mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-18 06:12:20 -05:00
89 lines
4.4 KiB
C
89 lines
4.4 KiB
C
#ifndef OBJECTS_OBJECT_GOL_H
|
|
#define OBJECTS_OBJECT_GOL_H 1
|
|
|
|
#include "align_asset_macro.h"
|
|
|
|
#define dgObjectGolSkel "__OTR__objects/object_gol/gObjectGolSkel"
|
|
static const ALIGN_ASSET(2) char gObjectGolSkel[] = dgObjectGolSkel;
|
|
|
|
#define dgObjectGolLandFromJumpAnim "__OTR__objects/object_gol/gObjectGolLandFromJumpAnim"
|
|
static const ALIGN_ASSET(2) char gObjectGolLandFromJumpAnim[] = dgObjectGolLandFromJumpAnim;
|
|
|
|
#define dgObjectGolDeadTwitchingAnim "__OTR__objects/object_gol/gObjectGolDeadTwitchingAnim"
|
|
static const ALIGN_ASSET(2) char gObjectGolDeadTwitchingAnim[] = dgObjectGolDeadTwitchingAnim;
|
|
|
|
#define dgObjectGolJumpHeadbuttAnim "__OTR__objects/object_gol/gObjectGolJumpHeadbuttAnim"
|
|
static const ALIGN_ASSET(2) char gObjectGolJumpHeadbuttAnim[] = dgObjectGolJumpHeadbuttAnim;
|
|
|
|
#define dgObjectGolDamagedAnim "__OTR__objects/object_gol/gObjectGolDamagedAnim"
|
|
static const ALIGN_ASSET(2) char gObjectGolDamagedAnim[] = dgObjectGolDamagedAnim;
|
|
|
|
#define dgObjectGolDeathAnim "__OTR__objects/object_gol/gObjectGolDeathAnim"
|
|
static const ALIGN_ASSET(2) char gObjectGolDeathAnim[] = dgObjectGolDeathAnim;
|
|
|
|
#define dgObjectGolPrepareJumpAnim "__OTR__objects/object_gol/gObjectGolPrepareJumpAnim"
|
|
static const ALIGN_ASSET(2) char gObjectGolPrepareJumpAnim[] = dgObjectGolPrepareJumpAnim;
|
|
|
|
#define dgObjectGolWalkAnim "__OTR__objects/object_gol/gObjectGolWalkAnim"
|
|
static const ALIGN_ASSET(2) char gObjectGolWalkAnim[] = dgObjectGolWalkAnim;
|
|
|
|
#define dgObjectGolStandAnim "__OTR__objects/object_gol/gObjectGolStandAnim"
|
|
static const ALIGN_ASSET(2) char gObjectGolStandAnim[] = dgObjectGolStandAnim;
|
|
|
|
#define dgObjectGolRunningAnim "__OTR__objects/object_gol/gObjectGolRunningAnim"
|
|
static const ALIGN_ASSET(2) char gObjectGolRunningAnim[] = dgObjectGolRunningAnim;
|
|
|
|
#define dgObjectGolStopRunningAnim "__OTR__objects/object_gol/gObjectGolStopRunningAnim"
|
|
static const ALIGN_ASSET(2) char gObjectGolStopRunningAnim[] = dgObjectGolStopRunningAnim;
|
|
|
|
#define dgObjectGolStartRunningAnim "__OTR__objects/object_gol/gObjectGolStartRunningAnim"
|
|
static const ALIGN_ASSET(2) char gObjectGolStartRunningAnim[] = dgObjectGolStartRunningAnim;
|
|
|
|
#define dgObjectGolLeftFootDL "__OTR__objects/object_gol/gObjectGolLeftFootDL"
|
|
static const ALIGN_ASSET(2) char gObjectGolLeftFootDL[] = dgObjectGolLeftFootDL;
|
|
|
|
#define dgObjectGolLeftThighDL "__OTR__objects/object_gol/gObjectGolLeftThighDL"
|
|
static const ALIGN_ASSET(2) char gObjectGolLeftThighDL[] = dgObjectGolLeftThighDL;
|
|
|
|
#define dgObjectGolLeftShinDL "__OTR__objects/object_gol/gObjectGolLeftShinDL"
|
|
static const ALIGN_ASSET(2) char gObjectGolLeftShinDL[] = dgObjectGolLeftShinDL;
|
|
|
|
#define dgObjectGolRightFootDL "__OTR__objects/object_gol/gObjectGolRightFootDL"
|
|
static const ALIGN_ASSET(2) char gObjectGolRightFootDL[] = dgObjectGolRightFootDL;
|
|
|
|
#define dgObjectGolRightThighDL "__OTR__objects/object_gol/gObjectGolRightThighDL"
|
|
static const ALIGN_ASSET(2) char gObjectGolRightThighDL[] = dgObjectGolRightThighDL;
|
|
|
|
#define dgObjectGolRightShinDL "__OTR__objects/object_gol/gObjectGolRightShinDL"
|
|
static const ALIGN_ASSET(2) char gObjectGolRightShinDL[] = dgObjectGolRightShinDL;
|
|
|
|
#define dgObjectGolBodyDL "__OTR__objects/object_gol/gObjectGolBodyDL"
|
|
static const ALIGN_ASSET(2) char gObjectGolBodyDL[] = dgObjectGolBodyDL;
|
|
|
|
#define dgObjectGolEggDL "__OTR__objects/object_gol/gObjectGolEggDL"
|
|
static const ALIGN_ASSET(2) char gObjectGolEggDL[] = dgObjectGolEggDL;
|
|
|
|
#define dgObjectGolEyeIrisDL "__OTR__objects/object_gol/gObjectGolEyeIrisDL"
|
|
static const ALIGN_ASSET(2) char gObjectGolEyeIrisDL[] = dgObjectGolEyeIrisDL;
|
|
|
|
#define dgObjectGolAntennaDL "__OTR__objects/object_gol/gObjectGolAntennaDL"
|
|
static const ALIGN_ASSET(2) char gObjectGolAntennaDL[] = dgObjectGolAntennaDL;
|
|
|
|
#define dgObjectGolShellTex "__OTR__objects/object_gol/gObjectGolShellTex"
|
|
static const ALIGN_ASSET(2) char gObjectGolShellTex[] = dgObjectGolShellTex;
|
|
|
|
#define dgObjectGolSkinTex "__OTR__objects/object_gol/gObjectGolSkinTex"
|
|
static const ALIGN_ASSET(2) char gObjectGolSkinTex[] = dgObjectGolSkinTex;
|
|
|
|
#define dgObjectGolEyeWhiteTex "__OTR__objects/object_gol/gObjectGolEyeWhiteTex"
|
|
static const ALIGN_ASSET(2) char gObjectGolEyeWhiteTex[] = dgObjectGolEyeWhiteTex;
|
|
|
|
#define dgObjectGolEyeIrisTex "__OTR__objects/object_gol/gObjectGolEyeIrisTex"
|
|
static const ALIGN_ASSET(2) char gObjectGolEyeIrisTex[] = dgObjectGolEyeIrisTex;
|
|
|
|
#define dgObjectGolEggTex "__OTR__objects/object_gol/gObjectGolEggTex"
|
|
static const ALIGN_ASSET(2) char gObjectGolEggTex[] = dgObjectGolEggTex;
|
|
|
|
|
|
#endif // OBJECTS_OBJECT_GOL_H
|