mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-16 06:25:08 -05:00
460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
164 lines
9.9 KiB
C
164 lines
9.9 KiB
C
#ifndef OBJECTS_OBJECT_GELDB_H
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#define OBJECTS_OBJECT_GELDB_H 1
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#include "align_asset_macro.h"
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#define dobject_geldbTex_002700 "__OTR__objects/object_geldb/object_geldbTex_002700"
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static const ALIGN_ASSET(2) char object_geldbTex_002700[] = dobject_geldbTex_002700;
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#define dobject_geldbTex_002740 "__OTR__objects/object_geldb/object_geldbTex_002740"
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static const ALIGN_ASSET(2) char object_geldbTex_002740[] = dobject_geldbTex_002740;
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#define dobject_geldbTex_002780 "__OTR__objects/object_geldb/object_geldbTex_002780"
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static const ALIGN_ASSET(2) char object_geldbTex_002780[] = dobject_geldbTex_002780;
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#define dobject_geldbTex_002880 "__OTR__objects/object_geldb/object_geldbTex_002880"
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static const ALIGN_ASSET(2) char object_geldbTex_002880[] = dobject_geldbTex_002880;
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#define dobject_geldbTex_002980 "__OTR__objects/object_geldb/object_geldbTex_002980"
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static const ALIGN_ASSET(2) char object_geldbTex_002980[] = dobject_geldbTex_002980;
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#define dobject_geldbTex_002A80 "__OTR__objects/object_geldb/object_geldbTex_002A80"
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static const ALIGN_ASSET(2) char object_geldbTex_002A80[] = dobject_geldbTex_002A80;
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#define dobject_geldbTex_002B80 "__OTR__objects/object_geldb/object_geldbTex_002B80"
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static const ALIGN_ASSET(2) char object_geldbTex_002B80[] = dobject_geldbTex_002B80;
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#define dobject_geldbTex_005F68 "__OTR__objects/object_geldb/object_geldbTex_005F68"
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static const ALIGN_ASSET(2) char object_geldbTex_005F68[] = dobject_geldbTex_005F68;
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#define dobject_geldbTex_0063E8 "__OTR__objects/object_geldb/object_geldbTex_0063E8"
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static const ALIGN_ASSET(2) char object_geldbTex_0063E8[] = dobject_geldbTex_0063E8;
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#define dobject_geldbTex_0064E8 "__OTR__objects/object_geldb/object_geldbTex_0064E8"
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static const ALIGN_ASSET(2) char object_geldbTex_0064E8[] = dobject_geldbTex_0064E8;
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#define dobject_geldbTex_006568 "__OTR__objects/object_geldb/object_geldbTex_006568"
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static const ALIGN_ASSET(2) char object_geldbTex_006568[] = dobject_geldbTex_006568;
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#define dobject_geldbTex_0069A8 "__OTR__objects/object_geldb/object_geldbTex_0069A8"
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static const ALIGN_ASSET(2) char object_geldbTex_0069A8[] = dobject_geldbTex_0069A8;
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#define dobject_geldbTex_006A28 "__OTR__objects/object_geldb/object_geldbTex_006A28"
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static const ALIGN_ASSET(2) char object_geldbTex_006A28[] = dobject_geldbTex_006A28;
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#define dobject_geldbTex_006B28 "__OTR__objects/object_geldb/object_geldbTex_006B28"
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static const ALIGN_ASSET(2) char object_geldbTex_006B28[] = dobject_geldbTex_006B28;
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#define dobject_geldbTex_006C28 "__OTR__objects/object_geldb/object_geldbTex_006C28"
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static const ALIGN_ASSET(2) char object_geldbTex_006C28[] = dobject_geldbTex_006C28;
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#define dobject_geldbTLUT_002500 "__OTR__objects/object_geldb/object_geldbTLUT_002500"
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static const ALIGN_ASSET(2) char object_geldbTLUT_002500[] = dobject_geldbTLUT_002500;
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#define dgGerudoRedSkel "__OTR__objects/object_geldb/gGerudoRedSkel"
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static const ALIGN_ASSET(2) char gGerudoRedSkel[] = dgGerudoRedSkel;
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#define dgGerudoRedJumpAnim "__OTR__objects/object_geldb/gGerudoRedJumpAnim"
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static const ALIGN_ASSET(2) char gGerudoRedJumpAnim[] = dgGerudoRedJumpAnim;
