43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#include "soh/resource/importer/PlayerAnimationFactory.h"
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#include "soh/resource/type/PlayerAnimation.h"
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#include "spdlog/spdlog.h"
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namespace Ship {
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std::shared_ptr<Resource> PlayerAnimationFactory::ReadResource(uint32_t version, std::shared_ptr<BinaryReader> reader)
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{
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auto resource = std::make_shared<PlayerAnimation>();
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std::shared_ptr<ResourceVersionFactory> factory = nullptr;
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switch (version)
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{
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case 0:
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factory = std::make_shared<PlayerAnimationFactoryV0>();
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break;
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}
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if (factory == nullptr)
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{
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SPDLOG_ERROR("Failed to load PlayerAnimation with version {}", version);
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return nullptr;
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}
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factory->ParseFileBinary(reader, resource);
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return resource;
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}
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void Ship::PlayerAnimationFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
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std::shared_ptr<Resource> resource)
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{
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std::shared_ptr<PlayerAnimation> playerAnimation = std::static_pointer_cast<PlayerAnimation>(resource);
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ResourceVersionFactory::ParseFileBinary(reader, playerAnimation);
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uint32_t numEntries = reader->ReadUInt32();
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playerAnimation->limbRotData.reserve(numEntries);
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for (uint32_t i = 0; i < numEntries; i++) {
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playerAnimation->limbRotData.push_back(reader->ReadInt16());
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}
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}
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} // namespace Ship
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