mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
725 lines
29 KiB
C++
725 lines
29 KiB
C++
#include "SohImGuiImpl.h"
|
|
|
|
#include <iostream>
|
|
#include <map>
|
|
#include <utility>
|
|
|
|
#include "Archive.h"
|
|
#include "Environment.h"
|
|
#include "GameSettings.h"
|
|
#include "SohConsole.h"
|
|
#include "SohHooks.h"
|
|
#include "Lib/ImGui/imgui_internal.h"
|
|
#include "GlobalCtx2.h"
|
|
#include "ResourceMgr.h"
|
|
#include "TextureMod.h"
|
|
#include "Window.h"
|
|
#include "Cvar.h"
|
|
#include "Texture.h"
|
|
#include "../Fast3D/gfx_pc.h"
|
|
#include "Lib/stb/stb_image.h"
|
|
#include "Lib/Fast3D/gfx_rendering_api.h"
|
|
#include "Lib/spdlog/include/spdlog/common.h"
|
|
#include "Utils/StringHelper.h"
|
|
|
|
#ifdef ENABLE_OPENGL
|
|
#include "Lib/ImGui/backends/imgui_impl_opengl3.h"
|
|
#include "Lib/ImGui/backends/imgui_impl_sdl.h"
|
|
|
|
#endif
|
|
|
|
#if defined(ENABLE_DX11) || defined(ENABLE_DX12)
|
|
#include "Lib/ImGui/backends/imgui_impl_dx11.h"
|
|
#include "Lib/ImGui/backends/imgui_impl_win32.h"
|
|
#include <Windows.h>
|
|
|
|
IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
|
|
|
#endif
|
|
|
|
using namespace Ship;
|
|
bool oldCursorState = true;
|
|
|
|
#define TOGGLE_BTN ImGuiKey_F1
|
|
#define HOOK(b) if(b) needs_save = true;
|
|
OSContPad* pads;
|
|
|
|
std::map<std::string, GameAsset*> DefaultAssets;
|
|
|
|
namespace SohImGui {
|
|
|
|
WindowImpl impl;
|
|
ImGuiIO* io;
|
|
Console* console = new Console;
|
|
bool p_open = false;
|
|
bool needs_save = false;
|
|
|
|
std::map<std::string, std::vector<std::string>> windowCategories;
|
|
std::map<std::string, CustomWindow> customWindows;
|
|
|
|
void ImGuiWMInit() {
|
|
switch (impl.backend) {
|
|
case Backend::SDL:
|
|
ImGui_ImplSDL2_InitForOpenGL(static_cast<SDL_Window*>(impl.sdl.window), impl.sdl.context);
|
|
break;
|
|
case Backend::DX11:
|
|
ImGui_ImplWin32_Init(impl.dx11.window);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ImGuiBackendInit() {
|
|
switch (impl.backend) {
|
|
case Backend::SDL:
|
|
ImGui_ImplOpenGL3_Init("#version 120");
|
|
break;
|
|
case Backend::DX11:
|
|
ImGui_ImplDX11_Init(static_cast<ID3D11Device*>(impl.dx11.device), static_cast<ID3D11DeviceContext*>(impl.dx11.device_context));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ImGuiProcessEvent(EventImpl event) {
|
|
switch (impl.backend) {
|
|
case Backend::SDL:
|
|
ImGui_ImplSDL2_ProcessEvent(static_cast<const SDL_Event*>(event.sdl.event));
|
|
break;
|
|
case Backend::DX11:
|
|
ImGui_ImplWin32_WndProcHandler(static_cast<HWND>(event.win32.handle), event.win32.msg, event.win32.wparam, event.win32.lparam);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ImGuiWMNewFrame() {
|
|
switch (impl.backend) {
|
|
case Backend::SDL:
|
|
ImGui_ImplSDL2_NewFrame(static_cast<SDL_Window*>(impl.sdl.window));
|
|
break;
|
|
case Backend::DX11:
|
|
ImGui_ImplWin32_NewFrame();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ImGuiBackendNewFrame() {
|
|
switch (impl.backend) {
|
|
case Backend::SDL:
|
|
ImGui_ImplOpenGL3_NewFrame();
|
|
break;
|
|
case Backend::DX11:
|
|
