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Shipwright/soh/assets/objects/object_kz/object_kz.h

92 lines
3.8 KiB
C

#ifndef OBJECTS_OBJECT_KZ_H
#define OBJECTS_OBJECT_KZ_H 1
#include "align_asset_macro.h"
#define dgKzMweepAnim "__OTR__objects/object_kz/gKzMweepAnim"
static const ALIGN_ASSET(2) char gKzMweepAnim[] = dgKzMweepAnim;
#define dgKzIdleAnim "__OTR__objects/object_kz/gKzIdleAnim"
static const ALIGN_ASSET(2) char gKzIdleAnim[] = dgKzIdleAnim;
#define dgKzTLUT "__OTR__objects/object_kz/gKzTLUT"
static const ALIGN_ASSET(2) char gKzTLUT[] = dgKzTLUT;
#define dgKzEyeTLUT "__OTR__objects/object_kz/gKzEyeTLUT"
static const ALIGN_ASSET(2) char gKzEyeTLUT[] = dgKzEyeTLUT;
#define dgKzFaceScalesTex "__OTR__objects/object_kz/gKzFaceScalesTex"
static const ALIGN_ASSET(2) char gKzFaceScalesTex[] = dgKzFaceScalesTex;
#define dgKzSkinGradient1Tex "__OTR__objects/object_kz/gKzSkinGradient1Tex"
static const ALIGN_ASSET(2) char gKzSkinGradient1Tex[] = dgKzSkinGradient1Tex;
#define dgKzCrownTex "__OTR__objects/object_kz/gKzCrownTex"
static const ALIGN_ASSET(2) char gKzCrownTex[] = dgKzCrownTex;
#define dgKzSkinGradient2Tex "__OTR__objects/object_kz/gKzSkinGradient2Tex"
static const ALIGN_ASSET(2) char gKzSkinGradient2Tex[] = dgKzSkinGradient2Tex;
#define dobject_kz_Tex_001430 "__OTR__objects/object_kz/object_kz_Tex_001430"
static const ALIGN_ASSET(2) char object_kz_Tex_001430[] = dobject_kz_Tex_001430;
#define dgKzEyeOpenTex "__OTR__objects/object_kz/gKzEyeOpenTex"
static const ALIGN_ASSET(2) char gKzEyeOpenTex[] = dgKzEyeOpenTex;
#define dgKzEyeHalfTex "__OTR__objects/object_kz/gKzEyeHalfTex"
static const ALIGN_ASSET(2) char gKzEyeHalfTex[] = dgKzEyeHalfTex;
#define dgKzEyeClosedTex "__OTR__objects/object_kz/gKzEyeClosedTex"
static const ALIGN_ASSET(2) char gKzEyeClosedTex[] = dgKzEyeClosedTex;
#define dgKzEyeOpen2Tex "__OTR__objects/object_kz/gKzEyeOpen2Tex"
static const ALIGN_ASSET(2) char gKzEyeOpen2Tex[] = dgKzEyeOpen2Tex;
#define dgKzHandAndFootTex "__OTR__objects/object_kz/gKzHandAndFootTex"
static const ALIGN_ASSET(2) char gKzHandAndFootTex[] = dgKzHandAndFootTex;
#define dobject_kz_Tex_002570 "__OTR__objects/object_kz/object_kz_Tex_002570"
static const ALIGN_ASSET(2) char object_kz_Tex_002570[] = dobject_kz_Tex_002570;
#define dgKzCloakOutlineTex "__OTR__objects/object_kz/gKzCloakOutlineTex"
static const ALIGN_ASSET(2) char gKzCloakOutlineTex[] = dgKzCloakOutlineTex;
#define dgKzCloakAndTorsoDL "__OTR__objects/object_kz/gKzCloakAndTorsoDL"
static const ALIGN_ASSET(2) char gKzCloakAndTorsoDL[] = dgKzCloakAndTorsoDL;
#define dgKzHeadDL "__OTR__objects/object_kz/gKzHeadDL"
static const ALIGN_ASSET(2) char gKzHeadDL[] = dgKzHeadDL;
#define dgKzRightHandDL "__OTR__objects/object_kz/gKzRightHandDL"
static const ALIGN_ASSET(2) char gKzRightHandDL[] = dgKzRightHandDL;
#define dgKzLeftHandDL "__OTR__objects/object_kz/gKzLeftHandDL"
static const ALIGN_ASSET(2) char gKzLeftHandDL[] = dgKzLeftHandDL;
#define dgKzPelvisDL "__OTR__objects/object_kz/gKzPelvisDL"
static const ALIGN_ASSET(2) char gKzPelvisDL[] = dgKzPelvisDL;
#define dgKzRightThighDL "__OTR__objects/object_kz/gKzRightThighDL"
static const ALIGN_ASSET(2) char gKzRightThighDL[] = dgKzRightThighDL;
#define dgKzRightLegDL "__OTR__objects/object_kz/gKzRightLegDL"
static const ALIGN_ASSET(2) char gKzRightLegDL[] = dgKzRightLegDL;
#define dgKzRightFootDL "__OTR__objects/object_kz/gKzRightFootDL"
static const ALIGN_ASSET(2) char gKzRightFootDL[] = dgKzRightFootDL;
#define dgKzLeftThighDL "__OTR__objects/object_kz/gKzLeftThighDL"
static const ALIGN_ASSET(2) char gKzLeftThighDL[] = dgKzLeftThighDL;
#define dgKzLeftLegDL "__OTR__objects/object_kz/gKzLeftLegDL"
static const ALIGN_ASSET(2) char gKzLeftLegDL[] = dgKzLeftLegDL;
#define dgKzLeftFootDL "__OTR__objects/object_kz/gKzLeftFootDL"
static const ALIGN_ASSET(2) char gKzLeftFootDL[] = dgKzLeftFootDL;
#define dgKzSkel "__OTR__objects/object_kz/gKzSkel"
static const ALIGN_ASSET(2) char gKzSkel[] = dgKzSkel;
#endif // OBJECTS_OBJECT_KZ_H