Shipwright/soh/src/code/game.c
louist103 acfc04d0ac
Add an error for implicit functions (#3017)
* Add the flag and fix errors

* switch assert and skin matrix

* new LUS

* Use normal assert

* hopefully fix WiiU

Signed-off-by: Louis <louist103@pop-os.localdomain>

---------

Signed-off-by: Louis <louist103@pop-os.localdomain>
Co-authored-by: Louis <louist103@pop-os.localdomain>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-06-27 19:53:35 -04:00

522 lines
17 KiB
C

#include <string.h>
#include "global.h"
#include "vt.h"
#include "libultraship/bridge.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
SpeedMeter D_801664D0;
struct_801664F0 D_801664F0;
struct_80166500 D_80166500;
VisMono sMonoColors;
ViMode sViMode;
FaultClient sGameFaultClient;
u16 sLastButtonPressed;
// Forward declared, because this in a C++ header.
int gfx_create_framebuffer(uint32_t width, uint32_t height);
void gfx_texture_cache_clear();
void GameState_FaultPrint(void) {
static char sBtnChars[] = "ABZSuldr*+LRudlr";
s32 i;
osSyncPrintf("last_button=%04x\n", sLastButtonPressed);
FaultDrawer_DrawText(120, 180, "%08x", sLastButtonPressed);
for (i = 0; i < ARRAY_COUNT(sBtnChars); i++) {
if (sLastButtonPressed & (1 << i)) {
FaultDrawer_DrawText((i * 8) + 0x78, 0xBE, "%c", sBtnChars[i]);
}
}
}
void GameState_SetFBFilter(Gfx** gfx) {
Gfx* gfxP;
gfxP = *gfx;
if ((R_FB_FILTER_TYPE > 0) && (R_FB_FILTER_TYPE < 5)) {
D_801664F0.type = R_FB_FILTER_TYPE;
D_801664F0.color.r = R_FB_FILTER_PRIM_COLOR(0);
D_801664F0.color.g = R_FB_FILTER_PRIM_COLOR(1);
D_801664F0.color.b = R_FB_FILTER_PRIM_COLOR(2);
D_801664F0.color.a = R_FB_FILTER_A;
func_800ACE98(&D_801664F0, &gfxP);
} else if ((R_FB_FILTER_TYPE == 5) || (R_FB_FILTER_TYPE == 6)) {
D_80166500.useRgba = (R_FB_FILTER_TYPE == 6);
D_80166500.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
D_80166500.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
D_80166500.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
D_80166500.primColor.a = R_FB_FILTER_A;
D_80166500.envColor.r = R_FB_FILTER_ENV_COLOR(0);
D_80166500.envColor.g = R_FB_FILTER_ENV_COLOR(1);
D_80166500.envColor.b = R_FB_FILTER_ENV_COLOR(2);
D_80166500.envColor.a = R_FB_FILTER_A;
func_800AD958(&D_80166500, &gfxP);
} else if (R_FB_FILTER_TYPE == 7) {
sMonoColors.unk_00 = 0;
sMonoColors.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
sMonoColors.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
sMonoColors.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
sMonoColors.primColor.a = R_FB_FILTER_A;
sMonoColors.envColor.r = R_FB_FILTER_ENV_COLOR(0);
sMonoColors.envColor.g = R_FB_FILTER_ENV_COLOR(1);
sMonoColors.envColor.b = R_FB_FILTER_ENV_COLOR(2);
sMonoColors.envColor.a = R_FB_FILTER_A;
VisMono_Draw(&sMonoColors, &gfxP);
}
*gfx = gfxP;
}
void func_800C4344(GameState* gameState) {
Input* selectedInput;
s32 hexDumpSize;
u16 hReg82;
if (HREG(80) == 0x14) {
__osMalloc_FreeBlockTest_Enable = HREG(82);
}
