Shipwright/soh/src/code/audio_load.c

2158 lines
73 KiB
C

#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "ultra64.h"
#include "global.h"
#define MK_ASYNC_MSG(retData, tableType, id, status) (((retData) << 24) | ((tableType) << 16) | ((id) << 8) | (status))
#define ASYNC_TBLTYPE(v) ((u8)(v >> 16))
#define ASYNC_ID(v) ((u8)(v >> 8))
#define ASYNC_STATUS(v) ((u8)(v >> 0))
typedef enum {
/* 0 */ LOAD_STATUS_WAITING,
/* 1 */ LOAD_STATUS_START,
/* 2 */ LOAD_STATUS_LOADING,
/* 3 */ LOAD_STATUS_DONE
} SlowLoadStatus;
typedef struct {
/* 0x00 */ s32 sampleBankId1;
/* 0x04 */ s32 sampleBankId2;
/* 0x08 */ s32 baseAddr1;
/* 0x0C */ s32 baseAddr2;
/* 0x10 */ u32 medium1;
/* 0x14 */ u32 medium2;
} RelocInfo; // size = 0x18
// opaque type for unpatched sound font data (should maybe get rid of this?)
typedef void SoundFontData;
/* forward declarations */
s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 skipTicks);
SoundFontData* AudioLoad_SyncLoadFont(u32 fontId);
SoundFontSample* AudioLoad_GetFontSample(s32 fontId, s32 instId);
void AudioLoad_ProcessAsyncLoads(s32 resetStatus);
void AudioLoad_ProcessAsyncLoadUnkMedium(AudioAsyncLoad* asyncLoad, s32 resetStatus);
void AudioLoad_ProcessAsyncLoad(AudioAsyncLoad* asyncLoad, s32 resetStatus);
void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo, s32 temporary);
void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocInfo* relocInfo);
void AudioLoad_DiscardFont(s32 fontId);
u32 AudioLoad_TrySyncLoadSampleBank(u32 sampleBankId, u32* outMedium, s32 noLoad);
void* AudioLoad_SyncLoad(u32 tableType, u32 tableId, s32* didAllocate);
u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 tableId);
void* AudioLoad_SearchCaches(s32 tableType, s32 id);
AudioTable* AudioLoad_GetLoadTable(s32 tableType);
void AudioLoad_SyncDma(u32 devAddr, u8* addr, size_t size, s32 medium);
void AudioLoad_SyncDmaUnkMedium(u32 devAddr, u8* addr, size_t size, s32 unkMediumParam);
s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, u32 devAddr, void* ramAddr, size_t size,
OSMesgQueue* reqQueue, s32 medium, const char* dmaFuncType);
void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData, OSMesgQueue* retQueue);
AudioAsyncLoad* AudioLoad_StartAsyncLoadUnkMedium(s32 unkMediumParam, u32 devAddr, void* ramAddr, ptrdiff_t size, s32 medium,
s32 nChunks, OSMesgQueue* retQueue, s32 retMsg);
AudioAsyncLoad* AudioLoad_StartAsyncLoad(u32 devAddr, void* ramAddr, size_t size, s32 medium, s32 nChunks,
OSMesgQueue* retQueue, s32 retMsg);
void AudioLoad_AsyncDma(AudioAsyncLoad* asyncLoad, size_t size);
void AudioLoad_AsyncDmaUnkMedium(u32 devAddr, void* ramAddr, size_t size, s16 arg3);
u8* AudioLoad_SyncLoadSeq(s32 seqId);
s32 AudioLoad_ProcessSamplePreloads(s32 resetStatus);
void AudioLoad_DmaSlowCopy(AudioSlowLoad* slowLoad, ptrdiff_t size);
void AudioLoad_ProcessSlowLoads(s32 resetStatus);
void AudioLoad_DmaSlowCopyUnkMedium(s32 devAddr, u8* ramAddr, ptrdiff_t size, s32 arg3);
OSMesgQueue sScriptLoadQueue;
OSMesg sScriptLoadMesgBuf[0x10];
s8* sScriptLoadDonePointers[0x10];
s32 sAudioLoadPad1[2]; // file padding
s32 D_8016B780;
s32 sAudioLoadPad2[4]; // double file padding?
DmaHandler sDmaHandler = osEPiStartDma;
void* sUnusedHandler = NULL;
s32 gAudioContextInitalized = false;
void AudioLoad_DecreaseSampleDmaTtls(void) {
u32 i;
for (i = 0; i < gAudioContext.sampleDmaListSize1; i++) {
SampleDma* dma = &gAudioContext.sampleDmas[i];
if (dma->ttl != 0) {
dma->ttl--;
if (dma->ttl == 0) {
dma->reuseIndex = gAudioContext.sampleDmaReuseQueue1WrPos;
gAudioContext.sampleDmaReuseQueue1[gAudioContext.sampleDmaReuseQueue1WrPos] = i;
gAudioContext.sampleDmaReuseQueue1WrPos++;
}
}
}
for (i = gAudioContext.sampleDmaListSize1; i < gAudioContext.sampleDmaCount; i++) {
SampleDma* dma = &gAudioContext.sampleDmas[i];
if (dma->ttl != 0) {
dma->ttl--;
if (dma->ttl == 0) {
dma->reuseIndex = gAudioContext.sampleDmaReuseQueue2WrPos;
gAudioContext.sampleDmaReuseQueue2[gAudioContext.sampleDmaReuseQueue2WrPos] = i;
gAudioContext.sampleDmaReuseQueue2WrPos++;
}
}
}
gAudioContext.unused2628 = 0;
}
void* AudioLoad_DmaSampleData(u32 devAddr, size_t size, s32 arg2, u8* dmaIndexRef, s32 medium) {
s32 pad1;
SampleDma* dma;
s32 hasDma = false;
u32 dmaDevAddr;
u32 pad2;
u32 dmaIndex;
u32 transfer;
s32 bufferPos;
u32 i;
if (arg2 != 0 || *dmaIndexRef >= gAudioContext.sampleDmaListSize1) {
for (i = gAudioContext.sampleDmaListSize1; i < gAudioContext.sampleDmaCount; i++) {
dma = &gAudioContext.sampleDmas[i];
bufferPos = devAddr - dma->devAddr;
if (0 <= bufferPos && (u32)bufferPos <= dma->size - size) {
// We already have a DMA request for this memory range.
if (dma->ttl == 0 &&
gAudioContext.sampleDmaReuseQueue2RdPos != gAudioContext.sampleDmaReuseQueue2WrPos) {
// Move the DMA out of the reuse queue, by swapping it with the
// read pos, and then incrementing the read pos.
if (dma->reuseIndex != gAudioContext.sampleDmaReuseQueue2RdPos) {
gAudioContext.sampleDmaReuseQueue2[dma->reuseIndex] =
gAudioContext.sampleDmaReuseQueue2[gAudioContext.sampleDmaReuseQueue2RdPos];
gAudioContext
.sampleDmas[gAudioContext.sampleDmaReuseQueue2[gAudioContext.sampleDmaReuseQueue2RdPos]]
.reuseIndex = dma->reuseIndex;
}
gAudioContext.sampleDmaReuseQueue2RdPos++;
}
dma->ttl = 32;
*dmaIndexRef = (u8)i;
return &dma->ramAddr[devAddr - dma->devAddr];
}
}
if (arg2 == 0) {
goto search_short_lived;
}
if (gAudioContext.sampleDmaReuseQueue2RdPos != gAudioContext.sampleDmaReuseQueue2WrPos && arg2 != 0) {
// Allocate a DMA from reuse queue 2, unless full.
dmaIndex = gAudioContext.sampleDmaReuseQueue2[gAudioContext.sampleDmaReuseQueue2RdPos];
gAudioContext.sampleDmaReuseQueue2RdPos++;
dma = gAudioContext.sampleDmas + dmaIndex;
hasDma = true;
}
} else {
search_short_lived:
dma = gAudioContext.sampleDmas + *dmaIndexRef;
i = 0;
again:
bufferPos = devAddr - dma->devAddr;
if (0 <= bufferPos && (u32)bufferPos <= dma->size - size) {
// We already have DMA for this memory range.
if (dma->ttl == 0) {
// Move the DMA out of the reuse queue, by swapping it with the
// read pos, and then incrementing the read pos.
if (dma->reuseIndex != gAudioContext.sampleDmaReuseQueue1RdPos) {
gAudioContext.sampleDmaReuseQueue1[dma->reuseIndex] =
gAudioContext.sampleDmaReuseQueue1[gAudioContext.sampleDmaReuseQueue1RdPos];
gAudioContext
.sampleDmas[gAudioContext.sampleDmaReuseQueue1[gAudioContext.sampleDmaReuseQueue1RdPos]]
.reuseIndex = dma->reuseIndex;
}
gAudioContext.sampleDmaReuseQueue1RdPos++;
}
dma->ttl = 2;
return dma->ramAddr + (devAddr - dma->devAddr);
}
dma = gAudioContext.sampleDmas + i++;
if (i <= gAudioContext.sampleDmaListSize1) {
goto again;
}
}
if (!hasDma) {
if (gAudioContext.sampleDmaReuseQueue1RdPos == gAudioContext.sampleDmaReuseQueue1WrPos) {
return NULL;
}
// Allocate a DMA from reuse queue 1.
