Shipwright/soh/include/z64.h
Garrett Cox 99260acaf1
Use PlayState instead of GlobalContext (#1927)
* Use PlayState instead of GlobalContext
- GlobalContext -> PlayState
- globalCtx -> play
- GlobalCtx -> PlayState
- globalContext -> playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases
2022-11-06 09:24:34 +01:00

2173 lines
71 KiB
C++

#ifndef Z64_H
#define Z64_H
#include "ultra64.h"
#include "ultra64/gs2dex.h"
#include "z64save.h"
#include "z64light.h"
#include "z64bgcheck.h"
#include "z64actor.h"
#include "z64player.h"
#include "z64audio.h"
#include "z64object.h"
#include "z64camera.h"
#include "z64environment.h"
#include "z64cutscene.h"
#include "z64collision_check.h"
#include "z64scene.h"
#include "z64effect.h"
#include "z64item.h"
#include "z64animation.h"
#include "z64dma.h"
#include "z64math.h"
#include "z64map_mark.h"
#include "z64skin.h"
#include "z64transition.h"
#include "z64interface.h"
#include "sequence.h"
#include "sfx.h"
#include <libultraship/color.h>
#include "ichain.h"
#include "regs.h"
#if defined(__LP64__)
#define _SOH64
#endif
#define AUDIO_HEAP_SIZE 0x3800000
#define SYSTEM_HEAP_SIZE (1024 * 1024 * 4)
#ifdef __cplusplus
namespace Ship
{
class Resource;
class Scene;
class DisplayList;
};
#endif
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
#define REGION_NULL 0
#define REGION_US 1
#define REGION_JP 2
#define REGION_EU 3
#define Z_PRIORITY_MAIN 10
#define Z_PRIORITY_GRAPH 11
#define Z_PRIORITY_AUDIOMGR 12
#define Z_PRIORITY_PADMGR 14
#define Z_PRIORITY_SCHED 15
#define Z_PRIORITY_DMAMGR 16
#define Z_PRIORITY_IRQMGR 17
// NOTE: Once we start supporting other builds, this can be changed with an ifdef
#define REGION_NATIVE REGION_EU
#ifdef __cplusplus
extern "C"
{
#endif
typedef struct{
/* 0x00 */ char unk[0x4];
/* 0x04 */ MtxF mf;
} HorseStruct;
// Game Info aka. Static Context (dbg ram start: 80210A10)
// Data normally accessed through REG macros (see regs.h)
typedef struct {
/* 0x00 */ s32 regPage; // 1 is first page
/* 0x04 */ s32 regGroup; // "register" group (R, RS, RO, RP etc.)
/* 0x08 */ s32 regCur; // selected register within page
/* 0x0C */ s32 dpadLast;
/* 0x10 */ s32 repeat;
/* 0x14 */ s16 data[REG_GROUPS * REG_PER_GROUP]; // 0xAE0 entries
} GameInfo; // size = 0x15D4
typedef struct {
/* 0x00000 */ u16 headMagic; // GFXPOOL_HEAD_MAGIC
/* 0x00008 */ Gfx polyOpaBuffer[0x2FC0];
/* 0x0BF08 */ Gfx polyXluBuffer[0x1000];
/* 0xXXXXX */ Gfx worldOverlayBuffer[0x1000];
/* 0x0BF08 */ Gfx polyKalBuffer[0x1000];
/* 0x0FF08 */ Gfx overlayBuffer[0x800];
/* 0x11F08 */ Gfx workBuffer[0x100];
/* 0x11308 */ Gfx unusedBuffer[0x40];
/* 0x12408 */ u16 tailMagic; // GFXPOOL_TAIL_MAGIC
} GfxPool; // size = 0x24820
typedef struct {
/* 0x0000 */ u32 size;
/* 0x0004 */ void* bufp;
/* 0x0008 */ void* head;
/* 0x000C */ void* tail;
} TwoHeadArena; // size = 0x10
typedef struct {
/* 0x0000 */ u32 size;
/* 0x0004 */ Gfx* bufp;
/* 0x0008 */ Gfx* p;
/* 0x000C */ Gfx* d;
} TwoHeadGfxArena; // size = 0x10
typedef struct {
/* 0x00 */ u16* fb1;
/* 0x04 */ u16* swapBuffer;
/* 0x08 */ OSViMode* viMode;
/* 0x0C */ u32 features;
/* 0x10 */ u8 unk_10;
/* 0x11 */ s8 updateRate;
/* 0x12 */ s8 updateRate2;
/* 0x13 */ u8 unk_13;
/* 0x14 */ f32 xScale;
/* 0x18 */ f32 yScale;
} CfbInfo; // size = 0x1C
typedef struct OSScTask {
/* 0x00 */ struct OSScTask* next;
/* 0x04 */ u32 state;
/* 0x08 */ u32 flags;
/* 0x0C */ CfbInfo* framebuffer;
/* 0x10 */ OSTask list;
/* 0x50 */ OSMesgQueue* msgQ;
/* 0x54 */ OSMesg msg;
} OSScTask;
typedef struct GraphicsContext {
/* 0x0000 */ Gfx* polyOpaBuffer; // Pointer to "Zelda 0"
/* 0x0004 */ Gfx* polyXluBuffer; // Pointer to "Zelda 1"
/* 0xXXX */ Gfx* worldOverlayBuffer; // Pointer to "Paris"
/* 0xXXX */ Gfx* polyKalBuffer; // Pointer to "Rome"
/* 0x0008 */ char unk_008[0x08]; // Unused, could this be pointers to "Zelda 2" / "Zelda 3"
/* 0x0010 */ Gfx* overlayBuffer; // Pointer to "Zelda 4"
/* 0x0014 */ u32 unk_014;
/* 0x0018 */ char unk_018[0x20];
/* 0x0038 */ OSMesg msgBuff[0x08];
/* 0x0058 */ OSMesgQueue* schedMsgQ;
/* 0x005C */ OSMesgQueue queue;
/* 0x0074 */ char unk_074[0x04];
/* 0x0078 */ OSScTask task; // size of OSScTask might be wrong
/* 0x00D0 */ char unk_0D0[0xE0];
/* 0x01B0 */ Gfx* workBuffer;
/* 0x01B4 */ TwoHeadGfxArena work;
/* 0x01C4 */ char unk_01C4[0xC0];
/* 0x0284 */ OSViMode* viMode;
/* 0x0288 */ char unk_0288[0x20]; // Unused, could this be Zelda 2/3 ?
/* 0x02A8 */ TwoHeadGfxArena overlay; // "Zelda 4"
/* 0x02B8 */ TwoHeadGfxArena polyOpa; // "Zelda 0"
/* 0x02C8 */ TwoHeadGfxArena polyXlu; // "Zelda 1"
/* 0x0XXX */ TwoHeadGfxArena worldOverlay; // When in Paris...
/* 0x0XXX */ TwoHeadGfxArena polyKal; // When in Rome...
/* 0x02D8 */ u32 gfxPoolIdx;
/* 0x02DC */ u16* curFrameBuffer;
/* 0x02E0 */ char unk_2E0[0x04];
/* 0x02E4 */ u32 viFeatures;
/* 0x02E8 */ s32 fbIdx;
/* 0x02EC */ void (*callback)(struct GraphicsContext*, void*);
/* 0x02F0 */ void* callbackParam;
/* 0x02F4 */ f32 xScale;
/* 0x02F8 */ f32 yScale;
/* 0x02FC */ char unk_2FC[0x04];
} GraphicsContext; // size = 0x300
typedef struct {
/* 0x00 */ OSContPad cur;
/* 0x06 */ OSContPad prev;
/* 0x0C */ OSContPad press; // X/Y store delta from last frame
/* 0x12 */ OSContPad rel; // X/Y store adjusted
} Input; // size = 0x18
typedef struct {
/* 0x0000 */ s32 topY; // uly (upper left y)
/* 0x0004 */ s32 bottomY; // lry (lower right y)
/* 0x0008 */ s32 leftX; // ulx (upper left x)
/* 0x000C */ s32 rightX; // lrx (lower right x)
} Viewport; // size = 0x10
typedef struct {
/* 0x0000 */ s32 magic; // string literal "VIEW" / 0x56494557
/* 0x0004 */ GraphicsContext* gfxCtx;
/* 0x0008 */ Viewport viewport;
/* 0x0018 */ f32 fovy; // vertical field of view in degrees
/* 0x001C */ f32 zNear; // distance to near clipping plane
/* 0x0020 */ f32 zFar; // distance to far clipping plane
/* 0x0024 */ f32 scale; // scale for matrix elements
/* 0x0028 */ Vec3f eye;
/* 0x0034 */ Vec3f lookAt;
/* 0x0040 */ Vec3f up;
/* 0x0050 */ Vp vp;
/* 0x0060 */ Mtx projection;
/* 0x00A0 */ Mtx viewing;
/* 0x00E0 */ Mtx* projectionPtr;
/* 0x00E4 */ Mtx* viewingPtr;
/* 0x00E8 */ Vec3f distortionOrientation;
/* 0x00F4 */ Vec3f distortionScale;
/* 0x0100 */ f32 distortionSpeed;
/* 0x0104 */ Vec3f curDistortionOrientation;
/* 0x0110 */ Vec3f curDistortionScale;
/* 0x011C */ u16 normal; // used to normalize the projection matrix
/* 0x0120 */ s32 flags;
/* 0x0124 */ s32 unk_124;
} View; // size = 0x128
typedef struct {
/* 0x00 */ u8 seqId;
/* 0x01 */ u8 natureAmbienceId;
} SequenceContext; // size = 0x2
typedef struct {
/* 0x00 */ s32 enabled;
/* 0x04 */ s32 timer;
} FrameAdvanceContext; // size = 0x8
typedef struct {
/* 0x00 */ Vec3f pos;
/* 0x0C */ f32 unk_0C; // radius?
/* 0x10 */ Color_RGB8 color;
} TargetContextEntry; // size = 0x14
typedef struct {
/* 0x00 */ Vec3f naviRefPos; // possibly wrong
/* 0x0C */ Vec3f targetCenterPos;
/* 0x18 */ Color_RGBAf naviInner;
/* 0x28 */ Color_RGBAf naviOuter;
/* 0x38 */ Actor* arrowPointedActor;
/* 0x3C */ Actor* targetedActor;
/* 0x40 */ f32 unk_40;
/* 0x44 */ f32 unk_44;
/* 0x48 */ s16 unk_48;
/* 0x4A */ u8 activeCategory;
/* 0x4B */ u8 unk_4B;
/* 0x4C */ s8 unk_4C;
/* 0x4D */ char unk_4D[0x03];
/* 0x50 */ TargetContextEntry arr_50[3];
/* 0x8C */ Actor* unk_8C;
/* 0x90 */ Actor* bgmEnemy; // The nearest enemy to player with the right flags that will trigger NA_BGM_ENEMY
/* 0x94 */ Actor* unk_94;
} TargetContext; // size = 0x98
typedef struct {
/* 0x00 */ void* texture;
/* 0x04 */ s16 x;
/* 0x06 */ s16 y;
/* 0x08 */ u8 width;
/* 0x09 */ u8 height;
/* 0x0A */ u8 durationTimer; // how long the title card appears for before fading
/* 0x0B */ u8 delayTimer; // how long the title card waits to appear
/* 0x0C */ s16 alpha;
/* ---- */ s16 intensityR; //Splited intensity per channel to support precise recolor
/* ---- */ s16 intensityG;
/* ---- */ s16 intensityB;
/* ---- */ s16 isBossCard; //To detect if that a Boss name title card.
