mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-11 20:15:07 -05:00
a5df9dddf0
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e
.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
569 lines
18 KiB
C
569 lines
18 KiB
C
#include "global.h"
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#include "alloca.h"
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#include <string.h>
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void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg) {
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this->widthSave = width;
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this->heightSave = height;
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this->fbufSave = fbuf;
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this->cvgSave = cvg;
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this->zbufSave = zbuf;
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this->ulxSave = 0;
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this->ulySave = 0;
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this->lrxSave = width - 1;
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this->lrySave = height - 1;
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}
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void PreRender_Init(PreRender* this) {
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memset(this,0, sizeof(PreRender));
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ListAlloc_Init(&this->alloc);
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}
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void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf) {
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this->width = width;
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this->height = height;
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this->fbuf = fbuf;
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this->zbuf = zbuf;
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this->ulx = 0;
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this->uly = 0;
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this->lrx = width - 1;
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this->lry = height - 1;
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}
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void PreRender_Destroy(PreRender* this) {
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ListAlloc_FreeAll(&this->alloc);
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}
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void func_800C0F28(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) {
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Gfx* gfx;
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s32 x;
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s32 x2;
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s32 dx;
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LOG_CHECK_NULL_POINTER("this", this);
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LOG_CHECK_NULL_POINTER("glistpp", gfxp);
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gfx = *gfxp;
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LOG_CHECK_NULL_POINTER("glistp", gfx);
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gDPPipeSync(gfx++);
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gDPSetOtherMode(gfx++,
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G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, bufSave);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
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dx = 0x1000 / (this->width * 2);
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x = this->height;
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x2 = 0;
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while (x > 0) {
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s32 uls = 0;
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s32 lrs = this->width - 1;
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s32 ult;
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s32 lrt;
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dx = CLAMP_MAX(dx, x);
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ult = x2;
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lrt = (ult + dx) - 1;
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gDPLoadTextureTile(gfx++, buf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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gSPTextureRectangle(gfx++, uls << 2, ult << 2, lrs << 2, lrt << 2, G_TX_RENDERTILE, uls << 5, ult << 5, 4 << 10,
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1 << 10);
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x -= dx;
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x2 += dx;
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}
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gDPPipeSync(gfx++);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
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*gfxp = gfx;
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}
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void func_800C1258(PreRender* this, Gfx** gfxp) {
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Gfx* gfx;
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s32 y;
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s32 y2;
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s32 dy;
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LOG_CHECK_NULL_POINTER("this", this);
