Shipwright/ZAPDTR/ZAPD/yaz0/yaz0.h
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

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C++

#pragma once
#include <vector>
void yaz0_decode(const uint8_t* src, uint8_t* dest, int32_t destsize);
std::vector<uint8_t> yaz0_encode(const uint8_t* src, int src_size);