Shipwright/soh/soh/SohGui.cpp
briaguya 2308ab8823
build soh with LUS 1.0.0 (#2881)
* Bump LUS

* Ship -> LUS namespace change

* z_scene_otr Ship -> LUS namespace

* Starting to get SoH to build with LUS imgui changes.

* start stuff

* gamecontroleditor build issues resolved maybe

* cosmetics editor and what not

* console

* actor viewer

* more stuff

* more stuff

* on to errors that make sense

* putting this down for a bit

* no idea what these errors mean now

* some kind of progress maybe

* latest lus main

* more

* back to linker errors and being lost

* Fixes command function signature.

* More fixes

* Even more fixes

* Bump LUS

* More Fixes.

* Fixes even more errors.

* lus bump

* input editor as var

* audio editor working

* it builds with this

* bump lus

* it opens

* bump lus to latest main again

* make sure to do all the command registering in debugconsole

* lus and what not

* switch type stuff plz

* undo

* do the thing that fixes the thing

* fix mac?

* correctly show/hide menubar on boot

* bump lus

* input blocking updates

* bump lus

* Bump LUS

* Press F1 to open enhancement menus moved to SoH

* lus and rendering backend stuff

* audio backend and lus

* Bump LUS

* Fixes WindowBackend dropdown

* Bump LUS

* misc -> utils and moves binarytools to utils.

* Window refactor

* bump lus

* make it work

* Fixes for moved files again

* Bump LUS

* Mercury -> Config

* Bump LUS

* Reacts to removed LUS hooks and bump LUS

* Remove Hook: GfxInit

* Removes debug audio_setgamevolume to 1

* use non-crashing branch of lus

* fix: make audio init work without hooks

* game icon stuff

* multifix bmp

* use input viewer class branch for now

* just "Ship" it's cleaner

* Bump LUS

* Removed ExitGame hook.

* Bump LUS

* Hook system removed from LUS.

* More LUS updates

* Changes to make window position saving.

* Bump LUS

* Bump LUS (for real)

* LUS resources now return a specialized pointer.

* Bump LUS

* Fixes issue in SetPathways::GetPointerSize

* Bump LUS to 1.0.0

* builds but crashes

* fix crash

* better macro names in debug console

* remove commeted out line

* remove redundant check tracker settings window logic

* remove commented out line

* move the *

* remove extra seqplayers enum def

* this sneaky little guy was hiding behind a wii u ifdef

* remove extra check tracker header

---------

Co-authored-by: Kenix <kenixwhisperwind@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
2023-06-03 15:27:45 -04:00

