mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-23 09:52:20 -05:00
ba13e6b2c4
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: Christopher Leggett <chris@leggett.dev>
269 lines
8.4 KiB
C
269 lines
8.4 KiB
C
#ifndef Z64EFFECT_H
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#define Z64EFFECT_H
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#include <libultraship/color.h>
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struct GraphicsContext;
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struct PlayState;
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/* Effects */
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#define SPARK_COUNT 3
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#define BLURE_COUNT 25
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#define SHIELD_PARTICLE_COUNT 3
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#define TOTAL_EFFECT_COUNT SPARK_COUNT + BLURE_COUNT + SHIELD_PARTICLE_COUNT
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typedef struct {
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/* 0x00 */ u8 active;
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/* 0x01 */ u8 unk_01;
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/* 0x02 */ u8 unk_02;
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} EffectStatus; // size = 0x03
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typedef struct {
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/* 0x00 */ Vec3f velocity;
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/* 0x0C */ Vec3f position;
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/* 0x18 */ Vec3s unkVelocity;
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/* 0x1E */ Vec3s unkPosition;
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/* 0x24 */ u32 epoch;
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} EffectSparkElement; // size = 0x28
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typedef struct {
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/* 0x000 */ Vec3s position;
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/* 0x008 */ s32 numElements; // "table_size"; calculated as uDiv * vDiv + 2
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/* 0x00C */ EffectSparkElement elements[32];
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/* 0x48C */ f32 speed;
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/* 0x490 */ f32 gravity;
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/* 0x494 */ u32 uDiv; // "u_div"
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/* 0x498 */ u32 vDiv; // "v_div"
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/* 0x49C */ Color_RGBA8 colorStart[4];
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/* 0x4AC */ Color_RGBA8 colorEnd[4];
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/* 0x4BC */ s32 timer;
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/* 0x4C0 */ s32 duration;
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} EffectSparkInit; // size = 0x4C4
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typedef struct {
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/* 0x000 */ Vec3s position;
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/* 0x008 */ s32 numElements; // "table_size"; calculated as uDiv * vDiv + 2
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/* 0x00C */ EffectSparkElement elements[32];
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/* 0x48C */ f32 speed;
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/* 0x490 */ f32 gravity;
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/* 0x494 */ u32 uDiv; // "u_div"
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/* 0x498 */ u32 vDiv; // "v_div"
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/* 0x49C */ Color_RGBA8 colorStart[4];
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/* 0x4AC */ Color_RGBA8 colorEnd[4];
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/* 0x4BC */ s32 timer;
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/* 0x4C0 */ s32 duration;
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} EffectSpark; // size = 0x4C4
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typedef struct {
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/* 0x00 */ s32 state;
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/* 0x04 */ s32 timer;
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/* 0x08 */ Vec3s p1;
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/* 0x0E */ Vec3s p2;
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/* 0x14 */ u16 flags;
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} EffectBlureElement; // size = 0x18
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typedef struct {
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/* 0x000 */ char unk_00[0x184];
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/* 0x184 */ u8 p1StartColor[4];
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/* 0x188 */ u8 p2StartColor[4];
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/* 0x18C */ u8 p1EndColor[4];
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/* 0x190 */ u8 p2EndColor[4];
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/* 0x194 */ s32 elemDuration;
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/* 0x198 */ s32 unkFlag;
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/* 0x19C */ s32 calcMode;
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/* 0x1A0 */ u8 trailType; // 1 is swords, 2 is boomerang, 3 is bombchu, 0 is rest
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} EffectBlureInit1; // size = 0x1A0
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typedef struct {
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/* 0x00 */ s32 calcMode;
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/* 0x04 */ u16 flags;
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/* 0x06 */ s16 addAngleChange;
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/* 0x08 */ u8 p1StartColor[4];
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/* 0x0C */ u8 p2StartColor[4];
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/* 0x10 */ u8 p1EndColor[4];
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/* 0x14 */ u8 p2EndColor[4];
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/* 0x18 */ u8 elemDuration;
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/* 0x19 */ u8 unkFlag;
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/* 0x1A */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth
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/* 0x1B */ u8 mode4Param;
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/* 0x1C */ Color_RGBA8 altPrimColor; // used with drawMode 1
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/* 0x20 */ Color_RGBA8 altEnvColor; // used with drawMode 1