dmaIndex = gAudioContext.sampleDmaReuseQueue1[gAudioContext.sampleDmaReuseQueue1RdPos++];
dma = gAudioContext.sampleDmas + dmaIndex;
hasDma = true;
}
transfer = dma->size;
dmaDevAddr = devAddr & ~0xF;
dma->ttl = 3;
dma->devAddr = dmaDevAddr;
dma->sizeUnused = transfer;
AudioLoad_Dma(&gAudioContext.currAudioFrameDmaIoMesgBuf[gAudioContext.curAudioFrameDmaCount++], OS_MESG_PRI_NORMAL,
OS_READ, dmaDevAddr, dma->ramAddr, transfer, &gAudioContext.currAudioFrameDmaQueue, medium,
"SUPERDMA");
*dmaIndexRef = dmaIndex;
return (devAddr - dmaDevAddr) + dma->ramAddr;
}
void AudioLoad_InitSampleDmaBuffers(s32 arg0) {
SampleDma* dma;
s32 i;
s32 t2;
s32 j;
gAudioContext.sampleDmaBufSize = gAudioContext.sampleDmaBufSize1;
gAudioContext.sampleDmas =
AudioHeap_Alloc(&gAudioContext.notesAndBuffersPool,
4 * gAudioContext.numNotes * sizeof(SampleDma) * gAudioContext.audioBufferParameters.specUnk4);
t2 = 3 * gAudioContext.numNotes * gAudioContext.audioBufferParameters.specUnk4;
for (i = 0; i < t2; i++) {
dma = &gAudioContext.sampleDmas[gAudioContext.sampleDmaCount];
dma->ramAddr =
AudioHeap_AllocAttemptExternal(&gAudioContext.notesAndBuffersPool, gAudioContext.sampleDmaBufSize);
if (dma->ramAddr == NULL) {
break;
} else {
AudioHeap_WritebackDCache(dma->ramAddr, gAudioContext.sampleDmaBufSize);
dma->size = gAudioContext.sampleDmaBufSize;
dma->devAddr = 0;
dma->sizeUnused = 0;
dma->unused = 0;
dma->ttl = 0;
gAudioContext.sampleDmaCount++;
}
}
for (i = 0; (u32)i < gAudioContext.sampleDmaCount; i++) {
gAudioContext.sampleDmaReuseQueue1[i] = i;
gAudioContext.sampleDmas[i].reuseIndex = i;
}
for (i = gAudioContext.sampleDmaCount; i < 0x100; i++) {
gAudioContext.sampleDmaReuseQueue1[i] = 0;
}
gAudioContext.sampleDmaReuseQueue1RdPos = 0;
gAudioContext.sampleDmaReuseQueue1WrPos = gAudioContext.sampleDmaCount;
gAudioContext.sampleDmaListSize1 = gAudioContext.sampleDmaCount;
gAudioContext.sampleDmaBufSize = gAudioContext.sampleDmaBufSize2;
for (j = 0; j < gAudioContext.numNotes; j++) {
dma = &gAudioContext.sampleDmas[gAudioContext.sampleDmaCount];
dma->ramAddr =
AudioHeap_AllocAttemptExternal(&gAudioContext.notesAndBuffersPool, gAudioContext.sampleDmaBufSize);
if (dma->ramAddr == NULL) {
break;
} else {
AudioHeap_WritebackDCache(dma->ramAddr, gAudioContext.sampleDmaBufSize);
dma->size = gAudioContext.sampleDmaBufSize;
dma->devAddr = 0U;
dma->sizeUnused = 0;
dma->unused = 0;
dma->ttl = 0;
gAudioContext.sampleDmaCount++;
}
}
for (i = gAudioContext.sampleDmaListSize1; (u32)i < gAudioContext.sampleDmaCount; i++) {
gAudioContext.sampleDmaReuseQueue2[i - gAudioContext.sampleDmaListSize1] = i;
gAudioContext.sampleDmas[i].reuseIndex = i - gAudioContext.sampleDmaListSize1;
}
for (i = gAudioContext.sampleDmaCount; i < 0x100; i++) {
gAudioContext.sampleDmaReuseQueue2[i] = gAudioContext.sampleDmaListSize1;
}
gAudioContext.sampleDmaReuseQueue2RdPos = 0;
gAudioContext.sampleDmaReuseQueue2WrPos = gAudioContext.sampleDmaCount - gAudioContext.sampleDmaListSize1;
}
s32 AudioLoad_IsFontLoadComplete(s32 fontId) {
if (fontId == 0xFF) {
return true;
} else if (gAudioContext.fontLoadStatus[fontId] >= 2) {
return true;
} else if (gAudioContext.fontLoadStatus[AudioLoad_GetRealTableIndex(FONT_TABLE, fontId)] >= 2) {
return true;
} else {
return false;
}
}
s32 AudioLoad_IsSeqLoadComplete(s32 seqId) {
if (seqId == 0xFF) {
return true;
} else if (gAudioContext.seqLoadStatus[seqId] >= 2) {
return true;
} else if (gAudioContext.seqLoadStatus[AudioLoad_GetRealTableIndex(SEQUENCE_TABLE, seqId)] >= 2) {
return true;
} else {
return false;
}
}
s32 AudioLoad_IsSampleLoadComplete(s32 sampleBankId) {
if (sampleBankId == 0xFF) {
return true;
} else if (gAudioContext.sampleFontLoadStatus[sampleBankId] >= 2) {
return true;
} else if (gAudioContext.sampleFontLoadStatus[AudioLoad_GetRealTableIndex(SAMPLE_TABLE, sampleBankId)] >= 2) {
return true;
} else {
return false;
}
}
void AudioLoad_SetFontLoadStatus(s32 fontId, s32 status) {
if ((fontId != 0xFF) && (gAudioContext.fontLoadStatus[fontId] != 5)) {
gAudioContext.fontLoadStatus[fontId] = status;
}
}
void AudioLoad_SetSeqLoadStatus(s32 seqId, s32 status) {
if ((seqId != 0xFF) && (gAudioContext.seqLoadStatus[seqId] != 5)) {
gAudioContext.seqLoadStatus[seqId] = status;
}
}
void AudioLoad_SetSampleFontLoadStatusAndApplyCaches(s32 sampleBankId, s32 status) {
if (sampleBankId != 0xFF) {
if (gAudioContext.sampleFontLoadStatus[sampleBankId] != 5) {
gAudioContext.sampleFontLoadStatus[sampleBankId] = status;
}
if ((gAudioContext.sampleFontLoadStatus[sampleBankId] == 5) ||
(gAudioContext.sampleFontLoadStatus[sampleBankId] == 2)) {
AudioHeap_ApplySampleBankCache(sampleBankId);
}
}
}
void AudioLoad_SetSampleFontLoadStatus(s32 sampleBankId, s32 status) {
if ((sampleBankId != 0xFF) && (gAudioContext.sampleFontLoadStatus[sampleBankId] != 5)) {
gAudioContext.sampleFontLoadStatus[sampleBankId] = status;
}
}
void AudioLoad_InitTable(AudioTable* table, uintptr_t romAddr, u16 unkMediumParam) {
s32 i;
table->unkMediumParam = unkMediumParam;
table->romAddr = romAddr;
for (i = 0; i < table->numEntries; i++) {
if ((table->entries[i].size != 0) && (table->entries[i].medium == MEDIUM_CART)) {
table->entries[i].romAddr += romAddr;
}
}
}
SoundFontData* AudioLoad_SyncLoadSeqFonts(s32 seqId, u32* outDefaultFontId) {
char pad[0x8];
s32 index;
SoundFontData* font;
s32 numFonts;
s32 fontId;
s32 i;
if (seqId >= gAudioContext.numSequences) {
return NULL;
}
fontId = 0xFF;
index = ((u16*)gAudioContext.sequenceFontTable)[seqId];
numFonts = gAudioContext.sequenceFontTable[index++];
while (numFonts > 0) {
fontId = gAudioContext.sequenceFontTable[index++];
font = AudioLoad_SyncLoadFont(fontId);
numFonts--;
}
*outDefaultFontId = fontId;
return font;
}
void AudioLoad_SyncLoadSeqParts(s32 seqId, s32 arg1) {
s32 pad;
u32 defaultFontId;
if (seqId < gAudioContext.numSequences) {
if (arg1 & 2) {
AudioLoad_SyncLoadSeqFonts(seqId, &defaultFontId);
}
if (arg1 & 1) {
AudioLoad_SyncLoadSeq(seqId);
}
}
}
s32 AudioLoad_SyncLoadSample(SoundFontSample* sample, s32 fontId) {
void* sampleAddr;
if (sample->unk_bit25 == 1) {
if (sample->medium != MEDIUM_RAM) {
sampleAddr = AudioHeap_AllocSampleCache(sample->size, fontId, (void*)sample->sampleAddr, sample->medium,
CACHE_PERSISTENT);
if (sampleAddr == NULL) {
return -1;
}
if (sample->medium == MEDIUM_UNK) {
AudioLoad_SyncDmaUnkMedium(sample->sampleAddr, sampleAddr, sample->size,
gAudioContext.sampleBankTable->unkMediumParam);
} else {
AudioLoad_SyncDma(sample->sampleAddr, sampleAddr, sample->size, sample->medium);
}
sample->medium = MEDIUM_RAM;
sample->sampleAddr = sampleAddr;
}
}
}
s32 AudioLoad_SyncLoadInstrument(s32 fontId, s32 instId, s32 drumId) {
if (instId < 0x7F) {
Instrument* instrument = Audio_GetInstrumentInner(fontId, instId);
if (instrument == NULL) {
return -1;
}
if (instrument->normalRangeLo != 0) {
AudioLoad_SyncLoadSample(instrument->lowNotesSound.sample, fontId);
}
AudioLoad_SyncLoadSample(instrument->normalNotesSound.sample, fontId);
if (instrument->normalRangeHi != 0x7F) {
return AudioLoad_SyncLoadSample(instrument->highNotesSound.sample, fontId);
}
} else if (instId == 0x7F) {
Drum* drum = Audio_GetDrum(fontId, drumId);
if (drum == NULL) {
return -1;
}
AudioLoad_SyncLoadSample(drum->sound.sample, fontId);
return 0;
}
}
void AudioLoad_AsyncLoad(s32 tableType, s32 id, s32 nChunks, s32 retData, OSMesgQueue* retQueue) {
if (AudioLoad_AsyncLoadInner(tableType, id, nChunks, retData, retQueue) == NULL) {
osSendMesg(retQueue, 0xFFFFFFFF, OS_MESG_NOBLOCK);
}
}
void AudioLoad_AsyncLoadSeq(s32 seqId, s32 arg1, s32 retData, OSMesgQueue* retQueue) {
AudioLoad_AsyncLoad(SEQUENCE_TABLE, seqId, 0, retData, retQueue);
}
void AudioLoad_AsyncLoadSampleBank(s32 sampleBankId, s32 arg1, s32 retData, OSMesgQueue* retQueue) {
AudioLoad_AsyncLoad(SAMPLE_TABLE, sampleBankId, 0, retData, retQueue);
}
void AudioLoad_AsyncLoadFont(s32 fontId, s32 arg1, s32 retData, OSMesgQueue* retQueue) {
AudioLoad_AsyncLoad(FONT_TABLE, fontId, 0, retData, retQueue);
}
u8* AudioLoad_GetFontsForSequence(s32 seqId, u32* outNumFonts) {
s32 index;
index = ((u16*)gAudioContext.sequenceFontTable)[seqId];
*outNumFonts = gAudioContext.sequenceFontTable[index++];
if (*outNumFonts == 0) {
return NULL;
}
return &gAudioContext.sequenceFontTable[index];
}
void AudioLoad_DiscardSeqFonts(s32 seqId) {
s32 fontId;
s32 index;
s32 numFonts;
index = ((u16*)gAudioContext.sequenceFontTable)[seqId];
numFonts = gAudioContext.sequenceFontTable[index++];
while (numFonts > 0) {
numFonts--;
fontId = AudioLoad_GetRealTableIndex(FONT_TABLE, gAudioContext.sequenceFontTable[index++]);
if (AudioHeap_SearchPermanentCache(FONT_TABLE, fontId) == NULL) {
AudioLoad_DiscardFont(fontId);
AudioLoad_SetFontLoadStatus(fontId, 0);
}
}
}
void AudioLoad_DiscardFont(s32 fontId) {
u32 i;
AudioCache* pool = &gAudioContext.fontCache;
AudioPersistentCache* persistent;
if (fontId == pool->temporary.entries[0].id) {
pool->temporary.entries[0].id = -1;
} else if (fontId == pool->temporary.entries[1].id) {
pool->temporary.entries[1].id = -1;
}
persistent = &pool->persistent;
for (i = 0; i < persistent->numEntries; i++) {
if (fontId == persistent->entries[i].id) {
persistent->entries[i].id = -1;
}
}
AudioHeap_DiscardFont(fontId);
}
s32 AudioLoad_SyncInitSeqPlayer(s32 playerIdx, s32 seqId, s32 arg2) {
if (gAudioContext.resetTimer != 0) {
return 0;
}
gAudioContext.seqPlayers[playerIdx].skipTicks = 0;
AudioLoad_SyncInitSeqPlayerInternal(playerIdx, seqId, arg2);
// Intentionally missing return. Returning the result of the above function
// call matches but is UB because it too is missing a return, and using the
// result of a non-void function that has failed to return a value is UB.
