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Shipwright/soh/assets/objects/object_goma/object_goma.h

203 lines
9.9 KiB
C

#ifndef OBJECTS_OBJECT_GOMA_H
#define OBJECTS_OBJECT_GOMA_H 1
#include "align_asset_macro.h"
#define dgGohmaSkel "__OTR__objects/object_goma/gGohmaSkel"
static const ALIGN_ASSET(2) char gGohmaSkel[] = dgGohmaSkel;
#define dgGohmaBodyDL "__OTR__objects/object_goma/gGohmaBodyDL"
static const ALIGN_ASSET(2) char gGohmaBodyDL[] = dgGohmaBodyDL;
#define dgGohmaBodyShellDL "__OTR__objects/object_goma/gGohmaBodyShellDL"
static const ALIGN_ASSET(2) char gGohmaBodyShellDL[] = dgGohmaBodyShellDL;
#define dgGohmaEyeDL "__OTR__objects/object_goma/gGohmaEyeDL"
static const ALIGN_ASSET(2) char gGohmaEyeDL[] = dgGohmaEyeDL;
#define dgGohmaTail4DL "__OTR__objects/object_goma/gGohmaTail4DL"
static const ALIGN_ASSET(2) char gGohmaTail4DL[] = dgGohmaTail4DL;
#define dgGohmaTail3DL "__OTR__objects/object_goma/gGohmaTail3DL"
static const ALIGN_ASSET(2) char gGohmaTail3DL[] = dgGohmaTail3DL;
#define dgGohmaTail2DL "__OTR__objects/object_goma/gGohmaTail2DL"
static const ALIGN_ASSET(2) char gGohmaTail2DL[] = dgGohmaTail2DL;
#define dgGohmaTail1DL "__OTR__objects/object_goma/gGohmaTail1DL"
static const ALIGN_ASSET(2) char gGohmaTail1DL[] = dgGohmaTail1DL;
#define dgGohmaRightFeetBackDL "__OTR__objects/object_goma/gGohmaRightFeetBackDL"
static const ALIGN_ASSET(2) char gGohmaRightFeetBackDL[] = dgGohmaRightFeetBackDL;
#define dgGohmaRightFeetDL "__OTR__objects/object_goma/gGohmaRightFeetDL"
static const ALIGN_ASSET(2) char gGohmaRightFeetDL[] = dgGohmaRightFeetDL;
#define dgGohmaRightShinDL "__OTR__objects/object_goma/gGohmaRightShinDL"
static const ALIGN_ASSET(2) char gGohmaRightShinDL[] = dgGohmaRightShinDL;
#define dgGohmaRightKneeDL "__OTR__objects/object_goma/gGohmaRightKneeDL"
static const ALIGN_ASSET(2) char gGohmaRightKneeDL[] = dgGohmaRightKneeDL;
#define dgGohmaRightThighShellDL "__OTR__objects/object_goma/gGohmaRightThighShellDL"
static const ALIGN_ASSET(2) char gGohmaRightThighShellDL[] = dgGohmaRightThighShellDL;
#define dgGohmaRightThighDL "__OTR__objects/object_goma/gGohmaRightThighDL"
static const ALIGN_ASSET(2) char gGohmaRightThighDL[] = dgGohmaRightThighDL;
#define dgGohmaEyeLidBottomDL "__OTR__objects/object_goma/gGohmaEyeLidBottomDL"
static const ALIGN_ASSET(2) char gGohmaEyeLidBottomDL[] = dgGohmaEyeLidBottomDL;
#define dgGohmaEyeLidTopDL "__OTR__objects/object_goma/gGohmaEyeLidTopDL"
static const ALIGN_ASSET(2) char gGohmaEyeLidTopDL[] = dgGohmaEyeLidTopDL;
#define dgGohmaIrisDL "__OTR__objects/object_goma/gGohmaIrisDL"
static const ALIGN_ASSET(2) char gGohmaIrisDL[] = dgGohmaIrisDL;
#define dgGohmaMandiblesBodyDL "__OTR__objects/object_goma/gGohmaMandiblesBodyDL"
static const ALIGN_ASSET(2) char gGohmaMandiblesBodyDL[] = dgGohmaMandiblesBodyDL;
#define dgGohmaLeftMandibles2DL "__OTR__objects/object_goma/gGohmaLeftMandibles2DL"
static const ALIGN_ASSET(2) char gGohmaLeftMandibles2DL[] = dgGohmaLeftMandibles2DL;
#define dgGohmaLeftMandibles1DL "__OTR__objects/object_goma/gGohmaLeftMandibles1DL"
static const ALIGN_ASSET(2) char gGohmaLeftMandibles1DL[] = dgGohmaLeftMandibles1DL;
#define dgGohmaRightMandibles2DL "__OTR__objects/object_goma/gGohmaRightMandibles2DL"
static const ALIGN_ASSET(2) char gGohmaRightMandibles2DL[] = dgGohmaRightMandibles2DL;
#define dgGohmaRightMandibles1DL "__OTR__objects/object_goma/gGohmaRightMandibles1DL"