/* ---- */ s16 hasTranslation; // to detect if the current title card has translation (used for bosses only)
} TitleCardContext; // size = 0x10
typedef struct {
/* 0x00 */ s32 length; // number of actors loaded of this category
/* 0x04 */ Actor* head; // pointer to head of the linked list of this category (most recent actor added)
} ActorListEntry; // size = 0x08
typedef struct {
/* 0x0000 */ u8 freezeFlashTimer;
/* 0x0001 */ char unk_01[0x01];
/* 0x0002 */ u8 unk_02;
/* 0x0003 */ u8 lensActive;
/* 0x0004 */ char unk_04[0x04];
/* 0x0008 */ u8 total; // total number of actors loaded
/* 0x000C */ ActorListEntry actorLists[ACTORCAT_MAX];
/* 0x006C */ TargetContext targetCtx;
struct {
/* 0x0104 */ u32 swch;
/* 0x0108 */ u32 tempSwch;
/* 0x010C */ u32 unk0;
/* 0x0110 */ u32 unk1;
/* 0x0114 */ u32 chest;
/* 0x0118 */ u32 clear;
/* 0x011C */ u32 tempClear;
/* 0x0120 */ u32 collect;
/* 0x0124 */ u32 tempCollect;
} flags;
/* 0x0128 */ TitleCardContext titleCtx;
/* 0x0138 */ char unk_138[0x04];
/* 0x013C */ void* absoluteSpace; // Space used to allocate actor overlays of alloc type 1
} ActorContext; // size = 0x140
typedef struct {
/* 0x00 */ char unk_00[0x4];
/* 0x04 */ void* segment;
/* 0x08 */ u8 state;
/* 0x0C */ f32 unk_0C;
/* 0x10 */ u16 frames;
/* 0x12 */ u16 unk_12;
/* 0x14 */ s32 unk_14;
/* 0x18 */ u16 unk_18;
/* 0x1A */ u8 unk_1A;
/* 0x1B */ u8 unk_1B;
/* 0x1C */ CutsceneCameraPoint* cameraFocus;
/* 0x20 */ CutsceneCameraPoint* cameraPosition;
/* 0x24 */ CsCmdActorAction* linkAction;
/* 0x28 */ CsCmdActorAction* npcActions[10]; // "npcdemopnt"
} CutsceneContext; // size = 0x50
typedef struct {
/* 0x00 */ u16 countdown;
/* 0x04 */ Vec3f worldPos;
/* 0x10 */ Vec3f projectedPos;
} SoundSource; // size = 0x1C
typedef enum {
/* 0x00 */ SKYBOX_NONE,
/* 0x01 */ SKYBOX_NORMAL_SKY,
/* 0x02 */ SKYBOX_BAZAAR,
/* 0x03 */ SKYBOX_OVERCAST_SUNSET,
/* 0x04 */ SKYBOX_MARKET_ADULT,
/* 0x05 */ SKYBOX_CUTSCENE_MAP,
/* 0x07 */ SKYBOX_HOUSE_LINK = 7,
/* 0x09 */ SKYBOX_MARKET_CHILD_DAY = 9,
/* 0x0A */ SKYBOX_MARKET_CHILD_NIGHT,
/* 0x0B */ SKYBOX_HAPPY_MASK_SHOP,
/* 0x0C */ SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS,
/* 0x0E */ SKYBOX_HOUSE_OF_TWINS = 14,
/* 0x0F */ SKYBOX_STABLES,
/* 0x10 */ SKYBOX_HOUSE_KAKARIKO,
/* 0x11 */ SKYBOX_KOKIRI_SHOP,
/* 0x13 */ SKYBOX_GORON_SHOP = 19,
/* 0x14 */ SKYBOX_ZORA_SHOP,
/* 0x16 */ SKYBOX_POTION_SHOP_KAKARIKO = 22,
/* 0x17 */ SKYBOX_POTION_SHOP_MARKET,
/* 0x18 */ SKYBOX_BOMBCHU_SHOP,
/* 0x1A */ SKYBOX_HOUSE_RICHARD = 26,
/* 0x1B */ SKYBOX_HOUSE_IMPA,
/* 0x1C */ SKYBOX_TENT,
/* 0x1D */ SKYBOX_UNSET_1D,
/* 0x20 */ SKYBOX_HOUSE_MIDO = 32,
/* 0x21 */ SKYBOX_HOUSE_SARIA,
/* 0x22 */ SKYBOX_HOUSE_ALLEY,
/* 0x27 */ SKYBOX_UNSET_27 = 39
} SkyboxId;
typedef struct {
char unk_00[0x128];
s16 skyboxId;
void* textures[2][6];
void* palettes[6];
u16 palette_size;
Gfx (*dListBuf)[150];
Gfx* unk_138;
Vtx* roomVtx;
s16 unk_140;
Vec3f rot;
char unk_150[0x10];
} SkyboxContext;
typedef enum {
/* 0 */ OCARINA_SONG_MINUET,
/* 1 */ OCARINA_SONG_BOLERO,
/* 2 */ OCARINA_SONG_SERENADE,
/* 3 */ OCARINA_SONG_REQUIEM,
/* 4 */ OCARINA_SONG_NOCTURNE,
/* 5 */ OCARINA_SONG_PRELUDE,
/* 6 */ OCARINA_SONG_SARIAS,
/* 7 */ OCARINA_SONG_EPONAS,
/* 8 */ OCARINA_SONG_LULLABY,
/* 9 */ OCARINA_SONG_SUNS,
/* 10 */ OCARINA_SONG_TIME,
/* 11 */ OCARINA_SONG_STORMS,
/* 12 */ OCARINA_SONG_SCARECROW,
/* 13 */ OCARINA_SONG_MEMORY_GAME,
/* 14 */ OCARINA_SONG_MAX,
/* 14 */ OCARINA_SONG_SCARECROW_LONG = OCARINA_SONG_MAX // anything larger than 13 is considered the long scarecrow's song
} OcarinaSongId;
typedef enum {
/* 0x00 */ OCARINA_ACTION_UNK_0, // acts like free play but never set
/* 0x01 */ OCARINA_ACTION_FREE_PLAY,
/* 0x02 */ OCARINA_ACTION_TEACH_MINUET, // Song demonstrations by teachers
/* 0x03 */ OCARINA_ACTION_TEACH_BOLERO,
/* 0x04 */ OCARINA_ACTION_TEACH_SERENADE,
/* 0x05 */ OCARINA_ACTION_TEACH_REQUIEM,
/* 0x06 */ OCARINA_ACTION_TEACH_NOCTURNE,
/* 0x07 */ OCARINA_ACTION_TEACH_PRELUDE,
/* 0x08 */ OCARINA_ACTION_TEACH_SARIA,
/* 0x09 */ OCARINA_ACTION_TEACH_EPONA,
/* 0x0A */ OCARINA_ACTION_TEACH_LULLABY,
/* 0x0B */ OCARINA_ACTION_TEACH_SUNS,
/* 0x0C */ OCARINA_ACTION_TEACH_TIME,
/* 0x0D */ OCARINA_ACTION_TEACH_STORMS,
/* 0x0E */ OCARINA_ACTION_UNK_E,
/* 0x0F */ OCARINA_ACTION_PLAYBACK_MINUET, // Playing back a particular song
/* 0x10 */ OCARINA_ACTION_PLAYBACK_BOLERO,
/* 0x11 */ OCARINA_ACTION_PLAYBACK_SERENADE,
/* 0x12 */ OCARINA_ACTION_PLAYBACK_REQUIEM,
/* 0x13 */ OCARINA_ACTION_PLAYBACK_NOCTURNE,
/* 0x14 */ OCARINA_ACTION_PLAYBACK_PRELUDE,
/* 0x15 */ OCARINA_ACTION_PLAYBACK_SARIA,
/* 0x16 */ OCARINA_ACTION_PLAYBACK_EPONA,
/* 0x17 */ OCARINA_ACTION_PLAYBACK_LULLABY,
/* 0x18 */ OCARINA_ACTION_PLAYBACK_SUNS,
/* 0x19 */ OCARINA_ACTION_PLAYBACK_TIME,
/* 0x1A */ OCARINA_ACTION_PLAYBACK_STORMS,
/* 0x1B */ OCARINA_ACTION_UNK_1B,
/* 0x1C */ OCARINA_ACTION_CHECK_MINUET, // Playing songs for check spots
/* 0x1D */ OCARINA_ACTION_CHECK_BOLERO,
/* 0x1E */ OCARINA_ACTION_CHECK_SERENADE,
/* 0x1F */ OCARINA_ACTION_CHECK_REQUIEM,
/* 0020 */ OCARINA_ACTION_CHECK_NOCTURNE,
/* 0x21 */ OCARINA_ACTION_CHECK_PRELUDE,
/* 0x22 */ OCARINA_ACTION_CHECK_SARIA,
/* 0x23 */ OCARINA_ACTION_CHECK_EPONA,
/* 0x24 */ OCARINA_ACTION_CHECK_LULLABY,
/* 0x25 */ OCARINA_ACTION_CHECK_SUNS,
/* 0x26 */ OCARINA_ACTION_CHECK_TIME,
/* 0x27 */ OCARINA_ACTION_CHECK_STORMS,
/* 0x28 */ OCARINA_ACTION_CHECK_SCARECROW, // Playing back the song as adult that was set as child
/* 0x29 */ OCARINA_ACTION_FREE_PLAY_DONE,
/* 0x2A */ OCARINA_ACTION_SCARECROW_LONG_RECORDING,
/* 0x2B */ OCARINA_ACTION_SCARECROW_LONG_PLAYBACK,
/* 0x2C */ OCARINA_ACTION_SCARECROW_RECORDING,
/* 0x2D */ OCARINA_ACTION_SCARECROW_PLAYBACK,
/* 0x2E */ OCARINA_ACTION_MEMORY_GAME,
/* 0x2F */ OCARINA_ACTION_FROGS,
/* 0x30 */ OCARINA_ACTION_CHECK_NOWARP, // Check for any of sarias - storms
/* 0x31 */ OCARINA_ACTION_CHECK_NOWARP_DONE
} OcarinaSongActionIDs;
typedef enum {
/* 0x00 */ OCARINA_MODE_00,
/* 0x01 */ OCARINA_MODE_01,
/* 0x02 */ OCARINA_MODE_02,
/* 0x03 */ OCARINA_MODE_03,
/* 0x04 */ OCARINA_MODE_04,
/* 0x05 */ OCARINA_MODE_05,
/* 0x06 */ OCARINA_MODE_06,
/* 0x07 */ OCARINA_MODE_07,
/* 0x08 */ OCARINA_MODE_08,
/* 0x09 */ OCARINA_MODE_09,
/* 0x0A */ OCARINA_MODE_0A,
/* 0x0B */ OCARINA_MODE_0B,
/* 0x0C */ OCARINA_MODE_0C,
/* 0x0D */ OCARINA_MODE_0D,
/* 0x0E */ OCARINA_MODE_0E,
/* 0x0F */ OCARINA_MODE_0F
} OcarinaMode;
typedef enum {
TEXTBOX_ICON_TRIANGLE,
TEXTBOX_ICON_SQUARE,
TEXTBOX_ICON_ARROW
} TextBoxIcon;
typedef enum {
LANGUAGE_ENG,
LANGUAGE_GER,
LANGUAGE_FRA,
LANGUAGE_MAX
} Language;
// TODO get these properties from the textures themselves
#define FONT_CHAR_TEX_WIDTH 16
#define FONT_CHAR_TEX_HEIGHT 16
#define FONT_CHAR_TEX_SIZE ((16 * 16) / 2) // 16x16 I4 texture
// TODO get these properties from the textures themselves
#define MESSAGE_STATIC_TEX_SIZE 0x1000
typedef enum {
/* 0x00 */ MSGMODE_NONE,
/* 0x01 */ MSGMODE_TEXT_START,
/* 0x02 */ MSGMODE_TEXT_BOX_GROWING,
/* 0x03 */ MSGMODE_TEXT_STARTING,
/* 0x04 */ MSGMODE_TEXT_NEXT_MSG,
/* 0x05 */ MSGMODE_TEXT_CONTINUING,
/* 0x06 */ MSGMODE_TEXT_DISPLAYING,
/* 0x07 */ MSGMODE_TEXT_AWAIT_INPUT,
/* 0x08 */ MSGMODE_TEXT_DELAYED_BREAK,
/* 0x09 */ MSGMODE_OCARINA_STARTING,
/* 0x0A */ MSGMODE_SONG_DEMONSTRATION_STARTING,
/* 0x0B */ MSGMODE_SONG_PLAYBACK_STARTING,
/* 0x0C */ MSGMODE_OCARINA_PLAYING,
/* 0x0D */ MSGMODE_OCARINA_CORRECT_PLAYBACK,
/* 0x0E */ MSGMODE_OCARINA_FAIL, // Failed to play a valid song after entering 8 notes
/* 0x0F */ MSGMODE_OCARINA_FAIL_NO_TEXT, // Never set, only compared against
/* 0x10 */ MSGMODE_OCARINA_NOTES_DROP,
/* 0x11 */ MSGMODE_SONG_PLAYED, // Played a full named song correctly
/* 0x12 */ MSGMODE_SETUP_DISPLAY_SONG_PLAYED,
/* 0x13 */ MSGMODE_DISPLAY_SONG_PLAYED,
/* 0x14 */ MSGMODE_DISPLAY_SONG_PLAYED_TEXT_BEGIN,
/* 0x15 */ MSGMODE_DISPLAY_SONG_PLAYED_TEXT,
/* 0x16 */ MSGMODE_SONG_PLAYED_ACT_BEGIN,
/* 0x17 */ MSGMODE_SONG_PLAYED_ACT, // Act on a played song
/* 0x18 */ MSGMODE_SONG_DEMONSTRATION_SELECT_INSTRUMENT,
/* 0x19 */ MSGMODE_SONG_DEMONSTRATION,
/* 0x1A */ MSGMODE_SONG_DEMONSTRATION_DONE,
/* 0x1B */ MSGMODE_SONG_PLAYBACK,