// The callers of this function do not use the return value, so it's fine.
}
s32 AudioLoad_SyncInitSeqPlayerSkipTicks(s32 playerIdx, s32 seqId, s32 skipTicks) {
if (gAudioContext.resetTimer != 0) {
return 0;
}
gAudioContext.seqPlayers[playerIdx].skipTicks = skipTicks;
AudioLoad_SyncInitSeqPlayerInternal(playerIdx, seqId, 0);
// Missing return, see above.
}
s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
SequencePlayer* seqPlayer = &gAudioContext.seqPlayers[playerIdx];
u8* seqData;
s32 index;
s32 numFonts;
s32 fontId;
if (seqId >= gAudioContext.numSequences) {
return 0;
}
AudioSeq_SequencePlayerDisable(seqPlayer);
fontId = 0xFF;
index = ((u16*)gAudioContext.sequenceFontTable)[seqId];
numFonts = gAudioContext.sequenceFontTable[index++];
while (numFonts > 0) {
fontId = gAudioContext.sequenceFontTable[index++];
AudioLoad_SyncLoadFont(fontId);
numFonts--;
}
seqData = AudioLoad_SyncLoadSeq(seqId);
if (seqData == NULL) {
return 0;
}
AudioSeq_ResetSequencePlayer(seqPlayer);
seqPlayer->seqId = seqId;
seqPlayer->defaultFont = AudioLoad_GetRealTableIndex(FONT_TABLE, fontId);
seqPlayer->seqData = seqData;
seqPlayer->enabled = 1;
seqPlayer->scriptState.pc = seqData;
seqPlayer->scriptState.depth = 0;
seqPlayer->delay = 0;
seqPlayer->finished = 0;
seqPlayer->playerIdx = playerIdx;
AudioSeq_SkipForwardSequence(seqPlayer);
//! @bug missing return (but the return value is not used so it's not UB)
}
u8* AudioLoad_SyncLoadSeq(s32 seqId) {
s32 pad;
s32 didAllocate;
if (gAudioContext.seqLoadStatus[AudioLoad_GetRealTableIndex(SEQUENCE_TABLE, seqId)] == 1) {
return NULL;
}
return AudioLoad_SyncLoad(SEQUENCE_TABLE, seqId, &didAllocate);
}
u32 AudioLoad_GetSampleBank(u32 sampleBankId, u32* outMedium) {
return AudioLoad_TrySyncLoadSampleBank(sampleBankId, outMedium, true);
}
u32 AudioLoad_TrySyncLoadSampleBank(u32 sampleBankId, u32* outMedium, s32 noLoad) {
void* ret;
AudioTable* sampleBankTable;
u32 realTableId = AudioLoad_GetRealTableIndex(SAMPLE_TABLE, sampleBankId);
s8 cachePolicy;
sampleBankTable = AudioLoad_GetLoadTable(SAMPLE_TABLE);
ret = AudioLoad_SearchCaches(SAMPLE_TABLE, realTableId);
if (ret != NULL) {
if (gAudioContext.sampleFontLoadStatus[realTableId] != 1) {
AudioLoad_SetSampleFontLoadStatus(realTableId, 2);
}
*outMedium = MEDIUM_RAM;
return ret;
}
cachePolicy = sampleBankTable->entries[sampleBankId].cachePolicy;
if (cachePolicy == 4 || noLoad == true) {
*outMedium = sampleBankTable->entries[sampleBankId].medium;
return sampleBankTable->entries[realTableId].romAddr;
}
ret = AudioLoad_SyncLoad(SAMPLE_TABLE, sampleBankId, &noLoad);
if (ret != NULL) {
*outMedium = MEDIUM_RAM;
return ret;
}
*outMedium = sampleBankTable->entries[sampleBankId].medium;
return sampleBankTable->entries[realTableId].romAddr;
}
SoundFontData* AudioLoad_SyncLoadFont(u32 fontId) {
SoundFontData* ret;
s32 sampleBankId1;
s32 sampleBankId2;
s32 didAllocate;
RelocInfo relocInfo;
s32 realFontId = AudioLoad_GetRealTableIndex(FONT_TABLE, fontId);
if (gAudioContext.fontLoadStatus[realFontId] == 1) {
return NULL;
}
sampleBankId1 = gAudioContext.soundFonts[realFontId].sampleBankId1;
sampleBankId2 = gAudioContext.soundFonts[realFontId].sampleBankId2;
relocInfo.sampleBankId1 = sampleBankId1;
relocInfo.sampleBankId2 = sampleBankId2;
if (sampleBankId1 != 0xFF) {
relocInfo.baseAddr1 = AudioLoad_TrySyncLoadSampleBank(sampleBankId1, &relocInfo.medium1, false);
} else {
relocInfo.baseAddr1 = 0;
}
if (sampleBankId2 != 0xFF) {
relocInfo.baseAddr2 = AudioLoad_TrySyncLoadSampleBank(sampleBankId2, &relocInfo.medium2, false);
} else {
relocInfo.baseAddr2 = 0;
}
ret = AudioLoad_SyncLoad(FONT_TABLE, fontId, &didAllocate);
if (ret == NULL) {
return NULL;
}
if (didAllocate == true) {
AudioLoad_RelocateFontAndPreloadSamples(realFontId, ret, &relocInfo, false);
}
return ret;
}
void* AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate) {
size_t size;
AudioTable* table;
s32 pad;
u32 medium;
s32 status;
uintptr_t romAddr;
s32 cachePolicy;
void* ret;
u32 realId;
realId = AudioLoad_GetRealTableIndex(tableType, id);
ret = AudioLoad_SearchCaches(tableType, realId);
if (ret != NULL) {
*didAllocate = false;
status = 2;
} else {
table = AudioLoad_GetLoadTable(tableType);
size = table->entries[realId].size;
size = ALIGN16(size);
medium = table->entries[id].medium;
cachePolicy = table->entries[id].cachePolicy;
romAddr = table->entries[realId].romAddr;
switch (cachePolicy) {
case 0:
ret = AudioHeap_AllocPermanent(tableType, realId, size);
if (ret == NULL) {
return ret;
}
break;
case 1:
ret = AudioHeap_AllocCached(tableType, size, CACHE_PERSISTENT, realId);
if (ret == NULL) {
return ret;
}
break;
case 2:
ret = AudioHeap_AllocCached(tableType, size, CACHE_TEMPORARY, realId);
if (ret == NULL) {
return ret;
}
break;
case 3:
case 4:
ret = AudioHeap_AllocCached(tableType, size, CACHE_EITHER, realId);
if (ret == NULL) {
return ret;
}
break;
}
*didAllocate = true;
if (medium == MEDIUM_UNK) {
AudioLoad_SyncDmaUnkMedium(romAddr, ret, size, (s16)table->unkMediumParam);
} else {
AudioLoad_SyncDma(romAddr, ret, size, medium);
}
status = cachePolicy == 0 ? 5 : 2;
}
switch (tableType) {
case SEQUENCE_TABLE:
AudioLoad_SetSeqLoadStatus(realId, status);
break;
case FONT_TABLE:
AudioLoad_SetFontLoadStatus(realId, status);
break;
case SAMPLE_TABLE:
AudioLoad_SetSampleFontLoadStatusAndApplyCaches(realId, status);
break;
default:
break;
}
return ret;
}
u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 id) {
AudioTable* table = AudioLoad_GetLoadTable(tableType);
if (table->entries[id].size == 0) {
id = table->entries[id].romAddr;
}
return id;
}
void* AudioLoad_SearchCaches(s32 tableType, s32 id) {
void* ret;
ret = AudioHeap_SearchPermanentCache(tableType, id);
if (ret != NULL) {
return ret;
}
ret = AudioHeap_SearchCaches(tableType, CACHE_EITHER, id);
if (ret != NULL) {
return ret;
}
return NULL;
}
AudioTable* AudioLoad_GetLoadTable(s32 tableType) {
AudioTable* ret;
switch (tableType) {
case SEQUENCE_TABLE:
ret = gAudioContext.sequenceTable;
break;
case FONT_TABLE:
ret = gAudioContext.soundFontTable;
break;
default:
ret = NULL;
break;
case SAMPLE_TABLE:
ret = gAudioContext.sampleBankTable;
break;
}
return ret;
}
void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo) {
