mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-15 22:15:16 -05:00
594 lines
24 KiB
C
594 lines
24 KiB
C
#include "global.h"
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#include "vt.h"
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#include <string.h>
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#include <soh/Enhancements/randomizer/randomizerTypes.h>
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#include <soh/Enhancements/randomizer/randomizer_inf.h>
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
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#define NUM_DUNGEONS 8
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#define NUM_COWS 10
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/**
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* Initialize new save.
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* This save has an empty inventory with 3 hearts and single magic.
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*/
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void Sram_InitNewSave(void) {
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Save_InitFile(false);
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}
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/**
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* Initialize debug save. This is also used on the Title Screen
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* This save has a mostly full inventory with 10 hearts and single magic.
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*
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* Some noteable flags that are set:
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* Showed Mido sword/shield, met Deku Tree, Deku Tree mouth opened,
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* used blue warp in Gohmas room, Zelda fled castle, light arrow cutscene watched,
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* and set water level in Water Temple to lowest level.
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*/
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void Sram_InitDebugSave(void) {
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Save_InitFile(true);
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}
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// RANDOTODO replace most of these GiveLink functions with calls to
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// Item_Give in z_parameter, we'll need to update Item_Give to ensure
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// nothing breaks when calling it without a valid play first
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void GiveLinkRupees(int numOfRupees) {
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int maxRupeeCount;
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if (CUR_UPG_VALUE(UPG_WALLET) == 0) {
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maxRupeeCount = 99;
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} else if (CUR_UPG_VALUE(UPG_WALLET) == 1) {
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maxRupeeCount = 200;
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} else if (CUR_UPG_VALUE(UPG_WALLET) == 2) {
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maxRupeeCount = 500;
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}
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int newRupeeCount = gSaveContext.rupees;
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newRupeeCount += numOfRupees;
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if (newRupeeCount > maxRupeeCount) {
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gSaveContext.rupees = maxRupeeCount;
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} else {
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gSaveContext.rupees = newRupeeCount;
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}
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}
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void GiveLinkDekuSticks(int howManySticks) {
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int maxStickCount;
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if (CUR_UPG_VALUE(UPG_STICKS) == 0) {
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INV_CONTENT(ITEM_STICK) = ITEM_STICK;
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Inventory_ChangeUpgrade(UPG_STICKS, 1);
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maxStickCount = 10;
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} else if (CUR_UPG_VALUE(UPG_STICKS) == 1) {
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maxStickCount = 10;
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} else if (CUR_UPG_VALUE(UPG_STICKS) == 2) {
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maxStickCount = 20;
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} else if (CUR_UPG_VALUE(UPG_STICKS) == 3) {
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maxStickCount = 30;
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}
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if ((AMMO(ITEM_STICK) + howManySticks) > maxStickCount) {
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AMMO(ITEM_STICK) = maxStickCount;
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} else {
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AMMO(ITEM_STICK) += howManySticks;
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}
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}
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void GiveLinkDekuNuts(int howManyNuts) {
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int maxNutCount;
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if (CUR_UPG_VALUE(UPG_NUTS) == 0) {
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INV_CONTENT(ITEM_NUT) = ITEM_NUT;
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Inventory_ChangeUpgrade(UPG_NUTS, 1);
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maxNutCount = 20;
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} else if (CUR_UPG_VALUE(UPG_NUTS) == 1) {
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maxNutCount = 20;
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} else if (CUR_UPG_VALUE(UPG_NUTS) == 2) {
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maxNutCount = 30;
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} else if (CUR_UPG_VALUE(UPG_NUTS) == 3) {
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maxNutCount = 40;
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}
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if ((AMMO(ITEM_NUT) + howManyNuts) > maxNutCount) {
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AMMO(ITEM_NUT) = maxNutCount;
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} else {
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AMMO(ITEM_NUT) += howManyNuts;
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}
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}
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void GiveLinksPocketItem() {
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if (Randomizer_GetSettingValue(RSK_LINKS_POCKET) < 3) {
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GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_LINKS_POCKET, RG_NONE);
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if (getItemEntry.modIndex == MOD_NONE) {
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if (getItemEntry.getItemId == GI_SWORD_BGS) {
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gSaveContext.bgsFlag = true;
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}
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Item_Give(NULL, getItemEntry.itemId);
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} else if (getItemEntry.modIndex == MOD_RANDOMIZER) {
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if (getItemEntry.getItemId == RG_ICE_TRAP) {
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gSaveContext.pendingIceTrapCount++;
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} else {
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Randomizer_Item_Give(NULL, getItemEntry);
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}
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}
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}
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}
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/**
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* Copy save currently on the buffer to Save Context and complete various tasks to open the save.