if (HREG(80) == 0xC) {
selectedInput = &gameState->input[(u32)HREG(81) < 4U ? HREG(81) : 0];
hReg82 = HREG(82);
HREG(83) = selectedInput->cur.button;
HREG(84) = selectedInput->press.button;
HREG(85) = selectedInput->rel.stick_x;
HREG(86) = selectedInput->rel.stick_y;
HREG(87) = selectedInput->rel.stick_x;
HREG(88) = selectedInput->rel.stick_y;
HREG(89) = selectedInput->cur.stick_x;
HREG(90) = selectedInput->cur.stick_y;
HREG(93) = (selectedInput->cur.button == hReg82);
HREG(94) = CHECK_BTN_ALL(selectedInput->cur.button, hReg82);
HREG(95) = CHECK_BTN_ALL(selectedInput->press.button, hReg82);
}
if (gIsCtrlr2Valid) {
func_8006390C(&gameState->input[1]);
}
D_80009460 = HREG(60);
gDmaMgrDmaBuffSize = SREG(21) != 0 ? ALIGN16(SREG(21)) : 0x2000;
gSystemArenaLogSeverity = HREG(61);
gZeldaArenaLogSeverity = HREG(62);
if (HREG(80) == 8) {
if (HREG(94) != 8) {
HREG(94) = 8;
HREG(81) = 0;
HREG(82) = 0;
HREG(83) = 0;
}
if (HREG(81) < 0) {
HREG(81) = 0;
// & 0xFFFFFFFF necessary for matching.
hexDumpSize = (HREG(83) == 0 ? 0x100 : HREG(83) * 0x10) & 0xFFFFFFFF;
LogUtils_LogHexDump(PHYSICAL_TO_VIRTUAL(HREG(82) << 8), hexDumpSize);
}
}
}
void GameState_DrawInputDisplay(u16 input, Gfx** gfx) {
static const u16 sInpDispBtnColors[] = {
GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1),
GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1),
GPACK_RGBA5551(0, 255, 255, 1), GPACK_RGBA5551(255, 0, 255, 1), GPACK_RGBA5551(120, 120, 120, 1),
GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1),
GPACK_RGBA5551(255, 0, 0, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(0, 255, 0, 1),
GPACK_RGBA5551(0, 0, 255, 1),
};
s32 i, j, k;
Gfx* gfxP = *gfx;
gDPPipeSync(gfxP++);
gDPSetOtherMode(gfxP++,
G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
for (i = 0; i < 16; i++) {
j = i;
if (input & (1 << i)) {
gDPSetFillColor(gfxP++, (sInpDispBtnColors[i] << 0x10) | sInpDispBtnColors[i]);
k = i + 1;
gDPFillRectangle(gfxP++, (j * 4) + 226, 220, (k * 4) + 225, 223);
gDPPipeSync(gfxP++);
}
}
*gfx = gfxP;
}
void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
Gfx* newDList;
Gfx* polyOpaP;
OPEN_DISPS(gfxCtx);
newDList = Graph_GfxPlusOne(polyOpaP = POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, newDList);
if (R_ENABLE_FB_FILTER == 1) {
GameState_SetFBFilter(&newDList);
}
sLastButtonPressed = gameState->input[0].press.button | gameState->input[0].cur.button;
if (R_DISABLE_INPUT_DISPLAY == 0 && CVarGetInteger("gDebugEnabled", 0)) {
GameState_DrawInputDisplay(sLastButtonPressed, &newDList);
}
if (R_ENABLE_AUDIO_DBG & 1) {
s32 pad;
GfxPrint printer;
GfxPrint_Init(&printer);
GfxPrint_Open(&printer, newDList);
AudioDebug_Draw(&printer);
newDList = GfxPrint_Close(&printer);
GfxPrint_Destroy(&printer);
}
if (R_ENABLE_ARENA_DBG < 0) {
s32 pad;
DebugArena_Display();
SystemArena_Display();
// "%08x bytes left until the death of Hyrule (game_alloc)"
osSyncPrintf("ハイラル滅亡まであと %08x バイト(game_alloc)\n", THA_GetSize(&gameState->tha));