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#define dgGerudoRedNeutralAnim "__OTR__objects/object_geldb/gGerudoRedNeutralAnim"
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static const ALIGN_ASSET(2) char gGerudoRedNeutralAnim[] = dgGerudoRedNeutralAnim;
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#define dgGerudoRedSidestepAnim "__OTR__objects/object_geldb/gGerudoRedSidestepAnim"
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static const ALIGN_ASSET(2) char gGerudoRedSidestepAnim[] = dgGerudoRedSidestepAnim;
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#define dgGerudoRedFlipAnim "__OTR__objects/object_geldb/gGerudoRedFlipAnim"
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static const ALIGN_ASSET(2) char gGerudoRedFlipAnim[] = dgGerudoRedFlipAnim;
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#define dgGerudoRedWalkAnim "__OTR__objects/object_geldb/gGerudoRedWalkAnim"
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static const ALIGN_ASSET(2) char gGerudoRedWalkAnim[] = dgGerudoRedWalkAnim;
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#define dgGerudoRedSlashAnim "__OTR__objects/object_geldb/gGerudoRedSlashAnim"
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static const ALIGN_ASSET(2) char gGerudoRedSlashAnim[] = dgGerudoRedSlashAnim;
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#define dgGerudoRedSpinAttackAnim "__OTR__objects/object_geldb/gGerudoRedSpinAttackAnim"
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static const ALIGN_ASSET(2) char gGerudoRedSpinAttackAnim[] = dgGerudoRedSpinAttackAnim;
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#define dgGerudoRedDamageAnim "__OTR__objects/object_geldb/gGerudoRedDamageAnim"
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static const ALIGN_ASSET(2) char gGerudoRedDamageAnim[] = dgGerudoRedDamageAnim;
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#define dgGerudoRedDefeatAnim "__OTR__objects/object_geldb/gGerudoRedDefeatAnim"
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static const ALIGN_ASSET(2) char gGerudoRedDefeatAnim[] = dgGerudoRedDefeatAnim;
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#define dgGerudoRedBlockAnim "__OTR__objects/object_geldb/gGerudoRedBlockAnim"
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static const ALIGN_ASSET(2) char gGerudoRedBlockAnim[] = dgGerudoRedBlockAnim;
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#define dgGerudoRedStandAnim "__OTR__objects/object_geldb/gGerudoRedStandAnim"
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static const ALIGN_ASSET(2) char gGerudoRedStandAnim[] = dgGerudoRedStandAnim;
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#define dgGerudoRedEyeOpenTex "__OTR__objects/object_geldb/gGerudoRedEyeOpenTex"
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static const ALIGN_ASSET(2) char gGerudoRedEyeOpenTex[] = dgGerudoRedEyeOpenTex;
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#define dgGerudoRedEyeHalfTex "__OTR__objects/object_geldb/gGerudoRedEyeHalfTex"
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static const ALIGN_ASSET(2) char gGerudoRedEyeHalfTex[] = dgGerudoRedEyeHalfTex;
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#define dgGerudoRedEyeShutTex "__OTR__objects/object_geldb/gGerudoRedEyeShutTex"
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static const ALIGN_ASSET(2) char gGerudoRedEyeShutTex[] = dgGerudoRedEyeShutTex;
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#define dsGerudoRedTexHint1 "__OTR__objects/object_geldb/sGerudoRedTexHint1"
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static const ALIGN_ASSET(2) char sGerudoRedTexHint1[] = dsGerudoRedTexHint1;
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#define dsGerudoRedTexHint2 "__OTR__objects/object_geldb/sGerudoRedTexHint2"
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static const ALIGN_ASSET(2) char sGerudoRedTexHint2[] = dsGerudoRedTexHint2;
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#define dgGerudoRedSkelLimbsLimb_00A2F4DL_0048E0 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A2F4DL_0048E0"
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static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A2F4DL_0048E0[] = dgGerudoRedSkelLimbsLimb_00A2F4DL_0048E0;
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#define dgGerudoRedSkelLimbsLimb_00A30CDL_009A60 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A30CDL_009A60"
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static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A30CDL_009A60[] = dgGerudoRedSkelLimbsLimb_00A30CDL_009A60;
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#define dgGerudoRedSkelLimbsLimb_00A318DL_0099A8 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A318DL_0099A8"
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static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A318DL_0099A8[] = dgGerudoRedSkelLimbsLimb_00A318DL_0099A8;
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#define dgGerudoRedSkelLimbsLimb_00A324DL_009B50 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A324DL_009B50"
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static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A324DL_009B50[] = dgGerudoRedSkelLimbsLimb_00A324DL_009B50;