u32 reloc;
u32 reloc2;
Instrument* inst;
Drum* drum;
SoundFontSound* sfx;
s32 i;
s32 numDrums = gAudioContext.soundFonts[fontId].numDrums;
s32 numInstruments = gAudioContext.soundFonts[fontId].numInstruments;
s32 numSfx = gAudioContext.soundFonts[fontId].numSfx;
void** ptrs = (void**)mem;
#define BASE_OFFSET(x) (void*)((u32)(x) + (u32)(mem))
reloc2 = ptrs[0];
if (1) {}
if ((reloc2 != 0) && (numDrums != 0)) {
ptrs[0] = BASE_OFFSET(reloc2);
for (i = 0; i < numDrums; i++) {
reloc = ((Drum**)ptrs[0])[i];
if (reloc != 0) {
reloc = BASE_OFFSET(reloc);
((Drum**)ptrs[0])[i] = drum = reloc;
if (!drum->loaded) {
AudioLoad_RelocateSample(&drum->sound, mem, relocInfo);
reloc = drum->envelope;
drum->envelope = BASE_OFFSET(reloc);
drum->loaded = 1;
}
}
}
}
reloc2 = ptrs[1];
if (1) {}
if ((reloc2 != 0) && (numSfx != 0)) {
ptrs[1] = BASE_OFFSET(reloc2);
for (i = 0; i < numSfx; i++) {
reloc = (SoundFontSound*)ptrs[1] + i;
if (reloc != 0) {
sfx = reloc;
if (sfx->sample != NULL) {
AudioLoad_RelocateSample(sfx, mem, relocInfo);
}
}
}
}
if (numInstruments > 0x7E) {
numInstruments = 0x7E;
}
for (i = 2; i <= 2 + numInstruments - 1; i++) {
if (ptrs[i] != NULL) {
ptrs[i] = BASE_OFFSET(ptrs[i]);
inst = ptrs[i];
if (!inst->loaded) {
if (inst->normalRangeLo != 0) {
AudioLoad_RelocateSample(&inst->lowNotesSound, mem, relocInfo);
}
AudioLoad_RelocateSample(&inst->normalNotesSound, mem, relocInfo);
if (inst->normalRangeHi != 0x7F) {
AudioLoad_RelocateSample(&inst->highNotesSound, mem, relocInfo);
}
reloc = inst->envelope;
inst->envelope = BASE_OFFSET(reloc);
inst->loaded = 1;
}
}
}
#undef BASE_OFFSET
gAudioContext.soundFonts[fontId].drums = ptrs[0];
gAudioContext.soundFonts[fontId].soundEffects = ptrs[1];
gAudioContext.soundFonts[fontId].instruments = (Instrument**)(ptrs + 2);
}
void AudioLoad_SyncDma(u32 devAddr, u8* addr, size_t size, s32 medium) {
OSMesgQueue* msgQueue = &gAudioContext.syncDmaQueue;
OSIoMesg* ioMesg = &gAudioContext.syncDmaIoMesg;
size = ALIGN16(size);
Audio_InvalDCache(addr, size);
while (true) {
if (size < 0x400) {
break;
}
AudioLoad_Dma(ioMesg, OS_MESG_PRI_HIGH, OS_READ, devAddr, addr, 0x400, msgQueue, medium, "FastCopy");
osRecvMesg(msgQueue, NULL, OS_MESG_BLOCK);
size -= 0x400;
devAddr += 0x400;
addr += 0x400;
}
if (size != 0) {
AudioLoad_Dma(ioMesg, OS_MESG_PRI_HIGH, OS_READ, devAddr, addr, size, msgQueue, medium, "FastCopy");
osRecvMesg(msgQueue, NULL, OS_MESG_BLOCK);
}
}
void AudioLoad_SyncDmaUnkMedium(u32 devAddr, u8* addr, size_t size, s32 unkMediumParam) {
}
s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, u32 devAddr, void* ramAddr, size_t size,
OSMesgQueue* reqQueue, s32 medium, const char* dmaFuncType) {
if (gAudioContext.resetTimer > 0x10) {
return -1;
}
memcpy(ramAddr, devAddr, size);
return 0;
}
void AudioLoad_Unused1(void) {
}
void AudioLoad_SyncLoadSimple(u32 tableType, u32 fontId) {
s32 didAllocate;
AudioLoad_SyncLoad(tableType, fontId, &didAllocate);
}
void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData, OSMesgQueue* retQueue) {
size_t size;
AudioTable* sp50;
void* ret;
s32 medium;
s8 cachePolicy;
u32 devAddr;
s32 status;
u32 temp_v0;
u32 realId;
realId = AudioLoad_GetRealTableIndex(tableType, id);
switch (tableType) {
case SEQUENCE_TABLE:
if (gAudioContext.seqLoadStatus[realId] == 1) {
return NULL;
}
break;
case FONT_TABLE:
if (gAudioContext.fontLoadStatus[realId] == 1) {
return NULL;
}
break;
case SAMPLE_TABLE:
if (gAudioContext.sampleFontLoadStatus[realId] == 1) {
return NULL;
}
break;
}
ret = AudioLoad_SearchCaches(tableType, realId);
if (ret != NULL) {
status = 2;
osSendMesg(retQueue, MK_ASYNC_MSG(retData, 0, 0, 0), OS_MESG_NOBLOCK);
} else {
sp50 = AudioLoad_GetLoadTable(tableType);
size = sp50->entries[realId].size;
size = ALIGN16(size);
medium = sp50->entries[id].medium;
cachePolicy = sp50->entries[id].cachePolicy;
devAddr = sp50->entries[realId].romAddr;
status = 2;
switch (cachePolicy) {
case 0:
ret = AudioHeap_AllocPermanent(tableType, realId, size);
if (ret == NULL) {
return ret;
}
status = 5;
break;
case 1:
ret = AudioHeap_AllocCached(tableType, size, CACHE_PERSISTENT, realId);
if (ret == NULL) {
return ret;
}
break;
case 2:
ret = AudioHeap_AllocCached(tableType, size, CACHE_TEMPORARY, realId);
if (ret == NULL) {
return ret;
}
break;
case 3:
case 4:
ret = AudioHeap_AllocCached(tableType, size, CACHE_EITHER, realId);
if (ret == NULL) {
return ret;
}
break;
}
if (medium == MEDIUM_UNK) {
AudioLoad_StartAsyncLoadUnkMedium((s16)sp50->unkMediumParam, devAddr, ret, size, medium, nChunks, retQueue,
MK_ASYNC_MSG(retData, tableType, id, status));
} else {
AudioLoad_StartAsyncLoad(devAddr, ret, size, medium, nChunks, retQueue,
MK_ASYNC_MSG(retData, tableType, realId, status));
}
status = 1;
}
switch (tableType) {
case SEQUENCE_TABLE:
AudioLoad_SetSeqLoadStatus(realId, status);
break;
case FONT_TABLE:
AudioLoad_SetFontLoadStatus(realId, status);
break;
case SAMPLE_TABLE:
AudioLoad_SetSampleFontLoadStatusAndApplyCaches(realId, status);
break;
default:
break;
}
return ret;
}
void AudioLoad_ProcessLoads(s32 resetStatus) {
AudioLoad_ProcessSlowLoads(resetStatus);
AudioLoad_ProcessSamplePreloads(resetStatus);
AudioLoad_ProcessAsyncLoads(resetStatus);
}
void AudioLoad_SetDmaHandler(DmaHandler callback) {
sDmaHandler = callback;
}
void AudioLoad_SetUnusedHandler(void* callback) {
sUnusedHandler = callback;
}
void AudioLoad_InitSoundFontMeta(s32 fontId) {
SoundFont* font = &gAudioContext.soundFonts[fontId];
AudioTableEntry* entry = &gAudioContext.soundFontTable->entries[fontId];
font->sampleBankId1 = (entry->shortData1 >> 8) & 0xFF;
font->sampleBankId2 = (entry->shortData1) & 0xFF;
font->numInstruments = (entry->shortData2 >> 8) & 0xFF;
font->numDrums = entry->shortData2 & 0xFF;
font->numSfx = entry->shortData3;
}
s32 AudioLoad_AssertValidAddr(uintptr_t ramAddr, uintptr_t startAddr, size_t size) {
if (ramAddr >= startAddr && ramAddr < startAddr + size) {
// Valid
return 0;
} else {
// Not Valid, Breakpoint
return -1;
}
}
#define BASE_ROM_OFFSET(x) (void*)((u32)(x) + (u32)(romAddr))
void AudioLoad_InitSwapFontSampleHeaders(SoundFontSample* sample, uintptr_t romAddr) {
// OTRTODO: This will be removed when we actually extract the data.
