Shipwright/soh/assets/objects/object_skj/object_skj.h
2023-02-14 08:29:46 -05:00

339 lines
14 KiB
C

#pragma once
#define dgSkullKidNeedleDL "__OTR__objects/object_skj/gSkullKidNeedleDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidNeedleDL[] = dgSkullKidNeedleDL;
#else
static const char gSkullKidNeedleDL[] __attribute__((aligned (2))) = dgSkullKidNeedleDL;
#endif
#define dgSkullKidSkullMaskDL "__OTR__objects/object_skj/gSkullKidSkullMaskDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidSkullMaskDL[] = dgSkullKidSkullMaskDL;
#else
static const char gSkullKidSkullMaskDL[] __attribute__((aligned (2))) = dgSkullKidSkullMaskDL;
#endif
#define dgSkullKidSkel "__OTR__objects/object_skj/gSkullKidSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidSkel[] = dgSkullKidSkel;
#else
static const char gSkullKidSkel[] __attribute__((aligned (2))) = dgSkullKidSkel;
#endif
#define dgSkullKidLeftUpperLegDL "__OTR__objects/object_skj/gSkullKidLeftUpperLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidLeftUpperLegDL[] = dgSkullKidLeftUpperLegDL;
#else
static const char gSkullKidLeftUpperLegDL[] __attribute__((aligned (2))) = dgSkullKidLeftUpperLegDL;
#endif
#define dgSkullKidLeftLowerLegDL "__OTR__objects/object_skj/gSkullKidLeftLowerLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidLeftLowerLegDL[] = dgSkullKidLeftLowerLegDL;
#else
static const char gSkullKidLeftLowerLegDL[] __attribute__((aligned (2))) = dgSkullKidLeftLowerLegDL;
#endif
#define dgSkullKidLeftFootDL "__OTR__objects/object_skj/gSkullKidLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidLeftFootDL[] = dgSkullKidLeftFootDL;
#else
static const char gSkullKidLeftFootDL[] __attribute__((aligned (2))) = dgSkullKidLeftFootDL;
#endif
#define dgSkullKidRightUpperLegDL "__OTR__objects/object_skj/gSkullKidRightUpperLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidRightUpperLegDL[] = dgSkullKidRightUpperLegDL;
#else
static const char gSkullKidRightUpperLegDL[] __attribute__((aligned (2))) = dgSkullKidRightUpperLegDL;
#endif
#define dgSkullKidRightLowerLegDL "__OTR__objects/object_skj/gSkullKidRightLowerLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidRightLowerLegDL[] = dgSkullKidRightLowerLegDL;
#else
static const char gSkullKidRightLowerLegDL[] __attribute__((aligned (2))) = dgSkullKidRightLowerLegDL;
#endif
#define dgSkullKidRightFootDL "__OTR__objects/object_skj/gSkullKidRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidRightFootDL[] = dgSkullKidRightFootDL;
#else
static const char gSkullKidRightFootDL[] __attribute__((aligned (2))) = dgSkullKidRightFootDL;
#endif
#define dgSkullKidChestAndClothesDL "__OTR__objects/object_skj/gSkullKidChestAndClothesDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidChestAndClothesDL[] = dgSkullKidChestAndClothesDL;
#else
static const char gSkullKidChestAndClothesDL[] __attribute__((aligned (2))) = dgSkullKidChestAndClothesDL;
#endif
#define dgSkullKidNeckDL "__OTR__objects/object_skj/gSkullKidNeckDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidNeckDL[] = dgSkullKidNeckDL;
#else
static const char gSkullKidNeckDL[] __attribute__((aligned (2))) = dgSkullKidNeckDL;
#endif
#define dgSKullKidHeadAndFaceDL "__OTR__objects/object_skj/gSKullKidHeadAndFaceDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSKullKidHeadAndFaceDL[] = dgSKullKidHeadAndFaceDL;
#else
static const char gSKullKidHeadAndFaceDL[] __attribute__((aligned (2))) = dgSKullKidHeadAndFaceDL;
#endif