static const ALIGN_ASSET(2) char gGohmaRightMandibles1DL[] = dgGohmaRightMandibles1DL;
#define dgGohmaLeftAntennaClawDL "__OTR__objects/object_goma/gGohmaLeftAntennaClawDL"
static const ALIGN_ASSET(2) char gGohmaLeftAntennaClawDL[] = dgGohmaLeftAntennaClawDL;
#define dgGohmaLeftAntennaShellDL "__OTR__objects/object_goma/gGohmaLeftAntennaShellDL"
static const ALIGN_ASSET(2) char gGohmaLeftAntennaShellDL[] = dgGohmaLeftAntennaShellDL;
#define dgGohmaLeftAntennaBodyDL "__OTR__objects/object_goma/gGohmaLeftAntennaBodyDL"
static const ALIGN_ASSET(2) char gGohmaLeftAntennaBodyDL[] = dgGohmaLeftAntennaBodyDL;
#define dgGohmaRightAntennaClawDL "__OTR__objects/object_goma/gGohmaRightAntennaClawDL"
static const ALIGN_ASSET(2) char gGohmaRightAntennaClawDL[] = dgGohmaRightAntennaClawDL;
#define dgGohmaRightAntennaShellDL "__OTR__objects/object_goma/gGohmaRightAntennaShellDL"
static const ALIGN_ASSET(2) char gGohmaRightAntennaShellDL[] = dgGohmaRightAntennaShellDL;
#define dgGohmaRightAntennaBodyDL "__OTR__objects/object_goma/gGohmaRightAntennaBodyDL"
static const ALIGN_ASSET(2) char gGohmaRightAntennaBodyDL[] = dgGohmaRightAntennaBodyDL;
#define dgGohmaLeftFeetBackDL "__OTR__objects/object_goma/gGohmaLeftFeetBackDL"
static const ALIGN_ASSET(2) char gGohmaLeftFeetBackDL[] = dgGohmaLeftFeetBackDL;
#define dgGohmaLeftFeetDL "__OTR__objects/object_goma/gGohmaLeftFeetDL"
static const ALIGN_ASSET(2) char gGohmaLeftFeetDL[] = dgGohmaLeftFeetDL;
#define dgGohmaLeftShinDL "__OTR__objects/object_goma/gGohmaLeftShinDL"
static const ALIGN_ASSET(2) char gGohmaLeftShinDL[] = dgGohmaLeftShinDL;
#define dgGohmaLeftKneeDL "__OTR__objects/object_goma/gGohmaLeftKneeDL"
static const ALIGN_ASSET(2) char gGohmaLeftKneeDL[] = dgGohmaLeftKneeDL;
#define dgGohmaLeftThighShellDL "__OTR__objects/object_goma/gGohmaLeftThighShellDL"
static const ALIGN_ASSET(2) char gGohmaLeftThighShellDL[] = dgGohmaLeftThighShellDL;
#define dgGohmaLeftThighDL "__OTR__objects/object_goma/gGohmaLeftThighDL"
static const ALIGN_ASSET(2) char gGohmaLeftThighDL[] = dgGohmaLeftThighDL;
#define dgGohmaBodyShellBackDL "__OTR__objects/object_goma/gGohmaBodyShellBackDL"
static const ALIGN_ASSET(2) char gGohmaBodyShellBackDL[] = dgGohmaBodyShellBackDL;
#define dgGohmaStandAnim "__OTR__objects/object_goma/gGohmaStandAnim"
static const ALIGN_ASSET(2) char gGohmaStandAnim[] = dgGohmaStandAnim;
#define dgGohmaHangAnim "__OTR__objects/object_goma/gGohmaHangAnim"
static const ALIGN_ASSET(2) char gGohmaHangAnim[] = dgGohmaHangAnim;
#define dgGohmaWalkAnim "__OTR__objects/object_goma/gGohmaWalkAnim"
static const ALIGN_ASSET(2) char gGohmaWalkAnim[] = dgGohmaWalkAnim;
#define dgGohmaPrepareEggsAnim "__OTR__objects/object_goma/gGohmaPrepareEggsAnim"
static const ALIGN_ASSET(2) char gGohmaPrepareEggsAnim[] = dgGohmaPrepareEggsAnim;
#define dgGohmaAttackAnim "__OTR__objects/object_goma/gGohmaAttackAnim"
static const ALIGN_ASSET(2) char gGohmaAttackAnim[] = dgGohmaAttackAnim;
#define dgGohmaRestAfterAttackAnim "__OTR__objects/object_goma/gGohmaRestAfterAttackAnim"
static const ALIGN_ASSET(2) char gGohmaRestAfterAttackAnim[] = dgGohmaRestAfterAttackAnim;
#define dgGohmaRecoverAfterAttackAnim "__OTR__objects/object_goma/gGohmaRecoverAfterAttackAnim"
static const ALIGN_ASSET(2) char gGohmaRecoverAfterAttackAnim[] = dgGohmaRecoverAfterAttackAnim;
#define dgGohmaCrashAnim "__OTR__objects/object_goma/gGohmaCrashAnim"