ImGui_ImplDX11_NewFrame();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ImGuiRenderDrawData(ImDrawData* data) {
|
|
switch (impl.backend) {
|
|
case Backend::SDL:
|
|
ImGui_ImplOpenGL3_RenderDrawData(data);
|
|
break;
|
|
case Backend::DX11:
|
|
ImGui_ImplDX11_RenderDrawData(data);
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool UseViewports() {
|
|
switch (impl.backend) {
|
|
case Backend::DX11:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void SohImGui::ShowCursor(bool hide, Dialogues d) {
|
|
if (d == Dialogues::dLoadSettings) {
|
|
GlobalCtx2::GetInstance()->GetWindow()->ShowCursor(hide);
|
|
return;
|
|
}
|
|
|
|
if (d == Dialogues::dConsole && Game::Settings.debug.menu_bar) {
|
|
return;
|
|
}
|
|
if (!GlobalCtx2::GetInstance()->GetWindow()->IsFullscreen()) {
|
|
oldCursorState = false;
|
|
return;
|
|
}
|
|
|
|
if (oldCursorState != hide) {
|
|
oldCursorState = hide;
|
|
GlobalCtx2::GetInstance()->GetWindow()->ShowCursor(hide);
|
|
}
|
|
}
|
|
|
|
void LoadTexture(const std::string& name, const std::string& path) {
|
|
GfxRenderingAPI* api = gfx_get_current_rendering_api();
|
|
const auto res = GlobalCtx2::GetInstance()->GetResourceManager()->LoadFile(normalize(path));
|
|
|
|
const auto asset = new GameAsset{ api->new_texture() };
|
|
uint8_t* img_data = stbi_load_from_memory(reinterpret_cast<const stbi_uc*>(res->buffer.get()), res->dwBufferSize, &asset->width, &asset->height, nullptr, 4);
|
|
|
|
if (img_data == nullptr) {
|
|
std::cout << "Found error: " << stbi_failure_reason() << std::endl;
|
|
return;
|
|
}
|
|
|
|
api->select_texture(0, asset->textureId);
|
|
api->set_sampler_parameters(0, false, 0, 0);
|
|
api->upload_texture(img_data, asset->width, asset->height);
|
|
|
|
DefaultAssets[name] = asset;
|
|
stbi_image_free(img_data);
|
|
}
|
|
|
|
void LoadResource(const std::string& name, const std::string& path, const ImVec4& tint) {
|
|
GfxRenderingAPI* api = gfx_get_current_rendering_api();
|
|
const auto res = static_cast<Ship::Texture*>(GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(normalize(path)).get());
|
|
|
|
std::vector<uint8_t> texBuffer;
|
|
texBuffer.reserve(res->width * res->height * 4);
|
|
|
|
switch (res->texType) {
|
|
case Ship::TextureType::RGBA32bpp:
|
|
texBuffer.assign(res->imageData, res->imageData + (res->width * res->height * 4));
|
|
break;
|
|
case Ship::TextureType::GrayscaleAlpha8bpp:
|
|
for (int32_t i = 0; i < res->width * res->height; i++) {
|
|
uint8_t ia = res->imageData[i];
|
|
uint8_t color = ((ia >> 4) & 0xF) * 255 / 15;
|
|
uint8_t alpha = (ia & 0xF) * 255 / 15;
|
|
texBuffer.push_back(color);
|
|
texBuffer.push_back(color);
|
|
texBuffer.push_back(color);
|
|
texBuffer.push_back(alpha);
|
|
}
|
|
break;
|
|
default:
|
|
// TODO convert other image types
|
|
SPDLOG_WARN("SohImGui::LoadResource: Attempting to load unsupporting image type %s", path.c_str());
|
|
return;
|
|
}
|
|
|
|
for (size_t pixel = 0; pixel < texBuffer.size() / 4; pixel++) {
|
|
texBuffer[pixel * 4 + 0] *= tint.x;
|
|
texBuffer[pixel * 4 + 1] *= tint.y;
|
|
texBuffer[pixel * 4 + 2] *= tint.z;
|
|
texBuffer[pixel * 4 + 3] *= tint.w;
|
|
}
|
|
|
|