size_t maxSoundFontSize = 0x3AA0; // soundFont 0 is the largest size at 0x3AA0
AdpcmLoop* loop;
AdpcmBook* book;
if (((uintptr_t)sample->loop > maxSoundFontSize) || ((uintptr_t)sample->book > maxSoundFontSize) ) {
bswapSoundFontSample(sample);
loop = (AdpcmLoop*)BASE_ROM_OFFSET(sample->loop);
if ((uint32_t)loop->end > (uint32_t)0xFFFF) {
bswapAdpcmLoop(loop);
}
book = (AdpcmBook*)BASE_ROM_OFFSET(sample->book);
if (book->order > 0xFFFF) {
bswapAdpcmBook(book);
}
}
return;
}
void AudioLoad_InitSwapFont(void) {
s32 i;
s32 fontId;
s32 numFonts = gAudioContext.soundFontTable->numEntries;
AudioTableEntry* fontEntry;
uintptr_t romAddr;
size_t size;
void** ptrs;
SoundFont* font;
s32 numDrums;
s32 numSfxs;
s32 numInstruments;
SoundFontSample* sample;
Drum** drumList;
Drum* drum;
SoundFontSound* sfxList;
SoundFontSound* sfx;
Instrument** instList;
Instrument* inst;
// Only up to (numFonts - 1) as final font has garbage data to prevent corruption and is never used
for (fontId = 0; fontId < (numFonts - 1); fontId++) {
// extract meta-data from soundFontTable
fontEntry = &gAudioContext.soundFontTable->entries[fontId];
romAddr = fontEntry->romAddr;
size = fontEntry->size;
ptrs = (void**)romAddr;
// extract meta-data from soundFonts
font = &gAudioContext.soundFonts[fontId];
numDrums = font->numDrums;
numSfxs = font->numSfx;
numInstruments = font->numInstruments;
// drums
ptrs[0] = (void*)BOMSWAP32((uintptr_t)ptrs[0]);
if ((ptrs[0] != NULL) && (numDrums != 0)) {
drumList = (Drum**)BASE_ROM_OFFSET(ptrs[0]);
for (i = 0; i < numDrums; i++) {
drumList[i] = (Drum*)BOMSWAP32((uintptr_t)drumList[i]);
if (drumList[i] != NULL) {
drum = (Drum*)BASE_ROM_OFFSET(drumList[i]);
bswapDrum(drum);
sample = (SoundFontSample*)BASE_ROM_OFFSET(drum->sound.sample);
AudioLoad_InitSwapFontSampleHeaders(sample, romAddr);
}
}
}
// sfxs
ptrs[1] = (void*)BOMSWAP32((u32)ptrs[1]);
if ((ptrs[1] != NULL) && (numSfxs != 0)) {
sfxList = (SoundFontSound*)BASE_ROM_OFFSET(ptrs[1]);
for (i = 0; i < numSfxs; i++) {
sfx = &sfxList[i];
bswapSoundFontSound(sfx);
if (sfx->sample != NULL) {
SoundFontSample* sample = (SoundFontSample*)BASE_ROM_OFFSET(sfx->sample);
AudioLoad_InitSwapFontSampleHeaders(sample, romAddr);
}
}
}
// instruments
if (numInstruments > 0x7E) {
numInstruments = 0x7E;
}
instList = (Instrument**)(&ptrs[2]);
for (i = 0; i < numInstruments; i++) {
instList[i] = (Instrument*)BOMSWAP32((uintptr_t)instList[i]);
if (instList[i] != NULL) {
inst = BASE_ROM_OFFSET(instList[i]);
bswapInstrument(inst);
if (inst->normalRangeLo != 0) {
sample = (SoundFontSample*)BASE_ROM_OFFSET(inst->lowNotesSound.sample);
AudioLoad_InitSwapFontSampleHeaders(sample, romAddr);
}
sample = (SoundFontSample*)BASE_ROM_OFFSET(inst->normalNotesSound.sample);
AudioLoad_InitSwapFontSampleHeaders(sample, romAddr);
if (inst->normalRangeHi != 0x7F) {
sample = (SoundFontSample*)BASE_ROM_OFFSET(inst->highNotesSound.sample);
AudioLoad_InitSwapFontSampleHeaders(sample, romAddr);
}
}
}
}
return;
}
#undef BASE_ROM_OFFSET
void AudioLoad_Init(void* heap, u32 heapSize) {
char pad[0x48];
s32 numFonts;
void* temp_v0_3;
s32 i;
u64* heapP;
u8* ctxP;
s16* u2974p;
D_801755D0 = NULL;
gAudioContext.resetTimer = 0;
{
s32 i;
u8* ctxP = (u8*)&gAudioContext;
for (i = sizeof(gAudioContext); i >= 0; i--) {
*ctxP++ = 0;
}
}
switch (osTvType) {
case OS_TV_PAL:
gAudioContext.unk_2960 = 20.03042f;
gAudioContext.refreshRate = 50;
break;
case OS_TV_MPAL:
gAudioContext.unk_2960 = 16.546f;
gAudioContext.refreshRate = 60;
break;
case OS_TV_NTSC:
default:
gAudioContext.unk_2960 = 16.713f;
gAudioContext.refreshRate = 60;
}
Audio_InitMesgQueues();
for (i = 0; i < 3; i++) {
gAudioContext.aiBufLengths[i] = 0xA0;
}
gAudioContext.totalTaskCnt = 0;
gAudioContext.rspTaskIdx = 0;
gAudioContext.curAIBufIdx = 0;
gAudioContext.soundMode = 0;
gAudioContext.currTask = NULL;
gAudioContext.rspTask[0].task.t.data_size = 0;
gAudioContext.rspTask[1].task.t.data_size = 0;
osCreateMesgQueue(&gAudioContext.syncDmaQueue, &gAudioContext.syncDmaMesg, 1);
osCreateMesgQueue(&gAudioContext.currAudioFrameDmaQueue, gAudioContext.currAudioFrameDmaMesgBuf, 0x40);
osCreateMesgQueue(&gAudioContext.externalLoadQueue, gAudioContext.externalLoadMesgBuf,
ARRAY_COUNT(gAudioContext.externalLoadMesgBuf));
osCreateMesgQueue(&gAudioContext.preloadSampleQueue, gAudioContext.preloadSampleMesgBuf,
ARRAY_COUNT(gAudioContext.externalLoadMesgBuf));
gAudioContext.curAudioFrameDmaCount = 0;
gAudioContext.sampleDmaCount = 0;
gAudioContext.cartHandle = osCartRomInit();
if (heap == NULL) {
gAudioContext.audioHeap = gAudioHeap;
gAudioContext.audioHeapSize = D_8014A6C4.heapSize;
} else {
void** hp = &heap;
gAudioContext.audioHeap = *hp;
gAudioContext.audioHeapSize = heapSize;
}
for (i = 0; i < (s32)gAudioContext.audioHeapSize / 8; i++) {
((u64*)gAudioContext.audioHeap)[i] = 0;
}
AudioHeap_InitMainPools(D_8014A6C4.initPoolSize);
for (i = 0; i < 3; i++) {
gAudioContext.aiBuffers[i] = AudioHeap_AllocZeroed(&gAudioContext.audioInitPool, AIBUF_LEN * sizeof(s16));
}
gAudioContext.sequenceTable = (AudioTable*)gSequenceTable;
gAudioContext.soundFontTable = (AudioTable*)gSoundFontTable;
gAudioContext.sampleBankTable = (AudioTable*)gSampleBankTable;
gAudioContext.sequenceFontTable = gSequenceFontTable;
gAudioContext.numSequences = gAudioContext.sequenceTable->numEntries;
gAudioContext.audioResetSpecIdToLoad = 0;
gAudioContext.resetStatus = 1;
AudioHeap_ResetStep();
uintptr_t seqStart = ResourceMgr_LoadFileRaw(_AudioseqSegmentRomStart);
uintptr_t bankStart = ResourceMgr_LoadFileRaw(_AudiobankSegmentRomStart);
uintptr_t tableStart = ResourceMgr_LoadFileRaw(_AudiotableSegmentRomStart);
AudioLoad_InitTable(gAudioContext.sequenceTable, seqStart, 0);
AudioLoad_InitTable(gAudioContext.soundFontTable, bankStart, 0);
AudioLoad_InitTable(gAudioContext.sampleBankTable, tableStart, 0);
numFonts = gAudioContext.soundFontTable->numEntries;
gAudioContext.soundFonts = AudioHeap_Alloc(&gAudioContext.audioInitPool, numFonts * sizeof(SoundFont));
for (i = 0; i < numFonts; i++) {
AudioLoad_InitSoundFontMeta(i);
}
AudioLoad_InitSwapFont();
if (temp_v0_3 = AudioHeap_Alloc(&gAudioContext.audioInitPool, D_8014A6C4.permanentPoolSize), temp_v0_3 == NULL) {
// cast away const from D_8014A6C4
*((u32*)&D_8014A6C4.permanentPoolSize) = 0;
}
AudioHeap_AllocPoolInit(&gAudioContext.permanentPool, temp_v0_3, D_8014A6C4.permanentPoolSize);
gAudioContextInitalized = true;
osSendMesg(gAudioContext.taskStartQueueP, (void*)gAudioContext.totalTaskCnt, OS_MESG_NOBLOCK);
}
void AudioLoad_InitSlowLoads(void) {
gAudioContext.slowLoads[0].status = 0;
gAudioContext.slowLoads[1].status = 0;
}
s32 AudioLoad_SlowLoadSample(s32 fontId, s32 instId, s8* isDone) {
SoundFontSample* sample;
AudioSlowLoad* slowLoad;
sample = AudioLoad_GetFontSample(fontId, instId);
if (sample == NULL) {
*isDone = 0;
return -1;
}
if (sample->medium == MEDIUM_RAM) {
*isDone = 2;
return 0;
}
slowLoad = &gAudioContext.slowLoads[gAudioContext.slowLoadPos];
if (slowLoad->status == LOAD_STATUS_DONE) {
slowLoad->status = LOAD_STATUS_WAITING;
}
slowLoad->sample = *sample;
slowLoad->isDone = isDone;
slowLoad->curRamAddr =
AudioHeap_AllocSampleCache(sample->size, fontId, sample->sampleAddr, sample->medium, CACHE_TEMPORARY);
if (slowLoad->curRamAddr == NULL) {
if (sample->medium == MEDIUM_UNK || sample->codec == CODEC_S16_INMEMORY) {
*isDone = 0;
return -1;
} else {
*isDone = 3;
return -1;
}
}
slowLoad->status = LOAD_STATUS_START;
slowLoad->bytesRemaining = ALIGN16(sample->size);
slowLoad->ramAddr = slowLoad->curRamAddr;
slowLoad->curDevAddr = sample->sampleAddr;
slowLoad->medium = sample->medium;
slowLoad->seqOrFontId = fontId;
slowLoad->instId = instId;
if (slowLoad->medium == MEDIUM_UNK) {
slowLoad->unkMediumParam = gAudioContext.sampleBankTable->unkMediumParam;
}
gAudioContext.slowLoadPos ^= 1;
return 0;
}
