Shipwright/libultraship/libultraship/SDLController.h
Random 09432ee7f4
Linux/GCC Support (#28)
* Initial Linux/GCC support commit

* Add instructins for linux in the README

* apply suggestions by @Erotemic and @Emill

* Fix python 3.10 symlink line

* Fix func_80041E80 type mismatch (#3)

Type mismatch functions.h:664

* Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES

* Makefile: find C/CXX_FILES automatically

* Makefile: remove ugly conditions in find commands

* cleanup _MSC_VER usage

* fix Windows build

* cleanup extraction scripts

* fix Windows build

* Fix Windows path separator issue

* fix rumble support for linux

* use glew-cmake in dockerfile

* add pulseaudio backend

* fix ZAPDTR linkage

* Check for "soh.elf" in directory (#6)

hide second button if `soh.exe` or `soh.elf` is present

* Fix hardcoded segment addresses (#5)

* fix condition

* hack lus -> soh dep for ZAPDTR

Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-05-11 13:18:24 -04:00

48 lines
1.3 KiB
C++

#pragma once
#include "Controller.h"
#include <SDL2/SDL.h>
#define INVALID_SDL_CONTROLLER_GUID (std::string("00000000000000000000000000000000"))
namespace Ship {
class SDLController : public Controller {
public:
SDLController(int32_t dwControllerNumber);
~SDLController();
void ReadFromSource();
void WriteToSource(ControllerCallback* controller);
bool Connected() const { return Cont != nullptr; }
bool CanRumble() const {
#if SDL_COMPILEDVERSION >= SDL_VERSIONNUM(2,0,18)
return SDL_GameControllerHasRumble(Cont);
#endif
return true;
}
std::string GetGuid() { return guid; };
bool HasPadConf() const { return true; }
std::optional<std::string> GetPadConfSection();
protected:
std::string GetControllerType();
void SetButtonMapping(const std::string& szButtonName, int32_t dwScancode);
std::string GetConfSection();
std::string GetBindingConfSection();
void CreateDefaultBinding();
void CreateDefaultPadConf();
static bool IsGuidInUse(const std::string& guid);
private:
SDL_GameController* Cont;
std::string guid;
std::map<int32_t, int16_t> ThresholdMapping;
void LoadAxisThresholds();
void NormalizeStickAxis(int16_t wAxisValueX, int16_t wAxisValueY, int16_t wAxisThreshold);
bool Open();
bool Close();
};
}