mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-01 08:05:07 -04:00
f52a2a6406
subrepo: subdir: "OTRGui" merged: "a6066a251" upstream: origin: "https://github.com/HarbourMasters/otrgui.git" branch: "master" commit: "a6066a251" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
101 lines
4.3 KiB
C
101 lines
4.3 KiB
C
/*
|
|
WELCOME raylib EXAMPLES CONTRIBUTOR!
|
|
|
|
This is a basic template to anyone ready to contribute with some code example for the library,
|
|
here there are some guidelines on how to create an example to be included in raylib
|
|
|
|
1. File naming: <module>_<description> - Lower case filename, words separated by underscore,
|
|
no more than 3-4 words in total to describe the example. <module> referes to the primary
|
|
raylib module the example is more related with (code, shapes, textures, models, shaders, raudio).
|
|
i.e: core_input_multitouch, shapes_lines_bezier, shaders_palette_switch
|
|
|
|
2. Follow below template structure, example info should list the module, the short description
|
|
and the author of the example, twitter or github info could be also provided for the author.
|
|
Short description should also be used on the title of the window.
|
|
|
|
3. Code should be organized by sections:[Initialization]- [Update] - [Draw] - [De-Initialization]
|
|
Place your code between the dotted lines for every section, please don't mix update logic with drawing
|
|
and remember to unload all loaded resources.
|
|
|
|
4. Code should follow raylib conventions: https://github.com/raysan5/raylib/wiki/raylib-coding-conventions
|
|
Try to be very organized, using line-breaks appropiately.
|
|
|
|
5. Add comments to the specific parts of code the example is focus on.
|
|
Don't abuse with comments, try to be clear and impersonal on the comments.
|
|
|
|
6. Try to keep the example simple, under 300 code lines if possible. Try to avoid external dependencies.
|
|
Try to avoid defining functions outside the main(). Example should be as self-contained as possible.
|
|
|
|
7. About external resources, they should be placed in a [resources] folder and those resources
|
|
should be open and free for use and distribution. Avoid propietary content.
|
|
|
|
8. Try to keep the example simple but with a creative touch.
|
|
Simple but beautiful examples are more appealing to users!
|
|
|
|
9. In case of additional information is required, just come to raylib Discord channel: example-contributions
|
|
|
|
10. Have fun!
|
|
*/
|
|
|
|
/*******************************************************************************************
|
|
*
|
|
* raylib [core] example - Basic window
|
|
*
|
|
* This example has been created using raylib 3.8 (www.raylib.com)
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
*
|
|
* Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5)
|
|
*
|
|
* Copyright (c) 2021 <user_name> (@<user_github>)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
int main(void)
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const int screenWidth = 800;
|
|
const int screenHeight = 450;
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
|
|
|
|
// TODO: Load resources / Initialize variables at this point
|
|
|
|
SetTargetFPS(60);
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
// TODO: Update variables / Implement example logic at this point
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
// TODO: Draw everything that requires to be drawn at this point:
|
|
|
|
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); // Example
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// TODO: Unload all loaded resources at this point
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
}
|