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LOG_CHECK_NULL_POINTER("glistpp", gfxp);
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gfx = *gfxp;
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LOG_CHECK_NULL_POINTER("glistp", gfx);
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gDPPipeSync(gfx++);
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gDPSetOtherMode(gfx++,
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G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, this->ulx, this->uly, this->lrx + 1, this->lry + 1);
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dy = 0x1000 / ((this->lrxSave - this->ulxSave + 1) * 2);
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y = (this->lrySave - this->ulySave) + 1;
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y2 = 0;
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while (y > 0) {
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s32 ult;
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s32 lrt;
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s32 uly;
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dy = CLAMP_MAX(dy, y);
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ult = this->ulySave + y2;
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lrt = (ult + dy) - 1;
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uly = this->uly + y2;
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gDPLoadTextureTile(gfx++, this->fbufSave, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->widthSave, this->height - 1,
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this->ulxSave, ult, this->lrxSave, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(gfx++, this->ulx << 2, uly << 2, this->lrx << 2, (uly + dy - 1) << 2, G_TX_RENDERTILE,
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this->ulxSave << 5, ult << 5, 4 << 10, 1 << 10);
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y -= dy;
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y2 += dy;
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}
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gDPPipeSync(gfx++);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
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*gfxp = gfx;
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}
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void func_800C170C(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave, u32 r, u32 g, u32 b, u32 a) {
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Gfx* gfx;
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s32 x;
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s32 x2;
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s32 dx;
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LOG_CHECK_NULL_POINTER("this", this);
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LOG_CHECK_NULL_POINTER("glistpp", gfxp);
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gfx = *gfxp;
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LOG_CHECK_NULL_POINTER("glistp", gfx);
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gDPPipeSync(gfx++);
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gDPSetOtherMode(gfx++,
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G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2);
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gDPSetEnvColor(gfx++, r, g, b, a);
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gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 1, 0, 0, 0, TEXEL0, 0, 0, 0, 1);
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gDPSetCombineLERP(gfx++, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, 1, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, 1);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, fbufSave);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
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dx = 0x1000 / (this->width * 2);
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x = this->height;
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x2 = 0;
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while (x > 0) {
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s32 uls = 0;
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s32 lrs = this->width - 1;
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s32 ult;
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s32 lrt;
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dx = CLAMP_MAX(dx, x);
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ult = x2;
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lrt = x2 + dx - 1;
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gDPLoadTextureTile(gfx++, fbuf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
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ult << 5, 1 << 10, 1 << 10);
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x -= dx;
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x2 += dx;
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}
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gDPPipeSync(gfx++);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
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*gfxp = gfx;
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}
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void func_800C1AE8(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave) {
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func_800C170C(this, gfxp, fbuf, fbufSave, 255, 255, 255, 255);
