mirror of
https://github.com/HarbourMasters/Shipwright.git
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70f3dfa8c5
* Add Plandomizer Editor Window * UI, Ice Trap Editor, Hint Editor * Drop down for previous seeds, wip hash display. * Clean Up, Hash Icon Editor * Updates based on suggestions * Replace Tint with Color * Add Boss Soul Icon * Corrected App Folder Directory and updated from suggesstions. * Add Hints to Junk Pool * Utilize RandomElement for hints * Hint update for pep * apply patch * Fix Sorting issue on Linux * Skeleton Key, Shop Items, Milk, Fishing Pole, Ocarina Buttons, Loser Rupee fixed * Fix stretched note icons. * Remove Triforce, add Triforce Pieces. Centered Song Notes. * Update soh/soh/Enhancements/randomizer/Plandomizer.cpp Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com> * Update hint_list.cpp One spelling, removed 1 hint. * Update Plandomizer.cpp --------- Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com> Co-authored-by: Malkierian <malkierian@live.com>
84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
#ifndef IM_GUI_UTILS_H
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#define IM_GUI_UTILS_H
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#pragma once
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include <imgui.h>
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#include <array>
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#include <map>
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#include <string>
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#include "Enhancements/randomizer/randomizerTypes.h"
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#include "variables.h" //only for gItemIcons
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extern "C" {
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#include "textures/icon_item_static/icon_item_static.h"
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#include "textures/icon_item_24_static/icon_item_24_static.h"
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#include "textures/parameter_static/parameter_static.h"
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}
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const char* GetTextureForItemId(uint32_t itemId);
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void RegisterImGuiItemIcons();
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typedef struct {
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uint32_t id;
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std::string name;
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std::string nameFaded;
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std::string texturePath;
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} ItemMapEntry;
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#define ITEM_MAP_ENTRY(id) \
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{ \
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id, { \
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id, #id, #id "_Faded", static_cast<char*>(gItemIcons[id]) \
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} \
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}
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// Maps items ids to info for use in ImGui
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extern std::map<uint32_t, ItemMapEntry> itemMapping;
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extern std::map<uint32_t, ItemMapEntry> gregMapping;
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typedef struct {
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uint32_t id;
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std::string name;
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std::string nameFaded;
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std::string texturePath;
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} QuestMapEntry;
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#define QUEST_MAP_ENTRY(id, tex) \
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{ \
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id, { \
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id, #id, #id "_Faded", tex \
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} \
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}
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// Maps quest items ids to info for use in ImGui
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extern std::map<uint32_t, QuestMapEntry> questMapping;
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typedef struct {
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uint32_t id;
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std::string name;
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std::string nameFaded;
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ImVec4 color;
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} SongMapEntry;
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#define SONG_MAP_ENTRY(id, r, g, b) \
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{ \
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id, { id, #id, #id "_Faded", ImVec4(r / 255.0f, g / 255.0f, b / 255.0f, 1.0f) } \
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}
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// Maps song ids to info for use in ImGui
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extern std::map<QuestItem, SongMapEntry> songMapping;
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#define VANILLA_SONG_MAP_ENTRY(id, r, g, b) \
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{ \
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id, #id "_Vanilla", #id "_Vanilla_Faded", ImVec4(r / 255.0f, g / 255.0f, b / 255.0f, 1.0f) \
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}
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// Maps song ids to info for use in ImGui
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extern std::array<SongMapEntry, 12> vanillaSongMapping;
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#endif //IM_GUI_UTILS_H
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