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* This includes:
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* - Set proper entrance depending on where the game was saved
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* - If health is less than 3 hearts, give 3 hearts
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* - If either scarecrow song is set, copy them from save context to the proper location
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* - Handle a case where the player saved and quit after zelda cutscene but didnt get the song
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* - Give and equip master sword if player is adult and doesnt have kokiri sword (bug?)
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* - Revert any trade items that spoil
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*/
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void Sram_OpenSave() {
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static s16 dungeonEntrances[] = {
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0x0000, 0x0004, 0x0028, 0x0169, 0x0165, 0x0010, 0x0082, 0x0037,
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0x0098, 0x0088, 0x041B, 0x0008, 0x0486, 0x0467, 0x0179, 0x056C,
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};
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u16 i;
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u16 j;
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u8* ptr;
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Save_LoadFile();
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if (!CVar_GetS32("gRememberSaveLocation", 0) || gSaveContext.savedSceneNum == SCENE_YOUSEI_IZUMI_TATE ||
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gSaveContext.savedSceneNum == SCENE_KAKUSIANA) {
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switch (gSaveContext.savedSceneNum) {
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case SCENE_YDAN:
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case SCENE_DDAN:
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case SCENE_BDAN:
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case SCENE_BMORI1:
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case SCENE_HIDAN:
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case SCENE_MIZUSIN:
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case SCENE_JYASINZOU:
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case SCENE_HAKADAN:
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case SCENE_HAKADANCH:
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case SCENE_ICE_DOUKUTO:
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case SCENE_GANON:
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case SCENE_MEN:
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case SCENE_GERUDOWAY:
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case SCENE_GANONTIKA:
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gSaveContext.entranceIndex = dungeonEntrances[gSaveContext.savedSceneNum];
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break;
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case SCENE_YDAN_BOSS:
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gSaveContext.entranceIndex = 0;
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break;
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case SCENE_DDAN_BOSS:
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gSaveContext.entranceIndex = 4;
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break;
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case SCENE_BDAN_BOSS:
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gSaveContext.entranceIndex = 0x28;
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break;
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case SCENE_MORIBOSSROOM:
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gSaveContext.entranceIndex = 0x169;
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break;
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case SCENE_FIRE_BS:
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gSaveContext.entranceIndex = 0x165;
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break;
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case SCENE_MIZUSIN_BS:
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gSaveContext.entranceIndex = 0x10;
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break;
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case SCENE_JYASINBOSS:
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gSaveContext.entranceIndex = 0x82;
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break;
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case SCENE_HAKADAN_BS:
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gSaveContext.entranceIndex = 0x37;
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break;
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case SCENE_GANON_SONOGO:
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case SCENE_GANONTIKA_SONOGO:
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case SCENE_GANON_BOSS:
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case SCENE_GANON_FINAL:
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case SCENE_GANON_DEMO:
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gSaveContext.entranceIndex = 0x41B;
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break;
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default:
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if (gSaveContext.savedSceneNum != SCENE_LINK_HOME) {
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gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? 0xBB : 0x5F4;
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} else {
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gSaveContext.entranceIndex = 0xBB;
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}
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break;
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}
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}
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// Setup the modified entrance table and entrance shuffle table for rando
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if (gSaveContext.n64ddFlag) {
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Entrance_Init();