R_ENABLE_ARENA_DBG = 0;
}
gSPEndDisplayList(newDList++);
Graph_BranchDlist(polyOpaP, newDList);
POLY_OPA_DISP = newDList;
CLOSE_DISPS(gfxCtx);
func_80063D7C(gfxCtx);
if (R_ENABLE_ARENA_DBG != 0) {
SpeedMeter_DrawTimeEntries(&D_801664D0, gfxCtx);
SpeedMeter_DrawAllocEntries(&D_801664D0, gfxCtx, gameState);
}
}
void GameState_SetFrameBuffer(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0, 0);
gSPSegment(POLY_OPA_DISP++, 0xF, gfxCtx->curFrameBuffer);
gSPSegment(POLY_OPA_DISP++, 0xE, gZBuffer);
gSPSegment(POLY_XLU_DISP++, 0, 0);
gSPSegment(POLY_XLU_DISP++, 0xF, gfxCtx->curFrameBuffer);
gSPSegment(POLY_XLU_DISP++, 0xE, gZBuffer);
gSPSegment(OVERLAY_DISP++, 0, 0);
gSPSegment(OVERLAY_DISP++, 0xF, gfxCtx->curFrameBuffer);
gSPSegment(OVERLAY_DISP++, 0xE, gZBuffer);
CLOSE_DISPS(gfxCtx);
}
void func_800C49F4(GraphicsContext* gfxCtx) {
Gfx* newDlist;
Gfx* polyOpaP;
OPEN_DISPS(gfxCtx);
newDlist = Graph_GfxPlusOne(polyOpaP = POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, newDlist);
gSPEndDisplayList(newDlist++);
Graph_BranchDlist(polyOpaP, newDlist);
POLY_OPA_DISP = newDlist;
CLOSE_DISPS(gfxCtx);
}
void PadMgr_RequestPadData(PadMgr*, Input*, s32);
void GameState_ReqPadData(GameState* gameState) {
PadMgr_RequestPadData(&gPadMgr, &gameState->input[0], 1);
}
// OTRTODO
int fbTest = -1;
void GameState_Update(GameState* gameState) {
GraphicsContext* gfxCtx = gameState->gfxCtx;
if (fbTest == -1)
{
fbTest = gfx_create_framebuffer(64, 112);
//fbTest = gfx_create_framebuffer(256, 512);
}
GameState_SetFrameBuffer(gfxCtx);
gameState->main(gameState);
func_800C4344(gameState);
if (SREG(63) == 1u) {
if (SREG(48) < 0) {
SREG(48) = 0;
gfxCtx->viMode = &gViConfigMode;
gfxCtx->viFeatures = gViConfigFeatures;
gfxCtx->xScale = gViConfigXScale;
gfxCtx->yScale = gViConfigYScale;
} else if (SREG(48) > 0) {
ViMode_Update(&sViMode, gameState->input);
gfxCtx->viMode = &sViMode.customViMode;
gfxCtx->viFeatures = sViMode.viFeatures;
gfxCtx->xScale = 1.0f;
gfxCtx->yScale = 1.0f;
}
} else if (SREG(63) >= 2) {
gfxCtx->viMode = &gViConfigMode;
gfxCtx->viFeatures = gViConfigFeatures;
gfxCtx->xScale = gViConfigXScale;
gfxCtx->yScale = gViConfigYScale;
if (SREG(63) == 6 || (SREG(63) == 2u && osTvType == OS_TV_NTSC)) {
gfxCtx->viMode = &osViModeNtscLan1;
gfxCtx->yScale = 1.0f;
}
if (SREG(63) == 5 || (SREG(63) == 2u && osTvType == OS_TV_MPAL)) {
gfxCtx->viMode = &osViModeMpalLan1;
gfxCtx->yScale = 1.0f;
}
if (SREG(63) == 4 || (SREG(63) == 2u && osTvType == OS_TV_PAL)) {
gfxCtx->viMode = &osViModePalLan1;
gfxCtx->yScale = 1.0f;
}
if (SREG(63) == 3 || (SREG(63) == 2u && osTvType == OS_TV_PAL)) {
gfxCtx->viMode = &osViModeFpalLan1;
gfxCtx->yScale = 0.833f;
}
} else {
gfxCtx->viMode = NULL;
}
if (HREG(80) == 0x15) {
if (HREG(95) != 0x15) {
HREG(95) = 0x15;
HREG(81) = 0;
HREG(82) = gViConfigAdditionalScanLines;
HREG(83) = 0;
HREG(84) = 0;
}
if (HREG(82) < 0) {
HREG(82) = 0;
}
if (HREG(82) > 0x30) {
HREG(82) = 0x30;
}