SoundFontSample* AudioLoad_GetFontSample(s32 fontId, s32 instId) {
SoundFontSample* ret;
if (instId < 0x80) {
Instrument* instrument = Audio_GetInstrumentInner(fontId, instId);
if (instrument == NULL) {
return NULL;
}
ret = instrument->normalNotesSound.sample;
} else if (instId < 0x100) {
Drum* drum = Audio_GetDrum(fontId, instId - 0x80);
if (drum == NULL) {
return NULL;
}
ret = drum->sound.sample;
} else {
SoundFontSound* sound = Audio_GetSfx(fontId, instId - 0x100);
if (sound == NULL) {
return NULL;
}
ret = sound->sample;
}
return ret;
}
void AudioLoad_Unused2(void) {
}
void AudioLoad_FinishSlowLoad(AudioSlowLoad* slowLoad) {
SoundFontSample* sample;
if (slowLoad->sample.sampleAddr == NULL) {
return;
}
sample = AudioLoad_GetFontSample(slowLoad->seqOrFontId, slowLoad->instId);
if (sample == NULL) {
return;
}
slowLoad->sample = *sample;
sample->sampleAddr = slowLoad->ramAddr;
sample->medium = MEDIUM_RAM;
}
void AudioLoad_ProcessSlowLoads(s32 resetStatus) {
AudioSlowLoad* slowLoad;
s32 i;
for (i = 0; i < ARRAY_COUNT(gAudioContext.slowLoads); i++) {
slowLoad = &gAudioContext.slowLoads[i];
switch (gAudioContext.slowLoads[i].status) {
case LOAD_STATUS_LOADING:
if (slowLoad->medium != MEDIUM_UNK) {
osRecvMesg(&slowLoad->msgqueue, NULL, OS_MESG_BLOCK);
}
if (resetStatus != 0) {
slowLoad->status = LOAD_STATUS_DONE;
continue;
}
case LOAD_STATUS_START:
slowLoad->status = LOAD_STATUS_LOADING;
if (slowLoad->bytesRemaining == 0) {
AudioLoad_FinishSlowLoad(slowLoad);
slowLoad->status = LOAD_STATUS_DONE;
*slowLoad->isDone = 1;
} else if (slowLoad->bytesRemaining < 0x400) {
if (slowLoad->medium == MEDIUM_UNK) {
size_t size = slowLoad->bytesRemaining;
AudioLoad_DmaSlowCopyUnkMedium(slowLoad->curDevAddr, slowLoad->curRamAddr, size,
slowLoad->unkMediumParam);
} else {
AudioLoad_DmaSlowCopy(slowLoad, slowLoad->bytesRemaining);
}
slowLoad->bytesRemaining = 0;
} else {
if (slowLoad->medium == MEDIUM_UNK) {
AudioLoad_DmaSlowCopyUnkMedium(slowLoad->curDevAddr, slowLoad->curRamAddr, 0x400,
slowLoad->unkMediumParam);
} else {
AudioLoad_DmaSlowCopy(slowLoad, 0x400);
}
slowLoad->bytesRemaining -= 0x400;
slowLoad->curRamAddr += 0x400;
slowLoad->curDevAddr += 0x400;
}
break;
}
}
}
void AudioLoad_DmaSlowCopy(AudioSlowLoad* slowLoad, ptrdiff_t size) {
Audio_InvalDCache(slowLoad->curRamAddr, size);
osCreateMesgQueue(&slowLoad->msgqueue, &slowLoad->msg, 1);
AudioLoad_Dma(&slowLoad->ioMesg, OS_MESG_PRI_NORMAL, 0, slowLoad->curDevAddr, slowLoad->curRamAddr, size,
&slowLoad->msgqueue, slowLoad->medium, "SLOWCOPY");
}
void AudioLoad_DmaSlowCopyUnkMedium(s32 devAddr, u8* ramAddr, ptrdiff_t size, s32 arg3) {
}
s32 AudioLoad_SlowLoadSeq(s32 seqId, u8* ramAddr, s8* isDone) {
AudioSlowLoad* slowLoad;
AudioTable* seqTable;
size_t size;
if (seqId >= gAudioContext.numSequences) {
*isDone = 0;
return -1;
}
seqId = AudioLoad_GetRealTableIndex(SEQUENCE_TABLE, seqId);
seqTable = AudioLoad_GetLoadTable(SEQUENCE_TABLE);
slowLoad = &gAudioContext.slowLoads[gAudioContext.slowLoadPos];
if (slowLoad->status == LOAD_STATUS_DONE) {
slowLoad->status = LOAD_STATUS_WAITING;
}
slowLoad->sample.sampleAddr = NULL;
slowLoad->isDone = isDone;
size = seqTable->entries[seqId].size;
size = ALIGN16(size);
slowLoad->curRamAddr = ramAddr;
slowLoad->status = LOAD_STATUS_START;
slowLoad->bytesRemaining = size;
slowLoad->ramAddr = ramAddr;
slowLoad->curDevAddr = seqTable->entries[seqId].romAddr;
slowLoad->medium = seqTable->entries[seqId].medium;
slowLoad->seqOrFontId = seqId;
if (slowLoad->medium == MEDIUM_UNK) {
slowLoad->unkMediumParam = seqTable->unkMediumParam;
}
gAudioContext.slowLoadPos ^= 1;
return 0;
}
void AudioLoad_InitAsyncLoads(void) {
s32 i;
for (i = 0; i < ARRAY_COUNT(gAudioContext.asyncLoads); i++) {
gAudioContext.asyncLoads[i].status = 0;
}
}
AudioAsyncLoad* AudioLoad_StartAsyncLoadUnkMedium(s32 unkMediumParam, u32 devAddr, void* ramAddr, ptrdiff_t size, s32 medium,
s32 nChunks, OSMesgQueue* retQueue, s32 retMsg) {
AudioAsyncLoad* asyncLoad;
asyncLoad = AudioLoad_StartAsyncLoad(devAddr, ramAddr, size, medium, nChunks, retQueue, retMsg);
if (asyncLoad == NULL) {
return NULL;
}
osSendMesg(&gAudioContext.asyncLoadUnkMediumQueue, asyncLoad, OS_MESG_NOBLOCK);
asyncLoad->unkMediumParam = unkMediumParam;
return asyncLoad;
}
AudioAsyncLoad* AudioLoad_StartAsyncLoad(u32 devAddr, void* ramAddr, size_t size, s32 medium, s32 nChunks,
OSMesgQueue* retQueue, s32 retMsg) {
AudioAsyncLoad* asyncLoad;
s32 i;
for (i = 0; i < ARRAY_COUNT(gAudioContext.asyncLoads); i++) {
if (gAudioContext.asyncLoads[i].status == 0) {
asyncLoad = &gAudioContext.asyncLoads[i];
break;
}
}
// no more available async loads
if (i == ARRAY_COUNT(gAudioContext.asyncLoads)) {
return NULL;
}
asyncLoad->status = LOAD_STATUS_START;
asyncLoad->curDevAddr = devAddr;
asyncLoad->ramAddr = ramAddr;
asyncLoad->curRamAddr = ramAddr;
asyncLoad->bytesRemaining = size;
if (nChunks == 0) {
asyncLoad->chunkSize = 0x1000;
} else if (nChunks == 1) {
asyncLoad->chunkSize = size;
} else {
asyncLoad->chunkSize = ALIGN256((s32)size / nChunks);
if (asyncLoad->chunkSize < 0x100) {
asyncLoad->chunkSize = 0x100;
}
}
asyncLoad->retQueue = retQueue;
asyncLoad->delay = 3;
asyncLoad->medium = medium;
asyncLoad->retMsg = retMsg;
osCreateMesgQueue(&asyncLoad->msgQueue, &asyncLoad->msg, 1);
return asyncLoad;
}
void AudioLoad_ProcessAsyncLoads(s32 resetStatus) {
AudioAsyncLoad* asyncLoad;
s32 i;
if (gAudioContext.resetTimer == 1) {
return;
}
if (gAudioContext.curUnkMediumLoad == NULL) {
if (resetStatus != 0) {
// Clear and ignore queue if resetting.
do {
} while (osRecvMesg(&gAudioContext.asyncLoadUnkMediumQueue, (OSMesg*)&asyncLoad, OS_MESG_NOBLOCK) != -1);
} else if (osRecvMesg(&gAudioContext.asyncLoadUnkMediumQueue, (OSMesg*)&asyncLoad, OS_MESG_NOBLOCK) == -1) {
gAudioContext.curUnkMediumLoad = NULL;
} else {
gAudioContext.curUnkMediumLoad = asyncLoad;
}
}
if (gAudioContext.curUnkMediumLoad != NULL) {
AudioLoad_ProcessAsyncLoadUnkMedium(gAudioContext.curUnkMediumLoad, resetStatus);
}
for (i = 0; i < ARRAY_COUNT(gAudioContext.asyncLoads); i++) {
if (gAudioContext.asyncLoads[i].status == 1) {
asyncLoad = &gAudioContext.asyncLoads[i];
if (asyncLoad->medium != MEDIUM_UNK) {
AudioLoad_ProcessAsyncLoad(asyncLoad, resetStatus);
}
}
}
}
void AudioLoad_ProcessAsyncLoadUnkMedium(AudioAsyncLoad* asyncLoad, s32 resetStatus) {
}
void AudioLoad_FinishAsyncLoad(AudioAsyncLoad* asyncLoad) {
u32 retMsg = asyncLoad->retMsg;
u32 fontId;
u32 pad;
OSMesg doneMsg;
u32 sampleBankId1;
u32 sampleBankId2;
RelocInfo relocInfo;
if (1) {}
switch (ASYNC_TBLTYPE(retMsg)) {
case SEQUENCE_TABLE:
AudioLoad_SetSeqLoadStatus(ASYNC_ID(retMsg), ASYNC_STATUS(retMsg));
break;
case SAMPLE_TABLE:
AudioLoad_SetSampleFontLoadStatusAndApplyCaches(ASYNC_ID(retMsg), ASYNC_STATUS(retMsg));
break;
case FONT_TABLE:
fontId = ASYNC_ID(retMsg);
sampleBankId1 = gAudioContext.soundFonts[fontId].sampleBankId1;
sampleBankId2 = gAudioContext.soundFonts[fontId].sampleBankId2;
relocInfo.sampleBankId1 = sampleBankId1;
relocInfo.sampleBankId2 = sampleBankId2;
relocInfo.baseAddr1 =
sampleBankId1 != 0xFF ? AudioLoad_GetSampleBank(sampleBankId1, &relocInfo.medium1) : 0;
relocInfo.baseAddr2 =
sampleBankId2 != 0xFF ? AudioLoad_GetSampleBank(sampleBankId2, &relocInfo.medium2) : 0;
AudioLoad_SetFontLoadStatus(fontId, ASYNC_STATUS(retMsg));
AudioLoad_RelocateFontAndPreloadSamples(fontId, asyncLoad->ramAddr, &relocInfo, true);
break;
}
doneMsg = asyncLoad->retMsg;
if (1) {}
asyncLoad->status = LOAD_STATUS_WAITING;
osSendMesg(asyncLoad->retQueue, doneMsg, OS_MESG_NOBLOCK);
}
void AudioLoad_ProcessAsyncLoad(AudioAsyncLoad* asyncLoad, s32 resetStatus) {
AudioTable* sampleBankTable = gAudioContext.sampleBankTable;
if (asyncLoad->delay >= 2) {
asyncLoad->delay--;
return;
}
if (asyncLoad->delay == 1) {
asyncLoad->delay = 0;
} else if (resetStatus != 0) {
// Await the previous DMA response synchronously, then return.
