Shipwright/libultraship/libultraship/PulseAudioPlayer.cpp

173 lines
5.0 KiB
C++

#if defined(__linux__) || defined(__BSD__)
#include "PulseAudioPlayer.h"
#include <spdlog/spdlog.h>
namespace Ship
{
static void pas_context_state_cb(pa_context *c, void *userdata) {
switch (pa_context_get_state(c)) {
case PA_CONTEXT_READY:
case PA_CONTEXT_TERMINATED:
case PA_CONTEXT_FAILED:
*(bool*)userdata = true;
break;
default:
break;
}
}
static void pas_stream_state_cb(pa_stream *s, void *userdata) {
switch (pa_stream_get_state(s)) {
case PA_STREAM_READY:
case PA_STREAM_FAILED:
case PA_STREAM_TERMINATED:
*(bool*)userdata = true;
break;
default:
break;
}
}
static void pas_stream_write_cb(pa_stream* s, size_t length, void* userdata) {
}
static void pas_update_complete(pa_stream* stream, int success, void* userdata) {
*(bool*)userdata = true;
}
static void pas_write_complete(void* userdata) {
*(bool*)userdata = true;
}
bool PulseAudioPlayer::Init()
{
bool done = false;
const pa_buffer_attr* applied_attr = nullptr;
// Create mainloop
m_MainLoop = pa_mainloop_new();
if (m_MainLoop == NULL) {
return false;
}
// Create context and connect
m_Context = pa_context_new(pa_mainloop_get_api(m_MainLoop), "Ocarina of Time");
if (m_Context == NULL) {
goto fail;
}
pa_context_set_state_callback(m_Context, pas_context_state_cb, &done);
if (pa_context_connect(m_Context, NULL, PA_CONTEXT_NOFLAGS, NULL) < 0) {
goto fail;
}
while (!done) {
pa_mainloop_iterate(m_MainLoop, true, NULL);
}
pa_context_set_state_callback(m_Context, NULL, NULL);
if (pa_context_get_state(m_Context) != PA_CONTEXT_READY) {
goto fail;
}
// Create stream
pa_sample_spec ss;
ss.format = PA_SAMPLE_S16LE;
ss.rate = 32000;
ss.channels = 2;
pa_buffer_attr attr;
attr.maxlength = (1600 + 544 + 528 + 1600) * 4;
attr.tlength = (528*2 + 544) * 4;
attr.prebuf = 1500 * 4;
attr.minreq = 161 * 4;
attr.fragsize = (uint32_t)-1;
m_Stream = pa_stream_new(m_Context, "zelda", &ss, NULL);
if (m_Stream == NULL) {
goto fail;
}
done = false;
pa_stream_set_state_callback(m_Stream, pas_stream_state_cb, &done);
pa_stream_set_write_callback(m_Stream, pas_stream_write_cb, NULL);
if (pa_stream_connect_playback(m_Stream, NULL, &attr, PA_STREAM_ADJUST_LATENCY, NULL, NULL) < 0) {
goto fail;
}
while (!done) {
pa_mainloop_iterate(m_MainLoop, true, NULL);
}
pa_stream_set_state_callback(m_Stream, NULL, NULL);
if (pa_stream_get_state(m_Stream) != PA_STREAM_READY) {
goto fail;
}
applied_attr = pa_stream_get_buffer_attr(m_Stream);
SPDLOG_TRACE("maxlength: {}\ntlength: {}\nprebuf: {}\nminreq: {}\nfragsize: {}\n",
applied_attr->maxlength, applied_attr->tlength, applied_attr->prebuf, applied_attr->minreq, applied_attr->fragsize);
m_Attr = *applied_attr;
return true;
fail:
if (m_Stream != NULL) {
pa_stream_unref(m_Stream);
m_Stream = NULL;
}
if (m_Context != NULL) {
pa_context_disconnect(m_Context);
pa_context_unref(m_Context);
m_Context = NULL;
}
if (m_MainLoop != NULL) {
pa_mainloop_free(m_MainLoop);
m_MainLoop = NULL;
}
return false;
}
int PulseAudioPlayer::Buffered()
{
if (m_Stream == NULL) {
return 0;
}
bool done = false;
pa_stream_update_timing_info(m_Stream, pas_update_complete, &done);
while (!done) {
pa_mainloop_iterate(m_MainLoop, true, NULL);
}
const pa_timing_info *info = pa_stream_get_timing_info(m_Stream);
if (info == NULL) {
SPDLOG_ERROR("pa_stream_get_timing_info failed, state is %d\n", pa_stream_get_state(m_Stream));
}
return (info->write_index - info->read_index) / 4;
}
int PulseAudioPlayer::GetDesiredBuffered()
{
// return 1100;
return 1680;
}
void PulseAudioPlayer::Play(const uint8_t* buff, uint32_t len)
{
size_t ws = m_Attr.maxlength - Buffered() * 4;
if (ws < len) {
len = ws;
}
if (pa_stream_write_ext_free(m_Stream, buff, len, pas_write_complete, &m_WriteComplete, 0LL, PA_SEEK_RELATIVE) < 0) {
SPDLOG_ERROR("pa_stream_write failed");
return;
}
while (!m_WriteComplete) {
pa_mainloop_iterate(m_MainLoop, true, NULL);
}
m_WriteComplete = false;
}
}
#endif