if ((HREG(83) != HREG(82)) || HREG(84) != HREG(81)) {
HREG(83) = HREG(82);
HREG(84) = HREG(81);
gViConfigAdditionalScanLines = HREG(82);
gViConfigYScale = HREG(81) == 0 ? 240.0f / (gViConfigAdditionalScanLines + 240.0f) : 1.0f;
D_80009430 = 1;
}
}
if (R_PAUSE_MENU_MODE != 2u) {
GameState_Draw(gameState, gfxCtx);
func_800C49F4(gfxCtx);
}
gSaveContext.language = CVarGetInteger("gLanguages", LANGUAGE_ENG);
GameInteractor_ExecuteOnGameFrameUpdate();
gameState->frames++;
}
void GameState_InitArena(GameState* gameState, size_t size) {
void* arena;
osSyncPrintf("ハイラル確保 サイズ=%u バイト\n"); // "Hyrule reserved size = %u bytes"
arena = GAMESTATE_MALLOC_DEBUG(&gameState->alloc, size);
if (arena != NULL) {
THA_Ct(&gameState->tha, arena, size);
osSyncPrintf("ハイラル確保成功\n"); // "Successful Hyral"
} else {
THA_Ct(&gameState->tha, NULL, 0);
osSyncPrintf("ハイラル確保失敗\n"); // "Failure to secure Hyrule"
Fault_AddHungupAndCrash(__FILE__, __LINE__);
}
}
void GameState_Realloc(GameState* gameState, size_t size) {
GameAlloc* alloc = &gameState->alloc;
void* gameArena;
u32 systemMaxFree;
u32 systemFree;
u32 systemAlloc;
void* thaBufp = gameState->tha.bufp;
THA_Dt(&gameState->tha);
GameAlloc_Free(alloc, thaBufp);
osSyncPrintf("ハイラル一時解放!!\n"); // "Hyrule temporarily released!!"
SystemArena_GetSizes(&systemMaxFree, &systemFree, &systemAlloc);
if ((systemMaxFree - 0x10) < size) {
osSyncPrintf("%c", BEL);
osSyncPrintf(VT_FGCOL(RED));
// "Not enough memory. Change the hyral size to the largest possible value"
osSyncPrintf("メモリが足りません。ハイラルサイズを可能な最大値に変更します\n");
osSyncPrintf("(hyral=%08x max=%08x free=%08x alloc=%08x)\n", size, systemMaxFree, systemFree, systemAlloc);
osSyncPrintf(VT_RST);
size = systemMaxFree - 0x10;
}
osSyncPrintf("ハイラル再確保 サイズ=%u バイト\n", size); // "Hyral reallocate size = %u bytes"
gameArena = GAMESTATE_MALLOC_DEBUG(alloc, size);
if (gameArena != NULL) {
THA_Ct(&gameState->tha, gameArena, size);
osSyncPrintf("ハイラル再確保成功\n"); // "Successful reacquisition of Hyrule"
} else {
THA_Ct(&gameState->tha, NULL, 0);
osSyncPrintf("ハイラル再確保失敗\n"); // "Failure to secure Hyral"
SystemArena_Display();
Fault_AddHungupAndCrash(__FILE__, __LINE__);
}
}
void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* gfxCtx) {
OSTime startTime;
OSTime endTime;
osSyncPrintf("game コンストラクタ開始\n"); // "game constructor start"
gameState->gfxCtx = gfxCtx;
gameState->frames = 0;
gameState->main = NULL;
gameState->destroy = NULL;
gameState->running = 1;
startTime = osGetTime();
gameState->size = 0;
gameState->init = NULL;
endTime = osGetTime();
// "game_set_next_game_null processing time %d us"
osSyncPrintf("game_set_next_game_null 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
startTime = endTime;
GameAlloc_Init(&gameState->alloc);
endTime = osGetTime();
// "gamealloc_init processing time %d us"
osSyncPrintf("gamealloc_init 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
startTime = endTime;
GameState_InitArena(gameState, 0x100000);
