mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-11 03:55:07 -05:00
445 lines
5.5 KiB
C
445 lines
5.5 KiB
C
#include "ultra64.h"
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#include <stdio.h>
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#include <string.h>
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#include "z64.h"
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#include "OTRGlobals.h"
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//#include <math.h>
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u32 osResetType;
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u32 osTvType = OS_TV_NTSC;
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//u32 osTvType = OS_TV_PAL;
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OSViMode osViModeNtscLan1;
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OSViMode osViModeMpalLan1;
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OSViMode osViModeFpalLan1;
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OSViMode osViModePalLan1;
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// AudioContext gAudioContext;
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// unk_D_8016E750 D_8016E750[4];
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u8 gLetterTLUT[4][32];
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u8 gFontFF[999];
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DmaEntry gDmaDataTable[0x60C];
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// u8 D_80133418;
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u16 gAudioSEFlagSwapSource[64];
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u16 gAudioSEFlagSwapTarget[64];
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u8 gAudioSEFlagSwapMode[64];
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u8 osAppNmiBuffer[2048];
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f32 qNaN0x10000 = 0x7F810000;
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//void gSPTextureRectangle(Gfx* pkt, s32 xl, s32 yl, s32 xh, s32 yh, u32 tile, u32 s, s32 t, u32 dsdx, u32 dtdy)
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//{
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// __gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy);
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//}
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void osCreateMesgQueue(OSMesgQueue* mq, OSMesg* msgBuf, s32 count) {
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mq->validCount = 0;
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mq->first = 0;
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mq->msgCount = count;
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mq->msg = msgBuf;
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return;
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}
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s32 osSendMesg(OSMesgQueue* mq, OSMesg msg, s32 flag) {
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s32 index;
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if (mq->validCount >= mq->msgCount) {
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return -1;
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}
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index = (mq->first + mq->validCount) % mq->msgCount;
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mq->msg[index] = msg;
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mq->validCount++;
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return 0;
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}
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s32 osRecvMesg(OSMesgQueue* mq, OSMesg* msg, s32 flag) {
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if (mq->validCount == 0) {
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return -1;
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}
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if (msg != NULL) {
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*msg = *(mq->first + mq->msg);
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}
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mq->first = (mq->first + 1) % mq->msgCount;
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mq->validCount--;
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return 0;
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}
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s32 osJamMesg(OSMesgQueue* mq, OSMesg msg, s32 flag)
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{
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}
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void osSetEventMesg(OSEvent e, OSMesgQueue* mq, OSMesg msg)
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{
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}
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void osViSetEvent(OSMesgQueue* mq, OSMesg msg, u32 retraceCount)
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{
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}
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OSId osGetThreadId(OSThread* thread)
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{
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}
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OSPri osGetThreadPri(OSThread* thread)
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{
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}
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void osSetThreadPri(OSThread* thread, OSPri pri)
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{
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}
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s32 osSetTimer(OSTimer* timer, OSTime countdown, OSTime interval, OSMesgQueue* mq, OSMesg msg)
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{
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}
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void osCreatePiManager(OSPri pri, OSMesgQueue* cmdQ, OSMesg* cmdBuf, s32 cmdMsgCnt)
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{
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}
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void osCreateViManager(OSPri pri)
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{
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}
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s32 osMotorInit(OSMesgQueue* ctrlrqueue, OSPfs* pfs, s32 channel)
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{
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return 0;
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}
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u32 osAiGetLength(void)
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{
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}
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s32 osPfsFreeBlocks(OSPfs* pfs, s32* leftoverBytes)
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{
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}
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s32 osEPiWriteIo(OSPiHandle* handle, u32 devAddr, u32 data)
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{
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}
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s32 osPfsReadWriteFile(OSPfs* pfs, s32 fileNo, u8 flag, s32 offset, ptrdiff_t size, u8* data)
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{
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}
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s32 osPfsDeleteFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName)
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{
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}
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s32 osPfsFileState(OSPfs* pfs, s32 fileNo, OSPfsState* state)
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{
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}
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s32 osPfsInitPak(OSMesgQueue* mq, OSPfs* pfs, s32 channel)
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{
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}
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s32 __osPfsCheckRamArea(OSPfs* pfs)
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{
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}
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s32 osPfsChecker(OSPfs* pfs)
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{
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}
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s32 osPfsFindFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName, s32* fileNo)
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{
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}
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s32 osPfsAllocateFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName, s32 length, s32* fileNo)
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{
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}
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s32 osAiSetNextBuffer(void* buf, size_t size)
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{
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}
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s32 __osMotorAccess(OSPfs* pfs, u32 vibrate)
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{
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}
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OSIntMask osSetIntMask(OSIntMask a)
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{
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return 0;
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}
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s32 osAfterPreNMI(void)
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{
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return 0;
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}
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s32 osProbeRumblePak(OSMesgQueue* ctrlrqueue, OSPfs* pfs, u32 channel)
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{
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}
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s32 osSetRumble(OSPfs* pfs, u32 vibrate)
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{
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return 0;