const auto asset = new GameAsset{ api->new_texture() };
|
|
|
|
api->select_texture(0, asset->textureId);
|
|
api->set_sampler_parameters(0, false, 0, 0);
|
|
api->upload_texture(texBuffer.data(), res->width, res->height);
|
|
|
|
DefaultAssets[name] = asset;
|
|
}
|
|
|
|
void Init(WindowImpl window_impl) {
|
|
impl = window_impl;
|
|
Game::LoadSettings();
|
|
ImGuiContext* ctx = ImGui::CreateContext();
|
|
ImGui::SetCurrentContext(ctx);
|
|
io = &ImGui::GetIO();
|
|
io->ConfigFlags |= ImGuiConfigFlags_DockingEnable;
|
|
if (UseViewports()) {
|
|
io->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
|
|
}
|
|
console->Init();
|
|
ImGuiWMInit();
|
|
ImGuiBackendInit();
|
|
|
|
ModInternal::registerHookListener({ GFX_INIT, [](const HookEvent ev) {
|
|
|
|
if (GlobalCtx2::GetInstance()->GetWindow()->IsFullscreen())
|
|
ShowCursor(Game::Settings.debug.menu_bar, Dialogues::dLoadSettings);
|
|
|
|
LoadTexture("Game_Icon", "assets/ship_of_harkinian/icons/gSohIcon.png");
|
|
LoadTexture("A-Btn", "assets/ship_of_harkinian/buttons/ABtn.png");
|
|
LoadTexture("B-Btn", "assets/ship_of_harkinian/buttons/BBtn.png");
|
|
LoadTexture("L-Btn", "assets/ship_of_harkinian/buttons/LBtn.png");
|
|
LoadTexture("R-Btn", "assets/ship_of_harkinian/buttons/RBtn.png");
|
|
LoadTexture("Z-Btn", "assets/ship_of_harkinian/buttons/ZBtn.png");
|
|
LoadTexture("Start-Btn", "assets/ship_of_harkinian/buttons/StartBtn.png");
|
|
LoadTexture("C-Left", "assets/ship_of_harkinian/buttons/CLeft.png");
|
|
LoadTexture("C-Right", "assets/ship_of_harkinian/buttons/CRight.png");
|
|
LoadTexture("C-Up", "assets/ship_of_harkinian/buttons/CUp.png");
|
|
LoadTexture("C-Down", "assets/ship_of_harkinian/buttons/CDown.png");
|
|
} });
|
|
|
|
ModInternal::registerHookListener({ CONTROLLER_READ, [](const HookEvent ev) {
|
|
pads = static_cast<OSContPad*>(ev->baseArgs["cont_pad"]);
|
|
} });
|
|
Game::InitSettings();
|
|
}
|
|
|
|
void Update(EventImpl event) {
|
|
if (needs_save) {
|
|
Game::SaveSettings();
|
|
needs_save = false;
|
|
}
|
|
ImGuiProcessEvent(event);
|
|
}
|
|
|
|
#define BindButton(btn, status) ImGui::Image(GetTextureByID(DefaultAssets[btn]->textureId), ImVec2(16.0f * scale, 16.0f * scale), ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, (status) ? 255 : 0));
|
|
|
|
void BindAudioSlider(const char* name, const char* key, float* value, SeqPlayers playerId) {
|
|
ImGui::Text(name, static_cast<int>(100 * *(value)));
|
|
if (ImGui::SliderFloat((std::string("##") + key).c_str(), value, 0.0f, 1.0f, "")) {
|
|
const float volume = floorf(*(value) * 100) / 100;
|
|
CVar_SetFloat(key, volume);
|
|
needs_save = true;
|
|
Game::SetSeqPlayerVolume(playerId, volume);
|
|
}
|
|
}
|
|
|
|
void DrawMainMenuAndCalculateGameSize() {
|
|
console->Update();
|
|
ImGuiBackendNewFrame();
|
|
ImGuiWMNewFrame();
|
|
ImGui::NewFrame();
|
|
|
|
const std::shared_ptr<Window> wnd = GlobalCtx2::GetInstance()->GetWindow();
|
|
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoBackground |
|
|
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove |
|
|
ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoResize;
|
|
if (Game::Settings.debug.menu_bar) window_flags |= ImGuiWindowFlags_MenuBar;
