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Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_9.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders ()
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

35 lines
1.7 KiB
C

#ifndef DUNGEONS_HIDAN_ROOM_9_H
#define DUNGEONS_HIDAN_ROOM_9_H 1
#include "align_asset_macro.h"
#define dHIDAN_room_9Tex_004768 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_004768"
static const ALIGN_ASSET(2) char HIDAN_room_9Tex_004768[] = dHIDAN_room_9Tex_004768;
#define dHIDAN_room_9Tex_004F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_004F68"
static const ALIGN_ASSET(2) char HIDAN_room_9Tex_004F68[] = dHIDAN_room_9Tex_004F68;
#define dHIDAN_room_9Tex_005768 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_005768"
static const ALIGN_ASSET(2) char HIDAN_room_9Tex_005768[] = dHIDAN_room_9Tex_005768;
#define dHIDAN_room_9Tex_005F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_005F68"
static const ALIGN_ASSET(2) char HIDAN_room_9Tex_005F68[] = dHIDAN_room_9Tex_005F68;
#define dHIDAN_room_9Tex_006768 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_006768"
static const ALIGN_ASSET(2) char HIDAN_room_9Tex_006768[] = dHIDAN_room_9Tex_006768;
#define dHIDAN_room_9Tex_006F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_006F68"
static const ALIGN_ASSET(2) char HIDAN_room_9Tex_006F68[] = dHIDAN_room_9Tex_006F68;
#define dHIDAN_room_9Tex_007768 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_007768"
static const ALIGN_ASSET(2) char HIDAN_room_9Tex_007768[] = dHIDAN_room_9Tex_007768;
#define dHIDAN_room_9Tex_007F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_007F68"
static const ALIGN_ASSET(2) char HIDAN_room_9Tex_007F68[] = dHIDAN_room_9Tex_007F68;
#define dHIDAN_room_9DL_002C30 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9DL_002C30"
static const ALIGN_ASSET(2) char HIDAN_room_9DL_002C30[] = dHIDAN_room_9DL_002C30;
#endif // DUNGEONS_HIDAN_ROOM_9_H