mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-14 13:35:07 -05:00
460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
92 lines
4.7 KiB
C
92 lines
4.7 KiB
C
#ifndef OBJECTS_OBJECT_OE4S_H
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#define OBJECTS_OBJECT_OE4S_H 1
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#include "align_asset_macro.h"
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#define dobject_oE4sTex_0002A0 "__OTR__objects/object_oE4s/object_oE4sTex_0002A0"
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static const ALIGN_ASSET(2) char object_oE4sTex_0002A0[] = dobject_oE4sTex_0002A0;
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#define dobject_oE4sTex_0003A0 "__OTR__objects/object_oE4s/object_oE4sTex_0003A0"
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static const ALIGN_ASSET(2) char object_oE4sTex_0003A0[] = dobject_oE4sTex_0003A0;
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#define dobject_oE4s_Anim_00007C "__OTR__objects/object_oE4s/object_oE4s_Anim_00007C"
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static const ALIGN_ASSET(2) char object_oE4s_Anim_00007C[] = dobject_oE4s_Anim_00007C;
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#define dobject_oE4s_Skel_000190 "__OTR__objects/object_oE4s/object_oE4s_Skel_000190"
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static const ALIGN_ASSET(2) char object_oE4s_Skel_000190[] = dobject_oE4s_Skel_000190;
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#define dobject_oE4s_TLUT_0001A8 "__OTR__objects/object_oE4s/object_oE4s_TLUT_0001A8"
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static const ALIGN_ASSET(2) char object_oE4s_TLUT_0001A8[] = dobject_oE4s_TLUT_0001A8;
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#define dobject_oE4s_Tex_0004A0 "__OTR__objects/object_oE4s/object_oE4s_Tex_0004A0"
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static const ALIGN_ASSET(2) char object_oE4s_Tex_0004A0[] = dobject_oE4s_Tex_0004A0;
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#define dobject_oE4s_Tex_0004E0 "__OTR__objects/object_oE4s/object_oE4s_Tex_0004E0"
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static const ALIGN_ASSET(2) char object_oE4s_Tex_0004E0[] = dobject_oE4s_Tex_0004E0;
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#define dobject_oE4s_Tex_0008E0 "__OTR__objects/object_oE4s/object_oE4s_Tex_0008E0"
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static const ALIGN_ASSET(2) char object_oE4s_Tex_0008E0[] = dobject_oE4s_Tex_0008E0;
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#define dobject_oE4s_Tex_0009E0 "__OTR__objects/object_oE4s/object_oE4s_Tex_0009E0"
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static const ALIGN_ASSET(2) char object_oE4s_Tex_0009E0[] = dobject_oE4s_Tex_0009E0;
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#define dobject_oE4s_Tex_000AE0 "__OTR__objects/object_oE4s/object_oE4s_Tex_000AE0"
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static const ALIGN_ASSET(2) char object_oE4s_Tex_000AE0[] = dobject_oE4s_Tex_000AE0;
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#define dobject_oE4s_Tex_000B60 "__OTR__objects/object_oE4s/object_oE4s_Tex_000B60"
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static const ALIGN_ASSET(2) char object_oE4s_Tex_000B60[] = dobject_oE4s_Tex_000B60;
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#define dobject_oE4s_Tex_000BE0 "__OTR__objects/object_oE4s/object_oE4s_Tex_000BE0"
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static const ALIGN_ASSET(2) char object_oE4s_Tex_000BE0[] = dobject_oE4s_Tex_000BE0;
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#define dobject_oE4s_Tex_000CE0 "__OTR__objects/object_oE4s/object_oE4s_Tex_000CE0"
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static const ALIGN_ASSET(2) char object_oE4s_Tex_000CE0[] = dobject_oE4s_Tex_000CE0;
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#define dobject_oE4s_DL_003970 "__OTR__objects/object_oE4s/object_oE4s_DL_003970"
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static const ALIGN_ASSET(2) char object_oE4s_DL_003970[] = dobject_oE4s_DL_003970;
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#define dobject_oE4s_DL_003B28 "__OTR__objects/object_oE4s/object_oE4s_DL_003B28"
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static const ALIGN_ASSET(2) char object_oE4s_DL_003B28[] = dobject_oE4s_DL_003B28;
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#define dobject_oE4s_DL_003C40 "__OTR__objects/object_oE4s/object_oE4s_DL_003C40"
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static const ALIGN_ASSET(2) char object_oE4s_DL_003C40[] = dobject_oE4s_DL_003C40;
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#define dobject_oE4s_DL_004230 "__OTR__objects/object_oE4s/object_oE4s_DL_004230"
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static const ALIGN_ASSET(2) char object_oE4s_DL_004230[] = dobject_oE4s_DL_004230;
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#define dobject_oE4s_DL_0043A8 "__OTR__objects/object_oE4s/object_oE4s_DL_0043A8"
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static const ALIGN_ASSET(2) char object_oE4s_DL_0043A8[] = dobject_oE4s_DL_0043A8;
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#define dobject_oE4s_DL_004498 "__OTR__objects/object_oE4s/object_oE4s_DL_004498"
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static const ALIGN_ASSET(2) char object_oE4s_DL_004498[] = dobject_oE4s_DL_004498;
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#define dobject_oE4s_DL_004598 "__OTR__objects/object_oE4s/object_oE4s_DL_004598"
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static const ALIGN_ASSET(2) char object_oE4s_DL_004598[] = dobject_oE4s_DL_004598;
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#define dobject_oE4s_DL_004650 "__OTR__objects/object_oE4s/object_oE4s_DL_004650"
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static const ALIGN_ASSET(2) char object_oE4s_DL_004650[] = dobject_oE4s_DL_004650;
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#define dobject_oE4s_DL_004708 "__OTR__objects/object_oE4s/object_oE4s_DL_004708"
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static const ALIGN_ASSET(2) char object_oE4s_DL_004708[] = dobject_oE4s_DL_004708;
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#define dobject_oE4s_DL_004828 "__OTR__objects/object_oE4s/object_oE4s_DL_004828"
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static const ALIGN_ASSET(2) char object_oE4s_DL_004828[] = dobject_oE4s_DL_004828;
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#define dobject_oE4s_DL_0049A0 "__OTR__objects/object_oE4s/object_oE4s_DL_0049A0"
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static const ALIGN_ASSET(2) char object_oE4s_DL_0049A0[] = dobject_oE4s_DL_0049A0;
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#define dobject_oE4s_DL_004A90 "__OTR__objects/object_oE4s/object_oE4s_DL_004A90"
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static const ALIGN_ASSET(2) char object_oE4s_DL_004A90[] = dobject_oE4s_DL_004A90;
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#define dobject_oE4s_DL_004B90 "__OTR__objects/object_oE4s/object_oE4s_DL_004B90"
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static const ALIGN_ASSET(2) char object_oE4s_DL_004B90[] = dobject_oE4s_DL_004B90;
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#define dobject_oE4s_DL_004C48 "__OTR__objects/object_oE4s/object_oE4s_DL_004C48"
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static const ALIGN_ASSET(2) char object_oE4s_DL_004C48[] = dobject_oE4s_DL_004C48;
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#define dobject_oE4s_DL_004D00 "__OTR__objects/object_oE4s/object_oE4s_DL_004D00"
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static const ALIGN_ASSET(2) char object_oE4s_DL_004D00[] = dobject_oE4s_DL_004D00;
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#endif // OBJECTS_OBJECT_OE4S_H
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