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if (!CVar_GetS32("gRememberSaveLocation", 0) || gSaveContext.savedSceneNum == SCENE_YOUSEI_IZUMI_TATE ||
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gSaveContext.savedSceneNum == SCENE_KAKUSIANA) {
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Entrance_SetSavewarpEntrance();
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}
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} else {
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// When going from a rando save to a vanilla save within the same game instance
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// we need to reset the entrance table back to its vanilla state
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Entrance_ResetEntranceTable();
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}
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osSyncPrintf("scene_no = %d\n", gSaveContext.entranceIndex);
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osSyncPrintf(VT_RST);
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if (gSaveContext.health < 0x30) {
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gSaveContext.health = 0x30;
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}
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if (gSaveContext.scarecrowCustomSongSet) {
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osSyncPrintf(VT_FGCOL(BLUE));
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osSyncPrintf("\n====================================================================\n");
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memcpy(gScarecrowCustomSongPtr, gSaveContext.scarecrowCustomSong, sizeof(gSaveContext.scarecrowCustomSong));
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ptr = (u8*)gScarecrowCustomSongPtr;
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for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowCustomSong); i++, ptr++) {
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osSyncPrintf("%d, ", *ptr);
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}
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osSyncPrintf("\n====================================================================\n");
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osSyncPrintf(VT_RST);
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}
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if (gSaveContext.scarecrowSpawnSongSet) {
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osSyncPrintf(VT_FGCOL(GREEN));
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osSyncPrintf("\n====================================================================\n");
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memcpy(gScarecrowSpawnSongPtr, gSaveContext.scarecrowSpawnSong, sizeof(gSaveContext.scarecrowSpawnSong));
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ptr = gScarecrowSpawnSongPtr;
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for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowSpawnSong); i++, ptr++) {
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osSyncPrintf("%d, ", *ptr);
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}
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osSyncPrintf("\n====================================================================\n");
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osSyncPrintf(VT_RST);
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}
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// if zelda cutscene has been watched but lullaby was not obtained, restore cutscene and take away letter
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if ((gSaveContext.eventChkInf[4] & 1) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) && !gSaveContext.n64ddFlag) {
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i = gSaveContext.eventChkInf[4] & ~1;
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gSaveContext.eventChkInf[4] = i;
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INV_CONTENT(ITEM_LETTER_ZELDA) = ITEM_CHICKEN;
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for (j = 1; j < ARRAY_COUNT(gSaveContext.equips.buttonItems); j++) {
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if (gSaveContext.equips.buttonItems[j] == ITEM_LETTER_ZELDA) {
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gSaveContext.equips.buttonItems[j] = ITEM_CHICKEN;
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}
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}
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}
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// check for owning kokiri sword.. to restore master sword? bug or debug feature?
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if (LINK_AGE_IN_YEARS == YEARS_ADULT && !CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) {
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gSaveContext.inventory.equipment |= gBitFlags[1] << gEquipShifts[EQUIP_SWORD];
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
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gSaveContext.equips.equipment &= ~0xF;
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gSaveContext.equips.equipment |= 2;
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}
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if (!(gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE))) {
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for (i = 0; i < ARRAY_COUNT(gSpoilingItems); i++) {
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if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[i]) {
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INV_CONTENT(gSpoilingItemReverts[i]) = gSpoilingItemReverts[i];
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for (j = 1; j < ARRAY_COUNT(gSaveContext.equips.buttonItems); j++) {
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if (gSaveContext.equips.buttonItems[j] == gSpoilingItems[i]) {
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gSaveContext.equips.buttonItems[j] = gSpoilingItemReverts[i];
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}
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}
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}
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}
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}
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gSaveContext.magicLevel = 0;
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}
