mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-25 02:42:18 -05:00
4166dbf907
* Rough mockup of LUS XML loading * Updated code for merge * Loading from FS support and custom DList WIP implementation * Added current directory support to F3D and impl most of the dlist cmds * WIP Skeleton support * Almost done * Rebase fixes * Submodule updates * HD Texture Support * Fixes * bump lus * fix exporter build, header update * soh builds * setMesh image path cleanup * Update soh/src/overlays/actors/ovl_player_actor/z_player.c * Update soh/src/overlays/actors/ovl_player_actor/z_player.c * Update OTRExporter/OTRExporter/Main.cpp * Update ZAPDTR/ZAPD/ZResource.h * Update soh/src/code/z_skelanime.c * Update OTRExporter/OTRExporter/Main.cpp * Fixed jpeg backgrounds and decreased icon buffer size * Bump lus * Increased even more the buffer because it crashes on long texts * Removed print because sometimes the if is not triggered when the image is already byteswapped * fix non-windows build * fix build Co-authored-by: Kenix <kenixwhisperwind@gmail.com> * add hd checkbox * Various fixes for custom model support (#23) * Some fixes * Updated LUS Version * Fixed issue with Link Skirt on pause menu * Added CVar for custom link model changes * Fixed headers * Additional header fixes * Tweaks * Unload HD game assets on scene transition. (#16) * Unload game assets on scene transition. * Bump LUS * Unloads all HD assets on scene transition. * Only unload hd assets if hd assets are turned on. * Fixes issues on toggling between HD and non HD assets. --------- Co-authored-by: briaguya <briaguya@alice> * fix: actually load hd debug font (#27) * fix: actually load hd debug font * toggle debug text correctly --------- Co-authored-by: briaguya <briaguya> * Yes. (#28) * Merge branch 'develop' into dev-to-ghost * HD Skeleton Swapping and Language Fixes (#32) * Yes. * HD Skeleton Swapping and Language Fixes * Test * Fixed issues with ganon cape (#34) * Fixed Bongo Bongo Crash (#35) * Added HD Assets Toggle (#37) * Ivan the Fairy - Coop Mode (#36) * wip * hookshotable ivan * added hookshot item * new items & changes & fixes & restored navi * farore, din and nayru's spells are done * fixed slingshot & bow * added more items supported * done with all main items * bug fixes & ready * added imgui button * wip * hookshotable ivan * added hookshot item * new items & changes & fixes & restored navi * farore, din and nayru's spells are done * fixed slingshot & bow * added more items supported * fix own dungeon items on shuffled boss rooms (#2683) * bump lus (#2692) * fix: lowercase package names for vcpkg (#2693) vcpkg was throwing an error `error: invalid character in package name (must be lowercase, digits, '-')` this updates our calls to `vcpkg_install_packages` to use lowercase package names instead of uppercase * fix death mountain cloud in rando (#2691) * Fix: Switch Age No Longer Reloads Start Room (#2679) * [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684) * Disable Warning Text * Moved to Reduced Clutter * done with all main items * bug fixes & ready * fix: process roms in consistent order (#2696) * chore: move rando savefile setup and document flags (#2697) * remove rando save init from sram * move rando savefile init logic and set more flags * document flags for rando save creation * Fix: Use correct fps value for frame interpolation with match refresh rate (#2694) * Fix: Kak GS placement on construction site (#2695) * added imgui button * addressed kenix's comments * fixed useless null * added rupee dash mode in extra modes * changed menu position --------- Co-authored-by: Adam Bird <Archez@users.noreply.github.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com> * LUS Scancodes (#42) * Added HD Assets Toggle * Switched out SDL for LUS scancodes * Ivan tweaks (#45) * Magic consumption slowed down; Bosses now affected by Ivan's Din spell * Adjust magic timer * clean up imgui * model fixes/improvements (#50) * replace `gUseCustomLinkModel` with custom resource check * handle adult/child * bump lus * fix model switching with tab * use lus main * fix carpet man (#52) Co-authored-by: Rozelette <Rozelette@users.noreply.github.com> * get ship model and lus texture into soh.otr, use `gAuthenticLogo` to toggle between ship and authentic (#55) * Use libultra features for CPU-modified textures (#40) * Use libultra features for CPU-modified textures * Comment * bump lus on ghost (#58) * fix: properly use `Interface_LoadActionLabel` to display start button text (#61) * Changes hd -> alt for texture replacement. (#65) * Changes hd -> alt for texture replacement. * Renames variables in gfxprint for hd -> alt change. * Update soh/soh/resource/type/Skeleton.cpp --------- Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> * Fixes kaleido dungeon maps (#67) * skeleton stuff (#69) * comment out wii u build (#70) * bump lus (#71) * Rework readme (#72) * Update README.md * docs * put custom music docs somewhere * Update README.md * Update README.md * Update README.md * Update README.md * dark/light title image * lus * Update README.md * Fixed vanilla minimap (#73) * Fixed vanilla minimap * Workaround for pulsing SD maps with non-broken HD maps. --------- Co-authored-by: Christopher Leggett <chris@leggett.dev> * Skeleton fix fixed (#75) * WIP skelton patcher fix * Fixes skeleton reference change. * Adds const back to name in ResourceMgr_LoadSkeletonByName --------- Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: Kenix <kenixwhisperwind@gmail.com> * Fixes z_message_otr memory leak. * Update soh/soh/z_message_OTR.cpp * Update soh/src/code/game.c * docs: add how to find otr files to switch instructions (#78) * bump lus (#79) * comment out RegisterBlendedTexture in king d (#80) --------- Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: briaguya <briaguya> Co-authored-by: Ralphie Morell <stratomaster64@gmail.com> Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com> Co-authored-by: Adam Bird <Archez@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com> Co-authored-by: Rozelette <Rozelette@users.noreply.github.com> Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: Lywx <36680385+KiritoDv@users.noreply.github.com>
114 lines
3.7 KiB
C++
114 lines
3.7 KiB
C++
#pragma once
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#include <map>
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#include <string>
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#include <vector>
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#include "GameConfig.h"
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#include "ZFile.h"
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#include <ZRom.h>
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#include <FileWorker.h>
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class ZRoom;
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enum class VerbosityLevel
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{
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VERBOSITY_SILENT,
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VERBOSITY_INFO,
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VERBOSITY_DEBUG
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};
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typedef void (*ExporterSetFunc)(ZFile*);
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typedef bool (*ExporterSetFuncBool)(ZFileMode fileMode);