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}
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void func_800C1B24(PreRender* this, Gfx** gfxp, void* fbuf, void* cvgSave) {
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Gfx* gfx;
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s32 x;
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s32 x2;
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s32 dx;
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LOG_CHECK_NULL_POINTER("this", this);
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LOG_CHECK_NULL_POINTER("glistpp", gfxp);
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gfx = *gfxp;
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LOG_CHECK_NULL_POINTER("glistp", gfx);
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gDPPipeSync(gfx++);
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gDPSetOtherMode(gfx++,
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G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PRIM | G_RM_PASS | G_RM_OPA_CI2);
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gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 0, 0, 0, 0, TEXEL0, 0, 0, 0, 0);
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gDPSetColorImage(gfx++, G_IM_FMT_I, G_IM_SIZ_8b, this->width, cvgSave);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
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dx = 0x1000 / (this->width * 2);
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x = this->height;
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x2 = 0;
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while (x > 0) {
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s32 uls = 0;
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s32 lrs = this->width - 1;
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s32 ult;
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s32 lrt;
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dx = CLAMP_MAX(dx, x);
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ult = x2;
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lrt = x2 + dx - 1;
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gDPLoadTextureTile(gfx++, fbuf, G_IM_FMT_IA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
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ult << 5, 1 << 10, 1 << 10);
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x -= dx;
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x2 += dx;
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}
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gDPPipeSync(gfx++);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
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*gfxp = gfx;
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}
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void func_800C1E9C(PreRender* this, Gfx** gfxp) {
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LOG_CHECK_NULL_POINTER("this->zbuf_save", this->zbufSave);
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LOG_CHECK_NULL_POINTER("this->zbuf", this->zbuf);
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if ((this->zbufSave != NULL) && (this->zbuf != NULL)) {
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func_800C0F28(this, gfxp, this->zbuf, this->zbufSave);
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}
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}
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void func_800C1F20(PreRender* this, Gfx** gfxp) {
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LOG_CHECK_NULL_POINTER("this->fbuf_save", this->fbufSave);
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LOG_CHECK_NULL_POINTER("this->fbuf", this->fbuf);
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if ((this->fbufSave != NULL) && (this->fbuf != NULL)) {
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func_800C1AE8(this, gfxp, this->fbuf, this->fbufSave);
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}
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}
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void func_800C1FA4(PreRender* this, Gfx** gfxp) {
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Gfx* gfx = *gfxp;
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gDPPipeSync(gfx++);
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gDPSetBlendColor(gfx++, 255, 255, 255, 8);
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gDPSetPrimDepth(gfx++, -1, -1);
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gDPSetOtherMode(gfx++,
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G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PRIM | G_RM_VISCVG | G_RM_VISCVG2);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
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gDPFillRectangle(gfx++, 0, 0, this->width, this->height);
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gDPPipeSync(gfx++);
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*gfxp = gfx;
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}
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void func_800C20B4(PreRender* this, Gfx** gfxp) {
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func_800C1FA4(this, gfxp);
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LOG_CHECK_NULL_POINTER("this->cvg_save", this->cvgSave);
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if (this->cvgSave != NULL) {
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func_800C1B24(this, gfxp, this->fbuf, this->cvgSave);