/* 0x1C */ MSGMODE_SONG_PLAYBACK_SUCCESS,
/* 0x1D */ MSGMODE_SONG_PLAYBACK_FAIL,
/* 0x1E */ MSGMODE_SONG_PLAYBACK_NOTES_DROP,
/* 0x1F */ MSGMODE_OCARINA_AWAIT_INPUT,
/* 0x20 */ MSGMODE_UNK_20, // Never set and does nothing
/* 0x21 */ MSGMODE_SCARECROW_LONG_RECORDING_START,
/* 0x22 */ MSGMODE_SCARECROW_LONG_RECORDING_ONGOING,
/* 0x23 */ MSGMODE_SCARECROW_LONG_PLAYBACK,
/* 0x24 */ MSGMODE_SCARECROW_RECORDING_START,
/* 0x25 */ MSGMODE_SCARECROW_RECORDING_ONGOING,
/* 0x26 */ MSGMODE_SCARECROW_RECORDING_FAILED,
/* 0x27 */ MSGMODE_SCARECROW_RECORDING_DONE,
/* 0x28 */ MSGMODE_SCARECROW_PLAYBACK,
/* 0x29 */ MSGMODE_MEMORY_GAME_START,
/* 0x2A */ MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING,
/* 0x2B */ MSGMODE_MEMORY_GAME_LEFT_SKULLKID_WAIT,
/* 0x2C */ MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_PLAYING,
/* 0x2D */ MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_WAIT,
/* 0x2E */ MSGMODE_MEMORY_GAME_PLAYER_PLAYING,
/* 0x2F */ MSGMODE_MEMORY_GAME_ROUND_SUCCESS,
/* 0x30 */ MSGMODE_MEMORY_GAME_START_NEXT_ROUND,
/* 0x31 */ MSGMODE_FROGS_START,
/* 0x32 */ MSGMODE_FROGS_PLAYING,
/* 0x33 */ MSGMODE_FROGS_WAITING,
/* 0x34 */ MSGMODE_TEXT_AWAIT_NEXT,
/* 0x35 */ MSGMODE_TEXT_DONE,
/* 0x36 */ MSGMODE_TEXT_CLOSING,
/* 0x37 */ MSGMODE_PAUSED // Causes the message system to do nothing until external code sets a new message mode or calls a public function
} MessageMode;
typedef enum {
/* 0 */ TEXT_STATE_NONE,
/* 1 */ TEXT_STATE_DONE_HAS_NEXT,
/* 2 */ TEXT_STATE_CLOSING,
/* 3 */ TEXT_STATE_DONE_FADING,
/* 4 */ TEXT_STATE_CHOICE,
/* 5 */ TEXT_STATE_EVENT,
/* 6 */ TEXT_STATE_DONE,
/* 7 */ TEXT_STATE_SONG_DEMO_DONE,
/* 8 */ TEXT_STATE_8,
/* 9 */ TEXT_STATE_9,
/* 10 */ TEXT_STATE_AWAITING_NEXT
} TextState;
typedef struct {
/* 0x0000 */ uintptr_t msgOffset;
/* 0x0004 */ u32 msgLength;
/* 0x0008 */ u8 charTexBuf[FONT_CHAR_TEX_SIZE * 120];
/* 0x3C08 */ u8 iconBuf[FONT_CHAR_TEX_SIZE];
/* 0x3C88 */ u8 fontBuf[FONT_CHAR_TEX_SIZE * 320];
union {
/* 0xDC88 */ char msgBuf[1280];
/* 0xDC88 */ u16 msgBufWide[640];
};
} Font; // size = 0xE188
#define TEXTBOX_ENDTYPE_DEFAULT 0x00
#define TEXTBOX_ENDTYPE_2_CHOICE 0x10
#define TEXTBOX_ENDTYPE_3_CHOICE 0x20
#define TEXTBOX_ENDTYPE_HAS_NEXT 0x30
#define TEXTBOX_ENDTYPE_PERSISTENT 0x40
#define TEXTBOX_ENDTYPE_EVENT 0x50
#define TEXTBOX_ENDTYPE_FADING 0x60
typedef struct {
/* 0x0000 */ View view;
/* 0x0128 */ Font font;
/* 0xE2B0 */ void* textboxSegment; // original name: "fukidashiSegment"
/* 0xE2B4 */ char unk_E2B4[0x4];
/* 0xE2B8 */ OcarinaStaff* ocarinaStaff; // original name : "info"
/* 0xE2BC */ char unk_E2BC[0x3C];
/* 0xE2F8 */ u16 textId;
/* 0xE2FA */ u16 choiceTextId;
/* 0xE2FC */ u8 textBoxProperties; // original name : "msg_disp_type"
/* 0xE2FD */ u8 textBoxType; // "Text Box Type"
/* 0xE2FE */ u8 textBoxPos; // text box position
/* 0xE300 */ s32 msgLength; // original name : "msg_data"
/* 0xE304 */ u8 msgMode; // original name: "msg_mode"
/* 0xE305 */ char unk_E305[0x1];
/* 0xE306 */ u8 msgBufDecoded[200]; // decoded message buffer, may be smaller than this
/* 0xE3CE */ u16 msgBufPos; // original name : "rdp"
/* 0xE3D0 */ u16 unk_E3D0; // unused, only ever set to 0
/* 0xE3D2 */ u16 textDrawPos; // draw all decoded characters up to this buffer position
/* 0xE3D4 */ u16 decodedTextLen; // decoded message buffer length
/* 0xE3D6 */ u16 textUnskippable;
/* 0xE3D8 */ s16 textPosX;
/* 0xE3DA */ s16 textPosY;
/* 0xE3DC */ s16 textColorR;
/* 0xE3DE */ s16 textColorG;
/* 0xE3E0 */ s16 textColorB;
/* 0xE3E2 */ s16 textColorAlpha;
/* 0xE3E4 */ u8 textboxEndType; // original name : "select"
/* 0xE3E5 */ u8 choiceIndex;
/* 0xE3E6 */ u8 choiceNum; // textboxes that are not choice textboxes have a choiceNum of 1
/* 0xE3E7 */ u8 stateTimer;
/* 0xE3E8 */ u16 textDelayTimer;
/* 0xE3EA */ u16 textDelay;
/* 0xE3EA */ u16 lastPlayedSong; // original references : "Ocarina_Flog" , "Ocarina_Free"
/* 0xE3EE */ u16 ocarinaMode; // original name : "ocarina_mode"
/* 0xE3F0 */ u16 ocarinaAction; // original name : "ocarina_no"
/* 0xE3F2 */ u16 unk_E3F2; // this is like "lastPlayedSong" but set less often, original name : "chk_ocarina_no"
/* 0xE3F4 */ u16 unk_E3F4; // unused, only set to 0 in z_actor
/* 0xE3F6 */ u16 textboxBackgroundIdx;
/* 0xE3F8 */ u8 textboxBackgroundForeColorIdx;
/* 0xE3F8 */ u8 textboxBackgroundBackColorIdx;
/* 0xE3F8 */ u8 textboxBackgroundYOffsetIdx;
/* 0xE3F8 */ u8 textboxBackgroundUnkArg; // unused, set by the textbox background control character arguments
/* 0xE3FC */ char unk_E3FC[0x2];
/* 0xE3FE */ s16 textboxColorRed;
/* 0xE400 */ s16 textboxColorGreen;
/* 0xE402 */ s16 textboxColorBlue;
/* 0xE404 */ s16 textboxColorAlphaTarget;
/* 0xE406 */ s16 textboxColorAlphaCurrent;
/* 0xE408 */ Actor* talkActor;
/* 0xE40C */ s16 disableWarpSongs; // warp song flag set by scene commands
/* 0xE40E */ s16 unk_E40E; // ocarina related
/* 0xE410 */ u8 lastOcaNoteIdx;
} MessageContext; // size = 0xE418
typedef enum {
/* 0x00 */ DO_ACTION_ATTACK,
/* 0x01 */ DO_ACTION_CHECK,
/* 0x02 */ DO_ACTION_ENTER,
/* 0x03 */ DO_ACTION_RETURN,
/* 0x04 */ DO_ACTION_OPEN,
/* 0x05 */ DO_ACTION_JUMP,
/* 0x06 */ DO_ACTION_DECIDE,
/* 0x07 */ DO_ACTION_DIVE,
/* 0x08 */ DO_ACTION_FASTER,
/* 0x09 */ DO_ACTION_THROW,
/* 0x0A */ DO_ACTION_NONE, // in do_action_static, the texture at this position is NAVI, however this value is in practice the "No Action" value
/* 0x0B */ DO_ACTION_CLIMB,
/* 0x0C */ DO_ACTION_DROP,
/* 0x0D */ DO_ACTION_DOWN,
/* 0x0E */ DO_ACTION_SAVE,
/* 0x0F */ DO_ACTION_SPEAK,
/* 0x10 */ DO_ACTION_NEXT,
/* 0x11 */ DO_ACTION_GRAB,
/* 0x12 */ DO_ACTION_STOP,
/* 0x13 */ DO_ACTION_PUTAWAY,
/* 0x14 */ DO_ACTION_REEL,
/* 0x15 */ DO_ACTION_1,
/* 0x16 */ DO_ACTION_2,
/* 0x17 */ DO_ACTION_3,
/* 0x18 */ DO_ACTION_4,
/* 0x19 */ DO_ACTION_5,
/* 0x1A */ DO_ACTION_6,
/* 0x1B */ DO_ACTION_7,
/* 0x1C */ DO_ACTION_8,
/* 0x1D */ DO_ACTION_MAX
} DoAction;
typedef struct {
/* 0x0000 */ View view;
/* 0x0128 */ Vtx* actionVtx;
/* 0x012C */ Vtx* beatingHeartVtx;
/* 0x0130 */ u8* parameterSegment;
/* 0x0134 */ u8* doActionSegment;
/* 0x0138 */ u8* iconItemSegment;
/* 0x013C */ u8* mapSegment;
/* 0x0140 */ u8 mapPalette[32];
/* 0x0160 */ DmaRequest dmaRequest_160;
/* 0x0180 */ DmaRequest dmaRequest_180;
/* 0x01A0 */ char unk_1A0[0x20];
/* 0x01C0 */ OSMesgQueue loadQueue;
/* 0x01D8 */ OSMesg loadMsg;
/* 0x01DC */ Viewport viewport;
/* 0x01EC */ s16 unk_1EC;
/* 0x01EE */ u16 unk_1EE;
/* 0x01F0 */ u16 unk_1F0;
/* 0x01F4 */ f32 unk_1F4;
/* 0x01F8 */ s16 naviCalling;
/* 0x01FA */ s16 unk_1FA;
/* 0x01FC */ s16 unk_1FC;
/* 0x01FE */ s16 unk_1FE;
/* 0x0200 */ s16 unk_200;
/* 0x0202 */ s16 beatingHeartPrim[3];
/* 0x0208 */ s16 beatingHeartEnv[3];
/* 0x020E */ s16 heartsPrimR[2];
/* 0x0212 */ s16 heartsPrimG[2];
/* 0x0216 */ s16 heartsPrimB[2];
/* 0x021A */ s16 heartsEnvR[2];
/* 0x021E */ s16 heartsEnvG[2];
/* 0x0222 */ s16 heartsEnvB[2];
/* 0x0226 */ s16 unk_226;
/* 0x0228 */ s16 unk_228;
/* 0x022A */ s16 unk_22A;
/* 0x022C */ s16 unk_22C;
/* 0x022E */ s16 unk_22E;
/* 0x0230 */ s16 unk_230;
/* 0x0232 */ s16 counterDigits[4]; // used for key and rupee counters
/* 0x023A */ u8 numHorseBoosts;
/* 0x023C */ u16 unk_23C;
/* 0x023E */ u16 hbaAmmo; // ammo while playing the horseback archery minigame
/* 0x0240 */ u16 unk_240;
/* 0x0242 */ u16 unk_242;
/* 0x0224 */ u16 unk_244; // screen fill alpha?
/* 0x0246 */ u16 aAlpha; // also carrots alpha
/* 0x0248 */ u16 bAlpha; // also HBA score alpha
/* 0x024A */ u16 cLeftAlpha;
/* 0x024C */ u16 cDownAlpha;
/* 0x024E */ u16 cRightAlpha;
/* 0x0250 */ u16 healthAlpha; // also max C-Up alpha
/* 0x024E */ u16 dpadUpAlpha;
/* 0x024E */ u16 dpadDownAlpha;
/* 0x024E */ u16 dpadLeftAlpha;
/* 0x024E */ u16 dpadRightAlpha;
/* 0x0252 */ u16 magicAlpha; // also Rupee and Key counters alpha
/* 0x0254 */ u16 minimapAlpha;
/* 0x0256 */ s16 startAlpha;
/* 0x0258 */ s16 unk_258;
/* 0x025A */ s16 unk_25A;
/* 0x025C */ s16 mapRoomNum;
/* 0x025E */ s16 mapPaletteIndex; // "map_palete_no"
/* 0x0260 */ u8 unk_260;
/* 0x0261 */ u8 unk_261;
struct {
/* 0x0262 */ u8 hGauge; // "h_gage"; unknown?
