100 lines
3.5 KiB
C++
100 lines
3.5 KiB
C++
#include "GameInteractor_Hooks.h"
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// MARK: - Gameplay
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void GameInteractor_ExecuteOnLoadGame(int32_t fileNum) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnLoadGame>(fileNum);
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}
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void GameInteractor_ExecuteOnExitGame(int32_t fileNum) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnExitGame>(fileNum);
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}
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void GameInteractor_ExecuteOnGameFrameUpdate() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnGameFrameUpdate>();
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}
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void GameInteractor_ExecuteOnReceiveItemHooks(uint8_t item) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnReceiveItem>(item);
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}
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void GameInteractor_ExecuteOnSceneInitHooks(int16_t sceneNum) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSceneInit>(sceneNum);
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}
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void GameInteractor_ExecuteOnPlayerUpdate() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnPlayerUpdate>();
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}
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// MARK: - Save Files
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void GameInteractor_ExecuteOnSaveFile(int32_t fileNum) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSaveFile>(fileNum);
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}
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void GameInteractor_ExecuteOnLoadFile(int32_t fileNum) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnLoadFile>(fileNum);
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}
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void GameInteractor_ExecuteOnDeleteFile(int32_t fileNum) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnDeleteFile>(fileNum);
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}
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// MARK: - Dialog
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void GameInteractor_ExecuteOnDialogMessage() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnDialogMessage>();
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}
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void GameInteractor_ExecuteOnPresentTitleCard() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnPresentTitleCard>();
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}
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void GameInteractor_ExecuteOnInterfaceUpdate() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnInterfaceUpdate>();
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}
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void GameInteractor_ExecuteOnKaleidoscopeUpdate(int16_t inDungeonScene) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnKaleidoscopeUpdate>(inDungeonScene);
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}
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// MARK: - Main Menu
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void GameInteractor_ExecuteOnPresentFileSelect() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnPresentFileSelect>();
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}
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void GameInteractor_ExecuteOnUpdateFileSelectSelection(uint16_t optionIndex) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileSelectSelection>(optionIndex);
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}
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void GameInteractor_ExecuteOnUpdateFileCopySelection(uint16_t optionIndex) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileCopySelection>(optionIndex);
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}
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void GameInteractor_ExecuteOnUpdateFileCopyConfirmationSelection(uint16_t optionIndex) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileCopyConfirmationSelection>(optionIndex);
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}
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void GameInteractor_ExecuteOnUpdateFileEraseSelection(uint16_t optionIndex) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileEraseSelection>(optionIndex);
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}
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void GameInteractor_ExecuteOnUpdateFileEraseConfirmationSelection(uint16_t optionIndex) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileEraseConfirmationSelection>(optionIndex);
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}
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void GameInteractor_ExecuteOnUpdateFileAudioSelection(uint8_t optionIndex) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileAudioSelection>(optionIndex);
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}
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void GameInteractor_ExecuteOnUpdateFileTargetSelection(uint8_t optionIndex) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileTargetSelection>(optionIndex);
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}
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// MARK: - Game
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void GameInteractor_ExecuteOnSetGameLanguage() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSetGameLanguage>();
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}
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