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void Sram_InitSave(FileChooseContext* fileChooseCtx) {
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u16 offset;
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u16 j;
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u16* ptr;
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u16 checksum;
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if (fileChooseCtx->buttonIndex != 0 || !CVar_GetS32("gDebugEnabled", 0)) {
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Sram_InitNewSave();
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} else {
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Sram_InitDebugSave();
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}
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gSaveContext.entranceIndex = 0xBB;
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gSaveContext.linkAge = 1;
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gSaveContext.dayTime = 0x6AAB;
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gSaveContext.cutsceneIndex = 0xFFF1;
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if ((fileChooseCtx->buttonIndex == 0 && CVar_GetS32("gDebugEnabled", 0)) || CVar_GetS32("gNaviSkipCutscene", 0)) {
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gSaveContext.cutsceneIndex = 0;
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}
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for (offset = 0; offset < 8; offset++) {
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gSaveContext.playerName[offset] = Save_GetSaveMetaInfo(fileChooseCtx->buttonIndex)->playerName[offset];
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}
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if (fileChooseCtx->questType[fileChooseCtx->buttonIndex] == 2 && strnlen(CVar_GetString("gSpoilerLog", ""), 1) != 0 &&
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!((Save_GetSaveMetaInfo(fileChooseCtx->buttonIndex)->requiresMasterQuest && !ResourceMgr_GameHasMasterQuest()) ||
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(Save_GetSaveMetaInfo(fileChooseCtx->buttonIndex)->requiresMasterQuest && !ResourceMgr_GameHasOriginal()))) {
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// Set N64DD Flags for save file
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fileChooseCtx->n64ddFlags[fileChooseCtx->buttonIndex] = 1;
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fileChooseCtx->n64ddFlag = 1;
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gSaveContext.n64ddFlag = 1;
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// Sets all rando flags to false
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for (s32 i = 0; i < ARRAY_COUNT(gSaveContext.randomizerInf); i++) {
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gSaveContext.randomizerInf[i] = 0;
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}
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// Set all trials to cleared if trial count is random or anything other than 6
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if (Randomizer_GetSettingValue(RSK_RANDOM_TRIALS) || (Randomizer_GetSettingValue(RSK_TRIAL_COUNT) != 6)) {
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for (u16 i = RAND_INF_TRIALS_DONE_LIGHT_TRIAL; i <= RAND_INF_TRIALS_DONE_SHADOW_TRIAL; i++) {
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if (!Randomizer_IsTrialRequired(i)) {
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Flags_SetRandomizerInf(i);
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}
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}
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}
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// Set Cutscene flags to skip them
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gSaveContext.eventChkInf[0xC] |= 0x10; // returned to tot with medallions
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gSaveContext.eventChkInf[0xC] |= 0x20; //sheik at tot pedestal
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gSaveContext.eventChkInf[4] |= 0x20; // master sword pulled
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gSaveContext.eventChkInf[4] |= 0x8000; // entered master sword chamber
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gSaveContext.infTable[0] |= 1;
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if (!Randomizer_GetSettingValue(RSK_ENABLE_GLITCH_CUTSCENES)) {
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gSaveContext.infTable[17] |= 0x400; // Darunia in Fire Temple
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}
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gSaveContext.cutsceneIndex = 0;
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Flags_SetEventChkInf(5);
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// Skip boss cutscenes
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gSaveContext.eventChkInf[7] |= 1; // gohma
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gSaveContext.eventChkInf[7] |= 2; // dodongo
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gSaveContext.eventChkInf[7] |= 4; // phantom ganon
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gSaveContext.eventChkInf[7] |= 8; // volvagia
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gSaveContext.eventChkInf[7] |= 0x10; // morpha
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gSaveContext.eventChkInf[7] |= 0x20; // twinrova
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gSaveContext.eventChkInf[7] |= 0x40; // barinade
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gSaveContext.eventChkInf[7] |= 0x80; // bongo bongo
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// Skip cutscene before Nabooru fight
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gSaveContext.eventChkInf[3] |= 0x800;
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gSaveContext.eventChkInf[12] |= 1;
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// shuffle adult trade quest
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if (Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE)) {
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gSaveContext.adultTradeItems = 0;
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}
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// Starts pending ice traps out at 0 before potentially incrementing them down the line.