|
|
|
|
const ImGuiViewport* viewport = ImGui::GetMainViewport();
|
|
ImGui::SetNextWindowPos(viewport->WorkPos);
|
|
ImGui::SetNextWindowSize(ImVec2(wnd->GetCurrentWidth(), wnd->GetCurrentHeight()));
|
|
ImGui::SetNextWindowViewport(viewport->ID);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f);
|
|
ImGui::Begin("Main - Deck", nullptr, window_flags);
|
|
ImGui::PopStyleVar(3);
|
|
|
|
ImVec2 top_left_pos = ImGui::GetWindowPos();
|
|
|
|
const ImGuiID dockId = ImGui::GetID("main_dock");
|
|
|
|
if (!ImGui::DockBuilderGetNode(dockId)) {
|
|
ImGui::DockBuilderRemoveNode(dockId);
|
|
ImGui::DockBuilderAddNode(dockId, ImGuiDockNodeFlags_NoTabBar);
|
|
|
|
ImGui::DockBuilderDockWindow("OoT Master Quest", dockId);
|
|
|
|
ImGui::DockBuilderFinish(dockId);
|
|
}
|
|
|
|
ImGui::DockSpace(dockId, ImVec2(0.0f, 0.0f), ImGuiDockNodeFlags_None);
|
|
|
|
if (ImGui::IsKeyPressed(TOGGLE_BTN)) {
|
|
Game::Settings.debug.menu_bar = !Game::Settings.debug.menu_bar;
|
|
needs_save = true;
|
|
GlobalCtx2::GetInstance()->GetWindow()->dwMenubar = Game::Settings.debug.menu_bar;
|
|
ShowCursor(Game::Settings.debug.menu_bar, Dialogues::dMenubar);
|
|
}
|
|
|
|
if (ImGui::BeginMenuBar()) {
|
|
if (DefaultAssets.contains("Game_Icon")) {
|
|
ImGui::SetCursorPos(ImVec2(5, 2.5f));
|
|
ImGui::Image(GetTextureByID(DefaultAssets["Game_Icon"]->textureId), ImVec2(16.0f, 16.0f));
|
|
ImGui::SameLine();
|
|
ImGui::SetCursorPos(ImVec2(25, 0));
|
|
}
|
|
ImGui::Text("Shipwright");
|
|
ImGui::Separator();
|
|
|
|
if (ImGui::BeginMenu("Audio")) {
|
|
const float volume = Game::Settings.audio.master;
|
|
ImGui::Text("Master Volume: %d %%", static_cast<int>(100 * volume));
|
|
if (ImGui::SliderFloat("##Master_Vol", &Game::Settings.audio.master, 0.0f, 1.0f, "")) {
|
|
CVar_SetFloat("gGameMasterVolume", volume);
|
|
needs_save = true;
|
|
}
|
|
|
|
BindAudioSlider("Main Music Volume: %d %%", "gMainMusicVolume", &Game::Settings.audio.music_main, SEQ_BGM_MAIN);
|
|
BindAudioSlider("Sub Music Volume: %d %%", "gSubMusicVolume", &Game::Settings.audio.music_sub, SEQ_BGM_SUB);
|
|
BindAudioSlider("Sound Effects Volume: %d %%", "gSFXMusicVolume", &Game::Settings.audio.sfx, SEQ_SFX);
|
|
BindAudioSlider("Fanfare Volume: %d %%", "gFanfareVolume", &Game::Settings.audio.fanfare, SEQ_FANFARE);
|
|
|
|
ImGui::EndMenu();
|
|
}
|
|
|
|
if (ImGui::BeginMenu("Controller")) {
|
|
ImGui::Text("Gyro Sensitivity: %d %%", static_cast<int>(100 * Game::Settings.controller.gyro_sensitivity));
|
|
if (ImGui::SliderFloat("##GYROSCOPE", &Game::Settings.controller.gyro_sensitivity, 0.0f, 1.0f, "")) {
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Button("Recalibrate Gyro")) {
|
|
Game::Settings.controller.gyroDriftX = 0;
|
|
Game::Settings.controller.gyroDriftY = 0;
|
|
}
|
|
|
|
ImGui::Separator();
|
|
|
|
ImGui::Text("Rumble Strength: %d %%", static_cast<int>(100 * Game::Settings.controller.rumble_strength));
|
|
if (ImGui::SliderFloat("##RUMBLE", &Game::Settings.controller.rumble_strength, 0.0f, 1.0f, "")) {
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Checkbox("Show Inputs", &Game::Settings.controller.input_enabled)) {
