Shipwright/soh/soh/OTRGlobals.h
Christopher Leggett b5dc097587
Cleanup and move most hint logic to CustomMessage.
Haven't removed where rando stores the hints for itself and the ganon and altar hints are still pulled from the randomizer class' local storage, but gossip stone hints are pulled from the custom message table now.
2022-07-21 13:05:15 -04:00

103 lines
4.0 KiB
C++

#ifndef OTR_GLOBALS_H
#define OTR_GLOBALS_H
#pragma once
#include "GlobalCtx2.h"
#include "SaveManager.h"
#ifdef __cplusplus
#include "Enhancements/savestates.h"
#include "Enhancements/randomizer/randomizer.h"
class OTRGlobals
{
public:
static OTRGlobals* Instance;
std::shared_ptr<Ship::GlobalCtx2> context;
std::shared_ptr<SaveStateMgr> gSaveStateMgr;
std::shared_ptr<Randomizer> gRandomizer;
OTRGlobals();
~OTRGlobals();
private:
void CheckSaveFile(size_t sramSize) const;
};
#endif
#ifndef __cplusplus
void OTRAudio_Init();
void InitAudio();
void Graph_StartFrame();
void Graph_ProcessGfxCommands(Gfx* commands);
void OTRLogString(const char* src);
void OTRGfxPrint(const char* str, void* printer, void (*printImpl)(void*, char));
void OTRGetPixelDepthPrepare(float x, float y);
uint16_t OTRGetPixelDepth(float x, float y);
int32_t OTRGetLastScancode();
uint32_t ResourceMgr_GetGameVersion();
void ResourceMgr_CacheDirectory(const char* resName);
char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize);
void ResourceMgr_LoadFile(const char* resName);
char* ResourceMgr_LoadFileFromDisk(const char* filePath);
char* ResourceMgr_LoadJPEG(char* data, int dataSize);
char* ResourceMgr_LoadTexByName(const char* texPath);
char* ResourceMgr_LoadTexOrDListByName(const char* filePath);
char* ResourceMgr_LoadPlayerAnimByName(const char* animPath);
AnimationHeaderCommon* ResourceMgr_LoadAnimByName(const char* path);
char* ResourceMgr_GetNameByCRC(uint64_t crc, char* alloc);
Gfx* ResourceMgr_LoadGfxByCRC(uint64_t crc);
Gfx* ResourceMgr_LoadGfxByName(const char* path);
Gfx* ResourceMgr_PatchGfxByName(const char* path, int size);
char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path);
Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc);
Vtx* ResourceMgr_LoadVtxByName(const char* path);
SoundFont* ResourceMgr_LoadAudioSoundFont(const char* path);
SequenceData ResourceMgr_LoadSeqByName(const char* path);
SoundFontSample* ResourceMgr_LoadAudioSample(const char* path);
CollisionHeader* ResourceMgr_LoadColByName(const char* path);
void Ctx_ReadSaveFile(uintptr_t addr, void* dramAddr, size_t size);
void Ctx_WriteSaveFile(uintptr_t addr, void* dramAddr, size_t size);
uint64_t GetPerfCounter();
struct SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path);
s32* ResourceMgr_LoadCSByName(const char* path);
int ResourceMgr_OTRSigCheck(char* imgData);
uint64_t osGetTime(void);
uint32_t osGetCount(void);
uint32_t OTRGetCurrentWidth(void);
uint32_t OTRGetCurrentHeight(void);
float OTRGetAspectRatio(void);
float OTRGetDimensionFromLeftEdge(float v);
float OTRGetDimensionFromRightEdge(float v);
int16_t OTRGetRectDimensionFromLeftEdge(float v);
int16_t OTRGetRectDimensionFromRightEdge(float v);
char* ResourceMgr_LoadFileRaw(const char* resName);
bool AudioPlayer_Init(void);
int AudioPlayer_Buffered(void);
int AudioPlayer_GetDesiredBuffered(void);
void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
int Controller_ShouldRumble(size_t i);
void* getN64WeirdFrame(s32 i);
Sprite* GetSeedTexture(uint8_t index);
void Randomizer_LoadSettings(const char* spoilerFileName);
u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey);
RandomizerCheck Randomizer_GetCheckFromActor(s16 actorId, s16 actorParams, s16 sceneNum);
int Randomizer_CopyAltarMessage(char* buffer, const int maxBufferSize);
int Randomizer_CopyGanonText(char* buffer, const int maxBufferSize);
int Randomizer_CopyGanonHintText(char* buffer, const int maxBufferSize);
void Randomizer_LoadHintLocations(const char* spoilerFileName);
void Randomizer_LoadItemLocations(const char* spoilerFileName, bool silent);
s16 Randomizer_GetItemModelFromId(s16 itemId);
s32 Randomizer_GetItemIDFromGetItemID(s32 getItemId);
s32 Randomizer_GetRandomizedItemId(GetItemID ogId, s16 actorId, s16 actorParams, s16 sceneNum);
s32 Randomizer_GetItemIdFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
int CustomMessage_RetrieveIfExists(GlobalContext* globalCtx);
#endif
#endif