Shipwright/soh/assets/objects/object_fu/object_fu.h

107 lines
5.8 KiB
C

#ifndef OBJECTS_OBJECT_FU_H
#define OBJECTS_OBJECT_FU_H 1
#include "align_asset_macro.h"
#define dgWindmillManPlayAndMoveHeadAnim "__OTR__objects/object_fu/gWindmillManPlayAndMoveHeadAnim"
static const ALIGN_ASSET(2) char gWindmillManPlayAndMoveHeadAnim[] = dgWindmillManPlayAndMoveHeadAnim;
#define dgWindmillManPlayStillAnim "__OTR__objects/object_fu/gWindmillManPlayStillAnim"
static const ALIGN_ASSET(2) char gWindmillManPlayStillAnim[] = dgWindmillManPlayStillAnim;
#define dgWindmillManHornDL "__OTR__objects/object_fu/gWindmillManHornDL"
static const ALIGN_ASSET(2) char gWindmillManHornDL[] = dgWindmillManHornDL;
#define dgWindmillManChestAndMusicBoxPipeDL "__OTR__objects/object_fu/gWindmillManChestAndMusicBoxPipeDL"
static const ALIGN_ASSET(2) char gWindmillManChestAndMusicBoxPipeDL[] = dgWindmillManChestAndMusicBoxPipeDL;
#define dgWindmillManHeadDL "__OTR__objects/object_fu/gWindmillManHeadDL"
static const ALIGN_ASSET(2) char gWindmillManHeadDL[] = dgWindmillManHeadDL;
#define dgWindmillManRightShoulderDL "__OTR__objects/object_fu/gWindmillManRightShoulderDL"
static const ALIGN_ASSET(2) char gWindmillManRightShoulderDL[] = dgWindmillManRightShoulderDL;
#define dgWindmillManRightArmDL "__OTR__objects/object_fu/gWindmillManRightArmDL"
static const ALIGN_ASSET(2) char gWindmillManRightArmDL[] = dgWindmillManRightArmDL;
#define dgWindmillManRightHandAndCrankDL "__OTR__objects/object_fu/gWindmillManRightHandAndCrankDL"
static const ALIGN_ASSET(2) char gWindmillManRightHandAndCrankDL[] = dgWindmillManRightHandAndCrankDL;
#define dgWindmillManLeftArmAndMusicBoxDL "__OTR__objects/object_fu/gWindmillManLeftArmAndMusicBoxDL"
static const ALIGN_ASSET(2) char gWindmillManLeftArmAndMusicBoxDL[] = dgWindmillManLeftArmAndMusicBoxDL;
#define dgWindmillManBlueTriangleDL "__OTR__objects/object_fu/gWindmillManBlueTriangleDL"
static const ALIGN_ASSET(2) char gWindmillManBlueTriangleDL[] = dgWindmillManBlueTriangleDL;
#define dgWindmillManTorsoDL "__OTR__objects/object_fu/gWindmillManTorsoDL"
static const ALIGN_ASSET(2) char gWindmillManTorsoDL[] = dgWindmillManTorsoDL;
#define dgWindmillManRightThighDL "__OTR__objects/object_fu/gWindmillManRightThighDL"
static const ALIGN_ASSET(2) char gWindmillManRightThighDL[] = dgWindmillManRightThighDL;
#define dgWindmillManRightLegDL "__OTR__objects/object_fu/gWindmillManRightLegDL"
static const ALIGN_ASSET(2) char gWindmillManRightLegDL[] = dgWindmillManRightLegDL;
#define dgWindmillManRightFootDL "__OTR__objects/object_fu/gWindmillManRightFootDL"
static const ALIGN_ASSET(2) char gWindmillManRightFootDL[] = dgWindmillManRightFootDL;
#define dgWindmillManLeftThighDL "__OTR__objects/object_fu/gWindmillManLeftThighDL"
static const ALIGN_ASSET(2) char gWindmillManLeftThighDL[] = dgWindmillManLeftThighDL;
#define dgWindmillManLeftLegDL "__OTR__objects/object_fu/gWindmillManLeftLegDL"