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gSaveContext.pendingIceTrapCount = 0;
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// Give Link's pocket item
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GiveLinksPocketItem();
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int openForest = Randomizer_GetSettingValue(RSK_FOREST);
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switch (openForest) {
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case 0: // closed
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break;
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case 1: // open
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Flags_SetEventChkInf(7);
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gSaveContext.eventChkInf[0] |= 0x10;
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break;
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case 2: // closed deku
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Flags_SetEventChkInf(7);
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break;
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}
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int startingAge = Randomizer_GetSettingValue(RSK_STARTING_AGE);
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switch (startingAge) {
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case 1: //Adult
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gSaveContext.linkAge = 0;
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gSaveContext.entranceIndex = 0x5F4;
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gSaveContext.savedSceneNum = SCENE_SPOT20; //Set scene num manually to ToT
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break;
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case 0: //Child
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gSaveContext.linkAge = 1;
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break;
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default:
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break;
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}
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int doorOfTime = Randomizer_GetSettingValue(RSK_DOOR_OF_TIME);
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switch (doorOfTime) {
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case 0: // open
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gSaveContext.eventChkInf[4] |= 0x800;
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break;
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}
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int kakGate = Randomizer_GetSettingValue(RSK_KAK_GATE);
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switch (kakGate) {
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case 1: // open
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gSaveContext.infTable[7] |= 0x40;
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break;
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}
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if(Randomizer_GetSettingValue(RSK_STARTING_KOKIRI_SWORD)) Item_Give(NULL, ITEM_SWORD_KOKIRI);
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if(Randomizer_GetSettingValue(RSK_STARTING_DEKU_SHIELD)) Item_Give(NULL, ITEM_SHIELD_DEKU);
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if(Randomizer_GetSettingValue(RSK_STARTING_SKULLTULA_TOKEN)) {
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gSaveContext.inventory.questItems |= gBitFlags[QUEST_SKULL_TOKEN];
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gSaveContext.inventory.gsTokens = Randomizer_GetSettingValue(RSK_STARTING_SKULLTULA_TOKEN);
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}
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if(Randomizer_GetSettingValue(RSK_STARTING_OCARINA)) {
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INV_CONTENT(ITEM_OCARINA_FAIRY) = ITEM_OCARINA_FAIRY;
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}
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// "Start with" == 0 for Maps and Compasses
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if(Randomizer_GetSettingValue(RSK_STARTING_MAPS_COMPASSES) == 0) {
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uint32_t mapBitMask = 1 << 1;
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uint32_t compassBitMask = 1 << 2;
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uint32_t startingDungeonItemsBitMask = mapBitMask | compassBitMask;
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for(int scene = SCENE_YDAN; scene <= SCENE_ICE_DOUKUTO; scene++) {
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gSaveContext.inventory.dungeonItems[scene] |= startingDungeonItemsBitMask;
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}
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}
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if (Randomizer_GetSettingValue(RSK_STARTING_CONSUMABLES)) {
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GiveLinkDekuSticks(10);
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GiveLinkDekuNuts(20);
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}
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if(Randomizer_GetSettingValue(RSK_SKIP_CHILD_ZELDA)) {
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GetItemEntry getItem = Randomizer_GetItemFromKnownCheck(RC_SONG_FROM_IMPA, RG_ZELDAS_LULLABY);
|
|
s32 giid = getItem.getItemId;
|
|
|
|
if (getItem.modIndex == MOD_NONE) {
|
|
if (getItem.getItemId == GI_SWORD_BGS) {
|
|
gSaveContext.bgsFlag = true;
|
|
}
|
|
Item_Give(NULL, getItem.itemId);
|
|
} else if (getItem.modIndex == MOD_RANDOMIZER) {
|
|
if (getItem.getItemId == RG_ICE_TRAP) {
|
|
gSaveContext.pendingIceTrapCount++;
|
|
} else {
|
|
Randomizer_Item_Give(NULL, getItem);
|
|
}
|
|
}
|
|
|
|
// malon/talon back at ranch
|
|
gSaveContext.eventChkInf[1] |= (1 << 0);
|
|
gSaveContext.eventChkInf[1] |= (1 << 2);
|
|
gSaveContext.eventChkInf[1] |= (1 << 3);
|
|
gSaveContext.eventChkInf[1] |= (1 << 4);
|
|
|
|
// Set "Got Zelda's Letter" flag. Also ensures Saria is back at SFM. TODO: Is this flag used for anything else?
