Shipwright/soh/assets/scenes/dungeons/ganon/ganon_room_5.h

29 lines
1.3 KiB
C

#ifndef DUNGEONS_GANON_ROOM_5_H
#define DUNGEONS_GANON_ROOM_5_H 1
#include "align_asset_macro.h"
#define dganon_room_5DL_005AF8 "__OTR__scenes/nonmq/ganon_scene/ganon_room_5DL_005AF8"
static const ALIGN_ASSET(2) char ganon_room_5DL_005AF8[] = dganon_room_5DL_005AF8;
#define dganon_room_5Tex_007F08 "__OTR__scenes/nonmq/ganon_scene/ganon_room_5Tex_007F08"
static const ALIGN_ASSET(2) char ganon_room_5Tex_007F08[] = dganon_room_5Tex_007F08;
#define dganon_room_5Tex_007B08 "__OTR__scenes/nonmq/ganon_scene/ganon_room_5Tex_007B08"
static const ALIGN_ASSET(2) char ganon_room_5Tex_007B08[] = dganon_room_5Tex_007B08;
#define dganon_room_5Tex_005B08 "__OTR__scenes/nonmq/ganon_scene/ganon_room_5Tex_005B08"
static const ALIGN_ASSET(2) char ganon_room_5Tex_005B08[] = dganon_room_5Tex_005B08;
#define dganon_room_5Tex_008308 "__OTR__scenes/nonmq/ganon_scene/ganon_room_5Tex_008308"
static const ALIGN_ASSET(2) char ganon_room_5Tex_008308[] = dganon_room_5Tex_008308;
#define dganon_room_5Tex_006B08 "__OTR__scenes/nonmq/ganon_scene/ganon_room_5Tex_006B08"
static const ALIGN_ASSET(2) char ganon_room_5Tex_006B08[] = dganon_room_5Tex_006B08;
#define dganon_room_5Tex_006308 "__OTR__scenes/nonmq/ganon_scene/ganon_room_5Tex_006308"
static const ALIGN_ASSET(2) char ganon_room_5Tex_006308[] = dganon_room_5Tex_006308;
#endif // DUNGEONS_GANON_ROOM_5_H