Shipwright/soh/soh/Enhancements/gameconsole.h
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00

43 lines
767 B
C

#ifndef _GAMECONSOLE_H_
#define _GAMECONSOLE_H_
#include <libultraship/libultra.h>
#include <z64.h>
#include <libultraship/bridge.h>
#define MAX_CVARS 2048
#ifdef __cplusplus
extern "C"
{
#endif
typedef enum
{
CONSOLECOMMAND_RESULT_SUCCESS,
CONSOLECOMMAND_RESULT_INVALIDARGS,
CONSOLECOMMAND_RESULT_INVALIDCOMMAND,
CONSOLECOMMAND_RESULT_FAILURE
} ConsoleCommandResult;
typedef ConsoleCommandResult(*ConsoleCommandFunc)(char** argv, s32 argc); // Returns the number of arguments it read
typedef struct ConsoleCommand
{
char* name;
ConsoleCommandFunc func;
char* description;
} ConsoleCommand;
extern PlayState* gPlayState;
void GameConsole_Init();
s32 GameConsole_Split(char* str, char** argv);
#ifdef __cplusplus
}
#endif
#endif