|
|
needs_save = true;
|
|
}
|
|
|
|
ImGui::Text("Input Scale: %.1f", Game::Settings.controller.input_scale);
|
|
if (ImGui::SliderFloat("##Input", &Game::Settings.controller.input_scale, 1.0f, 3.0f, "")) {
|
|
needs_save = true;
|
|
}
|
|
|
|
ImGui::Separator();
|
|
|
|
if (ImGui::Checkbox("Dpad Support on Pause and File Select", &Game::Settings.controller.dpad_pause_name)) {
|
|
CVar_SetS32("gDpadPauseName", Game::Settings.controller.dpad_pause_name);
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Checkbox("DPad Support in Ocarina and Text Choice", &Game::Settings.controller.dpad_ocarina_text)) {
|
|
CVar_SetS32("gDpadOcarinaText", Game::Settings.controller.dpad_ocarina_text);
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Checkbox("DPad Support for Browsing Shop Items", &Game::Settings.controller.dpad_shop)) {
|
|
CVar_SetS32("gDpadShop", Game::Settings.controller.dpad_shop);
|
|
needs_save = true;
|
|
}
|
|
|
|
ImGui::EndMenu();
|
|
}
|
|
|
|
if (ImGui::BeginMenu("Enhancements")) {
|
|
|
|
ImGui::Text("Gameplay");
|
|
ImGui::Separator();
|
|
|
|
ImGui::Text("Text Speed", Game::Settings.enhancements.text_speed);
|
|
if (ImGui::SliderInt("##TEXTSPEED", &Game::Settings.enhancements.text_speed, 1, 5)) {
|
|
CVar_SetS32("gTextSpeed", Game::Settings.enhancements.text_speed);
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Checkbox("Skip Text", &Game::Settings.enhancements.skip_text)) {
|
|
CVar_SetS32("gSkipText", Game::Settings.enhancements.skip_text);
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Checkbox("Minimal UI", &Game::Settings.enhancements.minimal_ui)) {
|
|
CVar_SetS32("gMinimalUI", Game::Settings.enhancements.minimal_ui);
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Checkbox("MM Bunny Hood", &Game::Settings.enhancements.mm_bunny_hood)) {
|
|
CVar_SetS32("gMMBunnyHood", Game::Settings.enhancements.mm_bunny_hood);
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Checkbox("Visual Stone of Agony", &Game::Settings.enhancements.visualagony)) {
|
|
CVar_SetS32("gVisualAgony", Game::Settings.enhancements.visualagony);
|
|
needs_save = true;
|
|
}
|
|
|
|
ImGui::Text("Graphics");
|
|
ImGui::Separator();
|
|
|
|
HOOK(ImGui::Checkbox("N64 Mode", &Game::Settings.debug.n64mode));
|
|
|
|
if (ImGui::Checkbox("Animated Link in Pause Menu", &Game::Settings.enhancements.animated_pause_menu)) {
|
|
CVar_SetS32("gPauseLiveLink", Game::Settings.enhancements.animated_pause_menu);
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Checkbox("Disable LOD", &Game::Settings.enhancements.disable_lod)) {
|
|
CVar_SetS32("gDisableLOD", Game::Settings.enhancements.disable_lod);
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Checkbox("Enable 3D Dropped items", &Game::Settings.enhancements.newdrops)) {
|
|
CVar_SetS32("gNewDrops", Game::Settings.enhancements.newdrops);
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Checkbox("Dynamic Wallet Icon", &Game::Settings.enhancements.dynamic_wallet_icon)) {
|
|
CVar_SetS32(const_cast<char*>("gDynamicWalletIcon"), Game::Settings.enhancements.dynamic_wallet_icon);
|
|
|
|
needs_save = true;
|
|
}
|
|
|