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}
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void osCreateThread(OSThread* thread, OSId id, void (*entry)(void*), void* arg, void* sp, OSPri pri)
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{
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}
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void osStartThread(OSThread* thread)
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{
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}
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void osStopThread(OSThread* thread)
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{
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}
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void osDestroyThread(OSThread* thread)
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{
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}
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void osWritebackDCache(void* vaddr, s32 nbytes)
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{
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}
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void osInvalICache(void* vaddr, s32 nbytes)
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{
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}
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s32 osContStartQuery(OSMesgQueue* mq)
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{
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}
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void osContGetQuery(OSContStatus* data)
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{
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}
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void osViSwapBuffer(void* vaddr)
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{
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}
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void* osViGetNextFramebuffer()
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{
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}
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u32 __osGetFpcCsr()
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{
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return 0;
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}
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void __osSetFpcCsr(u32 a0)
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{
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}
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s32 __osDisableInt(void)
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{
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}
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void __osRestoreInt(s32 a0)
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{
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}
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OSThread* __osGetActiveQueue(void)
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{
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}
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OSThread* __osGetCurrFaultedThread(void)
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{
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}
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void osCartRomInit()
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{
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}
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u32 osMemSize = 1024 * 1024 * 1024;
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void Audio_osInvalDCache(void* buf, s32 size)
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{
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}
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void Audio_osWritebackDCache(void* mem, s32 size)
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{
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}
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s32 osAiSetFrequency(u32 freq)
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{
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}
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s32 osEPiStartDma(OSPiHandle* handle, OSIoMesg* mb, s32 direction)
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{
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}
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void osInvalDCache(void* vaddr, s32 nbytes)
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{
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}
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void osWritebackDCacheAll(void)
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{
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}
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void Audio_SetBGM(u32 bgmId)
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{
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}
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s32 osContSetCh(u8 ch)
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{
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}
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u32 osDpGetStatus(void)
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{
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}
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void osDpSetStatus(u32 status)
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{
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}
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u32 __osSpGetStatus()
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{
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}
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void __osSpSetStatus(u32 status)
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{
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}
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OSPiHandle* osDriveRomInit()
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{
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}
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void osViSetMode(OSViMode* mode)
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{
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}
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void osViBlack(u8 active)
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{
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}
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void osViSetYScale(f32 scale)
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{
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}
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void osViSetXScale(f32 value)
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{
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}
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void osViSetSpecialFeatures(u32 func)
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{
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}
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void __osInitialize_common(void)
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{
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}
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void __osInitialize_autodetect(void)
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{
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}
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void __osExceptionPreamble()
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{
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}
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void __osCleanupThread(void)
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{
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}
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s32 _Printf(PrintCallback a, void* arg, const char* fmt, va_list ap) {
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unsigned char buffer[4096];
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vsnprintf(buffer, sizeof(buffer), fmt, ap);
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a(arg, buffer, strlen(buffer));
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}
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void osSpTaskLoad(OSTask* task)
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{
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}
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void osSpTaskStartGo(OSTask* task)
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{
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}
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void osSetUpMempakWrite(s32 channel, OSPifRam* buf)
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{
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}
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u32 osGetMemSize(void)
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{
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return 1024 * 1024 * 1024;
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}
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s32 osEPiReadIo(OSPiHandle* handle, u32 devAddr, u32* data)
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{
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return 0;
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}
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u32* osViGetCurrentFramebuffer(void)
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{
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}
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void osSpTaskYield(void)
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{
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}
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s32 osStopTimer(OSTimer* timer)
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{
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}
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OSYieldResult osSpTaskYielded(OSTask* task)
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{
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}
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void osViExtendVStart(u32 arg0)
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{
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} |