osRecvMesg(&asyncLoad->msgQueue, NULL, OS_MESG_BLOCK);
asyncLoad->status = LOAD_STATUS_WAITING;
return;
} else if (osRecvMesg(&asyncLoad->msgQueue, NULL, OS_MESG_NOBLOCK) == -1) {
// If the previous DMA step isn't done, return.
return;
}
if (asyncLoad->bytesRemaining == 0) {
AudioLoad_FinishAsyncLoad(asyncLoad);
return;
}
if (asyncLoad->bytesRemaining < asyncLoad->chunkSize) {
if (asyncLoad->medium == MEDIUM_UNK) {
AudioLoad_AsyncDmaUnkMedium(asyncLoad->curDevAddr, asyncLoad->curRamAddr, asyncLoad->bytesRemaining,
sampleBankTable->unkMediumParam);
} else {
AudioLoad_AsyncDma(asyncLoad, asyncLoad->bytesRemaining);
}
asyncLoad->bytesRemaining = 0;
return;
}
if (asyncLoad->medium == MEDIUM_UNK) {
AudioLoad_AsyncDmaUnkMedium(asyncLoad->curDevAddr, asyncLoad->curRamAddr, asyncLoad->chunkSize,
sampleBankTable->unkMediumParam);
} else {
AudioLoad_AsyncDma(asyncLoad, asyncLoad->chunkSize);
}
asyncLoad->bytesRemaining -= asyncLoad->chunkSize;
asyncLoad->curDevAddr += asyncLoad->chunkSize;
asyncLoad->curRamAddr += asyncLoad->chunkSize;
}
void AudioLoad_AsyncDma(AudioAsyncLoad* asyncLoad, size_t size) {
size = ALIGN16(size);
Audio_InvalDCache(asyncLoad->curRamAddr, size);
osCreateMesgQueue(&asyncLoad->msgQueue, &asyncLoad->msg, 1);
AudioLoad_Dma(&asyncLoad->ioMesg, 0, 0, asyncLoad->curDevAddr, asyncLoad->curRamAddr, size, &asyncLoad->msgQueue,
asyncLoad->medium, "BGCOPY");
}
void AudioLoad_AsyncDmaUnkMedium(u32 devAddr, void* ramAddr, size_t size, s16 arg3) {
}
#define RELOC(v, base) (reloc = (void*)((u32)(v) + (u32)(base)))
void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocInfo* relocInfo) {
// OTRTODO: This is hack to detect whether or not the sample has been relocated.
size_t maxSoundBankSize = 0x3EB2A0; // sample bank 0 is largest size at 0x3EB2A0
if ((uintptr_t)mem <= maxSoundBankSize) {
// OTRTODO: This can be removed once we have properly byteswapped files on the disk.
assert("mem for sound font bank is too low.");
}
SoundFontSample* sample;
void* reloc;
// OTRTODO: Seems precarious to assume the RAM is never <= 0x3EB2A0, but it largely works.
if ((uintptr_t)sound->sample < maxSoundBankSize) {
sample = sound->sample = RELOC(sound->sample, mem);
if (sample->size != 0 && sample->unk_bit25 != 1) {
sample->loop = RELOC(sample->loop, mem);
sample->book = RELOC(sample->book, mem);
// Resolve the sample medium 2-bit bitfield into a real value based on relocInfo.
switch (sample->medium) {
case 0:
sample->sampleAddr = RELOC(sample->sampleAddr, relocInfo->baseAddr1);
sample->medium = relocInfo->medium1;
break;
case 1:
sample->sampleAddr = RELOC(sample->sampleAddr, relocInfo->baseAddr2);
sample->medium = relocInfo->medium2;
break;
case 2:
case 3:
// Invalid? This leaves sample->medium as MEDIUM_CART and MEDIUM_DISK_DRIVE
// respectively, and the sampleAddr unrelocated.
break;
}
sample->unk_bit25 = 1;
if (sample->unk_bit26 && (sample->medium != MEDIUM_RAM)) {
gAudioContext.usedSamples[gAudioContext.numUsedSamples++] = sample;
}
}
}
}
#undef RELOC
void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo, s32 async) {
AudioPreloadReq* preload;
AudioPreloadReq* topPreload;
SoundFontSample* sample;
ptrdiff_t size;
s32 nChunks;
u8* addr;
s32 preloadInProgress;
s32 i;
preloadInProgress = false;
if (gAudioContext.preloadSampleStackTop != 0) {
preloadInProgress = true;
} else {
D_8016B780 = 0;
}
gAudioContext.numUsedSamples = 0;
AudioLoad_RelocateFont(fontId, mem, relocInfo);
size = 0;
for (i = 0; i < gAudioContext.numUsedSamples; i++) {
size += ALIGN16(gAudioContext.usedSamples[i]->size);
}
if (size && size) {}
for (i = 0; i < gAudioContext.numUsedSamples; i++) {
if (gAudioContext.preloadSampleStackTop == 120) {
break;
}
sample = gAudioContext.usedSamples[i];
addr = NULL;
switch (async) {
case false:
if (sample->medium == relocInfo->medium1) {
addr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId1, sample->sampleAddr,
sample->medium, CACHE_PERSISTENT);
} else if (sample->medium == relocInfo->medium2) {
addr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId2, sample->sampleAddr,
sample->medium, CACHE_PERSISTENT);
} else if (sample->medium == MEDIUM_DISK_DRIVE) {
addr = AudioHeap_AllocSampleCache(sample->size, 0xFE, sample->sampleAddr, sample->medium,
CACHE_PERSISTENT);
}
break;
case true:
if (sample->medium == relocInfo->medium1) {
addr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId1, sample->sampleAddr,
sample->medium, CACHE_TEMPORARY);
} else if (sample->medium == relocInfo->medium2) {
addr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId2, sample->sampleAddr,
sample->medium, CACHE_TEMPORARY);
} else if (sample->medium == MEDIUM_DISK_DRIVE) {
addr = AudioHeap_AllocSampleCache(sample->size, 0xFE, sample->sampleAddr, sample->medium,
CACHE_TEMPORARY);
}
break;
}
if (addr == NULL) {
continue;
}
switch (async) {
case false:
if (sample->medium == MEDIUM_UNK) {
AudioLoad_SyncDmaUnkMedium((u32)sample->sampleAddr, addr, sample->size,
gAudioContext.sampleBankTable->unkMediumParam);
sample->sampleAddr = addr;
sample->medium = MEDIUM_RAM;
} else {
AudioLoad_SyncDma((u32)sample->sampleAddr, addr, sample->size, sample->medium);
sample->sampleAddr = addr;
sample->medium = MEDIUM_RAM;
}
if (sample->medium == MEDIUM_DISK_DRIVE) {}
break;
case true:
preload = &gAudioContext.preloadSampleStack[gAudioContext.preloadSampleStackTop];
preload->sample = sample;
preload->ramAddr = addr;
preload->encodedInfo = (gAudioContext.preloadSampleStackTop << 24) | 0xFFFFFF;
preload->isFree = false;
preload->endAndMediumKey = (u32)sample->sampleAddr + sample->size + sample->medium;
gAudioContext.preloadSampleStackTop++;
break;
}
}
gAudioContext.numUsedSamples = 0;
if (gAudioContext.preloadSampleStackTop != 0 && !preloadInProgress) {
topPreload = &gAudioContext.preloadSampleStack[gAudioContext.preloadSampleStackTop - 1];
sample = topPreload->sample;
nChunks = (sample->size >> 12) + 1;
AudioLoad_StartAsyncLoad((u32)sample->sampleAddr, topPreload->ramAddr, sample->size, sample->medium, nChunks,
&gAudioContext.preloadSampleQueue, topPreload->encodedInfo);
}
}
s32 AudioLoad_ProcessSamplePreloads(s32 resetStatus) {
SoundFontSample* sample;
AudioPreloadReq* preload;
u32 preloadIndex;
u32 key;
u32 nChunks;
s32 pad;
if (gAudioContext.preloadSampleStackTop > 0) {
if (resetStatus != 0) {
// Clear result queue and preload stack and return.
osRecvMesg(&gAudioContext.preloadSampleQueue, (OSMesg*)&preloadIndex, OS_MESG_NOBLOCK);
gAudioContext.preloadSampleStackTop = 0;
return 0;
}
if (osRecvMesg(&gAudioContext.preloadSampleQueue, (OSMesg*)&preloadIndex, OS_MESG_NOBLOCK) == -1) {
// Previous preload is not done yet.
return 0;
}
preloadIndex >>= 24;
preload = &gAudioContext.preloadSampleStack[preloadIndex];
if (preload->isFree == false) {
sample = preload->sample;
key = (u32)sample->sampleAddr + sample->size + sample->medium;
if (key == preload->endAndMediumKey) {
// Change storage for sample to the preloaded version.
