mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-23 09:52:20 -05:00
f52a2a6406
subrepo: subdir: "OTRGui" merged: "a6066a251" upstream: origin: "https://github.com/HarbourMasters/otrgui.git" branch: "master" commit: "a6066a251" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
88 lines
3.5 KiB
C
88 lines
3.5 KiB
C
/*******************************************************************************************
|
|
*
|
|
* raylib [models] example - Cubicmap loading and drawing
|
|
*
|
|
* This example has been created using raylib 1.8 (www.raylib.com)
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
*
|
|
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
int main(void)
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const int screenWidth = 800;
|
|
const int screenHeight = 450;
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
|
|
|
|
// Define the camera to look into our 3d world
|
|
Camera camera = { { 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
|
|
|
|
Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
|
|
Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)
|
|
|
|
Mesh mesh = GenMeshCubicmap(image, (Vector3){ 1.0f, 1.0f, 1.0f });
|
|
Model model = LoadModelFromMesh(mesh);
|
|
|
|
// NOTE: By default each cube is mapped to one part of texture atlas
|
|
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
|
|
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
|
|
|
|
Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
|
|
|
|
UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
|
|
|
|
SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
UpdateCamera(&camera); // Update camera
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
BeginMode3D(camera);
|
|
|
|
DrawModel(model, mapPosition, 1.0f, WHITE);
|
|
|
|
EndMode3D();
|
|
|
|
DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4.0f - 20, 20.0f }, 0.0f, 4.0f, WHITE);
|
|
DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN);
|
|
|
|
DrawText("cubicmap image used to", 658, 90, 10, GRAY);
|
|
DrawText("generate map 3d model", 658, 104, 10, GRAY);
|
|
|
|
DrawFPS(10, 10);
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
UnloadTexture(cubicmap); // Unload cubicmap texture
|
|
UnloadTexture(texture); // Unload map texture
|
|
UnloadModel(model); // Unload map model
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
}
|