static const ALIGN_ASSET(2) char gGohmaCrashAnim[] = dgGohmaCrashAnim;
#define dgGohmaLandAnim "__OTR__objects/object_goma/gGohmaLandAnim"
static const ALIGN_ASSET(2) char gGohmaLandAnim[] = dgGohmaLandAnim;
#define dgGohmaClimbAnim "__OTR__objects/object_goma/gGohmaClimbAnim"
static const ALIGN_ASSET(2) char gGohmaClimbAnim[] = dgGohmaClimbAnim;
#define dgGohmaDamageAnim "__OTR__objects/object_goma/gGohmaDamageAnim"
static const ALIGN_ASSET(2) char gGohmaDamageAnim[] = dgGohmaDamageAnim;
#define dgGohmaDeathAnim "__OTR__objects/object_goma/gGohmaDeathAnim"
static const ALIGN_ASSET(2) char gGohmaDeathAnim[] = dgGohmaDeathAnim;
#define dgGohmaPrepareAttackAnim "__OTR__objects/object_goma/gGohmaPrepareAttackAnim"
static const ALIGN_ASSET(2) char gGohmaPrepareAttackAnim[] = dgGohmaPrepareAttackAnim;
#define dgGohmaStunnedAnim "__OTR__objects/object_goma/gGohmaStunnedAnim"
static const ALIGN_ASSET(2) char gGohmaStunnedAnim[] = dgGohmaStunnedAnim;
#define dgGohmaInitialLandingAnim "__OTR__objects/object_goma/gGohmaInitialLandingAnim"
static const ALIGN_ASSET(2) char gGohmaInitialLandingAnim[] = dgGohmaInitialLandingAnim;
#define dgGohmaEyeRollAnim "__OTR__objects/object_goma/gGohmaEyeRollAnim"
static const ALIGN_ASSET(2) char gGohmaEyeRollAnim[] = dgGohmaEyeRollAnim;
#define dgGohmaLayEggsAnim "__OTR__objects/object_goma/gGohmaLayEggsAnim"
static const ALIGN_ASSET(2) char gGohmaLayEggsAnim[] = dgGohmaLayEggsAnim;
#define dgGohmaIdleCrouchedAnim "__OTR__objects/object_goma/gGohmaIdleCrouchedAnim"
static const ALIGN_ASSET(2) char gGohmaIdleCrouchedAnim[] = dgGohmaIdleCrouchedAnim;
#define dgGohmaWalkCrouchedAnim "__OTR__objects/object_goma/gGohmaWalkCrouchedAnim"
static const ALIGN_ASSET(2) char gGohmaWalkCrouchedAnim[] = dgGohmaWalkCrouchedAnim;
#define dgGohmaViolentAttackAnim "__OTR__objects/object_goma/gGohmaViolentAttackAnim"
static const ALIGN_ASSET(2) char gGohmaViolentAttackAnim[] = dgGohmaViolentAttackAnim;
#define dgGohmaBodyTex "__OTR__objects/object_goma/gGohmaBodyTex"
static const ALIGN_ASSET(2) char gGohmaBodyTex[] = dgGohmaBodyTex;
#define dgGohmaShellUndersideTex "__OTR__objects/object_goma/gGohmaShellUndersideTex"
static const ALIGN_ASSET(2) char gGohmaShellUndersideTex[] = dgGohmaShellUndersideTex;
#define dgGohmaDarkShellTex "__OTR__objects/object_goma/gGohmaDarkShellTex"
static const ALIGN_ASSET(2) char gGohmaDarkShellTex[] = dgGohmaDarkShellTex;
#define dgGohmaShellTex "__OTR__objects/object_goma/gGohmaShellTex"
static const ALIGN_ASSET(2) char gGohmaShellTex[] = dgGohmaShellTex;
#define dgGohmaEyeTex "__OTR__objects/object_goma/gGohmaEyeTex"
static const ALIGN_ASSET(2) char gGohmaEyeTex[] = dgGohmaEyeTex;
#define dgGohmaIrisTex "__OTR__objects/object_goma/gGohmaIrisTex"
static const ALIGN_ASSET(2) char gGohmaIrisTex[] = dgGohmaIrisTex;
#define dgGohmaTitleCardTex "__OTR__objects/object_goma/gGohmaTitleCardTex"
static const ALIGN_ASSET(2) char gGohmaTitleCardTex[] = dgGohmaTitleCardTex;
#define dgGohmaDoorDL "__OTR__objects/object_goma/gGohmaDoorDL"
static const ALIGN_ASSET(2) char gGohmaDoorDL[] = dgGohmaDoorDL;
#define dgGohmaDoorCol "__OTR__objects/object_goma/gGohmaDoorCol"
static const ALIGN_ASSET(2) char gGohmaDoorCol[] = dgGohmaDoorCol;
#define dgGohmaDoorTex "__OTR__objects/object_goma/gGohmaDoorTex"
static const ALIGN_ASSET(2) char gGohmaDoorTex[] = dgGohmaDoorTex;
#endif // OBJECTS_OBJECT_GOMA_H