/* 0x0263 */ u8 bButton; // "b_button"
/* 0x0264 */ u8 aButton; // "a_button"
/* 0x0265 */ u8 bottles; // "c_bottle"
/* 0x0266 */ u8 tradeItems; // "c_warasibe"
/* 0x0267 */ u8 hookshot; // "c_hook"
/* 0x0268 */ u8 ocarina; // "c_ocarina"
/* 0x0269 */ u8 warpSongs; // "c_warp"
/* 0x026A */ u8 sunsSong; // "m_sunmoon"
/* 0x026B */ u8 farores; // "m_wind"
/* 0x026C */ u8 dinsNayrus; // "m_magic"; din's fire and nayru's love
/* 0x026D */ u8 all; // "another"; enables all item restrictions
} restrictions;
} InterfaceContext; // size = 0x270
typedef struct {
/* 0x00 */ void* loadedRamAddr;
/* 0x04 */ uintptr_t vromStart;
/* 0x08 */ uintptr_t vromEnd;
/* 0x0C */ void* vramStart;
/* 0x10 */ void* vramEnd;
/* 0x14 */ u32 offset; // loadedRamAddr - vramStart
/* 0x18 */ const char* name;
} KaleidoMgrOverlay; // size = 0x1C
typedef enum {
/* 0x00 */ KALEIDO_OVL_KALEIDO_SCOPE,
/* 0x01 */ KALEIDO_OVL_PLAYER_ACTOR,
/* 0x02 */ KALEIDO_OVL_MAX
} KaleidoOverlayType;
#define PAUSE_ITEM_NONE 999
#define PAUSE_CURSOR_PAGE_LEFT 10
#define PAUSE_CURSOR_PAGE_RIGHT 11
typedef enum {
/* 0x00 */ PAUSE_ITEM,
/* 0x01 */ PAUSE_MAP,
/* 0x02 */ PAUSE_QUEST,
/* 0x03 */ PAUSE_EQUIP,
/* 0x04 */ PAUSE_WORLD_MAP
} PauseMenuPage;
typedef struct {
/* 0x0000 */ View view;
/* 0x0128 */ u8* iconItemSegment;
/* 0x012C */ u8* iconItem24Segment;
/* 0x0130 */ u8* iconItemAltSegment;
/* 0x0134 */ u8* iconItemLangSegment;
/* 0x0138 */ u8* nameSegment;
/* 0x013C */ u8* playerSegment;
/* 0x0140 */ char unk_140[0x04];
/* 0x0144 */ Vtx* itemPageVtx;
/* 0x0148 */ Vtx* equipPageVtx;
/* 0x014C */ Vtx* mapPageVtx;
/* 0x0150 */ Vtx* questPageVtx;
/* 0x0154 */ Vtx* infoPanelVtx;
/* 0x0158 */ Vtx* itemVtx;
/* 0x015C */ Vtx* equipVtx;
/* 0x0160 */ char unk_160[0x04];
/* 0x0164 */ Vtx* questVtx;
/* 0x0168 */ Vtx* cursorVtx;
/* 0x016C */ Vtx* saveVtx;
/* 0x0170 */ char unk_170[0x24];
/* 0x0194 */ OcarinaStaff* ocarinaStaff;
/* 0x0198 */ char unk_198[0x20];
/* 0x01B8 */ OSMesgQueue loadQueue;
/* 0x01D0 */ OSMesg loadMsg;
/* 0x01D4 */ u16 state;
/* 0x01D6 */ u16 debugState;
/* 0x01D8 */ Vec3f eye;
/* 0x01E4 */ u16 unk_1E4;
/* 0x01E6 */ u16 mode;
/* 0x01E8 */ u16 pageIndex; // "kscp_pos"
/* 0x01EA */ u16 unk_1EA;
/* 0x01EC */ u16 unk_1EC;
/* 0x01F0 */ f32 unk_1F0;
/* 0x01F4 */ f32 unk_1F4;
/* 0x01F8 */ f32 unk_1F8;
/* 0x01FC */ f32 unk_1FC;
/* 0x0200 */ f32 unk_200;
/* 0x0204 */ f32 unk_204; // "angle_s"
/* 0x0208 */ u16 alpha;
/* 0x020A */ s16 offsetY;
/* 0x020C */ char unk_20C[0x08];
/* 0x0214 */ s16 stickRelX;
/* 0x0216 */ s16 stickRelY;
/* 0x0218 */ s16 cursorPoint[5]; // "cursor_point"
/* 0x0222 */ s16 cursorX[5]; // "cur_xpt"
/* 0x022C */ s16 cursorY[5]; // "cur_ypt"
/* 0x0236 */ s16 dungeonMapSlot;
/* 0x0238 */ s16 cursorSpecialPos; // "key_angle"
/* 0x023A */ s16 pageSwitchTimer;
/* 0x023C */ u16 namedItem; // "zoom_name"
/* 0x023E */ u16 cursorItem[4]; // "select_name"
/* 0x0246 */ u16 cursorSlot[4];
/* 0x024E */ u16 equipTargetItem; // "sl_item_no"
/* 0x0250 */ u16 equipTargetSlot; // "sl_number"
/* 0x0252 */ u16 equipTargetCBtn;
/* 0x0254 */ s16 equipAnimX;
/* 0x0256 */ s16 equipAnimY;
/* 0x0258 */ s16 equipAnimAlpha;
/* 0x025A */ s16 infoPanelOffsetY;
/* 0x025C */ u16 nameDisplayTimer;
/* 0x025E */ u16 nameColorSet; // 0 = white; 1 = grey
/* 0x0260 */ s16 cursorColorSet; // 0 = white; 4 = yellow; 8 = green
/* 0x0262 */ s16 promptChoice; // save/continue choice: 0 = yes; 4 = no
/* 0x0264 */ s16 ocarinaSongIdx;
/* 0x0266 */ u8 worldMapPoints[20]; // 0 = hidden; 1 = displayed; 2 = highlighted
/* 0x027A */ u8 tradeQuestLocation;
/* 0x027C */ SkelAnime playerSkelAnime;
} PauseContext; // size = 0x2C0
typedef enum {
/* 00 */ GAMEOVER_INACTIVE,
/* 01 */ GAMEOVER_DEATH_START,
/* 02 */ GAMEOVER_DEATH_WAIT_GROUND, // wait for link to fall and hit the ground
/* 03 */ GAMEOVER_DEATH_DELAY_MENU, // wait for 1 second before showing the game over menu
/* 04 */ GAMEOVER_DEATH_MENU, // do nothing while kaliedoscope handles the game over menu
/* 20 */ GAMEOVER_REVIVE_START = 20,
/* 21 */ GAMEOVER_REVIVE_RUMBLE,
/* 22 */ GAMEOVER_REVIVE_WAIT_GROUND, // wait for link to fall and hit the ground
/* 23 */ GAMEOVER_REVIVE_WAIT_FAIRY, // wait for the fairy to rise all the way up out of links body
/* 24 */ GAMEOVER_REVIVE_FADE_OUT // fade out the game over lights as link is revived and gets back up
} GameOverState;
typedef struct {
/* 0x00 */ u16 state;
} GameOverContext; // size = 0x2
typedef struct {
/* 0x00 */ s16 id;
/* 0x04 */ void* segment;
/* 0x08 */ DmaRequest dmaRequest;
/* 0x28 */ OSMesgQueue loadQueue;
/* 0x40 */ OSMesg loadMsg;
} ObjectStatus; // size = 0x44
typedef struct {
/* 0x0000 */ void* spaceStart;
/* 0x0004 */ void* spaceEnd; // original name: "endSegment"
/* 0x0008 */ u8 num; // number of objects in bank
/* 0x0009 */ u8 unk_09;
/* 0x000A */ u8 mainKeepIndex; // "gameplay_keep" index in bank
/* 0x000B */ u8 subKeepIndex; // "gameplay_field_keep" or "gameplay_dangeon_keep" index in bank
/* 0x000C */ ObjectStatus status[OBJECT_EXCHANGE_BANK_MAX];
} ObjectContext; // size = 0x518
typedef struct {
/* 0x00 */ Gfx* opa;
/* 0x04 */ Gfx* xlu;
#ifdef __cplusplus
Ship::DisplayList* opaDL;
Ship::DisplayList* xluDL;
#else
void* opaDL;
void* xluDL;
#endif
} PolygonDlist; // size = 0x8
#ifdef __cplusplus
#define Polygon _Polygon
#endif
typedef struct {
/* 0x00 */ u8 type;
} PolygonBase;
typedef struct {
/* 0x00 */ PolygonBase base;
/* 0x01 */ u8 num; // number of dlist entries
/* 0x04 */ void* start;
/* 0x08 */ void* end;
} PolygonType0; // size = 0xC
typedef struct {
/* 0x00 */ u16 unk_00;
/* 0x02 */ u8 id;
/* 0x04 */ void* source;
/* 0x08 */ u32 unk_0C;
/* 0x0C */ u32 tlut;
/* 0x10 */ u16 width;
/* 0x12 */ u16 height;
/* 0x14 */ u8 fmt;
/* 0x15 */ u8 siz;
/* 0x16 */ u16 mode0;
/* 0x18 */ u16 tlutCount;
} BgImage; // size = 0x1C
typedef struct {
/* 0x00 */ PolygonBase base;
/* 0x01 */ u8 format; // 1 = single, 2 = multi
/* 0x04 */ Gfx* dlist;
union {
struct {
/* 0x08 */ void* source;
/* 0x0C */ u32 unk_0C;
/* 0x10 */ void* tlut;
/* 0x14 */ u16 width;
/* 0x16 */ u16 height;
/* 0x18 */ u8 fmt;
/* 0x19 */ u8 siz;
/* 0x1A */ u16 mode0;
/* 0x1C */ u16 tlutCount;
} single;
struct {
/* 0x08 */ u8 count;
/* 0x0C */ BgImage* list;
} multi;
};
} PolygonType1;
typedef struct {
/* 0x00 */ Vec3s pos;
/* 0x06 */ s16 unk_06;
/* 0x08 */ Gfx* opa;
/* 0x0C */ Gfx* xlu;
#ifdef __cplusplus
Ship::DisplayList* opaDL;
Ship::DisplayList* xluDL;
#else
void* opaDL;
void* xluDL;
#endif
} PolygonDlist2; // size = 0x8
typedef struct {
/* 0x00 */ PolygonBase base;
/* 0x01 */ u8 num; // number of dlist entries
/* 0x04 */ void* start;
/* 0x08 */ void* end;
} PolygonType2; // size = 0xC
typedef union {
PolygonBase base;
PolygonType0 polygon0;
PolygonType1 polygon1;
PolygonType2 polygon2;
} MeshHeader; // "Ground Shape"
typedef enum {
/* 0 */ LENS_MODE_HIDE_ACTORS, // lens actors are visible by default, and hidden by using lens (for example, fake walls)
/* 1 */ LENS_MODE_SHOW_ACTORS // lens actors are invisible by default, and shown by using lens (for example, invisible enemies)
} LensMode;
typedef enum {
/* 0 */ ROOM_BEHAVIOR_TYPE1_0,
/* 1 */ ROOM_BEHAVIOR_TYPE1_1,
/* 2 */ ROOM_BEHAVIOR_TYPE1_2,
/* 3 */ ROOM_BEHAVIOR_TYPE1_3, // unused
/* 4 */ ROOM_BEHAVIOR_TYPE1_4, // unused
/* 5 */ ROOM_BEHAVIOR_TYPE1_5
} RoomBehaviorType1;
typedef enum {
/* 0 */ ROOM_BEHAVIOR_TYPE2_0,
/* 1 */ ROOM_BEHAVIOR_TYPE2_1,
/* 2 */ ROOM_BEHAVIOR_TYPE2_2,
/* 3 */ ROOM_BEHAVIOR_TYPE2_3,
/* 4 */ ROOM_BEHAVIOR_TYPE2_4,
/* 5 */ ROOM_BEHAVIOR_TYPE2_5,
/* 6 */ ROOM_BEHAVIOR_TYPE2_6
} RoomBehaviorType2;
typedef struct {
/* 0x00 */ s8 num;
/* 0x01 */ u8 unk_01;
/* 0x02 */ u8 behaviorType2;
/* 0x03 */ u8 behaviorType1;
/* 0x04 */ s8 echo;
/* 0x05 */ u8 lensMode;
