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19be6e9b99
* Clean up grayed out items in file select. Tie personal notes saving to `OnExitGame()` to account for save scum resets. Hide text input box (but not window) for personal notes when a save isn't loaded to prevent saving over a save's notes while in file select. * Allow check tracker window to be visible and show the "Waiting for file load..." text in file select (ease of positioning). * Fix key label text placement. * Persist `areasSpoiled`, change trigger to `OnSceneTransition`. Add `IsAreaSpoiled` for tie-in to Item Tracker. Add `SetAreaSpoiled` to unify bitmagic. * Add proper spoiling evaluation based on specific entrance IDs, or first check collection. Add light yellow color for vanilla dungeon abbreviations to match the purple for MQ. * Initialize `areasSpoiled` to 0, so 0 gets saved on file create. * All new conditional statements around `GameInteractor::IsSaveLoaded()` were inverted. Fixed that. * Change some c-style casts to `static_cast`. * Few more cleanups, plus clarifying comment. |
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.. | ||
3drando | ||
adult_trade_shuffle.c | ||
adult_trade_shuffle.h | ||
draw.cpp | ||
draw.h | ||
rando_hash.h | ||
randomizer_check_objects.cpp | ||
randomizer_check_objects.h | ||
randomizer_check_tracker.cpp | ||
randomizer_check_tracker.h | ||
randomizer_entrance_tracker.cpp | ||
randomizer_entrance_tracker.h | ||
randomizer_entrance.c | ||
randomizer_entrance.h | ||
randomizer_grotto.c | ||
randomizer_grotto.h | ||
randomizer_inf.h | ||
randomizer_item_tracker.cpp | ||
randomizer_item_tracker.h | ||
randomizer_settings_window.h | ||
randomizer_tricks.cpp | ||
randomizer_tricks.h | ||
randomizer.cpp | ||
randomizer.h | ||
randomizerTypes.h | ||
savefile.cpp | ||
savefile.h |