mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
09432ee7f4
* Initial Linux/GCC support commit * Add instructins for linux in the README * apply suggestions by @Erotemic and @Emill * Fix python 3.10 symlink line * Fix func_80041E80 type mismatch (#3) Type mismatch functions.h:664 * Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES * Makefile: find C/CXX_FILES automatically * Makefile: remove ugly conditions in find commands * cleanup _MSC_VER usage * fix Windows build * cleanup extraction scripts * fix Windows build * Fix Windows path separator issue * fix rumble support for linux * use glew-cmake in dockerfile * add pulseaudio backend * fix ZAPDTR linkage * Check for "soh.elf" in directory (#6) hide second button if `soh.exe` or `soh.elf` is present * Fix hardcoded segment addresses (#5) * fix condition * hack lus -> soh dep for ZAPDTR Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com> Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com> Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
#include "Resource.h"
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#include "DisplayList.h"
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#include "ResourceMgr.h"
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#include "Utils/BinaryReader.h"
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#include "Lib/tinyxml2/tinyxml2.h"
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#include "Lib/Fast3D/U64/PR/ultra64/gbi.h"
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namespace Ship
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{
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void ResourceFile::ParseFileBinary(BinaryReader* reader, Resource* res)
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{
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id = reader->ReadUInt64();
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res->id = id;
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reader->ReadUInt32(); // Resource minor version number
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reader->ReadUInt64(); // ROM CRC
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reader->ReadUInt32(); // ROM Enum
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// Reserved for future file format versions...
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reader->Seek(64, SeekOffsetType::Start);
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}
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void ResourceFile::ParseFileXML(tinyxml2::XMLElement* reader, Resource* res)
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{
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id = reader->Int64Attribute("id", -1);
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}
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void ResourceFile::WriteFileBinary(BinaryWriter* writer, Resource* res)
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{
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}
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void ResourceFile::WriteFileXML(tinyxml2::XMLElement* writer, Resource* res)
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{
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}
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Resource::~Resource()
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{
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free(cachedGameAsset);
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cachedGameAsset = nullptr;
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for (size_t i = 0; i < patches.size(); i++)
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{
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std::string hashStr = resMgr->HashToString(patches[i].crc);
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auto resShared = resMgr->GetCachedFile(hashStr);
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if (resShared != nullptr)
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{
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auto res = (Ship::DisplayList*)resShared.get();
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Gfx* gfx = (Gfx*)&res->instructions[patches[i].index];
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gfx->words.w1 = patches[i].origData;
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}
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}
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patches.clear();
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#if _DEBUG
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if (file != nullptr)
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printf("Deconstructor called on file %s\n", file->path.c_str());
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#endif
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}
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} |