Shipwright/libultraship/libultraship/Lib/Fast3D/gfx_cc.h

71 lines
1.5 KiB
C

#ifndef GFX_CC_H
#define GFX_CC_H
#include <stdint.h>
#include <stdbool.h>
/*enum {
CC_0,
CC_TEXEL0,
CC_TEXEL1,
CC_PRIM,
CC_SHADE,
CC_ENV,
CC_TEXEL0A,
CC_LOD
};*/
enum {
SHADER_0,
SHADER_INPUT_1,
SHADER_INPUT_2,
SHADER_INPUT_3,
SHADER_INPUT_4,
SHADER_INPUT_5,
SHADER_INPUT_6,
SHADER_INPUT_7,
SHADER_TEXEL0,
SHADER_TEXEL0A,
SHADER_TEXEL1,
SHADER_TEXEL1A,
SHADER_1,
SHADER_COMBINED
};
#define SHADER_OPT_ALPHA (1 << 0)
#define SHADER_OPT_FOG (1 << 1)
#define SHADER_OPT_TEXTURE_EDGE (1 << 2)
#define SHADER_OPT_NOISE (1 << 3)
#define SHADER_OPT_2CYC (1 << 4)
#define SHADER_OPT_ALPHA_THRESHOLD (1 << 5)
#define SHADER_OPT_INVISIBLE (1 << 6)
#define SHADER_OPT_GRAYSCALE (1 << 7)
#define SHADER_OPT_TEXEL0_CLAMP_S (1 << 8)
#define SHADER_OPT_TEXEL0_CLAMP_T (1 << 9)
#define SHADER_OPT_TEXEL1_CLAMP_S (1 << 10)
#define SHADER_OPT_TEXEL1_CLAMP_T (1 << 11)
#define CC_SHADER_OPT_POS 56
struct CCFeatures {
uint8_t c[2][2][4];
bool opt_alpha;
bool opt_fog;
bool opt_texture_edge;
bool opt_noise;
bool opt_2cyc;
bool opt_alpha_threshold;
bool opt_invisible;
bool opt_grayscale;
bool used_textures[2];
bool clamp[2][2];
int num_inputs;
bool do_single[2][2];
bool do_multiply[2][2];
bool do_mix[2][2];
bool color_alpha_same[2];
};
void gfx_cc_get_features(uint64_t shader_id0, uint32_t shader_id1, struct CCFeatures *cc_features);
#endif