#define dgSkullKidUpperHatDL "__OTR__objects/object_skj/gSkullKidUpperHatDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidUpperHatDL[] = dgSkullKidUpperHatDL;
#else
static const char gSkullKidUpperHatDL[] __attribute__((aligned (2))) = dgSkullKidUpperHatDL;
#endif
#define dgSkullKidLeftShoulderDL "__OTR__objects/object_skj/gSkullKidLeftShoulderDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidLeftShoulderDL[] = dgSkullKidLeftShoulderDL;
#else
static const char gSkullKidLeftShoulderDL[] __attribute__((aligned (2))) = dgSkullKidLeftShoulderDL;
#endif
#define dgSkullKidLeftArmDL "__OTR__objects/object_skj/gSkullKidLeftArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidLeftArmDL[] = dgSkullKidLeftArmDL;
#else
static const char gSkullKidLeftArmDL[] __attribute__((aligned (2))) = dgSkullKidLeftArmDL;
#endif
#define dgSkullKidLeftHandAndFluteDL "__OTR__objects/object_skj/gSkullKidLeftHandAndFluteDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidLeftHandAndFluteDL[] = dgSkullKidLeftHandAndFluteDL;
#else
static const char gSkullKidLeftHandAndFluteDL[] __attribute__((aligned (2))) = dgSkullKidLeftHandAndFluteDL;
#endif
#define dgSkullKidRightShoulderDL "__OTR__objects/object_skj/gSkullKidRightShoulderDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidRightShoulderDL[] = dgSkullKidRightShoulderDL;
#else
static const char gSkullKidRightShoulderDL[] __attribute__((aligned (2))) = dgSkullKidRightShoulderDL;
#endif
#define dgSkullKidRightArmDL "__OTR__objects/object_skj/gSkullKidRightArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidRightArmDL[] = dgSkullKidRightArmDL;
#else
static const char gSkullKidRightArmDL[] __attribute__((aligned (2))) = dgSkullKidRightArmDL;
#endif
#define dgSkullKidBackflipAnim "__OTR__objects/object_skj/gSkullKidBackflipAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidBackflipAnim[] = dgSkullKidBackflipAnim;
#else
static const char gSkullKidBackflipAnim[] __attribute__((aligned (2))) = dgSkullKidBackflipAnim;
#endif
#define dgSkullKidShootNeedleAnim "__OTR__objects/object_skj/gSkullKidShootNeedleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidShootNeedleAnim[] = dgSkullKidShootNeedleAnim;
#else
static const char gSkullKidShootNeedleAnim[] __attribute__((aligned (2))) = dgSkullKidShootNeedleAnim;
#endif
#define dgSkullKidPlayFluteAnim "__OTR__objects/object_skj/gSkullKidPlayFluteAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidPlayFluteAnim[] = dgSkullKidPlayFluteAnim;
#else
static const char gSkullKidPlayFluteAnim[] __attribute__((aligned (2))) = dgSkullKidPlayFluteAnim;
#endif
#define dgSkullKidDieAnim "__OTR__objects/object_skj/gSkullKidDieAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidDieAnim[] = dgSkullKidDieAnim;
#else
static const char gSkullKidDieAnim[] __attribute__((aligned (2))) = dgSkullKidDieAnim;
#endif
#define dgSkullKidHitAnim "__OTR__objects/object_skj/gSkullKidHitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidHitAnim[] = dgSkullKidHitAnim;
#else
static const char gSkullKidHitAnim[] __attribute__((aligned (2))) = dgSkullKidHitAnim;
#endif
#define dgSkullKidLandAnim "__OTR__objects/object_skj/gSkullKidLandAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidLandAnim[] = dgSkullKidLandAnim;
#else
static const char gSkullKidLandAnim[] __attribute__((aligned (2))) = dgSkullKidLandAnim;
#endif
#define dgSkullKidLookLeftAndRightAnim "__OTR__objects/object_skj/gSkullKidLookLeftAndRightAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidLookLeftAndRightAnim[] = dgSkullKidLookLeftAndRightAnim;
