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
* First batch some overlay * Almost all overlay * effect & gamestate * kaleido stuffs * more overlay * more left over from code folder * remaining hardcoded line and file * Open & Close _DISP __FILE__ & __LINE__ clean up * Some if (1) {} remove * LOG_xxxx __FILE__ , __LINE__ cleaned * ASSERT macro __FILE__ __LINE__ * mtx without line/file in functions * " if (1) {} " & "if (0) {}" and tab/white place * LogUtils as macro * GameState_, GameAlloc_, SystemArena_ & ZeldaArena_ * Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_" This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596. * Like last commit but as macro * Fix matrix not using macros * use function not macro * DebugArena_* functions GameAlloc_MallocDebug BgCheck_PosErrorCheck as macros removed issues with ; in macro file
91 lines
1.8 KiB
C
91 lines
1.8 KiB
C
#include "global.h"
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UnkRumbleStruct D_80160FD0;
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void func_800A9F30(PadMgr* a, s32 b) {
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func_800D2E30(&D_80160FD0);
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PadMgr_RumbleSet(a, D_80160FD0.rumbleEnable);
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}
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void func_800A9F6C(f32 a, u8 b, u8 c, u8 d) {
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s32 temp1;
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s32 temp2;
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if (1000000.0f < a) {
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temp1 = 1000;
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} else {
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temp1 = sqrtf(a);
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}
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if ((temp1 < 1000) && (b != 0) && (d != 0)) {
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temp2 = b - (temp1 * 255) / 1000;
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if (temp2 > 0) {
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D_80160FD0.unk_10A = temp2;
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D_80160FD0.unk_10B = c;
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D_80160FD0.unk_10C = d;
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}
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}
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}
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void func_800AA000(f32 a, u8 b, u8 c, u8 d) {
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s32 temp1;
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s32 temp2;
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s32 i;
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if (1000000.0f < a) {
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temp1 = 1000;
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} else {
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temp1 = sqrtf(a);
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}
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if (temp1 < 1000 && b != 0 && d != 0) {
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temp2 = b - (temp1 * 255) / 1000;
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for (i = 0; i < 0x40; i++) {
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if (D_80160FD0.unk_04[i] == 0) {
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if (temp2 > 0) {
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D_80160FD0.unk_04[i] = temp2;
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D_80160FD0.unk_44[i] = c;
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D_80160FD0.unk_84[i] = d;
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}
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break;
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}
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}
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}
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}
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void func_800AA0B4(void) {
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func_800D3140(&D_80160FD0);
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gPadMgr.retraceCallback = func_800A9F30;
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gPadMgr.retraceCallbackValue = 0;
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}
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void func_800AA0F0(void) {
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PadMgr* padmgr = &gPadMgr;
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if ((padmgr->retraceCallback == func_800A9F30) && (padmgr->retraceCallbackValue == 0)) {
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padmgr->retraceCallback = NULL;
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padmgr->retraceCallbackValue = 0;
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}
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func_800D3178(&D_80160FD0);
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}
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u32 func_800AA148(void) {
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return gPadMgr.pakType[0] == 1;
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}
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void func_800AA15C(void) {
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D_80160FD0.unk_104 = 2;
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}
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void func_800AA16C(void) {
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D_80160FD0.unk_104 = 0;
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}
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void func_800AA178(u32 a) {
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D_80160FD0.unk_105 = !!a;
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}
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