/* 0x08 */ MeshHeader* meshHeader; // original name: "ground_shape"
/* 0x0C */ void* segment;
/* 0x10 */ char unk_10[0x4];
} Room; // size = 0x14
typedef struct {
/* 0x00 */ Room curRoom;
/* 0x14 */ Room prevRoom;
/* 0x28 */ void* bufPtrs[2];
/* 0x30 */ u8 unk_30;
/* 0x31 */ s8 status;
/* 0x34 */ void* unk_34;
/* 0x38 */ DmaRequest dmaRequest;
/* 0x58 */ OSMesgQueue loadQueue;
/* 0x70 */ OSMesg loadMsg;
/* 0x74 */ s16 unk_74[2]; // context-specific data used by the current scene draw config
#ifdef __cplusplus
Ship::Scene* roomToLoad;
#else
void* roomToLoad;
#endif
} RoomContext; // size = 0x78
typedef struct {
/* 0x000 */ s16 colATCount;
/* 0x002 */ u16 sacFlags;
/* 0x004 */ Collider* colAT[COLLISION_CHECK_AT_MAX];
/* 0x0CC */ s32 colACCount;
/* 0x0D0 */ Collider* colAC[COLLISION_CHECK_AC_MAX];
/* 0x1C0 */ s32 colOCCount;
/* 0x1C4 */ Collider* colOC[COLLISION_CHECK_OC_MAX];
/* 0x28C */ s32 colLineCount;
/* 0x290 */ OcLine* colLine[COLLISION_CHECK_OC_LINE_MAX];
} CollisionCheckContext; // size = 0x29C
typedef struct ListAlloc {
/* 0x00 */ struct ListAlloc* prev;
/* 0x04 */ struct ListAlloc* next;
} ListAlloc; // size = 0x8
typedef struct {
/* 0x00 */ s32 width;
/* 0x04 */ s32 height;
/* 0x08 */ s32 widthSave;
/* 0x0C */ s32 heightSave;
/* 0x10 */ u16* fbuf;
/* 0x14 */ u16* fbufSave;
/* 0x18 */ u8* cvgSave;
/* 0x1C */ u16* zbuf;
/* 0x20 */ u16* zbufSave;
/* 0x24 */ s32 ulxSave;
/* 0x28 */ s32 ulySave;
/* 0x2C */ s32 lrxSave;
/* 0x30 */ s32 lrySave;
/* 0x34 */ s32 ulx;
/* 0x38 */ s32 uly;
/* 0x3C */ s32 lrx;
/* 0x40 */ s32 lry;
/* 0x44 */ ListAlloc alloc;
/* 0x4C */ u32 unk_4C;
} PreRender; // size = 0x50
typedef struct {
union {
TransitionFade fade;
TransitionCircle circle;
TransitionTriforce triforce;
TransitionWipe wipe;
char data[0x228];
};
/* 0x228 */ s32 transitionType;
/* 0x22C */ void* (*init)(void* transition);
/* 0x230 */ void (*destroy)(void* transition);
/* 0x234 */ void (*update)(void* transition, s32 updateRate);
/* 0x238 */ void (*draw)(void* transition, Gfx** gfxP);
/* 0x23C */ void (*start)(void* transition);
/* 0x240 */ void (*setType)(void* transition, s32 type);
/* 0x244 */ void (*setColor)(void* transition, u32 color);
/* 0x248 */ void (*setEnvColor)(void* transition, u32 color);
/* 0x24C */ s32 (*isDone)(void* transition);
} TransitionContext; // size = 0x250
typedef struct {
/* 0x00 */ s16 id;
/* 0x02 */ Vec3s pos;
/* 0x08 */ Vec3s rot;
/* 0x0E */ s16 params;
} ActorEntry; // size = 0x10
typedef struct {
struct {
s8 room; // Room to switch to
s8 effects; // How the camera reacts during the transition
} /* 0x00 */ sides[2]; // 0 = front, 1 = back
/* 0x04 */ s16 id;
/* 0x06 */ Vec3s pos;
/* 0x0C */ s16 rotY;
/* 0x0E */ s16 params;
} TransitionActorEntry; // size = 0x10
typedef struct {
/* 0x00 */ u8 spawn;
/* 0x01 */ u8 room;
} EntranceEntry;
#define SRAM_SIZE 0x8000
#define SRAM_HEADER_SIZE 0x10
typedef enum {
/* 0x00 */ SRAM_HEADER_SOUND,
/* 0x01 */ SRAM_HEADER_ZTARGET,
/* 0x02 */ SRAM_HEADER_LANGUAGE,
/* 0x03 */ SRAM_HEADER_MAGIC // must be the value of `sZeldaMagic` for save to be considered valid
} SramHeaderField;
typedef struct GameAllocEntry {
/* 0x00 */ struct GameAllocEntry* next;
/* 0x04 */ struct GameAllocEntry* prev;
/* 0x08 */ size_t size;
/* 0x0C */ u32 unk_0C;
} GameAllocEntry; // size = 0x10
typedef struct {
/* 0x00 */ GameAllocEntry base;
/* 0x10 */ GameAllocEntry* head;
} GameAlloc; // size = 0x14
struct GameState;
typedef void (*GameStateFunc)(struct GameState* gameState);
typedef struct GameState {
/* 0x00 */ GraphicsContext* gfxCtx;
/* 0x04 */ GameStateFunc main;
/* 0x08 */ GameStateFunc destroy; // "cleanup"
/* 0x0C */ GameStateFunc init;
/* 0x10 */ size_t size;
/* 0x14 */ Input input[4];
/* 0x74 */ TwoHeadArena tha;
/* 0x84 */ GameAlloc alloc;
/* 0x98 */ u32 running;
/* 0x9C */ u32 frames;
/* 0xA0 */ u32 unk_A0;
} GameState; // size = 0xA4
typedef struct {
/* 0x0000 */ GameState state;
/* 0x00A4 */ u8* staticSegment;
/* 0x00A8 */ View view;
/* 0x01D4 */ u16 unk_1D4; // not used in mq dbg (some sort of timer that doesn't seem to affect anything)
/* 0x01D6 */ s16 coverAlpha;
/* 0x01D8 */ s16 addAlpha; // not used in mq dbg
/* 0x01DA */ u16 visibleDuration; // not used in mq dbg
/* 0x01DC */ s16 ult;
/* 0x01DE */ s16 uls;
/* 0x01E0 */ char unk_1E0[0x01];
/* 0x01E1 */ u8 exit;
/* 0x01E2 */ char unk_1E2[0x06];
} TitleContext; // size = 0x1E8
struct SelectContext;
typedef struct {
/* 0x00 */ char* name;
/* 0x04 */ void (*loadFunc)(struct SelectContext*, s32);
/* 0x08 */ s32 entranceIndex;
} SceneSelectEntry; // size = 0xC
typedef struct {
/* */ char* name;
/* */ s32 entranceIndex;
} BetterSceneSelectEntrancePair;
typedef struct {
/* */ char* name;
/* */ void (*loadFunc)(struct SelectContext*, s32);
/* */ s32 count;
/* */ BetterSceneSelectEntrancePair entrancePairs[18];
} BetterSceneSelectEntry;
typedef struct {
/* */ s32 entranceIndex;
/* */ s32 returnEntranceIndex;
/* */ s8 roomIndex;
/* */ s8 data;
/* */ Vec3f pos;
} BetterSceneSelectGrottoData;
typedef struct SelectContext {
/* 0x0000 */ GameState state;
/* 0x00A8 */ View view;
/* 0x01D0 */ s32 count;
/* 0x01D4 */ SceneSelectEntry* scenes;
/* 0x01D8 */ s32 currentScene;
/* 0x01DC */ s32 pageDownIndex; // Index of pageDownStops
/* 0x01E0 */ s32 pageDownStops[7];
/* 0x01FC */ char unk_1FC[0x0C];
/* 0x0208 */ s32 opt;
/* 0x020C */ s32 topDisplayedScene; // The scene which is currently at the top of the screen
/* 0x0210 */ char unk_210[0x0C];
/* 0x021C */ s32 verticalInputAccumulator;
/* 0x0220 */ s32 verticalInput;
/* 0x0224 */ s32 timerUp;
/* 0x0228 */ s32 timerDown;
/* 0x022C */ s32 lockUp;
/* 0x0230 */ s32 lockDown;
/* 0x0234 */ s32 unk_234; // unused
/* 0x0238 */ u8* staticSegment;
/* */ s32 currentEntrance;
/* */ BetterSceneSelectEntry* betterScenes;
/* */ BetterSceneSelectGrottoData* betterGrottos;
} SelectContext; // size = 0x240
typedef struct {
/* 0x0000 */ GameState state;
/* 0x00A4 */ u8* staticSegment;
/* 0x00A8 */ View view;
} SampleContext; // size = 0x1D0
typedef struct {
/* 0x00 */ u8 byte0;
/* 0x01 */ u8 byte1;
/* 0x02 */ u8 byte2;
/* 0x03 */ u8 byte3;
} ElfMessage; // size = 0x4
typedef struct {
/* 0x00 */ u8 numActors;
/* 0x04 */ TransitionActorEntry* list;
} TransitionActorContext;
// Global Context (dbg ram start: 80212020)
typedef struct PlayState {
/* 0x00000 */ GameState state;
/* 0x000A4 */ s16 sceneNum;
/* 0x000A6 */ u8 sceneConfig;
/* 0x000A7 */ char unk_A7[0x9];
#ifdef __cplusplus
Ship::Scene* sceneSegment;
#else
/* 0x000B0 */ void* sceneSegment;
#endif
/* 0x000B8 */ View view;
/* 0x001E0 */ Camera mainCamera;
/* 0x0034C */ Camera subCameras[NUM_CAMS - SUBCAM_FIRST];
/* 0x00790 */ Camera* cameraPtrs[NUM_CAMS];
/* 0x007A0 */ s16 activeCamera;
/* 0x007A2 */ s16 nextCamera;
/* 0x007A2 */ bool manualCamera;
/* 0x007A2 */ f32 camX;
/* 0x007A2 */ f32 camY;
/* 0x007A4 */ SequenceContext sequenceCtx;
/* 0x007A8 */ LightContext lightCtx;
/* 0x007B8 */ FrameAdvanceContext frameAdvCtx;
/* 0x007C0 */ CollisionContext colCtx;
/* 0x01C24 */ ActorContext actorCtx;
/* 0x01D64 */ CutsceneContext csCtx; // "demo_play"
/* 0x01DB4 */ SoundSource soundSources[16];
/* 0x01F78 */ SkyboxContext skyboxCtx;
/* 0x020D8 */ MessageContext msgCtx; // "message"
/* 0x104F0 */ InterfaceContext interfaceCtx; // "parameter"
/* 0x10760 */ PauseContext pauseCtx;
/* 0x10A20 */ GameOverContext gameOverCtx;
/* 0x10A24 */ EnvironmentContext envCtx;
/* 0x10B20 */ AnimationContext animationCtx;
/* 0x117A4 */ ObjectContext objectCtx;
/* 0x11CBC */ RoomContext roomCtx;
/* 0x11D34 */ TransitionActorContext transiActorCtx;
/* 0x11D3C */ void (*playerInit)(Player* player, struct PlayState* play, FlexSkeletonHeader* skelHeader);
/* 0x11D40 */ void (*playerUpdate)(Player* player, struct PlayState* play, Input* input);