#else
static const char gSkullKidLookLeftAndRightAnim[] __attribute__((aligned (2))) = dgSkullKidLookLeftAndRightAnim;
#endif
#define dgSkullKidFightingStanceAnim "__OTR__objects/object_skj/gSkullKidFightingStanceAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidFightingStanceAnim[] = dgSkullKidFightingStanceAnim;
#else
static const char gSkullKidFightingStanceAnim[] __attribute__((aligned (2))) = dgSkullKidFightingStanceAnim;
#endif
#define dgSkullKidWaitAnim "__OTR__objects/object_skj/gSkullKidWaitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidWaitAnim[] = dgSkullKidWaitAnim;
#else
static const char gSkullKidWaitAnim[] __attribute__((aligned (2))) = dgSkullKidWaitAnim;
#endif
#define dgSkullKidWalkToPlayerAnim "__OTR__objects/object_skj/gSkullKidWalkToPlayerAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidWalkToPlayerAnim[] = dgSkullKidWalkToPlayerAnim;
#else
static const char gSkullKidWalkToPlayerAnim[] __attribute__((aligned (2))) = dgSkullKidWalkToPlayerAnim;
#endif
#define dgSkullKidSkullMaskTex "__OTR__objects/object_skj/gSkullKidSkullMaskTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidSkullMaskTex[] = dgSkullKidSkullMaskTex;
#else
static const char gSkullKidSkullMaskTex[] __attribute__((aligned (2))) = dgSkullKidSkullMaskTex;
#endif
#define dgSkullKidSkullMaskTeethTex "__OTR__objects/object_skj/gSkullKidSkullMaskTeethTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidSkullMaskTeethTex[] = dgSkullKidSkullMaskTeethTex;
#else
static const char gSkullKidSkullMaskTeethTex[] __attribute__((aligned (2))) = dgSkullKidSkullMaskTeethTex;
#endif
#define dgSkullKidSkullMaskNoseTex "__OTR__objects/object_skj/gSkullKidSkullMaskNoseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidSkullMaskNoseTex[] = dgSkullKidSkullMaskNoseTex;
#else
static const char gSkullKidSkullMaskNoseTex[] __attribute__((aligned (2))) = dgSkullKidSkullMaskNoseTex;
#endif
#define dgSKJunaccounted_52C "__OTR__objects/object_skj/gSKJunaccounted_52C"
#ifdef _WIN32
static const __declspec(align(2)) char gSKJunaccounted_52C[] = dgSKJunaccounted_52C;
#else
static const char gSKJunaccounted_52C[] __attribute__((aligned (2))) = dgSKJunaccounted_52C;
#endif
#define dgSKJunaccounted_E20 "__OTR__objects/object_skj/gSKJunaccounted_E20"
#ifdef _WIN32
static const __declspec(align(2)) char gSKJunaccounted_E20[] = dgSKJunaccounted_E20;
#else
static const char gSKJunaccounted_E20[] __attribute__((aligned (2))) = dgSKJunaccounted_E20;
#endif
#define dgSKJunaccounted_EAA8 "__OTR__objects/object_skj/gSKJunaccounted_EAA8"
#ifdef _WIN32
static const __declspec(align(2)) char gSKJunaccounted_EAA8[] = dgSKJunaccounted_EAA8;
#else
static const char gSKJunaccounted_EAA8[] __attribute__((aligned (2))) = dgSKJunaccounted_EAA8;
#endif
#define dgSKJunaccounted_ED94 "__OTR__objects/object_skj/gSKJunaccounted_ED94"
#ifdef _WIN32
static const __declspec(align(2)) char gSKJunaccounted_ED94[] = dgSKJunaccounted_ED94;
#else
static const char gSKJunaccounted_ED94[] __attribute__((aligned (2))) = dgSKJunaccounted_ED94;
#endif
#define dgSKJunaccounted_7138 "__OTR__objects/object_skj/gSKJunaccounted_7138"
#ifdef _WIN32
static const __declspec(align(2)) char gSKJunaccounted_7138[] = dgSKJunaccounted_7138;
#else
static const char gSKJunaccounted_7138[] __attribute__((aligned (2))) = dgSKJunaccounted_7138;
#endif
#define dgSKJunaccounted_8184 "__OTR__objects/object_skj/gSKJunaccounted_8184"
