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99260acaf1
* Use PlayState instead of GlobalContext - GlobalContext -> PlayState - globalCtx -> play - GlobalCtx -> PlayState - globalContext -> playState * Find and replace Gameplay_ with Play_ * Correct some misnamed argument cases
14 lines
415 B
C
14 lines
415 B
C
#ifndef Z_ADULT_TRADE_SHUFFLE_H
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#define Z_ADULT_TRADE_SHUFFLE_H
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#include <z64.h>
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#define ADULT_TRADE_FLAG(itemId) (1 << (itemId - ITEM_POCKET_EGG))
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#define PLAYER_HAS_SHUFFLED_ADULT_TRADE_ITEM(itemID) (gSaveContext.adultTradeItems & ADULT_TRADE_FLAG(itemID))
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void Randomizer_ConsumeAdultTradeItem(PlayState* play, u8 itemId);
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u8 Randomizer_GetNextAdultTradeItem();
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u8 Randomizer_GetPrevAdultTradeItem();
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#endif
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