Shipwright/soh/soh/resource/importer/scenecommand/SetObjectListFactory.cpp

44 lines
1.6 KiB
C++

#include "soh/resource/importer/scenecommand/SetObjectListFactory.h"
#include "soh/resource/type/scenecommand/SetObjectList.h"
#include "spdlog/spdlog.h"
namespace Ship {
std::shared_ptr<Resource> SetObjectListFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<SetObjectList>(resourceMgr, initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
case 0:
factory = std::make_shared<SetObjectListFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load SetObjectList with version {}", resource->InitData->ResourceVersion);
return nullptr;
}
factory->ParseFileBinary(reader, resource);
return resource;
}
void Ship::SetObjectListFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource)
{
std::shared_ptr<SetObjectList> setObjectList = std::static_pointer_cast<SetObjectList>(resource);
ResourceVersionFactory::ParseFileBinary(reader, setObjectList);
ReadCommandId(setObjectList, reader);
setObjectList->numObjects = reader->ReadUInt32();
setObjectList->objects.reserve(setObjectList->numObjects);
for (uint32_t i = 0; i < setObjectList->numObjects; i++) {
setObjectList->objects.push_back(reader->ReadUInt16());
}
}
} // namespace Ship