#ifdef _WIN32
static const __declspec(align(2)) char gSKJunaccounted_8184[] = dgSKJunaccounted_8184;
#else
static const char gSKJunaccounted_8184[] __attribute__((aligned (2))) = dgSKJunaccounted_8184;
#endif
#define dgSKJunaccounted_8BAC "__OTR__objects/object_skj/gSKJunaccounted_8BAC"
#ifdef _WIN32
static const __declspec(align(2)) char gSKJunaccounted_8BAC[] = dgSKJunaccounted_8BAC;
#else
static const char gSKJunaccounted_8BAC[] __attribute__((aligned (2))) = dgSKJunaccounted_8BAC;
#endif
#define dgSkullKidUnkLimb_5E2CDL_0036A0 "__OTR__objects/object_skj/gSkullKidUnkLimb_5E2CDL_0036A0"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidUnkLimb_5E2CDL_0036A0[] = dgSkullKidUnkLimb_5E2CDL_0036A0;
#else
static const char gSkullKidUnkLimb_5E2CDL_0036A0[] __attribute__((aligned (2))) = dgSkullKidUnkLimb_5E2CDL_0036A0;
#endif
#define dgSkullKidUnkLimb_5E38DL_003E48 "__OTR__objects/object_skj/gSkullKidUnkLimb_5E38DL_003E48"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullKidUnkLimb_5E38DL_003E48[] = dgSkullKidUnkLimb_5E38DL_003E48;
#else
static const char gSkullKidUnkLimb_5E38DL_003E48[] __attribute__((aligned (2))) = dgSkullKidUnkLimb_5E38DL_003E48;
#endif
#define dobject_skjTex_005700 "__OTR__objects/object_skj/object_skjTex_005700"
#ifdef _WIN32
static const __declspec(align(2)) char object_skjTex_005700[] = dobject_skjTex_005700;
#else
static const char object_skjTex_005700[] __attribute__((aligned (2))) = dobject_skjTex_005700;
#endif
#define dobject_skjTex_005300 "__OTR__objects/object_skj/object_skjTex_005300"
#ifdef _WIN32
static const __declspec(align(2)) char object_skjTex_005300[] = dobject_skjTex_005300;
#else
static const char object_skjTex_005300[] __attribute__((aligned (2))) = dobject_skjTex_005300;
#endif
#define dobject_skjTex_005500 "__OTR__objects/object_skj/object_skjTex_005500"
#ifdef _WIN32
static const __declspec(align(2)) char object_skjTex_005500[] = dobject_skjTex_005500;
#else
static const char object_skjTex_005500[] __attribute__((aligned (2))) = dobject_skjTex_005500;
#endif
#define dobject_skjTex_005900 "__OTR__objects/object_skj/object_skjTex_005900"
#ifdef _WIN32
static const __declspec(align(2)) char object_skjTex_005900[] = dobject_skjTex_005900;
#else
static const char object_skjTex_005900[] __attribute__((aligned (2))) = dobject_skjTex_005900;
#endif
#define dobject_skjTex_005B00 "__OTR__objects/object_skj/object_skjTex_005B00"
#ifdef _WIN32
static const __declspec(align(2)) char object_skjTex_005B00[] = dobject_skjTex_005B00;
#else
static const char object_skjTex_005B00[] __attribute__((aligned (2))) = dobject_skjTex_005B00;
#endif
#define dobject_skjTex_005B80 "__OTR__objects/object_skj/object_skjTex_005B80"
#ifdef _WIN32
static const __declspec(align(2)) char object_skjTex_005B80[] = dobject_skjTex_005B80;
#else
static const char object_skjTex_005B80[] __attribute__((aligned (2))) = dobject_skjTex_005B80;
#endif
#define dobject_skjTex_005D80 "__OTR__objects/object_skj/object_skjTex_005D80"
#ifdef _WIN32
static const __declspec(align(2)) char object_skjTex_005D80[] = dobject_skjTex_005D80;
#else
static const char object_skjTex_005D80[] __attribute__((aligned (2))) = dobject_skjTex_005D80;
#endif
#define dobject_skjTex_005DA0 "__OTR__objects/object_skj/object_skjTex_005DA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_skjTex_005DA0[] = dobject_skjTex_005DA0;
#else
static const char object_skjTex_005DA0[] __attribute__((aligned (2))) = dobject_skjTex_005DA0;
#endif