mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-13 13:05:06 -05:00
09432ee7f4
* Initial Linux/GCC support commit * Add instructins for linux in the README * apply suggestions by @Erotemic and @Emill * Fix python 3.10 symlink line * Fix func_80041E80 type mismatch (#3) Type mismatch functions.h:664 * Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES * Makefile: find C/CXX_FILES automatically * Makefile: remove ugly conditions in find commands * cleanup _MSC_VER usage * fix Windows build * cleanup extraction scripts * fix Windows build * Fix Windows path separator issue * fix rumble support for linux * use glew-cmake in dockerfile * add pulseaudio backend * fix ZAPDTR linkage * Check for "soh.elf" in directory (#6) hide second button if `soh.exe` or `soh.elf` is present * Fix hardcoded segment addresses (#5) * fix condition * hack lus -> soh dep for ZAPDTR Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com> Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com> Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#pragma once
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#include "Controller.h"
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#include <SDL2/SDL.h>
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#define INVALID_SDL_CONTROLLER_GUID (std::string("00000000000000000000000000000000"))
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namespace Ship {
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class SDLController : public Controller {
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public:
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SDLController(int32_t dwControllerNumber);
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~SDLController();
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void ReadFromSource();
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void WriteToSource(ControllerCallback* controller);
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bool Connected() const { return Cont != nullptr; }
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bool CanRumble() const {
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#if SDL_COMPILEDVERSION >= SDL_VERSIONNUM(2,0,18)
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return SDL_GameControllerHasRumble(Cont);
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#endif
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return true;
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}
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std::string GetGuid() { return guid; };
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bool HasPadConf() const { return true; }
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std::optional<std::string> GetPadConfSection();
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protected:
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std::string GetControllerType();
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void SetButtonMapping(const std::string& szButtonName, int32_t dwScancode);
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std::string GetConfSection();
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std::string GetBindingConfSection();
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void CreateDefaultBinding();
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void CreateDefaultPadConf();
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static bool IsGuidInUse(const std::string& guid);
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private:
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SDL_GameController* Cont;
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std::string guid;
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std::map<int32_t, int16_t> ThresholdMapping;
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void LoadAxisThresholds();
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void NormalizeStickAxis(int16_t wAxisValueX, int16_t wAxisValueY, int16_t wAxisThreshold);
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bool Open();
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bool Close();
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};
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}
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