Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_0.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

29 lines
1.4 KiB
C

#ifndef DUNGEONS_BDAN_ROOM_0_H
#define DUNGEONS_BDAN_ROOM_0_H 1
#include "align_asset_macro.h"
#define dbdan_room_0Tex_002DB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Tex_002DB8"
static const ALIGN_ASSET(2) char bdan_room_0Tex_002DB8[] = dbdan_room_0Tex_002DB8;
#define dbdan_room_0Tex_0031B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Tex_0031B8"
static const ALIGN_ASSET(2) char bdan_room_0Tex_0031B8[] = dbdan_room_0Tex_0031B8;
#define dbdan_room_0Tex_0039B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Tex_0039B8"
static const ALIGN_ASSET(2) char bdan_room_0Tex_0039B8[] = dbdan_room_0Tex_0039B8;
#define dbdan_room_0DL_002DA8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0DL_002DA8"
static const ALIGN_ASSET(2) char bdan_room_0DL_002DA8[] = dbdan_room_0DL_002DA8;
#define dbdan_room_0DL_004130 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0DL_004130"
static const ALIGN_ASSET(2) char bdan_room_0DL_004130[] = dbdan_room_0DL_004130;
#define dbdan_room_0Set_0001B0DL_002DA8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Set_0001B0DL_002DA8"
static const ALIGN_ASSET(2) char bdan_room_0Set_0001B0DL_002DA8[] = dbdan_room_0Set_0001B0DL_002DA8;
#define dbdan_room_0Set_0001B0DL_004130 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Set_0001B0DL_004130"
static const ALIGN_ASSET(2) char bdan_room_0Set_0001B0DL_004130[] = dbdan_room_0Set_0001B0DL_004130;
#endif // DUNGEONS_BDAN_ROOM_0_H