/* 0x11D44 */ s32 (*isPlayerDroppingFish)(struct PlayState* play);
/* 0x11D48 */ s32 (*startPlayerFishing)(struct PlayState* play);
/* 0x11D4C */ s32 (*grabPlayer)(struct PlayState* play, Player* player);
/* 0x11D50 */ s32 (*startPlayerCutscene)(struct PlayState* play, Actor* actor, s32 mode);
/* 0x11D54 */ void (*func_11D54)(Player* player, struct PlayState* play);
/* 0x11D58 */ s32 (*damagePlayer)(struct PlayState* play, s32 damage);
/* 0x11D5C */ void (*talkWithPlayer)(struct PlayState* play, Actor* actor);
/* 0x11D60 */ MtxF viewProjectionMtxF;
/* 0x11DA0 */ MtxF billboardMtxF;
/* 0x11DE0 */ Mtx* billboardMtx;
/* 0x11DE4 */ u32 gameplayFrames;
/* 0x11DE8 */ u8 linkAgeOnLoad;
/* 0x11DE9 */ u8 unk_11DE9;
/* 0x11DEA */ u8 curSpawn;
/* 0x11DEB */ u8 numSetupActors;
/* 0x11DEC */ u8 numRooms;
/* 0x11DF0 */ RomFile* roomList;
/* 0x11DF4 */ ActorEntry* linkActorEntry;
/* 0x11DF8 */ ActorEntry* setupActorList;
/* 0x11DFC */ void* unk_11DFC;
/* 0x11E00 */ EntranceEntry* setupEntranceList;
/* 0x11E04 */ s16* setupExitList;
/* 0x11E08 */ Path* setupPathList;
/* 0x11E0C */ ElfMessage* cUpElfMsgs;
/* 0x11E10 */ void* specialEffects;
/* 0x11E14 */ u8 skyboxId;
/* 0x11E15 */ s8 sceneLoadFlag; // "fade_direction"
/* 0x11E16 */ s16 unk_11E16;
/* 0x11E18 */ s16 unk_11E18;
/* 0x11E1A */ s16 nextEntranceIndex;
/* 0x11E1C */ char unk_11E1C[0x40];
/* 0x11E5C */ s8 shootingGalleryStatus;
/* 0x11E5D */ s8 bombchuBowlingStatus; // "bombchu_game_flag"
/* 0x11E5E */ u8 fadeTransition;
/* 0x11E60 */ CollisionCheckContext colChkCtx;
/* 0x120FC */ u16 envFlags[20];
/* 0x12124 */ PreRender pauseBgPreRender;
/* 0x12174 */ char unk_12174[0x53];
/* 0x121C7 */ s8 unk_121C7;
/* 0x121C8 */ TransitionContext transitionCtx;
/* 0x12418 */ char unk_12418[0x3];
/* 0x1241B */ u8 transitionMode; // "fbdemo_wipe_modem"
/* 0x1241C */ TransitionFade transitionFade;
/* 0x12428 */ char unk_12428[0x3];
/* 0x1242B */ u8 unk_1242B;
/* 0x1242C */ SceneTableEntry* loadedScene;
/* 0x12430 */ char unk_12430[0xE8];
} PlayState; // size = 0x12518
typedef struct {
/* 0x0000 */ GameState state;
/* 0x00A8 */ View view;
} OpeningContext; // size = 0x1D0
typedef struct {
/* 0x00 */ u32 stickColorR;
/* 0x04 */ u32 stickColorG;
/* 0x08 */ u32 stickColorB;
/* 0x0C */ u32 stickColorA;
/* 0x10 */ f32 stickTexX;
/* 0x14 */ f32 stickTexY;
/* 0x18 */ u32 arrowColorR;
/* 0x1C */ u32 arrowColorG;
/* 0x20 */ u32 arrowColorB;
/* 0x24 */ u32 arrowColorA;
/* 0x28 */ f32 arrowTexX;
/* 0x2C */ f32 arrowTexY;
/* 0x30 */ f32 z;
/* 0x34 */ s32 isEnabled;
} StickDirectionPrompt;
typedef struct {
/* 0x00000 */ GameState state;
/* 0x000A4 */ Vtx* windowVtx;
/* 0x000A8 */ u8* staticSegment;
/* 0x000AC */ u8* parameterSegment;
/* 0x000B0 */ char unk_B0[0x8];
/* 0x000B8 */ View view;
/* 0x001E4 */ char unk_1E4[0x4];
/* 0x001E8 */ SkyboxContext skyboxCtx;
/* 0x00348 */ MessageContext msgCtx;
/* 0x0E760 */ Font font;
/* 0x1C8E8 */ EnvironmentContext envCtx;
/* 0x1C9E4 */ char unk_1C9E4[0x4];
/* 0x1C9E8 */ Vtx* windowContentVtx;
/* 0x1C9EC */ Vtx* keyboardVtx;
/* 0x1C9F0 */ Vtx* nameEntryVtx;
/* 0x1C9F4 */ u8 n64ddFlag;
/* 0x1CA28 */ s16 n64ddFlags[3];
/* 0x1CA38 */ s16 buttonIndex;
/* 0x1CA3A */ s16 confirmButtonIndex; // 0: yes, 1: quit
/* 0x1CA3C */ s16 menuMode;
/* 0x1CA3E */ s16 configMode;
/* 0x1CA40 */ s16 prevConfigMode;
/* 0x1CA42 */ s16 nextConfigMode;
/* 0x1CA44 */ s16 selectMode;
/* 0x1CA46 */ s16 selectedFileIndex;
/* 0x1CA48 */ char unk_1CA48[0x2];
/* 0x1CA4A */ s16 fileNamesY[3];
/* 0x1CA50 */ s16 actionTimer;
/* 0x1CA52 */ s16 buttonYOffsets[6];
/* 0x1CA5E */ s16 copyDestFileIndex;
/* 0x1CA60 */ s16 warningLabel;
/* 0x1CA62 */ s16 warningButtonIndex;
/* 0x1CA64 */ s16 titleLabel;
/* 0x1CA66 */ s16 nextTitleLabel;
/* 0x1CA68 */ s16 windowColor[3];
/* 0x1CA6E */ s16 titleAlpha[2];
/* 0x1CA72 */ s16 windowAlpha;
/* 0x1CA74 */ s16 fileButtonAlpha[3];
/* 0x1CA7A */ s16 nameBoxAlpha[3];
/* 0x1CA80 */ s16 nameAlpha[3];
/* 0x1CA86 */ s16 connectorAlpha[3];
/* 0x1CA8C */ s16 fileInfoAlpha[3];
/* 0x1CA92 */ s16 actionButtonAlpha[2];
/* 0x1CA96 */ s16 confirmButtonAlpha[2];
/* 0x1CA9A */ s16 optionButtonAlpha;
/* 0x1CA9C */ s16 nameEntryBoxAlpha;
/* 0x1CA9E */ s16 controlsAlpha;
/* 0x1CAA0 */ s16 emptyFileTextAlpha;
/* 0x1CAA2 */ s16 highlightColor[4];
/* 0x1CAAA */ s16 highlightPulseDir; // 0 fade out, 1 fade in
/* 0x1CAAC */ s16 unk_1CAAC; // initialized but never used
/* 0x1CAAE */ s16 confirmButtonTexIndices[2];
/* 0x1CAB2 */ s16 inputTimerX;
/* 0x1CAB4 */ s16 inputTimerY;
/* 0x1CAB6 */ s16 stickXDir;
/* 0x1CAB8 */ s16 stickYDir;
/* 0x1CABA */ s16 stickRelX;
/* 0x1CABC */ s16 stickRelY;
/* 0x1CABE */ s16 nameEntryBoxPosX;
/* 0x1CAC0 */ s16 windowPosX;
/* 0x1CAC4 */ f32 windowRot;
/* 0x1CAC8 */ s16 kbdButton; // only for buttons, not characters
/* 0x1CACA */ s16 charPage; // 0: hiragana, 1: katakana, 2: alphabet
/* 0x1CACC */ s16 charBgAlpha; // square shape the letter sits in
/* 0x1CACE */ s16 charIndex; // 0 - 64, top left to bottom right
/* 0x1CAD0 */ s16 kbdX; // (0, 0) is top left character
/* 0x1CAD2 */ s16 kbdY;
/* 0x1CAD4 */ s16 newFileNameCharCount;
/* 0x1CAD6 */ s16 unk_1CAD6[5];
s16 logoAlpha;
s8 questType[3]; // 0 for Normal, 1 for MQ
StickDirectionPrompt stickLeftPrompt;
StickDirectionPrompt stickRightPrompt;
f32 arrowAnimTween;
f32 stickAnimTween;
u8 arrowAnimState;
u8 stickAnimState;
} FileChooseContext; // size = 0x1CAE0
typedef enum {
DPM_UNK = 0,
DPM_PLAYER = 1,
DPM_ENEMY = 2,
DPM_UNK3 = 3
} DynaPolyMoveFlag;
typedef struct {
/* 0x00 */ AnimationHeader* animation;
/* 0x04 */ f32 playSpeed;
/* 0x08 */ f32 startFrame;
/* 0x0C */ f32 frameCount;
/* 0x10 */ u8 mode;
/* 0x14 */ f32 morphFrames;
} AnimationInfo; // size = 0x18
typedef struct {
/* 0x00 */ AnimationHeader* animation;
/* 0x04 */ f32 frameCount;
/* 0x08 */ u8 mode;
/* 0x0C */ f32 morphFrames;
} AnimationFrameCountInfo; // size = 0x10
typedef struct {
/* 0x00 */ AnimationHeader* animation;
/* 0x04 */ f32 playSpeed;
/* 0x08 */ u8 mode;
/* 0x0C */ f32 morphFrames;
} AnimationSpeedInfo; // size = 0x10
typedef struct {
/* 0x00 */ AnimationHeader* animation;
/* 0x04 */ u8 mode;
/* 0x08 */ f32 morphFrames;
} AnimationMinimalInfo; // size = 0xC
typedef struct {
/* 0x00 */ s16 unk_00;
/* 0x02 */ s16 unk_02;
/* 0x04 */ s16 unk_04;
/* 0x06 */ s16 unk_06;
/* 0x08 */ Vec3s unk_08;
/* 0x0E */ Vec3s unk_0E;
/* 0x14 */ f32 unk_14;
/* 0x18 */ Vec3f unk_18;
/* 0x24 */ s16 unk_24;
} struct_80034A14_arg1; // size = 0x28
typedef struct {
/* 0x00 */ s8 scene;
/* 0x01 */ s8 spawn;
/* 0x02 */ u16 field;
} EntranceInfo; // size = 0x4
typedef struct {
/* 0x00 */ void* loadedRamAddr;
/* 0x04 */ u32 vromStart; // if applicable
/* 0x08 */ u32 vromEnd; // if applicable
/* 0x0C */ void* vramStart; // if applicable
/* 0x10 */ void* vramEnd; // if applicable
/* 0x14 */ UNK_PTR unk_14;
/* 0x18 */ void* init; // initializes and executes the given context
/* 0x1C */ void* destroy; // deconstructs the context, and sets the next context to load
/* 0x20 */ UNK_PTR unk_20;
/* 0x24 */ UNK_PTR unk_24;
/* 0x28 */ UNK_TYPE4 unk_28;
/* 0x2C */ u32 instanceSize;
} GameStateOverlay; // size = 0x30
typedef struct PreNMIContext {
/* 0x00 */ GameState state;
/* 0xA4 */ u32 timer;
/* 0xA8 */ UNK_TYPE4 unk_A8;
} PreNMIContext; // size = 0xAC
typedef enum {
/* 1 */ F_8F = 1,
/* 2 */ F_7F,
/* 3 */ F_6F,
/* 4 */ F_5F,
/* 5 */ F_4F,
/* 6 */ F_3F,
/* 7 */ F_2F,
/* 8 */ F_1F,
/* 9 */ F_B1,
/* 10 */ F_B2,
/* 11 */ F_B3,
/* 12 */ F_B4,
/* 13 */ F_B5,
/* 14 */ F_B6,
/* 15 */ F_B7,
/* 16 */ F_B8
} FloorID;
// All arrays pointed in this struct are indexed by "map indexes"
// In dungeons, the map index corresponds to the dungeon index (which also indexes keys, items, etc)