R_UPDATE_RATE = 3;
init(gameState);
endTime = osGetTime();
// "init processing time %d us"
osSyncPrintf("init 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
startTime = endTime;
LOG_CHECK_NULL_POINTER("this->cleanup", gameState->destroy);
func_800ACE70(&D_801664F0);
func_800AD920(&D_80166500);
VisMono_Init(&sMonoColors);
if (SREG(48) == 0) {
ViMode_Init(&sViMode);
}
SpeedMeter_Init(&D_801664D0);
func_800AA0B4();
osSendMesgPtr(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
endTime = osGetTime();
// "Other initialization processing time %d us"
osSyncPrintf("その他初期化 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
Fault_AddClient(&sGameFaultClient, GameState_FaultPrint, NULL, NULL);
osSyncPrintf("game コンストラクタ終了\n"); // "game constructor end"
}
void GameState_Destroy(GameState* gameState) {
osSyncPrintf("game デストラクタ開始\n"); // "game destructor start"
func_800C3C20();
func_800F3054();
osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
LOG_CHECK_NULL_POINTER("this->cleanup", gameState->destroy);
if (gameState->destroy != NULL) {
gameState->destroy(gameState);
}
func_800AA0F0();
SpeedMeter_Destroy(&D_801664D0);
func_800ACE90(&D_801664F0);
func_800AD950(&D_80166500);
VisMono_Destroy(&sMonoColors);
if (SREG(48) == 0) {
ViMode_Destroy(&sViMode);
}
THA_Dt(&gameState->tha);
GameAlloc_Cleanup(&gameState->alloc);
SystemArena_Display();
Fault_RemoveClient(&sGameFaultClient);
osSyncPrintf("game デストラクタ終了\n"); // "game destructor end"
// Performing clear skeletons before unload resources fixes an actor heap corruption crash due to the skeleton patching system.
ResourceMgr_ClearSkeletons();
if (CVarGetInteger("gAltAssets", 0)) {
ResourceUnloadDirectory("alt/*");
gfx_texture_cache_clear();
}
}
GameStateFunc GameState_GetInit(GameState* gameState) {
return gameState->init;
}
size_t GameState_GetSize(GameState* gameState) {
return gameState->size;
}
u32 GameState_IsRunning(GameState* gameState) {
return gameState->running;
}
void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line)
{
void* ret;
if (THA_IsCrash(&gameState->tha)) {
osSyncPrintf("ハイラルは滅亡している\n");
ret = NULL;
} else if ((uintptr_t)THA_GetSize(&gameState->tha) < size) {
// "Hyral on the verge of extinction does not have %d bytes left (%d bytes until extinction)"
osSyncPrintf("滅亡寸前のハイラルには %d バイトの余力もない(滅亡まであと %d バイト)\n", size,
THA_GetSize(&gameState->tha));
ret = NULL;
} else {
ret = THA_AllocEndAlign16(&gameState->tha, size);
if (THA_IsCrash(&gameState->tha)) {
osSyncPrintf("ハイラルは滅亡してしまった\n"); // "Hyrule has been destroyed"
ret = NULL;
}
}
if (ret != NULL) {
osSyncPrintf(VT_FGCOL(GREEN));
osSyncPrintf("game_alloc(%08x) %08x-%08x [%s:%d]\n", size, ret, (uintptr_t)ret + size, file, line);
osSyncPrintf(VT_RST);
}
return ret;
}
void* GameState_AllocEndAlign16(GameState* gameState, size_t size) {
return THA_AllocEndAlign16(&gameState->tha, size);
}
s32 GameState_GetArenaSize(GameState* gameState) {
return THA_GetSize(&gameState->tha);
}