|
ImGui::EndMenu();
|
|
}
|
|
|
|
if (ImGui::BeginMenu("Developer Tools")) {
|
|
HOOK(ImGui::MenuItem("Stats", nullptr, &Game::Settings.debug.soh));
|
|
HOOK(ImGui::MenuItem("Console", nullptr, &console->opened));
|
|
|
|
ImGui::Text("Debug");
|
|
ImGui::Separator();
|
|
|
|
if (ImGui::Checkbox("Debug Mode", &Game::Settings.cheats.debug_mode)) {
|
|
CVar_SetS32("gDebugEnabled", Game::Settings.cheats.debug_mode);
|
|
needs_save = true;
|
|
}
|
|
|
|
ImGui::EndMenu();
|
|
}
|
|
|
|
if (ImGui::BeginMenu("Graphics")) {
|
|
HOOK(ImGui::MenuItem("Anti-aliasing", nullptr, &Game::Settings.graphics.show));
|
|
ImGui::EndMenu();
|
|
}
|
|
|
|
if (ImGui::BeginMenu("Cheats")) {
|
|
if (ImGui::BeginMenu("Infinite...")) {
|
|
if (ImGui::Checkbox("Money", &Game::Settings.cheats.infinite_money)) {
|
|
CVar_SetS32("gInfiniteMoney", Game::Settings.cheats.infinite_money);
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Checkbox("Health", &Game::Settings.cheats.infinite_health)) {
|
|
CVar_SetS32("gInfiniteHealth", Game::Settings.cheats.infinite_health);
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Checkbox("Ammo", &Game::Settings.cheats.infinite_ammo)) {
|
|
CVar_SetS32("gInfiniteAmmo", Game::Settings.cheats.infinite_ammo);
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Checkbox("Magic", &Game::Settings.cheats.infinite_magic)) {
|
|
CVar_SetS32("gInfiniteMagic", Game::Settings.cheats.infinite_magic);
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Checkbox("Nayru's Love", &Game::Settings.cheats.infinite_nayru)) {
|
|
CVar_SetS32("gInfiniteNayru", Game::Settings.cheats.infinite_nayru);
|
|
needs_save = true;
|
|
}
|
|
|
|
ImGui::EndMenu();
|
|
}
|
|
|
|
if (ImGui::Checkbox("No Clip", &Game::Settings.cheats.no_clip)) {
|
|
CVar_SetS32("gNoClip", Game::Settings.cheats.no_clip);
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Checkbox("Climb Everything", &Game::Settings.cheats.climb_everything)) {
|
|
CVar_SetS32("gClimbEverything", Game::Settings.cheats.climb_everything);
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Checkbox("Moon Jump on L", &Game::Settings.cheats.moon_jump_on_l)) {
|
|
CVar_SetS32("gMoonJumpOnL", Game::Settings.cheats.moon_jump_on_l);
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Checkbox("Super Tunic", &Game::Settings.cheats.super_tunic)) {
|
|
CVar_SetS32("gSuperTunic", Game::Settings.cheats.super_tunic);
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Checkbox("Easy ISG", &Game::Settings.cheats.ez_isg)) {
|
|
CVar_SetS32("gEzISG", Game::Settings.cheats.ez_isg);
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Checkbox("Unrestricted Items", &Game::Settings.cheats.no_restrict_item)) {
|
|
CVar_SetS32("gNoRestrictItems", Game::Settings.cheats.no_restrict_item);
|
|
needs_save = true;
|
|
}
|
|
|
|
if (ImGui::Checkbox("Freeze Time", &Game::Settings.cheats.freeze_time)) {
|
|
CVar_SetS32("gFreezeTime", Game::Settings.cheats.freeze_time);
|
|
needs_save = true;
|
|
}
|
|
|
|
ImGui::EndMenu();
|
|
}
|
|
|
|
for (const auto& category : windowCategories) {
|
|
if (ImGui::BeginMenu(category.first.c_str())) {
|
|
for (const std::string& name : category.second) {