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}
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}
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void func_800C2118(PreRender* this, Gfx** gfxp) {
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func_800C0F28(this, gfxp, this->zbufSave, this->zbuf);
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}
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void func_800C213C(PreRender* this, Gfx** gfxp) {
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Gfx* gfx;
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s32 y;
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s32 y2;
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s32 dy;
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s32 rtile = 1;
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if (this->cvgSave != NULL) {
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LOG_CHECK_NULL_POINTER("this", this);
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LOG_CHECK_NULL_POINTER("glistpp", gfxp);
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gfx = *gfxp;
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LOG_CHECK_NULL_POINTER("glistp", gfx);
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gDPPipeSync(gfx++);
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gDPSetEnvColor(gfx++, 255, 255, 255, 32);
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gDPSetOtherMode(gfx++,
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G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PRIM | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA |
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GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) |
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GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1));
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gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 1, 0, TEXEL1, ENVIRONMENT, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED);
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dy = 4;
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y = this->height;
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y2 = 0;
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while (y > 0) {
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s32 uls = 0;
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s32 lrs = this->width - 1;
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s32 ult;
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s32 lrt;
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dy = CLAMP_MAX(dy, y);
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ult = y2;
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lrt = (y2 + dy - 1);
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gDPLoadMultiTile(gfx++, this->fbufSave, 0x0000, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width,
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this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, rtile, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height,
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uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
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ult << 5, 1 << 10, 1 << 10);
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y -= dy;
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y2 += dy;
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}
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gDPPipeSync(gfx++);
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*gfxp = gfx;
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}
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}
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void func_800C24BC(PreRender* this, Gfx** gfxp) {
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func_800C0F28(this, gfxp, this->fbufSave, this->fbuf);
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}
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void func_800C24E0(PreRender* this, Gfx** gfxp) {
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func_800C1258(this, gfxp);
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}
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void func_800C2500(PreRender* this, s32 x, s32 y) {
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s32 i;
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s32 j;
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s32 buffA[3 * 5];
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s32 buffR[3 * 5];
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s32 buffG[3 * 5];
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s32 buffB[3 * 5];
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s32 x1;
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s32 y1;
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s32 pad;
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s32 pxR;
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s32 pxG;
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s32 pxB;
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s32 pxR2;
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s32 pxG2;
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s32 pxB2;
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Color_RGBA16 pxIn;
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Color_RGBA16 pxOut;
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u32 pxR3;
