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f19f303651
* initial nametag system * add debug name tags in actor viewer
32 lines
1015 B
C
32 lines
1015 B
C
#ifndef _NAMETAG_H_
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#define _NAMETAG_H_
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#include <z64.h>
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typedef struct {
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const char* tag; // Tag identifier to filter/remove multiple tags
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int16_t yOffset; // Additional Y offset to apply for the name tag
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Color_RGBA8 textColor; // Text color override. Global color is used if alpha is 0
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} NameTagOptions;
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// Register required hooks for nametags on startup
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void NameTag_RegisterHooks();
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Registers a name tag to an actor with additional options applied
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void NameTag_RegisterForActorWithOptions(Actor* actor, const char* text, NameTagOptions options);
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// Registers a name tag to an actor. Multiple name tags can exist for the same actor
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void NameTag_RegisterForActor(Actor* actor, const char* text);
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// Remove all name tags registered to a specific actor
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void NameTag_RemoveAllForActor(Actor* actor);
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// Remove all name tags that share the same tag identifier
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void NameTag_RemoveAllByTag(const char* tag);
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#ifdef __cplusplus
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}
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#endif
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#endif // _NAMETAG_H_
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