static const ALIGN_ASSET(2) char gWindmillManLeftLegDL[] = dgWindmillManLeftLegDL;
#define dgWindmillManLeftFootDL "__OTR__objects/object_fu/gWindmillManLeftFootDL"
static const ALIGN_ASSET(2) char gWindmillManLeftFootDL[] = dgWindmillManLeftFootDL;
#define dgWindmillManClothesTLUT "__OTR__objects/object_fu/gWindmillManClothesTLUT"
static const ALIGN_ASSET(2) char gWindmillManClothesTLUT[] = dgWindmillManClothesTLUT;
#define dgWindmillManSkinTLUT "__OTR__objects/object_fu/gWindmillManSkinTLUT"
static const ALIGN_ASSET(2) char gWindmillManSkinTLUT[] = dgWindmillManSkinTLUT;
#define dgWindmillManPantsTex "__OTR__objects/object_fu/gWindmillManPantsTex"
static const ALIGN_ASSET(2) char gWindmillManPantsTex[] = dgWindmillManPantsTex;
#define dgWindmillManHeadSkinTex "__OTR__objects/object_fu/gWindmillManHeadSkinTex"
static const ALIGN_ASSET(2) char gWindmillManHeadSkinTex[] = dgWindmillManHeadSkinTex;
#define dgWindmillManMusicBoxTex "__OTR__objects/object_fu/gWindmillManMusicBoxTex"
static const ALIGN_ASSET(2) char gWindmillManMusicBoxTex[] = dgWindmillManMusicBoxTex;
#define dgWindmillManFingersAndToesTex "__OTR__objects/object_fu/gWindmillManFingersAndToesTex"
static const ALIGN_ASSET(2) char gWindmillManFingersAndToesTex[] = dgWindmillManFingersAndToesTex;
#define dgWindmillManEarTex "__OTR__objects/object_fu/gWindmillManEarTex"
static const ALIGN_ASSET(2) char gWindmillManEarTex[] = dgWindmillManEarTex;
#define dgWindmillManUpperHornAndCrankTex "__OTR__objects/object_fu/gWindmillManUpperHornAndCrankTex"
static const ALIGN_ASSET(2) char gWindmillManUpperHornAndCrankTex[] = dgWindmillManUpperHornAndCrankTex;
#define dgWindmillManShirtTex "__OTR__objects/object_fu/gWindmillManShirtTex"
static const ALIGN_ASSET(2) char gWindmillManShirtTex[] = dgWindmillManShirtTex;
#define dgWindmillManHornAndPipeTex "__OTR__objects/object_fu/gWindmillManHornAndPipeTex"
static const ALIGN_ASSET(2) char gWindmillManHornAndPipeTex[] = dgWindmillManHornAndPipeTex;
#define dgWindmillManEyeClosedTex "__OTR__objects/object_fu/gWindmillManEyeClosedTex"
static const ALIGN_ASSET(2) char gWindmillManEyeClosedTex[] = dgWindmillManEyeClosedTex;
#define dgWindmillManEyeAngryTex "__OTR__objects/object_fu/gWindmillManEyeAngryTex"
static const ALIGN_ASSET(2) char gWindmillManEyeAngryTex[] = dgWindmillManEyeAngryTex;
#define dgWindmillManMouthOpenTex "__OTR__objects/object_fu/gWindmillManMouthOpenTex"
static const ALIGN_ASSET(2) char gWindmillManMouthOpenTex[] = dgWindmillManMouthOpenTex;
#define dgWindmillManMouthAngryTex "__OTR__objects/object_fu/gWindmillManMouthAngryTex"
static const ALIGN_ASSET(2) char gWindmillManMouthAngryTex[] = dgWindmillManMouthAngryTex;
#define dgWindmillManHairTex "__OTR__objects/object_fu/gWindmillManHairTex"
static const ALIGN_ASSET(2) char gWindmillManHairTex[] = dgWindmillManHairTex;
#define dgWindmillManSkel "__OTR__objects/object_fu/gWindmillManSkel"
static const ALIGN_ASSET(2) char gWindmillManSkel[] = dgWindmillManSkel;
#endif // OBJECTS_OBJECT_FU_H