Shipwright/soh/assets/objects/object_syokudai/object_syokudai.h

31 lines
1.3 KiB
C

#ifndef OBJECTS_OBJECT_SYOKUDAI_H
#define OBJECTS_OBJECT_SYOKUDAI_H 1
#include "align_asset_macro.h"
#define dgGoldenTorchDL "__OTR__objects/object_syokudai/gGoldenTorchDL"
static const ALIGN_ASSET(2) char gGoldenTorchDL[] = dgGoldenTorchDL;
#define dgWoodenTorchDL "__OTR__objects/object_syokudai/gWoodenTorchDL"
static const ALIGN_ASSET(2) char gWoodenTorchDL[] = dgWoodenTorchDL;
#define dgTimedTorchDL "__OTR__objects/object_syokudai/gTimedTorchDL"
static const ALIGN_ASSET(2) char gTimedTorchDL[] = dgTimedTorchDL;
#define dgGoldenTorch1Tex "__OTR__objects/object_syokudai/gGoldenTorch1Tex"
static const ALIGN_ASSET(2) char gGoldenTorch1Tex[] = dgGoldenTorch1Tex;
#define dgGoldenTorch2Tex "__OTR__objects/object_syokudai/gGoldenTorch2Tex"
static const ALIGN_ASSET(2) char gGoldenTorch2Tex[] = dgGoldenTorch2Tex;
#define dgTorchFlameGuardTex "__OTR__objects/object_syokudai/gTorchFlameGuardTex"
static const ALIGN_ASSET(2) char gTorchFlameGuardTex[] = dgTorchFlameGuardTex;
#define dgTimedTorchTex "__OTR__objects/object_syokudai/gTimedTorchTex"
static const ALIGN_ASSET(2) char gTimedTorchTex[] = dgTimedTorchTex;
#define dgWoodenTorchTex "__OTR__objects/object_syokudai/gWoodenTorchTex"
static const ALIGN_ASSET(2) char gWoodenTorchTex[] = dgWoodenTorchTex;
#endif // OBJECTS_OBJECT_SYOKUDAI_H