|
|
HOOK(ImGui::MenuItem(name.c_str(), nullptr, &customWindows[name].enabled));
|
|
}
|
|
ImGui::EndMenu();
|
|
}
|
|
}
|
|
|
|
ImGui::EndMenuBar();
|
|
}
|
|
|
|
ImGui::End();
|
|
|
|
if (Game::Settings.debug.soh) {
|
|
const float framerate = ImGui::GetIO().Framerate;
|
|
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
|
|
ImGui::Begin("Debug Stats", nullptr, ImGuiWindowFlags_None);
|
|
|
|
ImGui::Text("Platform: Windows");
|
|
ImGui::Text("Status: %.3f ms/frame (%.1f FPS)", 1000.0f / framerate, framerate);
|
|
ImGui::End();
|
|
ImGui::PopStyleColor();
|
|
}
|
|
|
|
if (Game::Settings.graphics.show) {
|
|
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
|
|
ImGui::Begin("Anti-aliasing settings", nullptr, ImGuiWindowFlags_None);
|
|
ImGui::Text("Internal Resolution:");
|
|
ImGui::SliderInt("Mul", reinterpret_cast<int*>(&gfx_current_dimensions.internal_mul), 1, 8);
|
|
ImGui::Text("MSAA:");
|
|
ImGui::SliderInt("MSAA", reinterpret_cast<int*>(&gfx_msaa_level), 1, 8);
|
|
ImGui::End();
|
|
ImGui::PopStyleColor();
|
|
}
|
|
|
|
console->Draw();
|
|
|
|
for (auto& windowIter : customWindows) {
|
|
CustomWindow& window = windowIter.second;
|
|
if (window.drawFunc != nullptr) {
|
|
window.drawFunc(window.enabled);
|
|
}
|
|
}
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f);
|
|
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
|
ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBackground;
|
|
ImGui::Begin("OoT Master Quest", nullptr, flags);
|
|
ImGui::PopStyleVar(3);
|
|
ImGui::PopStyleColor();
|
|
|
|
ImVec2 main_pos = ImGui::GetWindowPos();
|
|
main_pos.x -= top_left_pos.x;
|
|
main_pos.y -= top_left_pos.y;
|
|
ImVec2 size = ImGui::GetContentRegionAvail();
|
|
ImVec2 pos = ImVec2(0, 0);
|
|
gfx_current_dimensions.width = size.x * gfx_current_dimensions.internal_mul;
|
|
gfx_current_dimensions.height = size.y * gfx_current_dimensions.internal_mul;
|
|
gfx_current_game_window_viewport.x = main_pos.x;
|
|
gfx_current_game_window_viewport.y = main_pos.y;
|
|
gfx_current_game_window_viewport.width = size.x;
|
|
gfx_current_game_window_viewport.height = size.y;
|
|
if (Game::Settings.debug.n64mode) {
|
|
gfx_current_dimensions.width = 320;
|
|
gfx_current_dimensions.height = 240;
|
|
const int sw = size.y * 320 / 240;
|
|
gfx_current_game_window_viewport.x += (size.x - sw) / 2;
|
|
gfx_current_game_window_viewport.width = sw;
|
|
pos = ImVec2(size.x / 2 - sw / 2, 0);
|
|
size = ImVec2(sw, size.y);
|
|
}
|
|
}
|
|
|
|
void DrawFramebufferAndGameInput() {
|
|
ImVec2 main_pos = ImGui::GetWindowPos();
|
|
ImVec2 size = ImGui::GetContentRegionAvail();
|
|
ImVec2 pos = ImVec2(0, 0);
|
|
if (Game::Settings.debug.n64mode) {
|
|
const int sw = size.y * 320 / 240;
|
|
pos = ImVec2(size.x / 2 - sw / 2, 0);
|
|
size = ImVec2(sw, size.y);
|
|
}
|
|
std::string fb_str = SohUtils::getEnvironmentVar("framebuffer");
|
|
if (!fb_str.empty()) {
|
|
uintptr_t fbuf = (uintptr_t)std::stoull(fb_str);
|
|
//ImGui::ImageSimple(reinterpret_cast<ImTextureID>(fbuf), pos, size);
|
|
ImGui::SetCursorPos(pos);
|
|
ImGui::Image(reinterpret_cast<ImTextureID>(fbuf), size);
|
|
}
|
|
