Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_4.h
2023-02-16 13:32:01 -05:00

31 lines
1.3 KiB
C

#pragma once
#define dHAKAdan_room_4DL_001230 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_4DL_001230"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_4DL_001230[] = dHAKAdan_room_4DL_001230;
#else
static const char HAKAdan_room_4DL_001230[] __attribute__((aligned (2))) = dHAKAdan_room_4DL_001230;
#endif
#define dHAKAdan_room_4Tex_001458 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_4Tex_001458"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_4Tex_001458[] = dHAKAdan_room_4Tex_001458;
#else
static const char HAKAdan_room_4Tex_001458[] __attribute__((aligned (2))) = dHAKAdan_room_4Tex_001458;
#endif
#define dHAKAdan_room_4DL_000280 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_4DL_000280"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_4DL_000280[] = dHAKAdan_room_4DL_000280;
#else
static const char HAKAdan_room_4DL_000280[] __attribute__((aligned (2))) = dHAKAdan_room_4DL_000280;
#endif
#define dHAKAdan_room_4DL_000858 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_4DL_000858"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_4DL_000858[] = dHAKAdan_room_4DL_000858;
#else
static const char HAKAdan_room_4DL_000858[] __attribute__((aligned (2))) = dHAKAdan_room_4DL_000858;
#endif