mirror of
https://github.com/HarbourMasters/Shipwright.git
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192 lines
8.0 KiB
C
192 lines
8.0 KiB
C
#pragma once
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#define dgObjectGolSkel "__OTR__objects/object_gol/gObjectGolSkel"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolSkel[] = dgObjectGolSkel;
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#else
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static const char gObjectGolSkel[] __attribute__((aligned (2))) = dgObjectGolSkel;
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#endif
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#define dgObjectGolLandFromJumpAnim "__OTR__objects/object_gol/gObjectGolLandFromJumpAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolLandFromJumpAnim[] = dgObjectGolLandFromJumpAnim;
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#else
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static const char gObjectGolLandFromJumpAnim[] __attribute__((aligned (2))) = dgObjectGolLandFromJumpAnim;
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#endif
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#define dgObjectGolDeadTwitchingAnim "__OTR__objects/object_gol/gObjectGolDeadTwitchingAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolDeadTwitchingAnim[] = dgObjectGolDeadTwitchingAnim;
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#else
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static const char gObjectGolDeadTwitchingAnim[] __attribute__((aligned (2))) = dgObjectGolDeadTwitchingAnim;
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#endif
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#define dgObjectGolJumpHeadbuttAnim "__OTR__objects/object_gol/gObjectGolJumpHeadbuttAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolJumpHeadbuttAnim[] = dgObjectGolJumpHeadbuttAnim;
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#else
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static const char gObjectGolJumpHeadbuttAnim[] __attribute__((aligned (2))) = dgObjectGolJumpHeadbuttAnim;
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#endif
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#define dgObjectGolDamagedAnim "__OTR__objects/object_gol/gObjectGolDamagedAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolDamagedAnim[] = dgObjectGolDamagedAnim;
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#else
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static const char gObjectGolDamagedAnim[] __attribute__((aligned (2))) = dgObjectGolDamagedAnim;
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#endif
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#define dgObjectGolDeathAnim "__OTR__objects/object_gol/gObjectGolDeathAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolDeathAnim[] = dgObjectGolDeathAnim;
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#else
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static const char gObjectGolDeathAnim[] __attribute__((aligned (2))) = dgObjectGolDeathAnim;
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#endif
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#define dgObjectGolPrepareJumpAnim "__OTR__objects/object_gol/gObjectGolPrepareJumpAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolPrepareJumpAnim[] = dgObjectGolPrepareJumpAnim;
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#else
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static const char gObjectGolPrepareJumpAnim[] __attribute__((aligned (2))) = dgObjectGolPrepareJumpAnim;
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#endif
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#define dgObjectGolWalkAnim "__OTR__objects/object_gol/gObjectGolWalkAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolWalkAnim[] = dgObjectGolWalkAnim;
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#else
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static const char gObjectGolWalkAnim[] __attribute__((aligned (2))) = dgObjectGolWalkAnim;
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#endif
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#define dgObjectGolStandAnim "__OTR__objects/object_gol/gObjectGolStandAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolStandAnim[] = dgObjectGolStandAnim;
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#else
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static const char gObjectGolStandAnim[] __attribute__((aligned (2))) = dgObjectGolStandAnim;
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#endif
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#define dgObjectGolRunningAnim "__OTR__objects/object_gol/gObjectGolRunningAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolRunningAnim[] = dgObjectGolRunningAnim;
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#else
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static const char gObjectGolRunningAnim[] __attribute__((aligned (2))) = dgObjectGolRunningAnim;
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#endif
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#define dgObjectGolStopRunningAnim "__OTR__objects/object_gol/gObjectGolStopRunningAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolStopRunningAnim[] = dgObjectGolStopRunningAnim;
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#else
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static const char gObjectGolStopRunningAnim[] __attribute__((aligned (2))) = dgObjectGolStopRunningAnim;
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#endif
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#define dgObjectGolStartRunningAnim "__OTR__objects/object_gol/gObjectGolStartRunningAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolStartRunningAnim[] = dgObjectGolStartRunningAnim;
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#else
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static const char gObjectGolStartRunningAnim[] __attribute__((aligned (2))) = dgObjectGolStartRunningAnim;
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#endif
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#define dgObjectGolLeftFootDL "__OTR__objects/object_gol/gObjectGolLeftFootDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolLeftFootDL[] = dgObjectGolLeftFootDL;
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#else
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static const char gObjectGolLeftFootDL[] __attribute__((aligned (2))) = dgObjectGolLeftFootDL;
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#endif