sample->sampleAddr = preload->ramAddr;
sample->medium = MEDIUM_RAM;
}
preload->isFree = true;
}
// Pop requests with isFree = true off the stack, as far as possible,
// and dispatch the next DMA.
for (;;) {
if (gAudioContext.preloadSampleStackTop <= 0) {
break;
}
preload = &gAudioContext.preloadSampleStack[gAudioContext.preloadSampleStackTop - 1];
if (preload->isFree == true) {
gAudioContext.preloadSampleStackTop--;
continue;
}
sample = preload->sample;
nChunks = (sample->size >> 12) + 1;
key = (u32)sample->sampleAddr + sample->size + sample->medium;
if (key != preload->endAndMediumKey) {
preload->isFree = true;
gAudioContext.preloadSampleStackTop--;
} else {
AudioLoad_StartAsyncLoad((u32)sample->sampleAddr, preload->ramAddr, sample->size, sample->medium,
nChunks, &gAudioContext.preloadSampleQueue, preload->encodedInfo);
break;
}
}
}
return 1;
}
s32 AudioLoad_AddToSampleSet(SoundFontSample* sample, s32 numSamples, SoundFontSample** sampleSet) {
s32 i;
for (i = 0; i < numSamples; i++) {
if (sample->sampleAddr == sampleSet[i]->sampleAddr) {
break;
}
}
if (i == numSamples) {
sampleSet[numSamples] = sample;
numSamples++;
}
return numSamples;
}
s32 AudioLoad_GetSamplesForFont(s32 fontId, SoundFontSample** sampleSet) {
s32 i;
s32 numDrums;
s32 numInstruments;
s32 numSamples = 0;
numDrums = gAudioContext.soundFonts[fontId].numDrums;
numInstruments = gAudioContext.soundFonts[fontId].numInstruments;
for (i = 0; i < numDrums; i++) {
Drum* drum = Audio_GetDrum(fontId, i);
if (1) {}
if (drum != NULL) {
numSamples = AudioLoad_AddToSampleSet(drum->sound.sample, numSamples, sampleSet);
}
}
for (i = 0; i < numInstruments; i++) {
Instrument* instrument = Audio_GetInstrumentInner(fontId, i);
if (instrument != NULL) {
if (instrument->normalRangeLo != 0) {
numSamples = AudioLoad_AddToSampleSet(instrument->lowNotesSound.sample, numSamples, sampleSet);
}
if (instrument->normalRangeHi != 0x7F) {
numSamples = AudioLoad_AddToSampleSet(instrument->highNotesSound.sample, numSamples, sampleSet);
}
numSamples = AudioLoad_AddToSampleSet(instrument->normalNotesSound.sample, numSamples, sampleSet);
}
}
// Should really also process sfx, but this method is never called, so whatever.
return numSamples;
}
void AudioLoad_AddUsedSample(SoundFontSound* sound) {
SoundFontSample* sample = sound->sample;
if ((sample->size != 0) && (sample->unk_bit26) && (sample->medium != MEDIUM_RAM)) {
gAudioContext.usedSamples[gAudioContext.numUsedSamples++] = sample;
}
}
void AudioLoad_PreloadSamplesForFont(s32 fontId, s32 async, RelocInfo* relocInfo) {
s32 numDrums;
s32 numInstruments;
s32 numSfx;
Drum* drum;
Instrument* instrument;
SoundFontSound* sound;
AudioPreloadReq* preload;
AudioPreloadReq* topPreload;
u8* addr = NULL;
ptrdiff_t size;
s32 i;
SoundFontSample* sample;
s32 preloadInProgress;
s32 nChunks;
preloadInProgress = false;
if (gAudioContext.preloadSampleStackTop != 0) {
preloadInProgress = true;
}
gAudioContext.numUsedSamples = 0;
numDrums = gAudioContext.soundFonts[fontId].numDrums;
numInstruments = gAudioContext.soundFonts[fontId].numInstruments;
numSfx = gAudioContext.soundFonts[fontId].numSfx;
for (i = 0; i < numInstruments; i++) {
instrument = Audio_GetInstrumentInner(fontId, i);
if (instrument != NULL) {
if (instrument->normalRangeLo != 0) {
AudioLoad_AddUsedSample(&instrument->lowNotesSound);
}
if (instrument->normalRangeHi != 0x7F) {
AudioLoad_AddUsedSample(&instrument->highNotesSound);
}
AudioLoad_AddUsedSample(&instrument->normalNotesSound);
}
}
for (i = 0; i < numDrums; i++) {
drum = Audio_GetDrum(fontId, i);
if (drum != NULL) {
AudioLoad_AddUsedSample(&drum->sound);
}
}
for (i = 0; i < numSfx; i++) {
sound = Audio_GetSfx(fontId, i);
if (sound != NULL) {
AudioLoad_AddUsedSample(sound);
}
}
if (gAudioContext.numUsedSamples == 0) {
return;
}
size = 0;
for (i = 0; i < gAudioContext.numUsedSamples; i++) {
size += ALIGN16(gAudioContext.usedSamples[i]->size);
}
if (size) {}
for (i = 0; i < gAudioContext.numUsedSamples; i++) {
if (gAudioContext.preloadSampleStackTop == 120) {
break;
}
sample = gAudioContext.usedSamples[i];
if (sample->medium == MEDIUM_RAM) {
continue;
}
switch (async) {
case false:
if (sample->medium == relocInfo->medium1) {
addr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId1, sample->sampleAddr,
sample->medium, CACHE_PERSISTENT);
} else if (sample->medium == relocInfo->medium2) {
addr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId2, sample->sampleAddr,
sample->medium, CACHE_PERSISTENT);
}
break;
case true:
if (sample->medium == relocInfo->medium1) {
addr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId1, sample->sampleAddr,
sample->medium, CACHE_TEMPORARY);
} else if (sample->medium == relocInfo->medium2) {
addr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId2, sample->sampleAddr,
sample->medium, CACHE_TEMPORARY);
}
break;
}
if (addr == NULL) {
continue;
}
switch (async) {
case false:
if (sample->medium == MEDIUM_UNK) {
AudioLoad_SyncDmaUnkMedium((u32)sample->sampleAddr, addr, sample->size,
gAudioContext.sampleBankTable->unkMediumParam);
sample->sampleAddr = addr;
sample->medium = MEDIUM_RAM;
} else {
AudioLoad_SyncDma((u32)sample->sampleAddr, addr, sample->size, sample->medium);
sample->sampleAddr = addr;
sample->medium = MEDIUM_RAM;
}
break;
case true:
preload = &gAudioContext.preloadSampleStack[gAudioContext.preloadSampleStackTop];
preload->sample = sample;
preload->ramAddr = addr;
preload->encodedInfo = (gAudioContext.preloadSampleStackTop << 24) | 0xFFFFFF;
preload->isFree = false;
preload->endAndMediumKey = (u32)sample->sampleAddr + sample->size + sample->medium;
gAudioContext.preloadSampleStackTop++;
break;
}
}
gAudioContext.numUsedSamples = 0;
if (gAudioContext.preloadSampleStackTop != 0 && !preloadInProgress) {
topPreload = &gAudioContext.preloadSampleStack[gAudioContext.preloadSampleStackTop - 1];
sample = topPreload->sample;
nChunks = (sample->size >> 12) + 1;
AudioLoad_StartAsyncLoad((u32)sample->sampleAddr, topPreload->ramAddr, sample->size, sample->medium, nChunks,
&gAudioContext.preloadSampleQueue, topPreload->encodedInfo);
}
}
void AudioLoad_LoadPermanentSamples(void) {
s32 pad;
u32 fontId;
AudioTable* sampleBankTable;
s32 pad2;
s32 i;
sampleBankTable = AudioLoad_GetLoadTable(SAMPLE_TABLE);
for (i = 0; i < gAudioContext.permanentPool.count; i++) {
RelocInfo relocInfo;
if (gAudioContext.permanentCache[i].tableType == FONT_TABLE) {
fontId = AudioLoad_GetRealTableIndex(FONT_TABLE, gAudioContext.permanentCache[i].id);
relocInfo.sampleBankId1 = gAudioContext.soundFonts[fontId].sampleBankId1;
relocInfo.sampleBankId2 = gAudioContext.soundFonts[fontId].sampleBankId2;
if (relocInfo.sampleBankId1 != 0xFF) {
relocInfo.sampleBankId1 = AudioLoad_GetRealTableIndex(SAMPLE_TABLE, relocInfo.sampleBankId1);
relocInfo.medium1 = sampleBankTable->entries[relocInfo.sampleBankId1].medium;
}
if (relocInfo.sampleBankId2 != 0xFF) {
relocInfo.sampleBankId2 = AudioLoad_GetRealTableIndex(SAMPLE_TABLE, relocInfo.sampleBankId2);
relocInfo.medium2 = sampleBankTable->entries[relocInfo.sampleBankId2].medium;
}
AudioLoad_PreloadSamplesForFont(fontId, false, &relocInfo);
}
}
}
void AudioLoad_Unused3(void) {
}
void AudioLoad_Unused4(void) {
}
void AudioLoad_Unused5(void) {
}
void AudioLoad_ScriptLoad(s32 tableType, s32 id, s8* isDone) {
static u32 sLoadIndex = 0;
sScriptLoadDonePointers[sLoadIndex] = isDone;
AudioLoad_AsyncLoad(tableType, id, 0, sLoadIndex, &sScriptLoadQueue);
sLoadIndex++;
if (sLoadIndex == 0x10) {
sLoadIndex = 0;
}
}
void AudioLoad_ProcessScriptLoads(void) {
u32 temp;
u32 sp20;
s8* isDone;
if (osRecvMesg(&sScriptLoadQueue, (OSMesg*)&sp20, OS_MESG_NOBLOCK) != -1) {
temp = sp20 >> 24;
isDone = sScriptLoadDonePointers[temp];
if (isDone != NULL) {
*isDone = 0;
}
}
}
void AudioLoad_InitScriptLoads(void) {
osCreateMesgQueue(&sScriptLoadQueue, sScriptLoadMesgBuf, ARRAY_COUNT(sScriptLoadMesgBuf));
}