|
|
ImGui::End();
|
|
|
|
const float scale = Game::Settings.controller.input_scale;
|
|
ImVec2 BtnPos = ImVec2(160 * scale, 85 * scale);
|
|
|
|
if (Game::Settings.controller.input_enabled) {
|
|
ImGui::SetNextWindowSize(BtnPos);
|
|
ImGui::SetNextWindowPos(ImVec2(main_pos.x + size.x - BtnPos.x - 20, main_pos.y + size.y - BtnPos.y - 20));
|
|
|
|
if (pads != nullptr && ImGui::Begin("Game Buttons", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoBackground)) {
|
|
ImGui::SetCursorPosY(32 * scale);
|
|
|
|
ImGui::BeginGroup();
|
|
const ImVec2 cPos = ImGui::GetCursorPos();
|
|
ImGui::SetCursorPos(ImVec2(cPos.x + 10 * scale, cPos.y - 20 * scale));
|
|
BindButton("L-Btn", pads[0].button & BTN_L);
|
|
ImGui::SetCursorPos(ImVec2(cPos.x + 16 * scale, cPos.y));
|
|
BindButton("C-Up", pads[0].button & BTN_CUP);
|
|
ImGui::SetCursorPos(ImVec2(cPos.x, cPos.y + 16 * scale));
|
|
BindButton("C-Left", pads[0].button & BTN_CLEFT);
|
|
ImGui::SetCursorPos(ImVec2(cPos.x + 32 * scale, cPos.y + 16 * scale));
|
|
BindButton("C-Right", pads[0].button & BTN_CRIGHT);
|
|
ImGui::SetCursorPos(ImVec2(cPos.x + 16 * scale, cPos.y + 32 * scale));
|
|
BindButton("C-Down", pads[0].button & BTN_CDOWN);
|
|
ImGui::EndGroup();
|
|
|
|
ImGui::SameLine();
|
|
|
|
ImGui::BeginGroup();
|
|
const ImVec2 sPos = ImGui::GetCursorPos();
|
|
ImGui::SetCursorPos(ImVec2(sPos.x + 21, sPos.y - 20 * scale));
|
|
BindButton("Z-Btn", pads[0].button & BTN_Z);
|
|
ImGui::SetCursorPos(ImVec2(sPos.x + 22, sPos.y + 16 * scale));
|
|
BindButton("Start-Btn", pads[0].button & BTN_START);
|
|
ImGui::EndGroup();
|
|
|
|
ImGui::SameLine();
|
|
|
|
ImGui::BeginGroup();
|
|
const ImVec2 bPos = ImGui::GetCursorPos();
|
|
ImGui::SetCursorPos(ImVec2(bPos.x + 20 * scale, bPos.y - 20 * scale));
|
|
BindButton("R-Btn", pads[0].button & BTN_R);
|
|
ImGui::SetCursorPos(ImVec2(bPos.x + 12 * scale, bPos.y + 8 * scale));
|
|
BindButton("B-Btn", pads[0].button & BTN_B);
|
|
ImGui::SetCursorPos(ImVec2(bPos.x + 28 * scale, bPos.y + 24 * scale));
|
|
BindButton("A-Btn", pads[0].button & BTN_A);
|
|
ImGui::EndGroup();
|
|
|
|
ImGui::End();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Render() {
|
|
ImGui::Render();
|
|
ImGuiRenderDrawData(ImGui::GetDrawData());
|
|
if (UseViewports()) {
|
|
ImGui::UpdatePlatformWindows();
|
|
ImGui::RenderPlatformWindowsDefault();
|
|
}
|
|
}
|
|
|
|
void CancelFrame() {
|
|
ImGui::EndFrame();
|
|
if (UseViewports()) {
|
|
ImGui::UpdatePlatformWindows();
|
|
}
|
|
}
|
|
|
|
void BindCmd(const std::string& cmd, CommandEntry entry) {
|
|
console->Commands[cmd] = std::move(entry);
|
|
}
|
|
|
|
void AddWindow(const std::string& category, const std::string& name, WindowDrawFunc drawFunc) {
|
|
if (customWindows.contains(name)) {
|
|
SPDLOG_ERROR("SohImGui::AddWindow: Attempting to add duplicate window name %s", name.c_str());
|
|
return;
|
|
}
|
|
|
|
customWindows[name] = {
|
|
.enabled = false,
|
|
.drawFunc = drawFunc
|
|
};
|
|
|
|
windowCategories[category].emplace_back(name);
|
|
}
|
|
|
|
ImTextureID GetTextureByName(const std::string& name) {
|
|
return GetTextureByID(DefaultAssets[name]->textureId);
|
|
}
|
|
}
|