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#define dgObjectGolLeftThighDL "__OTR__objects/object_gol/gObjectGolLeftThighDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolLeftThighDL[] = dgObjectGolLeftThighDL;
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#else
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static const char gObjectGolLeftThighDL[] __attribute__((aligned (2))) = dgObjectGolLeftThighDL;
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#endif
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#define dgObjectGolLeftShinDL "__OTR__objects/object_gol/gObjectGolLeftShinDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolLeftShinDL[] = dgObjectGolLeftShinDL;
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#else
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static const char gObjectGolLeftShinDL[] __attribute__((aligned (2))) = dgObjectGolLeftShinDL;
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#endif
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#define dgObjectGolRightFootDL "__OTR__objects/object_gol/gObjectGolRightFootDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolRightFootDL[] = dgObjectGolRightFootDL;
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#else
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static const char gObjectGolRightFootDL[] __attribute__((aligned (2))) = dgObjectGolRightFootDL;
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#endif
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#define dgObjectGolRightThighDL "__OTR__objects/object_gol/gObjectGolRightThighDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolRightThighDL[] = dgObjectGolRightThighDL;
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#else
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static const char gObjectGolRightThighDL[] __attribute__((aligned (2))) = dgObjectGolRightThighDL;
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#endif
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#define dgObjectGolRightShinDL "__OTR__objects/object_gol/gObjectGolRightShinDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolRightShinDL[] = dgObjectGolRightShinDL;
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#else
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static const char gObjectGolRightShinDL[] __attribute__((aligned (2))) = dgObjectGolRightShinDL;
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#endif
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#define dgObjectGolBodyDL "__OTR__objects/object_gol/gObjectGolBodyDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolBodyDL[] = dgObjectGolBodyDL;
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#else
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static const char gObjectGolBodyDL[] __attribute__((aligned (2))) = dgObjectGolBodyDL;
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#endif
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#define dgObjectGolEggDL "__OTR__objects/object_gol/gObjectGolEggDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolEggDL[] = dgObjectGolEggDL;
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#else
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static const char gObjectGolEggDL[] __attribute__((aligned (2))) = dgObjectGolEggDL;
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#endif
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#define dgObjectGolEyeIrisDL "__OTR__objects/object_gol/gObjectGolEyeIrisDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolEyeIrisDL[] = dgObjectGolEyeIrisDL;
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#else
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static const char gObjectGolEyeIrisDL[] __attribute__((aligned (2))) = dgObjectGolEyeIrisDL;
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#endif
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#define dgObjectGolAntennaDL "__OTR__objects/object_gol/gObjectGolAntennaDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolAntennaDL[] = dgObjectGolAntennaDL;
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#else
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static const char gObjectGolAntennaDL[] __attribute__((aligned (2))) = dgObjectGolAntennaDL;
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#endif
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#define dgObjectGolShellTex "__OTR__objects/object_gol/gObjectGolShellTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolShellTex[] = dgObjectGolShellTex;
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#else
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static const char gObjectGolShellTex[] __attribute__((aligned (2))) = dgObjectGolShellTex;
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#endif
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#define dgObjectGolSkinTex "__OTR__objects/object_gol/gObjectGolSkinTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolSkinTex[] = dgObjectGolSkinTex;
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#else
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static const char gObjectGolSkinTex[] __attribute__((aligned (2))) = dgObjectGolSkinTex;
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#endif
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#define dgObjectGolEyeWhiteTex "__OTR__objects/object_gol/gObjectGolEyeWhiteTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolEyeWhiteTex[] = dgObjectGolEyeWhiteTex;
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#else
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static const char gObjectGolEyeWhiteTex[] __attribute__((aligned (2))) = dgObjectGolEyeWhiteTex;
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#endif
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#define dgObjectGolEyeIrisTex "__OTR__objects/object_gol/gObjectGolEyeIrisTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolEyeIrisTex[] = dgObjectGolEyeIrisTex;
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#else
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static const char gObjectGolEyeIrisTex[] __attribute__((aligned (2))) = dgObjectGolEyeIrisTex;
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#endif
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#define dgObjectGolEggTex "__OTR__objects/object_gol/gObjectGolEggTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gObjectGolEggTex[] = dgObjectGolEggTex;
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#else
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static const char gObjectGolEggTex[] __attribute__((aligned (2))) = dgObjectGolEggTex;
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#endif
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