|
|
gSaveContext.eventChkInf[4] |= 1;
|
|
|
|
// Got item from impa
|
|
gSaveContext.eventChkInf[5] |= 0x200;
|
|
|
|
// set this at the end to ensure we always start with the letter
|
|
// this is for the off chance we got the weird egg from impa (which should never happen)
|
|
INV_CONTENT(ITEM_LETTER_ZELDA) = ITEM_LETTER_ZELDA;
|
|
}
|
|
|
|
if (Randomizer_GetSettingValue(RSK_FULL_WALLETS)) {
|
|
GiveLinkRupees(9001);
|
|
}
|
|
|
|
// "Start with" == 0 for Keysanity
|
|
if(Randomizer_GetSettingValue(RSK_KEYSANITY) == 0) {
|
|
// TODO: If master quest there are different key counts
|
|
gSaveContext.inventory.dungeonKeys[SCENE_BMORI1] = FOREST_TEMPLE_SMALL_KEY_MAX; // Forest
|
|
gSaveContext.sohStats.dungeonKeys[SCENE_BMORI1] = FOREST_TEMPLE_SMALL_KEY_MAX; // Forest
|
|
gSaveContext.inventory.dungeonKeys[SCENE_HIDAN] = FIRE_TEMPLE_SMALL_KEY_MAX; // Fire
|
|
gSaveContext.sohStats.dungeonKeys[SCENE_HIDAN] = FIRE_TEMPLE_SMALL_KEY_MAX; // Fire
|
|
gSaveContext.inventory.dungeonKeys[SCENE_MIZUSIN] = WATER_TEMPLE_SMALL_KEY_MAX; // Water
|
|
gSaveContext.sohStats.dungeonKeys[SCENE_MIZUSIN] = WATER_TEMPLE_SMALL_KEY_MAX; // Water
|
|
gSaveContext.inventory.dungeonKeys[SCENE_JYASINZOU] = SPIRIT_TEMPLE_SMALL_KEY_MAX; // Spirit
|
|
gSaveContext.sohStats.dungeonKeys[SCENE_JYASINZOU] = SPIRIT_TEMPLE_SMALL_KEY_MAX; // Spirit
|
|
gSaveContext.inventory.dungeonKeys[SCENE_HAKADAN] = SHADOW_TEMPLE_SMALL_KEY_MAX; // Shadow
|
|
gSaveContext.sohStats.dungeonKeys[SCENE_HAKADAN] = SHADOW_TEMPLE_SMALL_KEY_MAX; // Shadow
|
|
gSaveContext.inventory.dungeonKeys[SCENE_HAKADANCH] = BOTTOM_OF_THE_WELL_SMALL_KEY_MAX; // BotW
|
|
gSaveContext.sohStats.dungeonKeys[SCENE_HAKADANCH] = BOTTOM_OF_THE_WELL_SMALL_KEY_MAX; // BotW
|
|
gSaveContext.inventory.dungeonKeys[SCENE_MEN] = GERUDO_TRAINING_GROUNDS_SMALL_KEY_MAX; // GTG
|
|
gSaveContext.sohStats.dungeonKeys[SCENE_MEN] = GERUDO_TRAINING_GROUNDS_SMALL_KEY_MAX; // GTG
|
|
gSaveContext.inventory.dungeonKeys[SCENE_GANONTIKA] = GANONS_CASTLE_SMALL_KEY_MAX; // Ganon
|
|
gSaveContext.sohStats.dungeonKeys[SCENE_GANONTIKA] = GANONS_CASTLE_SMALL_KEY_MAX; // Ganon
|
|
}
|
|
|
|
// "Start with" == 0 for Boss Kesanity
|
|
if(Randomizer_GetSettingValue(RSK_BOSS_KEYSANITY) == 0) {
|
|
gSaveContext.inventory.dungeonItems[SCENE_BMORI1] |= 1; // Forest
|
|
gSaveContext.inventory.dungeonItems[SCENE_HIDAN] |= 1; // Fire
|
|
gSaveContext.inventory.dungeonItems[SCENE_MIZUSIN] |= 1; // Water
|
|
gSaveContext.inventory.dungeonItems[SCENE_JYASINZOU] |= 1; // Spirit
|
|
gSaveContext.inventory.dungeonItems[SCENE_HAKADAN] |= 1; // Shadow
|
|
}
|
|
|
|
// "Start with" == 2 for Ganon's Boss Key
|
|
if(Randomizer_GetSettingValue(RSK_GANONS_BOSS_KEY) == 2) {
|
|
gSaveContext.inventory.dungeonItems[SCENE_GANON] |= 1;
|
|
}
|
|
|
|
HIGH_SCORE(HS_POE_POINTS) = 1000 - (100 * Randomizer_GetSettingValue(RSK_BIG_POE_COUNT));
|
|
|
|
if(Randomizer_GetSettingValue(RSK_SKIP_EPONA_RACE)) {
|
|
gSaveContext.eventChkInf[1] |= (1 << 8);
|
|
}
|
|
|
|
// skip the z target talk instructions by the kokiri shop
|
|