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typedef void (*ExporterSetFuncVoid)(int argc, char* argv[], int& i);
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typedef void (*ExporterSetFuncVoid2)(const std::string& buildMode, ZFileMode& fileMode);
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typedef void (*ExporterSetFuncVoid3)();
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typedef void (*ExporterSetFuncVoid4)(tinyxml2::XMLElement* reader);
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typedef void (*ExporterSetResSave)(ZResource* res, BinaryWriter& writer);
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class ExporterSet
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{
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public:
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~ExporterSet();
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std::map<ZResourceType, ZResourceExporter*> exporters;
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ExporterSetFuncVoid parseArgsFunc = nullptr;
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ExporterSetFuncVoid2 parseFileModeFunc = nullptr;
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ExporterSetFuncBool processFileModeFunc = nullptr;
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ExporterSetFunc beginFileFunc = nullptr;
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ExporterSetFunc endFileFunc = nullptr;
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ExporterSetFuncVoid3 beginXMLFunc = nullptr;
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ExporterSetFuncVoid3 endXMLFunc = nullptr;
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ExporterSetResSave resSaveFunc = nullptr;
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ExporterSetFuncVoid3 endProgramFunc = nullptr;
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ExporterSetFuncVoid4 processCompilableFunc = nullptr;
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};
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class Globals
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{
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public:
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static Globals* Instance;
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bool genSourceFile; // Used for extraction
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bool useExternalResources;
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bool testMode; // Enables certain experimental features
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bool outputCrc = false;
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bool profile; // Measure performance of certain operations
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bool useLegacyZDList;
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bool singleThreaded;
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VerbosityLevel verbosity; // ZAPD outputs additional information
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ZFileMode fileMode = ZFileMode::Invalid;
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fs::path baseRomPath, inputPath, outputPath, sourceOutputPath, cfgPath, fileListPath;
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TextureType texType;
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ZGame game;
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GameConfig cfg;
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bool verboseUnaccounted = false;
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bool gccCompat = false;
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bool forceStatic = false;
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bool forceUnaccountedStatic = false;
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bool otrMode = true;
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bool buildRawTexture = false;
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bool onlyGenSohOtr = false;
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ZRom* rom = nullptr;
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std::vector<ZFile*> files;
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std::vector<ZFile*> externalFiles;
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std::vector<int32_t> segments;
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std::map<int, FileWorker*> workerData;
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std::string currentExporter;
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static std::map<std::string, ExporterSet*>& GetExporterMap();
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static void AddExporter(std::string exporterName, ExporterSet* exporterSet);
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Globals();
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~Globals();
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void AddSegment(int32_t segment, ZFile* file, int workerID);
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bool HasSegment(int32_t segment, int workerID);
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ZFile* GetSegment(int32_t segment, int workerID);
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std::map<int32_t, std::vector<ZFile*>> GetSegmentRefFiles(int workerID);
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void AddFile(ZFile* file, int workerID);
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void AddExternalFile(ZFile* file, int workerID);
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void BuildAssetTexture(const fs::path& pngFilePath, TextureType texType, const fs::path& outPath);
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ZResourceExporter* GetExporter(ZResourceType resType);
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ExporterSet* GetExporterSet();
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std::vector<uint8_t> GetBaseromFile(std::string fileName);
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/**
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* Search in every file (and the symbol map) for the `segAddress` passed as parameter.
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* If the segment of `currentFile` is the same segment of `segAddress`, then that file will be
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* used only, otherwise, the search will be performed in every other file.
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* The name of that variable will be stored in the `declName` parameter.
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* Returns `true` if the address is found. `false` otherwise,
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* in which case `declName` will be set to the address formatted as a pointer.
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*/
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bool GetSegmentedPtrName(segptr_t segAddress, ZFile* currentFile,
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const std::string& expectedType, std::string& declName, int workerID);
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bool GetSegmentedArrayIndexedName(segptr_t segAddress, size_t elementSize, ZFile* currentFile,
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const std::string& expectedType, std::string& declName, int workerID);
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};
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