209 lines
8.5 KiB
C++

//
// SohGui.cpp
// soh
//
// Created by David Chavez on 24.08.22.
//
#include "SohGui.hpp"
#include <spdlog/spdlog.h>
#include <ImGui/imgui.h>
#define IMGUI_DEFINE_MATH_OPERATORS
#include <ImGui/imgui_internal.h>
#include <libultraship/libultraship.h>
#include <Fast3D/gfx_pc.h>
#ifdef __APPLE__
#include "graphic/Fast3D/gfx_metal.h"
#endif
#ifdef __SWITCH__
#include <port/switch/SwitchImpl.h>
#endif
#include "UIWidgets.hpp"
#include "include/global.h"
#include "include/z64audio.h"
#include "soh/SaveManager.h"
#include "OTRGlobals.h"
#include "soh/Enhancements/presets.h"
#include "soh/resource/type/Skeleton.h"
#include "libultraship/libultraship.h"
#ifdef ENABLE_CROWD_CONTROL
#include "Enhancements/crowd-control/CrowdControl.h"
#endif
#include "Enhancements/game-interactor/GameInteractor.h"
#include "Enhancements/cosmetics/authenticGfxPatches.h"
bool ShouldClearTextureCacheAtEndOfFrame = false;
bool isBetaQuestEnabled = false;
extern "C" {
void enableBetaQuest() { isBetaQuestEnabled = true; }
void disableBetaQuest() { isBetaQuestEnabled = false; }
}
namespace SohGui {
// MARK: - Properties
static const char* chestSizeAndTextureMatchesContentsOptions[4] = { "Disabled", "Both", "Texture Only", "Size Only" };
static const char* bunnyHoodOptions[3] = { "Disabled", "Faster Run & Longer Jump", "Faster Run" };
static const char* allPowers[9] = {
"Vanilla (1x)",
"Double (2x)",
"Quadruple (4x)",
"Octuple (8x)",
"Foolish (16x)",
"Ridiculous (32x)",
"Merciless (64x)",
"Pure Torture (128x)",
"OHKO (256x)" };
static const char* subPowers[8] = { allPowers[0], allPowers[1], allPowers[2], allPowers[3], allPowers[4], allPowers[5], allPowers[6], allPowers[7] };
static const char* subSubPowers[7] = { allPowers[0], allPowers[1], allPowers[2], allPowers[3], allPowers[4], allPowers[5], allPowers[6] };
static const char* zFightingOptions[3] = { "Disabled", "Consistent Vanish", "No Vanish" };
static const char* autosaveLabels[6] = { "Off", "New Location + Major Item", "New Location + Any Item", "New Location", "Major Item", "Any Item" };
static const char* FastFileSelect[5] = { "File N.1", "File N.2", "File N.3", "Zelda Map Select (require OoT Debug Mode)", "File select" };
static const char* bonkDamageValues[8] = {
"No Damage",
"0.25 Heart",
"0.5 Heart",
"1 Heart",
"2 Hearts",
"4 Hearts",
"8 Hearts",
"OHKO"
};
static const inline std::vector<std::pair<const char*, const char*>> audioBackends = {
#ifdef _WIN32
{ "wasapi", "Windows Audio Session API" },
#endif
#if defined(__linux)
{ "pulse", "PulseAudio" },
#endif
{ "sdl", "SDL Audio" }
};
// MARK: - Helpers
std::string GetWindowButtonText(const char* text, bool menuOpen) {
char buttonText[100] = "";
if (menuOpen) {
strcat(buttonText, ICON_FA_CHEVRON_RIGHT " ");
}
strcat(buttonText, text);
if (!menuOpen) { strcat(buttonText, " "); }
return buttonText;
}
// MARK: - Delegates
std::shared_ptr<SohMenuBar> mSohMenuBar;
std::shared_ptr<LUS::GuiWindow> mConsoleWindow;
std::shared_ptr<LUS::GuiWindow> mStatsWindow;
std::shared_ptr<LUS::GuiWindow> mInputEditorWindow;
std::shared_ptr<AudioEditor> mAudioEditorWindow;
std::shared_ptr<GameControlEditor::GameControlEditorWindow> mGameControlEditorWindow;
std::shared_ptr<CosmeticsEditorWindow> mCosmeticsEditorWindow;
std::shared_ptr<ActorViewerWindow> mActorViewerWindow;
std::shared_ptr<ColViewerWindow> mColViewerWindow;
std::shared_ptr<SaveEditorWindow> mSaveEditorWindow;
std::shared_ptr<DLViewerWindow> mDLViewerWindow;
std::shared_ptr<GameplayStatsWindow> mGameplayStatsWindow;
std::shared_ptr<CheckTracker::CheckTrackerSettingsWindow> mCheckTrackerSettingsWindow;
std::shared_ptr<CheckTracker::CheckTrackerWindow> mCheckTrackerWindow;
std::shared_ptr<EntranceTrackerWindow> mEntranceTrackerWindow;
std::shared_ptr<ItemTrackerSettingsWindow> mItemTrackerSettingsWindow;