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/* 0x1A0 */ u8 trailType; // 1 is swords, 2 is boomerang, 3 is bombchu, 4 is stick, 0 is rest
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} EffectBlureInit2; // size = 0x24
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typedef struct {
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/* 0x000 */ EffectBlureElement elements[16];
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/* 0x180 */ s32 calcMode;
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/* 0x184 */ f32 mode4Param;
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/* 0x188 */ u16 flags;
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/* 0x18A */ s16 addAngleChange;
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/* 0x18C */ s16 addAngle;
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/* 0x18E */ Color_RGBA8 p1StartColor;
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/* 0x192 */ Color_RGBA8 p2StartColor;
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/* 0x196 */ Color_RGBA8 p1EndColor;
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/* 0x19A */ Color_RGBA8 p2EndColor;
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/* 0x19E */ u8 numElements; // "now_edge_num"
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/* 0x19F */ u8 elemDuration;
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/* 0x1A0 */ u8 unkFlag;
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/* 0x1A1 */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth
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/* 0x1A2 */ Color_RGBA8 altPrimColor; // used with drawMode 1
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/* 0x1A6 */ Color_RGBA8 altEnvColor; // used with drawMode 1
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/* 0x1A0 */ u8 trailType; // 1 is default swords, 2 is boomerang, 3 is bombchu, 0 is rest. 4 is Kokiri, 5 is Master, 6 is BGS, 7 is Stick, 8 is Hammer.
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} EffectBlure; // size = 0x1AC
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typedef struct {
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/* 0x00 */ f32 initialSpeed;
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/* 0x04 */ f32 endXChange;
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/* 0x08 */ f32 endX;
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/* 0x0C */ f32 startXChange;
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/* 0x10 */ f32 startX;
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/* 0x14 */ s16 yaw;
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/* 0x16 */ s16 pitch;
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/* 0x18 */ u32 epoch;
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} EffectShieldParticleElement; // size = 0x1C
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typedef struct {
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/* 0x00 */ u8 numElements;
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/* 0x02 */ Vec3s position;
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/* 0x08 */ Color_RGBA8 primColorStart;
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/* 0x0C */ Color_RGBA8 envColorStart;
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/* 0x10 */ Color_RGBA8 primColorMid;
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/* 0x14 */ Color_RGBA8 envColorMid;
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/* 0x18 */ Color_RGBA8 primColorEnd;
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/* 0x1C */ Color_RGBA8 envColorEnd;
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/* 0x20 */ f32 deceleration;
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/* 0x24 */ f32 maxInitialSpeed;
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/* 0x28 */ f32 lengthCutoff;
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/* 0x2C */ u8 duration;
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/* 0x2E */ LightPoint lightPoint;
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/* 0x3C */ s32 lightDecay; // halves light radius every frame when set to 1
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} EffectShieldParticleInit; // size = 0x40
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typedef struct {
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/* 0x000 */ EffectShieldParticleElement elements[16];
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/* 0x180 */ u8 numElements;
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/* 0x182 */ Vec3s position;
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/* 0x188 */ Color_RGBA8 primColorStart;
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/* 0x18C */ Color_RGBA8 envColorStart;
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/* 0x190 */ Color_RGBA8 primColorMid;
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/* 0x194 */ Color_RGBA8 envColorMid;
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/* 0x198 */ Color_RGBA8 primColorEnd;
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/* 0x19C */ Color_RGBA8 envColorEnd;
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/* 0x1A0 */ f32 deceleration;
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/* 0x1A4 */ char unk_1A4[0x04];
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/* 0x1A8 */ f32 maxInitialSpeed;
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/* 0x1AC */ f32 lengthCutoff;
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/* 0x1B0 */ u8 duration;
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/* 0x1B1 */ u8 timer;
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/* 0x1B2 */ LightInfo lightInfo;
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/* 0x1C0 */ LightNode* lightNode;
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/* 0x1C4 */ s32 lightDecay; // halves light radius every frame when set to 1
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} EffectShieldParticle; // size = 0x1C8
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typedef struct {
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/* 0x0000 */ struct PlayState* play;
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struct {
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EffectStatus status;
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EffectSpark effect;
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} /* 0x0004 */ sparks[SPARK_COUNT];
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struct {
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EffectStatus status;
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EffectBlure effect;
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} /* 0x0E5C */ blures[BLURE_COUNT];
