mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-02 00:25:09 -04:00
a5df9dddf0
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e
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* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
97 lines
3.8 KiB
C
97 lines
3.8 KiB
C
#include "global.h"
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#include "soh/frame_interpolation.h"
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Mtx* sSkyboxDrawMatrix;
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Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) {
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Matrix_Translate(x, y, z, MTXMODE_NEW);
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Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
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Matrix_RotateX(skyboxCtx->rot.x, MTXMODE_APPLY);
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Matrix_RotateY(skyboxCtx->rot.y, MTXMODE_APPLY);
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Matrix_RotateZ(skyboxCtx->rot.z, MTXMODE_APPLY);
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return MATRIX_TOMTX(sSkyboxDrawMatrix);
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}
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void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z) {
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OPEN_DISPS(gfxCtx);
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FrameInterpolation_RecordOpenChild(NULL, FrameInterpolation_GetCameraEpoch());
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func_800945A0(gfxCtx);
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//gsSPShaderTest(POLY_OPA_DISP++);
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/*gSPSegment(POLY_OPA_DISP++, 0x7, skyboxCtx->staticSegments[0]);
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gSPSegment(POLY_OPA_DISP++, 0x8, skyboxCtx->staticSegments[1]);
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gSPSegment(POLY_OPA_DISP++, 0x9, skyboxCtx->palettes);*/
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gDPSetPrimColor(POLY_OPA_DISP++, 0x00, 0x00, 0, 0, 0, blend);
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gSPTexture(POLY_OPA_DISP++, 0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON);
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sSkyboxDrawMatrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
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Matrix_Translate(x, y, z, MTXMODE_NEW);
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Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
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Matrix_RotateX(skyboxCtx->rot.x, MTXMODE_APPLY);
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Matrix_RotateY(skyboxCtx->rot.y, MTXMODE_APPLY);
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Matrix_RotateZ(skyboxCtx->rot.z, MTXMODE_APPLY);
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MATRIX_TOMTX(sSkyboxDrawMatrix);
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gSPMatrix(POLY_OPA_DISP++, sSkyboxDrawMatrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetColorDither(POLY_OPA_DISP++, G_CD_MAGICSQ);
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gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_BILERP);
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if (skyboxCtx->palette_size == 256) {
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gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->palettes[0]);
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} else {
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gDPLoadTLUT_pal128(POLY_OPA_DISP++, 0, skyboxCtx->palettes[0]);
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gDPLoadTLUT_pal128(POLY_OPA_DISP++, 1, skyboxCtx->palettes[1]);
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}
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gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_RGBA16);
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gDPSetTextureConvert(POLY_OPA_DISP++, G_TC_FILT);
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if (skyboxCtx->unk_140) {
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gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[0]);
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gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[1]);
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gDPPipeSync(POLY_OPA_DISP++);
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gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->palettes[1]);
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gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[2]);
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gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[3]);
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if (skyboxId != SKYBOX_BAZAAR) {
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if (skyboxId <= SKYBOX_HOUSE_KAKARIKO || skyboxId > SKYBOX_BOMBCHU_SHOP) {
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gDPPipeSync(POLY_OPA_DISP++);
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gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->palettes[2]);
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gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[4]);
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gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[5]);
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gDPPipeSync(POLY_OPA_DISP++);
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if (skyboxCtx->unk_140 != 2) {
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gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->palettes[3]);
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gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[6]);
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gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[7]);
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}
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}
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}
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} else {
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gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[0]);
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gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[2]);
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gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[4]);
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gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[6]);
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gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[8]);
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if (skyboxId == SKYBOX_CUTSCENE_MAP) {
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gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[10]);
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}
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}
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gDPPipeSync(POLY_OPA_DISP++);
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//gsSPShaderTest2(POLY_OPA_DISP++);
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FrameInterpolation_RecordCloseChild();
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CLOSE_DISPS(gfxCtx);
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}
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void SkyboxDraw_Update(SkyboxContext* skyboxCtx) {
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}
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