// In overworld areas, the map index corresponds to the overworld area index (spot 00, 01, etc)
typedef struct {
/* 0x00 */ s16 (*floorTexIndexOffset)[8]; // dungeon texture index offset by floor
/* 0x04 */ s16* bossFloor; // floor the boss is on
/* 0x08 */ s16 (*roomPalette)[32]; // map palette by room
/* 0x0C */ s16* maxPaletteCount; // max number of palettes in a same floor
/* 0x10 */ s16 (*paletteRoom)[8][14]; // room by palette by floor
/* 0x14 */ s16 (*roomCompassOffsetX)[44]; // dungeon compass icon X offset by room
/* 0x18 */ s16 (*roomCompassOffsetY)[44]; // dungeon compass icon Y offset by room
/* 0x1C */ u8* dgnMinimapCount; // number of room minimaps
/* 0x20 */ u16* dgnMinimapTexIndexOffset; // dungeon minimap texture index offset
/* 0x2C */ s16* owMinimapPosX;
/* 0x30 */ s16* owMinimapPosY;
/* 0x34 */ s16 (*owCompassInfo)[4]; // [X scale, Y scale, X offset, Y offset]
/* 0x38 */ s16* dgnMinimapTexIndexBase; // dungeon minimap texture index base
/* 0x3C */ s16 (*dgnCompassInfo)[4]; // [X scale, Y scale, X offset, Y offset]
/* 0x40 */ s16* owMinimapWidth;
/* 0x44 */ s16* owMinimapHeight;
/* 0x48 */ s16* owEntranceIconPosX; // "dungeon entrance" icon X pos
/* 0x4C */ s16* owEntranceIconPosY; // "dungeon entrance" icon Y pos
/* 0x50 */ u16* owEntranceFlag; // flag in inf_table[26] based on which entrance icons are shown (0xFFFF = always shown)
/* 0x54 */ f32 (*floorCoordY)[8]; // Y coordinate of each floor
/* 0x58 */ u16* switchEntryCount; // number of "room switch" entries, which correspond to the next 3 arrays
/* 0x5C */ u8 (*switchFromRoom)[51]; // room to come from
/* 0x60 */ u8 (*switchFromFloor)[51]; // floor to come from
/* 0x64 */ u8 (*switchToRoom)[51]; // room to go to
/* 0x68 */ u8 (*floorID)[8];
/* 0x6C */ s16* skullFloorIconY; // dungeon big skull icon Y pos
} MapData; // size = 0x70
#define PAUSE_MAP_MARK_NONE -1
#define PAUSE_MAP_MARK_CHEST 0
#define PAUSE_MAP_MARK_BOSS 1
typedef struct {
/* 0x00 */ s16 chestFlag; // chest icon is only displayed if this flag is not set for the current room, -1 for no flag
/* 0x04 */ f32 x, y; // coordinates to place the icon (top-left corner)
} PauseMapMarkPoint; // size = 0x0C
typedef struct {
/* 0x00 */ s16 markType; // 0 for the chest icon, 1 for the boss skull icon, -1 for none
/* 0x04 */ s32 unk_04;
/* 0x08 */ const Vtx* vtx;
/* 0x0C */ s32 vtxCount;
/* 0x10 */ s32 count; // number of icons to display
/* 0x14 */ PauseMapMarkPoint points[12];
} PauseMapMarkData; // size = 0xA4
typedef PauseMapMarkData PauseMapMarksData[3];
typedef struct DebugDispObject {
/* 0x00 */ Vec3f pos;
/* 0x0C */ Vec3s rot;
/* 0x14 */ Vec3f scale;
/* 0x20 */ Color_RGBA8 color;
/* 0x24 */ s16 type;
/* 0x28 */ struct DebugDispObject* next;
} DebugDispObject; // size = 0x2C
typedef enum {
MTXMODE_NEW, // generates a new matrix
MTXMODE_APPLY // applies transformation to the current matrix
} MatrixMode;
typedef struct FaultClient {
/* 0x00 */ struct FaultClient* next;
/* 0x04 */ u32 callback;
/* 0x08 */ u32 param1;
/* 0x0C */ u32 param2;
} FaultClient; // size = 0x10
typedef struct FaultAddrConvClient {
/* 0x00 */ struct FaultAddrConvClient* next;
/* 0x04 */ u32 callback;
/* 0x08 */ u32 param;
} FaultAddrConvClient; // size = 0xC
typedef struct {
/* 0x00 */ u32 (*callback)(u32, u32);
/* 0x04 */ u32 param0;
/* 0x08 */ u32 param1;
/* 0x0C */ u32 ret;
/* 0x10 */ OSMesgQueue* queue;
/* 0x14 */ OSMesg msg;
} FaultClientContext; // size = 0x18
typedef struct FaultThreadStruct {
/* 0x000 */ OSThread thread;
/* 0x1B0 */ u8 unk_1B0[0x600];
/* 0x7B0 */ OSMesgQueue queue;
/* 0x7C8 */ OSMesg msg;
/* 0x7CC */ u8 exitDebugger;
/* 0x7CD */ u8 msgId;
/* 0x7CE */ u8 faultHandlerEnabled;
/* 0x7CF */ u8 faultActive;
/* 0x7D0 */ OSThread* faultedThread;
/* 0x7D4 */ void(*padCallback)(Input*);
/* 0x7D8 */ FaultClient* clients;
/* 0x7DC */ FaultAddrConvClient* addrConvClients;
/* 0x7E0 */ u8 unk_7E0[4];
/* 0x7E4 */ Input padInput;
/* 0x7FC */ u16 colors[36];
/* 0x844 */ void* fb;
/* 0x848 */ u32 currClientThreadSp;
/* 0x84C */ u8 unk_84C[4];
} FaultThreadStruct; // size = 0x850
typedef struct {
/* 0x00 */ u16* fb;
/* 0x04 */ u16 w;
/* 0x08 */ u16 h;
/* 0x0A */ u16 yStart;
/* 0x0C */ u16 yEnd;
/* 0x0E */ u16 xStart;
/* 0x10 */ u16 xEnd;
/* 0x12 */ u16 foreColor;
/* 0x14 */ u16 backColor;
/* 0x14 */ u16 cursorX;
/* 0x16 */ u16 cursorY;
/* 0x18 */ const u32* fontData;
/* 0x1C */ u8 charW;
/* 0x1D */ u8 charH;
/* 0x1E */ s8 charWPad;
/* 0x1F */ s8 charHPad;
/* 0x20 */ u16 printColors[10];
/* 0x34 */ u8 escCode; // bool
/* 0x35 */ u8 osSyncPrintfEnabled;
/* 0x38 */ void(*inputCallback)();
} FaultDrawer; // size = 0x3C
typedef struct {
/* 0x00 */ PrintCallback callback;
/* 0x04 */ Gfx* dList;
/* 0x08 */ u16 posX;
/* 0x0A */ u16 posY;
/* 0x0C */ u16 baseX;
/* 0x0E */ u8 baseY;
/* 0x0F */ u8 flags;
/* 0x10 */ Color_RGBA8_u32 color;
/* 0x14 */ char unk_14[0x1C]; // unused
} GfxPrint; // size = 0x30
#define GFXP_UNUSED "\x8E"
#define GFXP_UNUSED_CHAR 0x8E
#define GFXP_HIRAGANA "\x8D"
#define GFXP_HIRAGANA_CHAR 0x8D
#define GFXP_KATAKANA "\x8C"
#define GFXP_KATAKANA_CHAR 0x8C
#define GFXP_RAINBOW_ON "\x8B"
#define GFXP_RAINBOW_ON_CHAR 0x8B
#define GFXP_RAINBOW_OFF "\x8A"
#define GFXP_RAINBOW_OFF_CHAR 0x8A
#define GFXP_FLAG_HIRAGANA (1 << 0)
#define GFXP_FLAG_RAINBOW (1 << 1)
#define GFXP_FLAG_SHADOW (1 << 2)
#define GFXP_FLAG_UPDATE (1 << 3)
#define GFXP_FLAG_ENLARGE (1 << 6)
#define GFXP_FLAG_OPEN (1 << 7)
typedef struct StackEntry {
/* 0x00 */ struct StackEntry* next;
/* 0x04 */ struct StackEntry* prev;
/* 0x08 */ uintptr_t head;
/* 0x0C */ uintptr_t tail;
/* 0x10 */ u32 initValue;
/* 0x14 */ s32 minSpace;
/* 0x18 */ const char* name;
} StackEntry;
typedef enum {
STACK_STATUS_OK = 0,
STACK_STATUS_WARNING = 1,
STACK_STATUS_OVERFLOW = 2
} StackStatus;
typedef struct {
/* 0x00 */ u32 magic; // IS64
/* 0x04 */ u32 get;
/* 0x08 */ u8 unk_08[0x14-0x08];
/* 0x14 */ u32 put;
/* 0x18 */ u8 unk_18[0x20-0x18];
/* 0x20 */ u8 data[0x10000-0x20];
} ISVDbg;
typedef struct {
/* 0x00 */ char name[0x18];
/* 0x18 */ u32 mediaFormat;
/* 0x1C */ union {
struct {
u16 cartId;
u8 countryCode;
u8 version;
};
u32 regionInfo;
};
} LocaleCartInfo; // size = 0x20
typedef struct {
/* 0x00 */ char magic[4]; // Yaz0
/* 0x04 */ u32 decSize;
/* 0x08 */ u32 compInfoOffset; // only used in mio0
/* 0x0C */ u32 uncompDataOffset; // only used in mio0
/* 0x10 */ u32 data[1];
} Yaz0Header; // size = 0x10 ("data" is not part of the header)
typedef struct {
/* 0x00 */ s16 type;
/* 0x02 */ char misc[0x1E];
} OSScMsg; // size = 0x20
typedef struct IrqMgrClient {
/* 0x00 */ struct IrqMgrClient* prev;
/* 0x04 */ OSMesgQueue* queue;
} IrqMgrClient;
typedef struct {
/* 0x000 */ OSScMsg retraceMsg; // this apparently got moved from OSSched
/* 0x020 */ OSScMsg prenmiMsg; // this apparently got moved from OSSched
/* 0x040 */ OSScMsg nmiMsg;
/* 0x060 */ OSMesgQueue queue;
/* 0x078 */ OSMesg msgBuf[8];
/* 0x098 */ OSThread thread;
/* 0x248 */ IrqMgrClient* clients;
/* 0x24C */ u8 resetStatus;
/* 0x250 */ OSTime resetTime;
/* 0x258 */ OSTimer timer;
/* 0x278 */ OSTime retraceTime;
} IrqMgr; // size = 0x280
typedef struct PadMgr {
/* 0x0000 */ OSContStatus padStatus[4];
/* 0x0010 */ OSMesg serialMsgBuf[1];
/* 0x0014 */ OSMesg lockMsgBuf[1];
/* 0x0018 */ OSMesg interruptMsgBuf[4];
/* 0x0028 */ OSMesgQueue serialMsgQ;
/* 0x0040 */ OSMesgQueue lockMsgQ;
/* 0x0058 */ OSMesgQueue interruptMsgQ;
/* 0x0070 */ IrqMgrClient irqClient;
/* 0x0078 */ IrqMgr* irqMgr;
/* 0x0080 */ OSThread thread;
/* 0x0230 */ Input inputs[4];
/* 0x0290 */ OSContPad pads[4];
/* 0x02A8 */ vu8 validCtrlrsMask;
/* 0x02A9 */ u8 nControllers;
/* 0x02AA */ u8 ctrlrIsConnected[4]; // "Key_switch" originally
/* 0x02AE */ u8 pakType[4]; // 1 if rumble pack, 2 if mempak?
