34 lines
1.7 KiB
C
34 lines
1.7 KiB
C
#include "GameInteractor.h"
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// MARK: - Gameplay
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extern "C" void GameInteractor_ExecuteOnLoadGame(int32_t fileNum);
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extern "C" void GameInteractor_ExecuteOnExitGame(int32_t fileNum);
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extern "C" void GameInteractor_ExecuteOnGameFrameUpdate();
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extern "C" void GameInteractor_ExecuteOnReceiveItemHooks(uint8_t item);
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extern "C" void GameInteractor_ExecuteOnSceneInit(int16_t sceneNum);
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extern "C" void GameInteractor_ExecuteOnPlayerUpdate();
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// MARK: - Save Files
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extern "C" void GameInteractor_ExecuteOnSaveFile(int32_t fileNum);
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extern "C" void GameInteractor_ExecuteOnLoadFile(int32_t fileNum);
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extern "C" void GameInteractor_ExecuteOnDeleteFile(int32_t fileNum);
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// MARK: - Dialog
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extern "C" void GameInteractor_ExecuteOnDialogMessage();
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extern "C" void GameInteractor_ExecuteOnPresentTitleCard();
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extern "C" void GameInteractor_ExecuteOnInterfaceUpdate();
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extern "C" void GameInteractor_ExecuteOnKaleidoscopeUpdate(int16_t inDungeonScene);
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// MARK: - Main Menu
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extern "C" void GameInteractor_ExecuteOnPresentFileSelect();
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extern "C" void GameInteractor_ExecuteOnUpdateFileSelectSelection(uint16_t optionIndex);
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extern "C" void GameInteractor_ExecuteOnUpdateFileCopySelection(uint16_t optionIndex);
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extern "C" void GameInteractor_ExecuteOnUpdateFileCopyConfirmationSelection(uint16_t optionIndex);
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extern "C" void GameInteractor_ExecuteOnUpdateFileEraseSelection(uint16_t optionIndex);
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extern "C" void GameInteractor_ExecuteOnUpdateFileEraseConfirmationSelection(uint16_t optionIndex);
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extern "C" void GameInteractor_ExecuteOnUpdateFileAudioSelection(uint8_t optionIndex);
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extern "C" void GameInteractor_ExecuteOnUpdateFileTargetSelection(uint8_t optionIndex);
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// MARK: - Game
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extern "C" void GameInteractor_ExecuteOnSetGameLanguage();
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