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https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
35 lines
1.7 KiB
C
35 lines
1.7 KiB
C
#ifndef DUNGEONS_HIDAN_ROOM_20_H
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#define DUNGEONS_HIDAN_ROOM_20_H 1
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#include "align_asset_macro.h"
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#define dHIDAN_room_20Tex_002D08 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_002D08"
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static const ALIGN_ASSET(2) char HIDAN_room_20Tex_002D08[] = dHIDAN_room_20Tex_002D08;
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#define dHIDAN_room_20Tex_003508 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_003508"
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static const ALIGN_ASSET(2) char HIDAN_room_20Tex_003508[] = dHIDAN_room_20Tex_003508;
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#define dHIDAN_room_20Tex_003D08 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_003D08"
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static const ALIGN_ASSET(2) char HIDAN_room_20Tex_003D08[] = dHIDAN_room_20Tex_003D08;
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#define dHIDAN_room_20Tex_004508 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_004508"
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static const ALIGN_ASSET(2) char HIDAN_room_20Tex_004508[] = dHIDAN_room_20Tex_004508;
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#define dHIDAN_room_20Tex_004D08 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_004D08"
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static const ALIGN_ASSET(2) char HIDAN_room_20Tex_004D08[] = dHIDAN_room_20Tex_004D08;
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#define dHIDAN_room_20Tex_005508 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_005508"
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static const ALIGN_ASSET(2) char HIDAN_room_20Tex_005508[] = dHIDAN_room_20Tex_005508;
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#define dHIDAN_room_20Tex_005D08 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_005D08"
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static const ALIGN_ASSET(2) char HIDAN_room_20Tex_005D08[] = dHIDAN_room_20Tex_005D08;
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#define dHIDAN_room_20Tex_006508 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_006508"
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static const ALIGN_ASSET(2) char HIDAN_room_20Tex_006508[] = dHIDAN_room_20Tex_006508;
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#define dHIDAN_room_20DL_001BE0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20DL_001BE0"
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static const ALIGN_ASSET(2) char HIDAN_room_20DL_001BE0[] = dHIDAN_room_20DL_001BE0;
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#endif // DUNGEONS_HIDAN_ROOM_20_H
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