mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-04 15:22:26 -05:00
f52a2a6406
subrepo: subdir: "OTRGui" merged: "a6066a251" upstream: origin: "https://github.com/HarbourMasters/otrgui.git" branch: "master" commit: "a6066a251" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
75 lines
2.7 KiB
C
75 lines
2.7 KiB
C
/*******************************************************************************************
|
|
*
|
|
* raylib [models] example - Drawing billboards
|
|
*
|
|
* This example has been created using raylib 1.3 (www.raylib.com)
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
*
|
|
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
int main(void)
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const int screenWidth = 800;
|
|
const int screenHeight = 450;
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
|
|
|
|
// Define the camera to look into our 3d world
|
|
Camera camera = { 0 };
|
|
camera.position = (Vector3){ 5.0f, 4.0f, 5.0f };
|
|
camera.target = (Vector3){ 0.0f, 2.0f, 0.0f };
|
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
|
camera.fovy = 45.0f;
|
|
camera.projection = CAMERA_PERSPECTIVE;
|
|
|
|
Texture2D bill = LoadTexture("resources/billboard.png"); // Our texture billboard
|
|
Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard
|
|
|
|
SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
UpdateCamera(&camera); // Update camera
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
BeginMode3D(camera);
|
|
|
|
DrawGrid(10, 1.0f); // Draw a grid
|
|
|
|
DrawBillboard(camera, bill, billPosition, 2.0f, WHITE);
|
|
|
|
EndMode3D();
|
|
|
|
DrawFPS(10, 10);
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
UnloadTexture(bill); // Unload texture
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
} |