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https://github.com/HarbourMasters/Shipwright.git
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subrepo: subdir: "OTRGui" merged: "a6066a251" upstream: origin: "https://github.com/HarbourMasters/otrgui.git" branch: "master" commit: "a6066a251" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
94 lines
3.6 KiB
C
94 lines
3.6 KiB
C
/*******************************************************************************************
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*
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* raylib [shapes] example - rectangle scaling by mouse
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*
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* This example has been created using raylib 2.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define MOUSE_SCALE_MARK_SIZE 12
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling mouse");
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Rectangle rec = { 100, 100, 200, 80 };
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Vector2 mousePosition = { 0 };
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bool mouseScaleReady = false;
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bool mouseScaleMode = false;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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mousePosition = GetMousePosition();
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if (CheckCollisionPointRec(mousePosition, rec) &&
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CheckCollisionPointRec(mousePosition, (Rectangle){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE }))
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{
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mouseScaleReady = true;
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) mouseScaleMode = true;
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}
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else mouseScaleReady = false;
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if (mouseScaleMode)
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{
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mouseScaleReady = true;
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rec.width = (mousePosition.x - rec.x);
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rec.height = (mousePosition.y - rec.y);
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if (rec.width < MOUSE_SCALE_MARK_SIZE) rec.width = MOUSE_SCALE_MARK_SIZE;
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if (rec.height < MOUSE_SCALE_MARK_SIZE) rec.height = MOUSE_SCALE_MARK_SIZE;
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if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) mouseScaleMode = false;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Scale rectangle dragging from bottom-right corner!", 10, 10, 20, GRAY);
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DrawRectangleRec(rec, Fade(GREEN, 0.5f));
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if (mouseScaleReady)
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{
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DrawRectangleLinesEx(rec, 1, RED);
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DrawTriangle((Vector2){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height },
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(Vector2){ rec.x + rec.width, rec.y + rec.height },
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(Vector2){ rec.x + rec.width, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE }, RED);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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} |