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u32 pxG3;
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u32 pxB3;
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/*
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Picture this as a 3x5 rectangle where the middle pixel (index 7) correspond to (x, y)
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_ _ _ _ _
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| 0 1 2 3 4 |
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| 5 6 7 8 9 |
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| A B C D E |
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‾ ‾ ‾ ‾ ‾
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*/
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for (i = 0; i < 3 * 5; i++) {
|
|
x1 = (i % 5) + x - 2;
|
|
y1 = (i / 5) + y - 1;
|
|
|
|
if (x1 < 0) {
|
|
x1 = 0;
|
|
} else if (x1 > (this->width - 1)) {
|
|
x1 = this->width - 1;
|
|
}
|
|
if (y1 < 0) {
|
|
y1 = 0;
|
|
} else if (y1 > (this->height - 1)) {
|
|
y1 = this->height - 1;
|
|
}
|
|
|
|
pxIn.rgba = this->fbufSave[x1 + y1 * this->width];
|
|
buffR[i] = (pxIn.r << 3) | (pxIn.r >> 2);
|
|
buffG[i] = (pxIn.g << 3) | (pxIn.g >> 2);
|
|
buffB[i] = (pxIn.b << 3) | (pxIn.b >> 2);
|
|
buffA[i] = this->cvgSave[x1 + y1 * this->width] >> 5; // A
|
|
}
|
|
|
|
if (buffA[7] == 7) {
|
|
osSyncPrintf("Error, should not be in here \n");
|
|
return;
|
|
}
|
|
|
|
pxR = pxR2 = buffR[7];
|
|
pxG = pxG2 = buffG[7];
|
|
pxB = pxB2 = buffB[7];
|
|
|
|
for (i = 1; i < 3 * 5; i += 2) {
|
|
if (buffA[i] == 7) {
|
|
if (pxR < buffR[i]) {
|
|
for (j = 1; j < 15; j += 2) {
|
|
if ((i != j) && (buffR[j] >= buffR[i]) && (buffA[j] == 7)) {
|
|
pxR = buffR[i];
|
|
}
|
|
}
|
|
}
|
|
if (pxG < buffG[i]) {
|
|
for (j = 1; j < 15; j += 2) {
|
|
if ((i != j) && (buffG[j] >= buffG[i]) && (buffA[j] == 7)) {
|
|
pxG = buffG[i];
|
|
}
|
|
}
|
|
}
|
|
if (pxB < buffB[i]) {
|
|
for (j = 1; j < 15; j += 2) {
|
|
if ((i != j) && (buffB[j] >= buffB[i]) && (buffA[j] == 7)) {
|
|
pxB = buffB[i];
|
|
}
|
|
}
|
|
}
|
|
if (pxR2 > buffR[i]) {
|
|
for (j = 1; j < 15; j += 2) {
|
|
if ((i != j) && (buffR[j] <= buffR[i]) && (buffA[j] == 7)) {
|
|
pxR2 = buffR[i];
|
|
}
|
|
}
|
|
}
|
|
if (pxG2 > buffG[i]) {
|
|
for (j = 1; j < 15; j += 2) {
|
|
if ((i != j) && (buffG[j] <= buffG[i]) && (buffA[j] == 7)) {
|
|
pxG2 = buffG[i];
|
|
}
|
|
}
|
|
}
|
|
if (pxB2 > buffB[i]) {
|
|
for (j = 1; j < 15; j += 2) {
|
|
if ((i != j) && (buffB[j] <= buffB[i]) && (buffA[j] == 7)) {
|
|
pxB2 = buffB[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
pxR3 = buffR[7] + ((s32)((7 - buffA[7]) * ((pxR + pxR2) - (buffR[7] << 1)) + 4) >> 3);
|
|
pxG3 = buffG[7] + ((s32)((7 - buffA[7]) * ((pxG + pxG2) - (buffG[7] << 1)) + 4) >> 3);
|
|
pxB3 = buffB[7] + ((s32)((7 - buffA[7]) * ((pxB + pxB2) - (buffB[7] << 1)) + 4) >> 3);
|
|
|
|
pxOut.r = pxR3 >> 3;
|
|
pxOut.g = pxG3 >> 3;
|
|
pxOut.b = pxB3 >> 3;
|
|
pxOut.a = 1;
|
|
this->fbufSave[x + y * this->width] = pxOut.rgba;
|
|
}
|
|
|
|
void func_800C2FE4(PreRender* this) {
|
|
s32 x;
|
|
s32 y;
|
|
s32 phi_v0;
|
|
u8* buffR = alloca(this->width);
|
|
u8* buffG = alloca(this->width);
|
|
u8* buffB = alloca(this->width);
|
|
s32 pad[3];
|
|
s32 pxR;
|
|
s32 pxG;
|
|
s32 pxB;
|
|
|
|
for (y = 0; y < this->height; y++) {
|
|
for (x = 0; x < this->width; x++) {
|
|
Color_RGBA16 pxIn;
|
|
|
|
pxIn.rgba = this->fbufSave[x + y * this->width];
|
|
buffR[x] = pxIn.r;
|
|
buffG[x] = pxIn.g;
|
|
buffB[x] = pxIn.b;
|
|
}
|
|
|
|
for (x = 1; x < this->width - 1; x++) {
|
|
Color_RGBA16 pxOut;
|
|
s32 a = this->cvgSave[x + y * this->width];
|
|
|
|
a >>= 5;
|
|
if (a == 7) {
|
|
continue;
|
|
}
|
|
|
|
if (((HREG(80) == 0xF) ? HREG(81) : 0) != 0) {
|
|
if (((HREG(80) == 0xF) ? HREG(81) : 0) != 0) {}
|
|
|
|
if (((HREG(80) == 0xF) ? HREG(81) : 0) == 5) {
|
|
pxR = 31;
|
|
pxG = 0;
|
|
pxB = 0;
|
|
} else {
|
|
u8* temp_s0 = &buffR[x - 1];
|
|
u8* temp_s1 = &buffG[x - 1];
|
|
u8* temp_s2 = &buffB[x - 1];
|
|
|
|
if (((HREG(80) == 0xF) ? HREG(81) : 0) == 3) {
|
|
osSyncPrintf("red=%3d %3d %3d %3d grn=%3d %3d %3d %3d blu=%3d %3d %3d %3d \n", temp_s0[0],
|
|
temp_s0[1], temp_s0[2], MEDIAN3(temp_s0[0], temp_s0[1], temp_s0[2]), temp_s1[0],
|
|
temp_s1[1], temp_s1[2], MEDIAN3(temp_s1[0], temp_s1[1], temp_s1[2]), temp_s2[0],
|
|
temp_s2[1], temp_s2[2], MEDIAN3(temp_s2[0], temp_s2[1], temp_s2[2]));
|
|
}
|
|
|
|
if (((HREG(80) == 0xF) ? HREG(81) : 0) == 1) {
|
|
pxR = MEDIAN3(temp_s0[0], temp_s0[1], temp_s0[2]);
|
|
pxG = MEDIAN3(temp_s1[0], temp_s1[1], temp_s1[2]);
|
|
pxB = MEDIAN3(temp_s2[0], temp_s2[1], temp_s2[2]);
|
|
} else {
|
|
pxR = MEDIAN3(temp_s0[0], temp_s0[1], temp_s0[2]);
|
|
pxG = MEDIAN3(temp_s1[0], temp_s1[1], temp_s1[2]);
|
|
pxB = MEDIAN3(temp_s2[0], temp_s2[1], temp_s2[2]);
|
|
}
|
|
}
|
|
pxOut.r = pxR;
|
|
pxOut.g = pxG;
|
|
pxOut.b = pxB;
|
|
pxOut.a = 1;
|
|
}
|
|
this->fbufSave[x + y * this->width] = pxOut.rgba;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PreRender_Calc(PreRender* this) {
|
|
s32 x;
|
|
s32 y;
|
|
|
|
// OTRTODO: I think this is currently causing some kind of buffer overflow...?
|
|
return;
|
|
|
|
if ((this->cvgSave != NULL) && (this->fbufSave != NULL)) {
|
|
|
|
for (y = 0; y < this->height; y++) {
|
|
for (x = 0; x < this->width; x++) {
|
|
s32 a = this->cvgSave[x + y * this->width];
|
|
|
|
a >>= 5;
|
|
a++;
|
|
if (a != 8) {
|
|
func_800C2500(this, x, y);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (HREG(80) == 0xF ? HREG(81) : 0) {
|
|
func_800C2FE4(this);
|
|
}
|
|
}
|
|
}
|