/* 0x02B2 */ vu8 rumbleEnable[4];
/* 0x02B6 */ u8 rumbleCounter[4]; // not clear exact meaning
/* 0x02BC */ OSPfs pfs[4];
/* 0x045C */ vu8 rumbleOffFrames;
/* 0x045D */ vu8 rumbleOnFrames;
/* 0x045E */ u8 preNMIShutdown;
/* 0x0460 */ void (*retraceCallback)(struct PadMgr* padmgr, s32 unk464);
/* 0x0464 */ u32 retraceCallbackValue;
} PadMgr; // size = 0x468
// == Previously sched.h
#define OS_SC_NEEDS_RDP 0x0001
#define OS_SC_NEEDS_RSP 0x0002
#define OS_SC_DRAM_DLIST 0x0004
#define OS_SC_PARALLEL_TASK 0x0010
#define OS_SC_LAST_TASK 0x0020
#define OS_SC_SWAPBUFFER 0x0040
#define OS_SC_RCP_MASK 0x0003
#define OS_SC_TYPE_MASK 0x0007
typedef struct {
/* 0x0000 */ u16* curBuffer;
/* 0x0004 */ u16* nextBuffer;
} FrameBufferSwap;
typedef struct {
/* 0x0000 */ OSMesgQueue interruptQ;
/* 0x0018 */ OSMesg intBuf[8];
/* 0x0038 */ OSMesgQueue cmdQ;
/* 0x0050 */ OSMesg cmdMsgBuf[8];
/* 0x0070 */ OSThread thread;
/* 0x0220 */ OSScTask* audioListHead;
/* 0x0224 */ OSScTask* gfxListHead;
/* 0x0228 */ OSScTask* audioListTail;
/* 0x022C */ OSScTask* gfxListTail;
/* 0x0230 */ OSScTask* curRSPTask;
/* 0x0234 */ OSScTask* curRDPTask;
/* 0x0238 */ s32 retraceCnt;
/* 0x023C */ s32 doAudio;
/* 0x0240 */ CfbInfo* curBuf;
/* 0x0244 */ CfbInfo* pendingSwapBuf1;
/* 0x0220 */ CfbInfo* pendingSwapBuf2;
/* 0x0220 */ UNK_TYPE4 unk_24C;
/* 0x0250 */ IrqMgrClient irqClient;
} SchedContext; // size = 0x258
// ========================
#define OS_SC_RETRACE_MSG 1
#define OS_SC_DONE_MSG 2
#define OS_SC_NMI_MSG 3 // name is made up, 3 is OS_SC_RDP_DONE_MSG in the original sched.c
#define OS_SC_PRE_NMI_MSG 4
#define OS_SC_DP 0x0001
#define OS_SC_SP 0x0002
#define OS_SC_YIELD 0x0010
#define OS_SC_YIELDED 0x0020
typedef struct {
/* 0x0000 */ IrqMgr* irqMgr;
/* 0x0004 */ SchedContext* sched;
/* 0x0008 */ OSScTask audioTask;
/* 0x0060 */ char unk_60[0x10];
/* 0x0070 */ AudioTask* rspTask;
/* 0x0074 */ OSMesgQueue unk_74;
/* 0x008C */ OSMesg unk_8C;
/* 0x0090 */ OSMesgQueue unk_90;
/* 0x00A8 */ OSMesg unk_A8;
/* 0x00AC */ OSMesgQueue unk_AC;
/* 0x00C4 */ OSMesg unk_C4;
/* 0x00C8 */ OSMesgQueue unk_C8;
/* 0x00E0 */ OSMesg unk_E0;
/* 0x00E4 */ char unk_E4[0x04];
/* 0x00E8 */ OSThread unk_E8;
} AudioMgr; // size = 0x298
struct ArenaNode;
typedef struct Arena {
/* 0x00 */ struct ArenaNode* head;
/* 0x04 */ void* start;
/* 0x08 */ OSMesgQueue lock;
/* 0x20 */ u8 unk_20;
/* 0x21 */ u8 isInit;
/* 0x22 */ u8 flag;
} Arena; // size = 0x24
typedef struct ArenaNode {
/* 0x00 */ s16 magic;
/* 0x02 */ s16 isFree;
/* 0x04 */ size_t size;
/* 0x08 */ struct ArenaNode* next;
/* 0x0C */ struct ArenaNode* prev;
///* 0x10 */ const char* filename;
///* 0x14 */ s32 line;
///* 0x18 */ OSId threadId;
///* 0x1C */ Arena* arena;
///* 0x20 */ OSTime time;
///* 0x28 */ u8 unk_28[0x30-0x28]; // probably padding
} ArenaNode; // size = 0x10
typedef struct OverlayRelocationSection {
/* 0x00 */ u32 textSize;
/* 0x04 */ u32 dataSize;
/* 0x08 */ u32 rodataSize;
/* 0x0C */ u32 bssSize;
/* 0x10 */ u32 nRelocations;
/* 0x14 */ u32 relocations[1];
} OverlayRelocationSection; // size >= 0x18
typedef struct {
/* 0x00 */ u32 resetting;
/* 0x04 */ u32 resetCount;
/* 0x08 */ OSTime duration;
/* 0x10 */ OSTime resetTime;
} PreNmiBuff; // size = 0x18 (actually osAppNmiBuffer is 0x40 bytes large but the rest is unused)
typedef struct {
/* 0x00 */ s16 unk_00;
/* 0x02 */ s16 unk_02;
/* 0x04 */ s16 unk_04;
} SubQuakeRequest14;
typedef struct {
/* 0x00 */ s16 randIdx;
/* 0x02 */ s16 countdownMax;
/* 0x04 */ Camera* cam;
/* 0x08 */ u32 callbackIdx;
/* 0x0C */ s16 y;
/* 0x0E */ s16 x;
/* 0x10 */ s16 zoom;
/* 0x12 */ s16 rotZ;
/* 0x14 */ SubQuakeRequest14 unk_14;
/* 0x1A */ s16 speed;
/* 0x1C */ s16 unk_1C;
/* 0x1E */ s16 countdown;
/* 0x20 */ s16 camPtrIdx;
} QuakeRequest; // size = 0x24
typedef struct {
/* 0x00 */ Vec3f vec1;
/* 0x0C */ Vec3f vec2;
/* 0x18 */ s16 rotZ;
/* 0x1A */ s16 unk_1A;
/* 0x1C */ s16 zoom;
} ShakeInfo; // size = 0x1E
typedef struct {
/* 0x00 */ Vec3f atOffset;
/* 0x0C */ Vec3f eyeOffset;
/* 0x18 */ s16 rotZ;
/* 0x1A */ s16 unk_1A;
/* 0x1C */ s16 zoom;
/* 0x20 */ f32 unk_20;
} QuakeCamCalc; // size = 0x24
#define UCODE_NULL 0
#define UCODE_F3DZEX 1
#define UCODE_UNK 2
#define UCODE_S2DEX 3
typedef struct {
/* 0x00 */ u32 type;
/* 0x04 */ void* ptr;
} UCodeInfo; // size = 0x8
typedef struct {
/* 0x00 */ u32 segments[NUM_SEGMENTS];
/* 0x40 */ Gfx* dlStack[18];
/* 0x88 */ s32 dlDepth;
/* 0x8C */ u32 dlCnt;
/* 0x90 */ u32 vtxCnt;
/* 0x94 */ u32 spvtxCnt;
/* 0x98 */ u32 tri1Cnt;
/* 0x9C */ u32 tri2Cnt;
/* 0xA0 */ u32 quadCnt;
/* 0xA4 */ u32 lineCnt;
/* 0xA8 */ u32 loaducodeCnt;
/* 0xAC */ u32 pipeSyncRequired;
/* 0xB0 */ u32 tileSyncRequired;
/* 0xB4 */ u32 loadSyncRequired;
/* 0xB8 */ u32 syncErr;
/* 0xBC */ s32 enableLog;
/* 0xC0 */ s32 ucodeType;
/* 0xC4 */ s32 ucodeInfoCount;
/* 0xC8 */ UCodeInfo* ucodeInfo;
/* 0xCC */ u32 modeH;
/* 0xD0 */ u32 modeL;
/* 0xD4 */ u32 geometryMode;
} UCodeDisas; // size = 0xD8
typedef struct {
/* 0x00 */ u16 table[8*8];
} JpegQuantizationTable; // size = 0x80
typedef struct {
/* 0x00 */ u8 codeOffs[16];
/* 0x10 */ u16 codesA[16];
/* 0x30 */ u16 codesB[16];
/* 0x50 */ u8* symbols;
} JpegHuffmanTable; // size = 0x54
// this struct might be inaccurate but it's not used outside jpegutils.c anyways
typedef struct {
/* 0x000 */ u8 codeOffs[16];
/* 0x010 */ u16 dcCodes[120];
/* 0x100 */ u16 acCodes[256];
} JpegHuffmanTableOld; // size = 0x300
typedef struct {
/* 0x00 */ u32 address;
/* 0x04 */ u32 mbCount;
/* 0x08 */ u32 mode;
/* 0x0C */ u32 qTableYPtr;
/* 0x10 */ u32 qTableUPtr;
/* 0x14 */ u32 qTableVPtr;
/* 0x18 */ char unk_18[0x8];
} JpegTaskData; // size = 0x20
typedef struct {
/* 0x000 */ JpegTaskData taskData;
/* 0x020 */ char yieldData[0x200];
/* 0x220 */ JpegQuantizationTable qTableY;
/* 0x2A0 */ JpegQuantizationTable qTableU;
/* 0x320 */ JpegQuantizationTable qTableV;
/* 0x3A0 */ u8 codesLengths[0x110];
/* 0x4B0 */ u16 codes[0x108];
/* 0x6C0 */ u16 data[4][0x180];
} JpegWork; // size = 0x12C0
typedef struct {
/* 0x00 */ void* imageData;
/* 0x04 */ u8 mode;
/* 0x05 */ u8 unk_05;
/* 0x08 */ JpegHuffmanTable* hTablePtrs[4];
/* 0x18 */ u8 unk_18;
} JpegDecoder; // size = 0x1C
typedef struct {
/* 0x00 */ u8 dqtCount;
/* 0x04 */ u8* dqtPtr[3];
/* 0x10 */ u8 dhtCount;
/* 0x14 */ u8* dhtPtr[4];
/* 0x24 */ void* imageData;
/* 0x28 */ u32 mode; // 0 if Y V0 is 1 and 2 if Y V0 is 2
/* 0x2C */ char unk_2C[4];
/* 0x30 */ OSScTask scTask;
/* 0x88 */ char unk_88[0x10];
/* 0x98 */ OSMesgQueue mq;
/* 0xB0 */ OSMesg msg;
/* 0xB4 */ JpegWork* workBuf;
} JpegContext; // size = 0xB8
typedef struct {
/* 0x00 */ u32 byteIdx;
/* 0x04 */ u8 bitIdx;
/* 0x05 */ u8 dontSkip;
/* 0x08 */ u32 curWord;
/* 0x0C */ s16 unk_0C;
/* 0x0E */ s16 unk_0E;
/* 0x10 */ s16 unk_10;
} JpegDecoderState; // size = 0x14
typedef struct {
/* 0x0000 */ OSViMode customViMode;
/* 0x0050 */ s32 viHeight;
/* 0x0054 */ s32 viWidth;
/* 0x0058 */ s32 unk_58; // Right adjustment?
/* 0x005C */ s32 unk_5C; // Left adjustment?
/* 0x0060 */ s32 unk_60; // Bottom adjustment?
/* 0x0064 */ s32 unk_64; // Top adjustment?
/* 0x0068 */ s32 viModeBase; // enum: {0, 1, 2, 3}
/* 0x006C */ s32 viTvType;
/* 0x0070 */ u32 unk_70; // bool
/* 0x0074 */ u32 unk_74; // bool
/* 0x0078 */ u32 unk_78; // bool
/* 0x007C */ u32 unk_7C; // bool
/* 0x0080 */ u32 viFeatures;
/* 0x0084 */ u32 unk_84;
} ViMode;
// Vis...
typedef struct {
/* 0x00 */ u32 type;
/* 0x04 */ u32 setScissor;
/* 0x08 */ Color_RGBA8_u32 color;
/* 0x0C */ Color_RGBA8_u32 envColor;
} struct_801664F0; // size = 0x10
typedef struct {
/* 0x00 */ u32 unk_00;
/* 0x04 */ u32 setScissor;
/* 0x08 */ Color_RGBA8_u32 primColor;
/* 0x0C */ Color_RGBA8_u32 envColor;
/* 0x10 */ u16* tlut;
/* 0x14 */ Gfx* monoDl;
} VisMono; // size = 0x18
// Vis...
typedef struct {
/* 0x00 */ u32 useRgba;
/* 0x04 */ u32 setScissor;
/* 0x08 */ Color_RGBA8_u32 primColor;
/* 0x08 */ Color_RGBA8_u32 envColor;
} struct_80166500; // size = 0x10
typedef struct {
/* 0x000 */ u8 rumbleEnable[4];
/* 0x004 */ u8 unk_04[0x40];
/* 0x044 */ u8 unk_44[0x40];
/* 0x084 */ u8 unk_84[0x40];
/* 0x0C4 */ u8 unk_C4[0x40];
/* 0x104 */ u8 unk_104;
/* 0x105 */ u8 unk_105;
/* 0x106 */ u16 unk_106;
/* 0x108 */ u16 unk_108;
/* 0x10A */ u8 unk_10A;
/* 0x10B */ u8 unk_10B;
/* 0x10C */ u8 unk_10C;
/* 0x10D */ u8 unk_10D;
} UnkRumbleStruct; // size = 0x10E
typedef struct {
/* 0x00 */ char unk_00[0x18];
/* 0x18 */ s32 unk_18;
/* 0x1C */ s32 y;
} SpeedMeter; // size = 0x20
typedef struct {
/* 0x00 */ s32 maxval;
/* 0x04 */ s32 val;
/* 0x08 */ u16 backColor;
/* 0x0A */ u16 foreColor;
/* 0x0C */ s32 ulx;
/* 0x10 */ s32 lrx;
/* 0x14 */ s32 uly;
/* 0x18 */ s32 lry;
} SpeedMeterAllocEntry; // size = 0x1C
typedef struct {
/* 0x00 */ volatile OSTime* time;
/* 0x04 */ u8 x;
/* 0x05 */ u8 y;
/* 0x06 */ u16 color;
} SpeedMeterTimeEntry; // size = 0x08
typedef struct {
/* 0x00 */ u32 value;
/* 0x04 */ const char* name;
} F3dzexConst; // size = 0x8
typedef struct {
/* 0x00 */ u32 value;
/* 0x04 */ const char* setName;
/* 0x08 */ const char* unsetName;
} F3dzexFlag; // size = 0x0C
typedef struct {
/* 0x00 */ const char* name;
/* 0x04 */ u32 value;
/* 0x08 */ u32 mask;
} F3dzexRenderMode; // size = 0x0C
typedef struct {
/* 0x00 */ const char* name;
/* 0x04 */ u32 value;
} F3dzexSetModeMacroValue; // size = 0x8
typedef struct {
/* 0x00 */ const char* name;
/* 0x04 */ u32 shift;
/* 0x08 */ u32 len;
/* 0x0C */ F3dzexSetModeMacroValue values[4];
} F3dzexSetModeMacro; // size = 0x2C
typedef struct {
/* 0x00 */ u16* value;
/* 0x04 */ const char* name;
} FlagSetEntry; // size = 0x08
typedef struct {
/* 0x00 */ RomFile file;
/* 0x08 */ RomFile palette;
} SkyboxFile; // size = 0x10
typedef struct {
const char** textures;
const char** palettes;
} SkyboxTableEntry;
#define ROM_FILE(name) \
{ 0, 0, #name }
#define ROM_FILE_EMPTY \
{ 0, 0, "" }
#define ROM_FILE_UNSET \
{ 0 }
#ifdef __cplusplus
};
#endif
#endif