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115 lines
4.6 KiB
C++
115 lines
4.6 KiB
C++
#ifndef OTR_GLOBALS_H
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#define OTR_GLOBALS_H
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#pragma once
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#include "SaveManager.h"
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#include <soh/Enhancements/item-tables/ItemTableTypes.h>
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#ifdef __cplusplus
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#include <libultraship/Window.h>
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#include "Enhancements/savestates.h"
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#include "Enhancements/randomizer/randomizer.h"
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const std::string customMessageTableID = "BaseGameOverrides";
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class OTRGlobals
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{
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public:
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static OTRGlobals* Instance;
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std::shared_ptr<Ship::Window> context;
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std::shared_ptr<SaveStateMgr> gSaveStateMgr;
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std::shared_ptr<Randomizer> gRandomizer;
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OTRGlobals();
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~OTRGlobals();
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private:
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void CheckSaveFile(size_t sramSize) const;
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};
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#endif
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#ifndef __cplusplus
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void InitOTR(void);
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void DeinitOTR(void);
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void VanillaItemTable_Init();
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void OTRAudio_Init();
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void InitAudio();
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void Graph_StartFrame();
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void Graph_ProcessGfxCommands(Gfx* commands);
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void OTRLogString(const char* src);
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void OTRGfxPrint(const char* str, void* printer, void (*printImpl)(void*, char));
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void OTRGetPixelDepthPrepare(float x, float y);
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uint16_t OTRGetPixelDepth(float x, float y);
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int32_t OTRGetLastScancode();
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uint32_t ResourceMgr_GetGameVersion();
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void ResourceMgr_CacheDirectory(const char* resName);
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char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize);
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void ResourceMgr_LoadFile(const char* resName);
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char* ResourceMgr_LoadFileFromDisk(const char* filePath);
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char* ResourceMgr_LoadJPEG(char* data, int dataSize);
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char* ResourceMgr_LoadTexByName(const char* texPath);
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uint16_t ResourceMgr_LoadTexWidthByName(char* texPath);
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uint16_t ResourceMgr_LoadTexHeightByName(char* texPath);
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uint32_t ResourceMgr_LoadTexSizeByName(char* texPath);
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char* ResourceMgr_LoadTexOrDListByName(const char* filePath);
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char* ResourceMgr_LoadPlayerAnimByName(const char* animPath);
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AnimationHeaderCommon* ResourceMgr_LoadAnimByName(const char* path);
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char* ResourceMgr_GetNameByCRC(uint64_t crc, char* alloc);
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Gfx* ResourceMgr_LoadGfxByCRC(uint64_t crc);
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Gfx* ResourceMgr_LoadGfxByName(const char* path);
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Gfx* ResourceMgr_PatchGfxByName(const char* path, int size);
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char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path);
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Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc);
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Vtx* ResourceMgr_LoadVtxByName(const char* path);
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SoundFont* ResourceMgr_LoadAudioSoundFont(const char* path);
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SequenceData ResourceMgr_LoadSeqByName(const char* path);
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SoundFontSample* ResourceMgr_LoadAudioSample(const char* path);
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CollisionHeader* ResourceMgr_LoadColByName(const char* path);
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void Ctx_ReadSaveFile(uintptr_t addr, void* dramAddr, size_t size);
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void Ctx_WriteSaveFile(uintptr_t addr, void* dramAddr, size_t size);
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uint64_t GetPerfCounter();
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struct SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path);
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s32* ResourceMgr_LoadCSByName(const char* path);
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int ResourceMgr_OTRSigCheck(char* imgData);
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uint64_t osGetTime(void);
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uint32_t osGetCount(void);
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uint32_t OTRGetCurrentWidth(void);
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uint32_t OTRGetCurrentHeight(void);
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float OTRGetAspectRatio(void);
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float OTRGetDimensionFromLeftEdge(float v);
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float OTRGetDimensionFromRightEdge(float v);
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int16_t OTRGetRectDimensionFromLeftEdge(float v);
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int16_t OTRGetRectDimensionFromRightEdge(float v);
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char* ResourceMgr_LoadFileRaw(const char* resName);
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bool AudioPlayer_Init(void);
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int AudioPlayer_Buffered(void);
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int AudioPlayer_GetDesiredBuffered(void);
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void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
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void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
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int Controller_ShouldRumble(size_t i);
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void Hooks_ExecuteAudioInit();
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void* getN64WeirdFrame(s32 i);
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Sprite* GetSeedTexture(uint8_t index);
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void Randomizer_LoadSettings(const char* spoilerFileName);
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u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey);
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RandomizerCheck Randomizer_GetCheckFromActor(s16 actorId, s16 sceneNum, s16 actorParams);
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ScrubIdentity Randomizer_IdentifyScrub(s32 sceneNum, s32 actorParams, s32 respawnData);
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void Randomizer_LoadHintLocations(const char* spoilerFileName);
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void Randomizer_LoadRequiredTrials(const char* spoilerFileName);
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void Randomizer_LoadItemLocations(const char* spoilerFileName, bool silent);
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bool Randomizer_IsTrialRequired(RandomizerInf trial);
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GetItemEntry Randomizer_GetItemFromActor(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogId);
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GetItemEntry Randomizer_GetItemFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
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bool Randomizer_ObtainedFreestandingIceTrap(RandomizerCheck randomizerCheck, GetItemID ogId, Actor* actor);
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bool Randomizer_ItemIsIceTrap(RandomizerCheck randomizerCheck, GetItemID ogId);
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int CustomMessage_RetrieveIfExists(GlobalContext* globalCtx);
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GetItemEntry ItemTable_Retrieve(int16_t getItemID);
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GetItemEntry ItemTable_RetrieveEntry(s16 modIndex, s16 getItemID);
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#endif
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#endif
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