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struct {
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EffectStatus status;
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EffectShieldParticle effect;
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} /* 0x388C */ shieldParticles[SHIELD_PARTICLE_COUNT];
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} EffectContext; // size = 0x3DF0
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typedef struct {
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/* 0x00 */ size_t size;
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/* 0x04 */ void (*init)(void* effect, void* initParams);
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/* 0x08 */ void (*destroy)(void* effect);
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/* 0x0C */ s32 (*update)(void* effect);
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/* 0x10 */ void (*draw)(void* effect, struct GraphicsContext* gfxCtx);
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} EffectInfo; // size = 0x14
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typedef enum {
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/* 0x00 */ EFFECT_SPARK,
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/* 0x01 */ EFFECT_BLURE1,
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/* 0x02 */ EFFECT_BLURE2,
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/* 0x03 */ EFFECT_SHIELD_PARTICLE
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} EffectType;
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/* Effect Soft Sprites */
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struct EffectSs;
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typedef u32 (*EffectSsInitFunc)(struct PlayState* play, u32 index, struct EffectSs* effectSs, void* initParams);
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typedef void (*EffectSsUpdateFunc)(struct PlayState* play, u32 index, struct EffectSs* effectSs);
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typedef void (*EffectSsDrawFunc)(struct PlayState* play, u32 index, struct EffectSs* effectSs);
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typedef struct {
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/* 0x00 */ u32 type;
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/* 0x04 */ EffectSsInitFunc init;
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} EffectSsInit; // size = 0x08
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typedef struct {
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/* 0x00 */ uintptr_t vromStart;
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/* 0x04 */ uintptr_t vromEnd;
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/* 0x08 */ void* vramStart;
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/* 0x0C */ void* vramEnd;
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/* 0x10 */ void* loadedRamAddr;
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/* 0x14 */ EffectSsInit* initInfo;
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/* 0x18 */ u8 unk_18;
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} EffectSsOverlay; // size = 0x1C
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typedef struct EffectSs {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3f velocity;
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/* 0x18 */ Vec3f accel;
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/* 0x24 */ EffectSsUpdateFunc update;
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/* 0x28 */ EffectSsDrawFunc draw;
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/* 0x2C */ Vec3f vec; // usage specific per effect
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/* 0x38 */ void* gfx; // mostly used for display lists, sometimes textures
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/* 0x3C */ Actor* actor; // interfacing actor, usually the actor that spawned the effect
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/* 0x40 */ s16 regs[13]; // specific per effect
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/* 0x5A */ u16 flags;
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/* 0x5C */ s16 life; // -1 means this entry is free
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/* 0x5E */ u8 priority; // Lower value means higher priority
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/* 0x5F */ u8 type;
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u32 epoch;
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} EffectSs; // size = 0x60
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typedef struct {
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/* 0x00 */ EffectSs* table; // "data_table"
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/* 0x04 */ s32 searchStartIndex;
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/* 0x08 */ s32 tableSize;
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} EffectSsInfo; // size = 0x0C
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/* G Effect Regs */
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#define rgTexIdx regs[0]
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#define rgScale regs[1]
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#define rgTexIdxStep regs[2]
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#define rgPrimColorR regs[3]
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#define rgPrimColorG regs[4]
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#define rgPrimColorB regs[5]
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#define rgPrimColorA regs[6]
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#define rgEnvColorR regs[7]
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#define rgEnvColorG regs[8]
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#define rgEnvColorB regs[9]
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#define rgEnvColorA regs[10]
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#define rgObjBankIdx regs[11]
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#define DEFINE_EFFECT_SS(_0, enum) enum,
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#define DEFINE_EFFECT_SS_UNSET(enum) enum,
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typedef enum {
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#include "tables/effect_ss_table.h"
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/* 0x25 */ EFFECT_SS_TYPE_MAX // originally "EFFECT_SS2_TYPE_LAST_LABEL"
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} EffectSsType;
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#undef DEFINE_EFFECT_SS
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#undef DEFINE_EFFECT_SS_UNSET
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#endif
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