gSaveContext.sceneFlags[85].swch |= (1 << 0x1F);
|
|
|
|
//Ruto already met in jabu and spawns down the hole immediately
|
|
gSaveContext.infTable[20] |= 2;
|
|
gSaveContext.infTable[20] |= 4;
|
|
|
|
// Go away ruto (water temple first cutscene)
|
|
gSaveContext.sceneFlags[05].swch |= (1 << 0x10);
|
|
|
|
// Opens locked Water Temple door to prevent softlocks
|
|
// West door on the middle level that leads to the water raising thing
|
|
// Happens in 3DS rando and N64 rando as well
|
|
gSaveContext.sceneFlags[05].swch |= (1 << 0x15);
|
|
|
|
// Skip intro cutscene when bombing mud wall in Dodongo's cavern
|
|
// this also makes the lower jaw render, and the eyes react to explosives
|
|
Flags_SetEventChkInf(0xB0);
|
|
|
|
// skip verbose lake owl, skip to "i'm on my way back to the castle"
|
|
gSaveContext.infTable[25] |= 0x20;
|
|
|
|
// fast gerudo fortress
|
|
if (Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == 1 || Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == 2) {
|
|
gSaveContext.eventChkInf[9] |= 2;
|
|
gSaveContext.eventChkInf[9] |= 4;
|
|
gSaveContext.eventChkInf[9] |= 8;
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x02);
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x03);
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x04);
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x06);
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x07);
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x08);
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x10);
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x12);
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x13);
|
|
gSaveContext.sceneFlags[12].collect |= (1 << 0x0A);
|
|
gSaveContext.sceneFlags[12].collect |= (1 << 0x0E);
|
|
gSaveContext.sceneFlags[12].collect |= (1 << 0x0F);
|
|
}
|
|
|
|
// open gerudo fortress
|
|
if (Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == 2) {
|
|
gSaveContext.eventChkInf[9] |= 1;
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x01);
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x05);
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x11);
|
|
gSaveContext.sceneFlags[12].collect |= (1 << 0x0C);
|
|
|
|
if (!Randomizer_GetSettingValue(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD)) {
|
|
Item_Give(NULL, ITEM_GERUDO_CARD);
|
|
}
|
|
}
|
|
|
|
// complete mask quest
|
|
if (Randomizer_GetSettingValue(RSK_COMPLETE_MASK_QUEST)) {
|
|
gSaveContext.infTable[7] |= 0x80; // Soldier Wears Keaton Mask
|
|
gSaveContext.itemGetInf[3] |= 0x100; // Sold Keaton Mask
|
|
gSaveContext.itemGetInf[3] |= 0x200; // Sold Skull Mask
|
|
gSaveContext.itemGetInf[3] |= 0x400; // Sold Spooky Mask
|
|
gSaveContext.itemGetInf[3] |= 0x800; // bunny hood related
|
|
gSaveContext.itemGetInf[3] |= 0x8000; // Obtained Mask of Truth
|
|
gSaveContext.eventChkInf[8] |= 0x8000; // sold all masks
|
|
}
|
|
}
|
|
|
|
Save_SaveFile();
|
|
}
|
|
|
|
void Sram_InitSram(GameState* gameState) {
|
|
Save_Init();
|
|
|
|
func_800F6700(gSaveContext.audioSetting);
|
|
}
|