47 lines
1.9 KiB
C
47 lines
1.9 KiB
C
#include "GameInteractor.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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// MARK: - Gameplay
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void GameInteractor_ExecuteOnLoadGame(int32_t fileNum);
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void GameInteractor_ExecuteOnExitGame(int32_t fileNum);
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void GameInteractor_ExecuteOnGameFrameUpdate();
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void GameInteractor_ExecuteOnItemReceiveHooks(GetItemEntry itemEntry);
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void GameInteractor_ExecuteOnSaleEndHooks(GetItemEntry itemEntry);
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void GameInteractor_ExecuteOnTransitionEndHooks(int16_t sceneNum);
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void GameInteractor_ExecuteOnSceneInit(int16_t sceneNum);
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void GameInteractor_ExecuteOnSceneSpawnActors();
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void GameInteractor_ExecuteOnPlayerUpdate();
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void GameInteractor_ExecuteOnOcarinaSongAction();
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void GameInteractor_ExecuteOnActorUpdate(void* actor);
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void GameInteractor_ExecuteOnPlayerBonk();
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void GameInteractor_ExecuteOnOcarinaSongAction();
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// MARK: - Save Files
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void GameInteractor_ExecuteOnSaveFile(int32_t fileNum);
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void GameInteractor_ExecuteOnLoadFile(int32_t fileNum);
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void GameInteractor_ExecuteOnDeleteFile(int32_t fileNum);
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// MARK: - Dialog
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void GameInteractor_ExecuteOnDialogMessage();
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void GameInteractor_ExecuteOnPresentTitleCard();
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void GameInteractor_ExecuteOnInterfaceUpdate();
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void GameInteractor_ExecuteOnKaleidoscopeUpdate(int16_t inDungeonScene);
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// MARK: - Main Menu
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void GameInteractor_ExecuteOnPresentFileSelect();
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void GameInteractor_ExecuteOnUpdateFileSelectSelection(uint16_t optionIndex);
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void GameInteractor_ExecuteOnUpdateFileCopySelection(uint16_t optionIndex);
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void GameInteractor_ExecuteOnUpdateFileCopyConfirmationSelection(uint16_t optionIndex);
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void GameInteractor_ExecuteOnUpdateFileEraseSelection(uint16_t optionIndex);
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void GameInteractor_ExecuteOnUpdateFileEraseConfirmationSelection(uint16_t optionIndex);
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void GameInteractor_ExecuteOnUpdateFileAudioSelection(uint8_t optionIndex);
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void GameInteractor_ExecuteOnUpdateFileTargetSelection(uint8_t optionIndex);
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// MARK: - Game
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void GameInteractor_ExecuteOnSetGameLanguage();
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#ifdef __cplusplus
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}
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#endif
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