleVolvagiaSkelLimbsLimb_011934DL_001D30;
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#define dgHoleVolvagiaSkelLimbsLimb_011940DL_001BF0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011940DL_001BF0"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011940DL_001BF0[] = dgHoleVolvagiaSkelLimbsLimb_011940DL_001BF0;
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#define dgHoleVolvagiaSkelLimbsLimb_01194CDL_001E70 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01194CDL_001E70"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01194CDL_001E70[] = dgHoleVolvagiaSkelLimbsLimb_01194CDL_001E70;
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#define dgHoleVolvagiaSkelLimbsLimb_011958DL_001F70 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011958DL_001F70"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011958DL_001F70[] = dgHoleVolvagiaSkelLimbsLimb_011958DL_001F70;
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#define dgHoleVolvagiaSkelLimbsLimb_011964DL_002068 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011964DL_002068"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011964DL_002068[] = dgHoleVolvagiaSkelLimbsLimb_011964DL_002068;
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#define dgHoleVolvagiaSkelLimbsLimb_011970DL_002288 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011970DL_002288"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011970DL_002288[] = dgHoleVolvagiaSkelLimbsLimb_011970DL_002288;
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#define dgHoleVolvagiaSkelLimbsLimb_01197CDL_002148 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01197CDL_002148"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01197CDL_002148[] = dgHoleVolvagiaSkelLimbsLimb_01197CDL_002148;
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#define dgHoleVolvagiaSkelLimbsLimb_011988DL_0023C8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011988DL_0023C8"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011988DL_0023C8[] = dgHoleVolvagiaSkelLimbsLimb_011988DL_0023C8;
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#define dgHoleVolvagiaSkelLimbsLimb_011994DL_010BC8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011994DL_010BC8"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011994DL_010BC8[] = dgHoleVolvagiaSkelLimbsLimb_011994DL_010BC8;
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#define dgHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0[] = dgHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0;
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#define dgHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8[] = dgHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8;
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#define dgHoleVolvagiaSkelLimbsLimb_0119C4DL_001680 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119C4DL_001680"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119C4DL_001680[] = dgHoleVolvagiaSkelLimbsLimb_0119C4DL_001680;
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#define dgHoleVolvagiaSkelLimbsLimb_0119D0DL_001308 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119D0DL_001308"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119D0DL_001308[] = dgHoleVolvagiaSkelLimbsLimb_0119D0DL_001308;
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#define dgHoleVolvagiaSkelLimbsLimb_0119DCDL_001010 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119DCDL_001010"
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static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119DCDL_001010[] = dgHoleVolvagiaSkelLimbsLimb_0119DCDL_001010;
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#endif // OBJECTS_OBJECT_FD2_H
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