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#define dgGerudoRedSkelLimbsLimb_00A330DL_004D60 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A330DL_004D60"
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static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A330DL_004D60[] = dgGerudoRedSkelLimbsLimb_00A330DL_004D60;
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#define dgGerudoRedSkelLimbsLimb_00A33CDL_004E98 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A33CDL_004E98"
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static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A33CDL_004E98[] = dgGerudoRedSkelLimbsLimb_00A33CDL_004E98;
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#define dgGerudoRedSkelLimbsLimb_00A354DL_009638 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A354DL_009638"
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static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A354DL_009638[] = dgGerudoRedSkelLimbsLimb_00A354DL_009638;
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#define dgGerudoRedSkelLimbsLimb_00A360DL_0097D0 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A360DL_0097D0"
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static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A360DL_0097D0[] = dgGerudoRedSkelLimbsLimb_00A360DL_0097D0;
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#define dgGerudoRedSkelLimbsLimb_00A36CDL_0050C0 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A36CDL_0050C0"
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static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A36CDL_0050C0[] = dgGerudoRedSkelLimbsLimb_00A36CDL_0050C0;
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#define dgGerudoRedSkelLimbsLimb_00A378DL_0051F8 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A378DL_0051F8"
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static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A378DL_0051F8[] = dgGerudoRedSkelLimbsLimb_00A378DL_0051F8;
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#define dgGerudoRedSkelLimbsLimb_00A390DL_0092C8 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A390DL_0092C8"
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static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A390DL_0092C8[] = dgGerudoRedSkelLimbsLimb_00A390DL_0092C8;
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#define dgGerudoRedSkelLimbsLimb_00A39CDL_009460 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A39CDL_009460"
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static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A39CDL_009460[] = dgGerudoRedSkelLimbsLimb_00A39CDL_009460;
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#define dgGerudoRedSkelLimbsLimb_00A3A8DL_0059B0 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3A8DL_0059B0"
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static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3A8DL_0059B0[] = dgGerudoRedSkelLimbsLimb_00A3A8DL_0059B0;
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#define dgGerudoRedSkelLimbsLimb_00A3B4DL_005AB0 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3B4DL_005AB0"
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static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3B4DL_005AB0[] = dgGerudoRedSkelLimbsLimb_00A3B4DL_005AB0;
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#define dgGerudoRedSkelLimbsLimb_00A3C0DL_008F48 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3C0DL_008F48"
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static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3C0DL_008F48[] = dgGerudoRedSkelLimbsLimb_00A3C0DL_008F48;
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#define dgGerudoRedSkelLimbsLimb_00A3CCDL_005640 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3CCDL_005640"
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static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3CCDL_005640[] = dgGerudoRedSkelLimbsLimb_00A3CCDL_005640;
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#define dgGerudoRedSkelLimbsLimb_00A3D8DL_005740 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3D8DL_005740"
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static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3D8DL_005740[] = dgGerudoRedSkelLimbsLimb_00A3D8DL_005740;
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#define dgGerudoRedSkelLimbsLimb_00A3E4DL_009108 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3E4DL_009108"
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static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3E4DL_009108[] = dgGerudoRedSkelLimbsLimb_00A3E4DL_009108;
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#define dgGerudoRedSkelLimbsLimb_00A3F0DL_005420 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3F0DL_005420"
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static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3F0DL_005420[] = dgGerudoRedSkelLimbsLimb_00A3F0DL_005420;
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#endif // OBJECTS_OBJECT_GELDB_H
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