std::shared_ptr<ItemTrackerWindow> mItemTrackerWindow;
std::shared_ptr<RandomizerSettingsWindow> mRandomizerSettingsWindow;
void SetupGuiElements() {
auto gui = LUS::Context::GetInstance()->GetWindow()->GetGui();
mSohMenuBar = std::make_shared<SohMenuBar>("gOpenMenuBar", CVarGetInteger("gOpenMenuBar", 0));
gui->SetMenuBar(std::reinterpret_pointer_cast<LUS::GuiMenuBar>(mSohMenuBar));
if (gui->GetMenuBar() && !gui->GetMenuBar()->IsVisible()) {
#if defined(__SWITCH__) || defined(__WIIU__)
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Press - to access enhancements menu");
#else
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Press F1 to access enhancements menu");
#endif
}
mStatsWindow = gui->GetGuiWindow("Stats");
if (mStatsWindow == nullptr) {
SPDLOG_ERROR("Could not find stats window");
}
mConsoleWindow = gui->GetGuiWindow("Console");
if (mConsoleWindow == nullptr) {
SPDLOG_ERROR("Could not find console window");
}
mInputEditorWindow = gui->GetGuiWindow("Input Editor");
if (mInputEditorWindow == nullptr) {
SPDLOG_ERROR("Could not find input editor window");
}
mAudioEditorWindow = std::make_shared<AudioEditor>("gAudioEditor.WindowOpen", "Audio Editor");
gui->AddGuiWindow(mAudioEditorWindow);
mGameControlEditorWindow = std::make_shared<GameControlEditor::GameControlEditorWindow>("gGameControlEditorEnabled", "Game Control Editor");
gui->AddGuiWindow(mGameControlEditorWindow);
mCosmeticsEditorWindow = std::make_shared<CosmeticsEditorWindow>("gCosmeticsEditorEnabled", "Cosmetics Editor");
gui->AddGuiWindow(mCosmeticsEditorWindow);
mActorViewerWindow = std::make_shared<ActorViewerWindow>("gActorViewerEnabled", "Actor Viewer");
gui->AddGuiWindow(mActorViewerWindow);
mColViewerWindow = std::make_shared<ColViewerWindow>("gCollisionViewerEnabled", "Collision Viewer");
gui->AddGuiWindow(mColViewerWindow);
mSaveEditorWindow = std::make_shared<SaveEditorWindow>("gSaveEditorEnabled", "Save Editor");
gui->AddGuiWindow(mSaveEditorWindow);
mDLViewerWindow = std::make_shared<DLViewerWindow>("gDLViewerEnabled", "Display List Viewer");
gui->AddGuiWindow(mDLViewerWindow);
mGameplayStatsWindow = std::make_shared<GameplayStatsWindow>("gGameplayStatsEnabled", "Gameplay Stats");
gui->AddGuiWindow(mGameplayStatsWindow);
mCheckTrackerWindow = std::make_shared<CheckTracker::CheckTrackerWindow>("gCheckTrackerEnabled", "Check Tracker");
gui->AddGuiWindow(mCheckTrackerWindow);
mCheckTrackerSettingsWindow = std::make_shared<CheckTracker::CheckTrackerSettingsWindow>("gCheckTrackerSettingsEnabled", "Check Tracker Settings");
gui->AddGuiWindow(mCheckTrackerSettingsWindow);
mEntranceTrackerWindow = std::make_shared<EntranceTrackerWindow>("gEntranceTrackerEnabled","Entrance Tracker");
gui->AddGuiWindow(mEntranceTrackerWindow);
mItemTrackerWindow = std::make_shared<ItemTrackerWindow>("gItemTrackerEnabled", "Item Tracker");
gui->AddGuiWindow(mItemTrackerWindow);
mItemTrackerSettingsWindow = std::make_shared<ItemTrackerSettingsWindow>("gItemTrackerSettingsEnabled", "Item Tracker Settings");
gui->AddGuiWindow(mItemTrackerSettingsWindow);
mRandomizerSettingsWindow = std::make_shared<RandomizerSettingsWindow>("gRandomizerSettingsEnabled", "Randomizer Settings");
gui->AddGuiWindow(mRandomizerSettingsWindow);
}
void Destroy() {
mRandomizerSettingsWindow = nullptr;
mItemTrackerWindow = nullptr;
mItemTrackerSettingsWindow = nullptr;
mEntranceTrackerWindow = nullptr;
mCheckTrackerWindow = nullptr;
mCheckTrackerSettingsWindow = nullptr;
mGameplayStatsWindow = nullptr;
mDLViewerWindow = nullptr;
mSaveEditorWindow = nullptr;
mColViewerWindow = nullptr;
mActorViewerWindow = nullptr;
mCosmeticsEditorWindow = nullptr;
mGameControlEditorWindow = nullptr;
mAudioEditorWindow = nullptr;
mInputEditorWindow = nullptr;
mStatsWindow = nullptr;
mConsoleWindow = nullptr;
mSohMenuBar = nullptr;
}
}